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Fix several oversights in data linking causing drawable rooms not updating as expected
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@ -46,6 +46,7 @@ namespace osu.Game.Online.Rooms
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public readonly Bindable<RoomPlaylistItemStats> PlaylistItemStats = new Bindable<RoomPlaylistItemStats>();
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[JsonProperty("difficulty_range")]
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[Cached]
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public readonly Bindable<RoomDifficultyRange> DifficultyRange = new Bindable<RoomDifficultyRange>();
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[Cached]
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@ -190,6 +191,7 @@ namespace osu.Game.Online.Rooms
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QueueMode.Value = other.QueueMode.Value;
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DifficultyRange.Value = other.DifficultyRange.Value;
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PlaylistItemStats.Value = other.PlaylistItemStats.Value;
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CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value;
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if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value)
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Status.Value = new RoomStatusEnded();
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -12,7 +11,6 @@ using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Components
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@ -72,25 +70,23 @@ namespace osu.Game.Screens.OnlinePlay.Components
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};
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}
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[Resolved]
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private Room room { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Playlist.BindCollectionChanged(updateRange, true);
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DifficultyRange.BindValueChanged(_ => updateRange());
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Playlist.BindCollectionChanged((_, __) => updateRange(), true);
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}
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private void updateRange(object sender, NotifyCollectionChangedEventArgs e)
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private void updateRange()
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{
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StarDifficulty minDifficulty;
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StarDifficulty maxDifficulty;
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if (room.DifficultyRange.Value != null)
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if (DifficultyRange.Value != null)
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{
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minDifficulty = new StarDifficulty(room.DifficultyRange.Value.Min, 0);
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maxDifficulty = new StarDifficulty(room.DifficultyRange.Value.Max, 0);
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minDifficulty = new StarDifficulty(DifficultyRange.Value.Min, 0);
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maxDifficulty = new StarDifficulty(DifficultyRange.Value.Max, 0);
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}
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else
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{
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@ -41,6 +41,9 @@ namespace osu.Game.Screens.OnlinePlay
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[Resolved(typeof(Room))]
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protected BindableList<PlaylistItem> Playlist { get; private set; }
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[Resolved(typeof(Room))]
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protected Bindable<Room.RoomDifficultyRange> DifficultyRange { get; private set; }
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[Resolved(typeof(Room))]
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protected Bindable<RoomCategory> Category { get; private set; }
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