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Use schedule to workaround seek issue instead
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@ -615,16 +615,22 @@ namespace osu.Game.Screens.Play
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/// <param name="time">The destination time to seek to.</param>
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internal void NonFrameStableSeek(double time)
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{
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if (frameStablePlaybackResetDelegate?.Cancelled == false && !frameStablePlaybackResetDelegate.Completed)
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frameStablePlaybackResetDelegate.RunTask();
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// TODO: This schedule should not be required and is a temporary hotfix.
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// See https://github.com/ppy/osu/issues/17267 for the issue.
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// See https://github.com/ppy/osu/pull/17302 for a better fix which needs some more time.
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ScheduleAfterChildren(() =>
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{
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if (frameStablePlaybackResetDelegate?.Cancelled == false && !frameStablePlaybackResetDelegate.Completed)
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frameStablePlaybackResetDelegate.RunTask();
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bool wasFrameStable = DrawableRuleset.FrameStablePlayback;
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DrawableRuleset.FrameStablePlayback = false;
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bool wasFrameStable = DrawableRuleset.FrameStablePlayback;
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DrawableRuleset.FrameStablePlayback = false;
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Seek(time);
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Seek(time);
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// Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek.
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frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable);
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// Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek.
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frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable);
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});
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}
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/// <summary>
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