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Fix potential multiplayer crash with async disposal
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@ -175,7 +175,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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base.StartGameplay();
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});
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private void onResultsReady() => resultsReady.SetResult(true);
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private void onResultsReady() => Scheduler.Add(() =>
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{
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resultsReady.SetResult(true);
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});
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protected override async Task PrepareScoreForResultsAsync(Score score)
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{
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