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mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:22:55 +08:00

Standardise ordering/grouping of IRulesetInfo/RulesetInfos

This commit is contained in:
Salman Ahmed 2022-02-11 04:06:28 +03:00
parent 26839f6ad8
commit 6f0e32826c
4 changed files with 5 additions and 7 deletions

View File

@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
bool firstGroup = true;
foreach (var group in beatmapSetInfo.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID).OrderBy(group => group.Key))
foreach (var group in beatmapSetInfo.Beatmaps.GroupBy(beatmap => beatmap.Ruleset).OrderBy(group => group.Key))
{
if (!firstGroup)
{

View File

@ -62,10 +62,8 @@ namespace osu.Game.Beatmaps.Drawables
// matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127
bool collapsed = beatmapSet.Beatmaps.Count() > 12;
foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID).OrderBy(group => group.Key))
{
flow.Add(new RulesetDifficultyGroup(rulesetGrouping.Key, rulesetGrouping, collapsed));
}
foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset).OrderBy(group => group.Key))
flow.Add(new RulesetDifficultyGroup(rulesetGrouping.Key.OnlineID, rulesetGrouping, collapsed));
}
protected override void LoadComplete()

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@ -851,7 +851,7 @@ namespace osu.Game.Screens.Edit
var difficultyItems = new List<MenuItem>();
foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.Ruleset.ShortName).OrderBy(group => group.Key))
foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.Ruleset).OrderBy(group => group.Key))
{
if (difficultyItems.Count > 0)
difficultyItems.Add(new EditorMenuItemSpacer());

View File

@ -87,7 +87,7 @@ namespace osu.Game.Screens.Select.Carousel
var beatmaps = carouselSet.Beatmaps.ToList();
return beatmaps.Count > maximum_difficulty_icons
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.BeatmapInfo.Ruleset.ShortName)
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.BeatmapInfo.Ruleset)
.Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Last().BeatmapInfo.Ruleset))
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
}