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Add flow for changing set of valid divisors between presets
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@ -20,8 +20,8 @@ namespace osu.Game.Tests.Visual.Editing
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private BeatDivisorControl beatDivisorControl;
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private BindableBeatDivisor bindableBeatDivisor;
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private SliderBar<int> tickSliderBar;
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private EquilateralTriangle tickMarkerHead;
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private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
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private EquilateralTriangle tickMarkerHead => tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -32,9 +32,6 @@ namespace osu.Game.Tests.Visual.Editing
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Origin = Anchor.Centre,
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Size = new Vector2(90, 90)
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};
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tickSliderBar = beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
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tickMarkerHead = tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
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});
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[Test]
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@ -164,7 +164,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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int closestDivisor = 0;
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double closestTime = double.MaxValue;
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foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS)
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foreach (int divisor in BindableBeatDivisor.PREDEFINED_DIVISORS)
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{
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double distanceFromSnap = Math.Abs(time - getClosestSnappedTime(timingPoint, time, divisor));
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@ -1,46 +1,63 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit
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{
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public class BindableBeatDivisor : BindableInt
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{
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public static readonly int[] VALID_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 };
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public static readonly int[] PREDEFINED_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 };
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public Bindable<BeatDivisorPresetCollection> ValidDivisors { get; } = new Bindable<BeatDivisorPresetCollection>(BeatDivisorPresetCollection.COMMON);
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public BindableBeatDivisor(int value = 1)
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: base(value)
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{
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ValidDivisors.BindValueChanged(_ => updateBindableProperties(), true);
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BindValueChanged(_ => ensureValidDivisor());
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}
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public void Next() => Value = VALID_DIVISORS[Math.Min(VALID_DIVISORS.Length - 1, Array.IndexOf(VALID_DIVISORS, Value) + 1)];
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public void Previous() => Value = VALID_DIVISORS[Math.Max(0, Array.IndexOf(VALID_DIVISORS, Value) - 1)];
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public override int Value
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private void updateBindableProperties()
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{
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get => base.Value;
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set
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{
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if (!VALID_DIVISORS.Contains(value))
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{
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// If it doesn't match, value will be 0, but will be clamped to the valid range via DefaultMinValue
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value = Array.FindLast(VALID_DIVISORS, d => d < value);
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}
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ensureValidDivisor();
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base.Value = value;
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}
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MinValue = ValidDivisors.Value.Presets.Min();
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MaxValue = ValidDivisors.Value.Presets.Max();
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}
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private void ensureValidDivisor()
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{
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if (!ValidDivisors.Value.Presets.Contains(Value))
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Value = 1;
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}
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public void Next()
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{
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var presets = ValidDivisors.Value.Presets;
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Value = presets.Cast<int?>().SkipWhile(preset => preset != Value).ElementAtOrDefault(1) ?? presets[0];
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}
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public void Previous()
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{
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var presets = ValidDivisors.Value.Presets;
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Value = presets.Cast<int?>().TakeWhile(preset => preset != Value).LastOrDefault() ?? presets[^1];
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}
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protected override int DefaultMinValue => VALID_DIVISORS.First();
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protected override int DefaultMaxValue => VALID_DIVISORS.Last();
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protected override int DefaultPrecision => 1;
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public override void BindTo(Bindable<int> them)
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{
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base.BindTo(them);
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if (them is BindableBeatDivisor otherBeatDivisor)
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ValidDivisors.BindTo(otherBeatDivisor.ValidDivisors);
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}
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protected override Bindable<int> CreateInstance() => new BindableBeatDivisor();
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/// <summary>
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@ -92,7 +109,7 @@ namespace osu.Game.Screens.Edit
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{
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int beat = index % beatDivisor;
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foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS)
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foreach (int divisor in PREDEFINED_DIVISORS)
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{
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if ((beat * divisor) % beatDivisor == 0)
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return divisor;
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@ -27,7 +27,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public class BeatDivisorControl : CompositeDrawable
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{
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private readonly Bindable<BeatDivisorType> divisorType = new Bindable<BeatDivisorType>();
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public BeatDivisorControl(BindableBeatDivisor beatDivisor)
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{
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@ -66,7 +65,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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new TickSliderBar(beatDivisor, BindableBeatDivisor.VALID_DIVISORS)
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new TickSliderBar(beatDivisor)
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{
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RelativeSizeAxes = Axes.Both,
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}
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@ -156,7 +155,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Icon = FontAwesome.Solid.ChevronLeft,
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Action = () => cycleDivisorType(-1)
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},
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new DivisorTypeText { BeatDivisorType = { BindTarget = divisorType } },
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new DivisorTypeText { BeatDivisor = { BindTarget = beatDivisor } },
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new ChevronButton
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{
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Icon = FontAwesome.Solid.ChevronRight,
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@ -189,7 +188,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void cycleDivisorType(int direction)
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{
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Debug.Assert(Math.Abs(direction) == 1);
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divisorType.Value = (BeatDivisorType)(((int)divisorType.Value + direction) % (int)(BeatDivisorType.Last + 1));
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int nextDivisorType = (int)beatDivisor.ValidDivisors.Value.Type + direction;
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if (nextDivisorType > (int)BeatDivisorType.Last)
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nextDivisorType = (int)BeatDivisorType.First;
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else if (nextDivisorType < (int)BeatDivisorType.First)
