diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index cb8f4b6020..73bdeb5783 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -615,16 +615,22 @@ namespace osu.Game.Screens.Play /// The destination time to seek to. internal void NonFrameStableSeek(double time) { - if (frameStablePlaybackResetDelegate?.Cancelled == false && !frameStablePlaybackResetDelegate.Completed) - frameStablePlaybackResetDelegate.RunTask(); + // TODO: This schedule should not be required and is a temporary hotfix. + // See https://github.com/ppy/osu/issues/17267 for the issue. + // See https://github.com/ppy/osu/pull/17302 for a better fix which needs some more time. + ScheduleAfterChildren(() => + { + if (frameStablePlaybackResetDelegate?.Cancelled == false && !frameStablePlaybackResetDelegate.Completed) + frameStablePlaybackResetDelegate.RunTask(); - bool wasFrameStable = DrawableRuleset.FrameStablePlayback; - DrawableRuleset.FrameStablePlayback = false; + bool wasFrameStable = DrawableRuleset.FrameStablePlayback; + DrawableRuleset.FrameStablePlayback = false; - Seek(time); + Seek(time); - // Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek. - frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable); + // Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek. + frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable); + }); } ///