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Add setting to change the style of the early/late markers
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@ -12,6 +12,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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@ -36,9 +38,12 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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[SettingSource("Centre marker style", "How to signify the centre of the display")]
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public Bindable<CentreMarkerStyles> CentreMarkerStyle { get; } = new Bindable<CentreMarkerStyles>(CentreMarkerStyles.Circle);
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[SettingSource("Label style", "How to show early/late extremities")]
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public Bindable<LabelStyles> LabelStyle { get; } = new Bindable<LabelStyles>(LabelStyles.Icons);
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private SpriteIcon arrow;
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private SpriteIcon iconEarly;
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private SpriteIcon iconLate;
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private Drawable labelEarly;
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private Drawable labelLate;
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private Container colourBarsEarly;
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private Container colourBarsLate;
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@ -70,7 +75,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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const int bar_height = 200;
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const int bar_width = 2;
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const float chevron_size = 8;
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const float icon_size = 14;
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hitWindows = HitWindows.GetAllAvailableWindows().ToArray();
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@ -91,22 +95,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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iconEarly = new SpriteIcon
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{
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Y = -10,
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Size = new Vector2(icon_size),
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Icon = FontAwesome.Solid.ShippingFast,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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},
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iconLate = new SpriteIcon
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{
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Y = 10,
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Size = new Vector2(icon_size),
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Icon = FontAwesome.Solid.Bicycle,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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},
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colourBarsEarly = new Container
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{
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Anchor = Anchor.Centre,
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@ -168,6 +156,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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colourBars.ResizeHeightTo(1, 800, Easing.OutQuint);
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CentreMarkerStyle.BindValueChanged(style => recreateCentreMarker(style.NewValue), true);
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LabelStyle.BindValueChanged(style => recreateLabels(style.NewValue), true);
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// delay the appearance animations for only the initial appearance.
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using (arrowContainer.BeginDelayedSequence(450))
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@ -266,13 +255,87 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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}
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}
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private void recreateLabels(LabelStyles style)
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{
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const float icon_size = 14;
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labelEarly?.Expire();
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labelEarly = null;
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labelLate?.Expire();
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labelLate = null;
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switch (style)
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{
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case LabelStyles.None:
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break;
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case LabelStyles.Icons:
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labelEarly = new SpriteIcon
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{
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Y = -10,
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Size = new Vector2(icon_size),
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Icon = FontAwesome.Solid.ShippingFast,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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};
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labelLate = new SpriteIcon
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{
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Y = 10,
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Size = new Vector2(icon_size),
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Icon = FontAwesome.Solid.Bicycle,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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};
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break;
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case LabelStyles.Text:
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labelEarly = new OsuSpriteText
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{
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Y = -10,
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Text = "Early",
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Font = OsuFont.Default.With(size: 10),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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};
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labelLate = new OsuSpriteText
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{
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Y = 10,
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Text = "Late",
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Font = OsuFont.Default.With(size: 10),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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};
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(style), style, null);
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}
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if (labelEarly != null)
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{
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colourBars.Add(labelEarly);
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labelEarly.FadeInFromZero(500);
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}
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if (labelLate != null)
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{
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colourBars.Add(labelLate);
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labelLate.FadeInFromZero(500);
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}
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}
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protected override void Update()
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{
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base.Update();
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// undo any layout rotation to display icons in the correct orientation
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iconEarly.Rotation = -Rotation;
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iconLate.Rotation = -Rotation;
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if (labelEarly != null) labelEarly.Rotation = -Rotation;
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if (labelLate != null) labelLate.Rotation = -Rotation;
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}
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private void createColourBars((HitResult result, double length)[] windows)
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@ -419,5 +482,12 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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Circle,
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Line
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}
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public enum LabelStyles
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{
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None,
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Icons,
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Text
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}
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}
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}
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