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nextDivisorType = (int)BeatDivisorType.Last;
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switch ((BeatDivisorType)nextDivisorType)
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{
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case BeatDivisorType.Common:
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beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;
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break;
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case BeatDivisorType.Triplets:
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beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
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break;
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case BeatDivisorType.Custom:
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beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.Custom(18); // todo
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break;
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}
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}
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private class DivisorText : SpriteText
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@ -217,7 +235,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private class DivisorTypeText : OsuSpriteText
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{
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public Bindable<BeatDivisorType> BeatDivisorType { get; } = new Bindable<BeatDivisorType>();
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public BindableBeatDivisor BeatDivisor { get; } = new BindableBeatDivisor();
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public DivisorTypeText()
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{
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@ -230,7 +248,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void LoadComplete()
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{
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base.LoadComplete();
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BeatDivisorType.BindValueChanged(val => Text = val.NewValue.Humanize(LetterCasing.LowerCase), true);
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BeatDivisor.ValidDivisors.BindValueChanged(val => Text = val.NewValue.Type.Humanize(LetterCasing.LowerCase), true);
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}
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}
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@ -265,20 +283,27 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private OsuColour colours { get; set; }
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private readonly BindableBeatDivisor beatDivisor;
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private readonly int[] availableDivisors;
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public TickSliderBar(BindableBeatDivisor beatDivisor, params int[] divisors)
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public TickSliderBar(BindableBeatDivisor beatDivisor)
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{
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CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
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availableDivisors = divisors;
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Padding = new MarginPadding { Horizontal = 5 };
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}
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[BackgroundDependencyLoader]
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private void load()
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protected override void LoadComplete()
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{
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foreach (int t in availableDivisors)
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base.LoadComplete();
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beatDivisor.ValidDivisors.BindValueChanged(_ => updateDivisors(), true);
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}
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private void updateDivisors()
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{
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ClearInternal();
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CurrentNumber.ValueChanged -= moveMarker;
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foreach (int t in beatDivisor.ValidDivisors.Value.Presets)
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{
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AddInternal(new Tick
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{
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@ -291,17 +316,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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AddInternal(marker = new Marker());
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CurrentNumber.ValueChanged += moveMarker;
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CurrentNumber.TriggerChange();
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}
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protected override void LoadComplete()
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private void moveMarker(ValueChangedEvent<int> divisor)
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{
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base.LoadComplete();
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CurrentNumber.BindValueChanged(div =>
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{
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marker.MoveToX(getMappedPosition(div.NewValue), 100, Easing.OutQuint);
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marker.Flash();
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}, true);
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marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
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marker.Flash();
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}
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protected override void UpdateValue(float value)
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@ -362,11 +384,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// copied from SliderBar so we can do custom spacing logic.
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float xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth;
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CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
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CurrentNumber.Value = beatDivisor.ValidDivisors.Value.Presets.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
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OnUserChange(Current.Value);
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}
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private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f);
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private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
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private class Tick : CompositeDrawable
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{
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@ -0,0 +1,41 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class BeatDivisorPresetCollection
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{
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public BeatDivisorType Type { get; }
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public IReadOnlyList<int> Presets { get; }
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private BeatDivisorPresetCollection(BeatDivisorType type, IEnumerable<int> presets)
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{
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Type = type;
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Presets = presets.ToArray();
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}
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public static readonly BeatDivisorPresetCollection COMMON = new BeatDivisorPresetCollection(BeatDivisorType.Common, new[] { 1, 2, 4, 8, 16 });
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public static readonly BeatDivisorPresetCollection TRIPLETS = new BeatDivisorPresetCollection(BeatDivisorType.Triplets, new[] { 1, 3, 6, 12 });
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public static BeatDivisorPresetCollection Custom(int maxDivisor)
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{
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var presets = new List<int>();
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for (int candidate = 1; candidate <= Math.Sqrt(maxDivisor); ++candidate)
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{
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if (maxDivisor % candidate != 0)
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continue;
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presets.Add(candidate);
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presets.Add(maxDivisor / candidate);
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}
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return new BeatDivisorPresetCollection(BeatDivisorType.Custom, presets.Distinct().OrderBy(d => d));
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}
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}
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}
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@ -20,6 +20,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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Custom,
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First = Common,
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Last = Custom
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}
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}
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@ -31,7 +31,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[Resolved]
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private OsuColour colours { get; set; }
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private static readonly int highest_divisor = BindableBeatDivisor.VALID_DIVISORS.Last();
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private static readonly int highest_divisor = BindableBeatDivisor.PREDEFINED_DIVISORS.Last();
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public TimelineTickDisplay()
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{
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