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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00

Merge branch 'master' into fix-hit-distribution-rounding

This commit is contained in:
Dean Herbert 2022-03-04 12:43:57 +09:00
commit 835cb09537
20 changed files with 180 additions and 80 deletions

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@ -50,7 +50,7 @@ Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
### Downloading the source code
@ -72,7 +72,7 @@ git pull
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations.
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln`. This will allow access to template run configurations.
You can also build and run *osu!* from the command-line with a single command:

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@ -10,6 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
@ -108,10 +109,7 @@ namespace osu.Desktop
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
// update ruleset
int onlineID = ruleset.Value.OnlineID;
bool isLegacyRuleset = onlineID >= 0 && onlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
presence.Assets.SmallImageKey = isLegacyRuleset ? $"mode_{onlineID}" : "mode_custom";
presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom";
presence.Assets.SmallImageText = ruleset.Value.Name;
client.SetPresence(presence);

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@ -119,7 +119,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep(@"Network failure", () => leaderboard.SetErrorState(LeaderboardState.NetworkFailure));
AddStep(@"No supporter", () => leaderboard.SetErrorState(LeaderboardState.NotSupporter));
AddStep(@"Not logged in", () => leaderboard.SetErrorState(LeaderboardState.NotLoggedIn));
AddStep(@"Unavailable", () => leaderboard.SetErrorState(LeaderboardState.Unavailable));
AddStep(@"Ruleset unavailable", () => leaderboard.SetErrorState(LeaderboardState.RulesetUnavailable));
AddStep(@"Beatmap unavailable", () => leaderboard.SetErrorState(LeaderboardState.BeatmapUnavailable));
AddStep(@"None selected", () => leaderboard.SetErrorState(LeaderboardState.NoneSelected));
}

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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
@ -83,7 +84,7 @@ namespace osu.Game.Beatmaps
requestedUserId = api.LocalUser.Value.Id;
// only query API for built-in rulesets
rulesets.AvailableRulesets.Where(ruleset => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID).ForEach(rulesetInfo =>
rulesets.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo =>
{
var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);

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@ -72,6 +72,11 @@ namespace osu.Game.Extensions
return result;
}
/// <summary>
/// Check whether this <see cref="IRulesetInfo"/>'s online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania).
/// </summary>
public static bool IsLegacyRuleset(this IRulesetInfo ruleset) => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
/// <summary>
/// Check whether the online ID of two <see cref="IBeatmapSetInfo"/>s match.
/// </summary>

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Screens;
@ -38,24 +39,24 @@ namespace osu.Game.Graphics.Containers
private BackgroundScreenStack backgroundStack;
private bool allowScaling = true;
private RectangleF? customRect;
private bool customRectIsRelativePosition;
/// <summary>
/// Whether user scaling preferences should be applied. Enabled by default.
/// Set a custom position and scale which overrides any user specification.
/// </summary>
public bool AllowScaling
/// <param name="rect">A rectangle with positional and sizing information for this container to conform to. <c>null</c> will clear the custom rect and revert to user settings.</param>
/// <param name="relativePosition">Whether the position portion of the provided rect is in relative coordinate space or not.</param>
public void SetCustomRect(RectangleF? rect, bool relativePosition = false)
{
get => allowScaling;
set
{
if (value == allowScaling)
return;
customRect = rect;
customRectIsRelativePosition = relativePosition;
allowScaling = value;
if (IsLoaded) Scheduler.AddOnce(updateSize);
}
if (IsLoaded) Scheduler.AddOnce(updateSize);
}
private const float corner_radius = 10;
/// <summary>
/// Create a new instance.
/// </summary>
@ -69,7 +70,7 @@ namespace osu.Game.Graphics.Containers
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
CornerRadius = 10,
CornerRadius = corner_radius,
Child = content = new ScalingDrawSizePreservingFillContainer(targetMode != ScalingMode.Gameplay)
};
}
@ -137,7 +138,7 @@ namespace osu.Game.Graphics.Containers
private void updateSize()
{
const float fade_time = 500;
const float duration = 500;
if (targetMode == ScalingMode.Everything)
{
@ -156,17 +157,31 @@ namespace osu.Game.Graphics.Containers
backgroundStack.Push(new ScalingBackgroundScreen());
}
backgroundStack.FadeIn(fade_time);
backgroundStack.FadeIn(duration);
}
else
backgroundStack?.FadeOut(fade_time);
backgroundStack?.FadeOut(duration);
}
bool scaling = AllowScaling && (targetMode == null || scalingMode.Value == targetMode);
RectangleF targetRect = new RectangleF(Vector2.Zero, Vector2.One);
var targetSize = scaling ? new Vector2(sizeX.Value, sizeY.Value) : Vector2.One;
var targetPosition = scaling ? new Vector2(posX.Value, posY.Value) * (Vector2.One - targetSize) : Vector2.Zero;
bool requiresMasking = (scaling && targetSize != Vector2.One)
if (customRect != null)
{
sizableContainer.RelativePositionAxes = customRectIsRelativePosition ? Axes.Both : Axes.None;
targetRect = customRect.Value;
}
else if (targetMode == null || scalingMode.Value == targetMode)
{
sizableContainer.RelativePositionAxes = Axes.Both;
Vector2 scale = new Vector2(sizeX.Value, sizeY.Value);
Vector2 pos = new Vector2(posX.Value, posY.Value) * (Vector2.One - scale);
targetRect = new RectangleF(pos, scale);
}
bool requiresMasking = targetRect.Size != Vector2.One
// For the top level scaling container, for now we apply masking if safe areas are in use.
// In the future this can likely be removed as more of the actual UI supports overflowing into the safe areas.
|| (targetMode == ScalingMode.Everything && safeAreaPadding.Value.Total != Vector2.Zero);
@ -174,8 +189,14 @@ namespace osu.Game.Graphics.Containers
if (requiresMasking)
sizableContainer.Masking = true;
sizableContainer.MoveTo(targetPosition, 500, Easing.OutQuart);
sizableContainer.ResizeTo(targetSize, 500, Easing.OutQuart).OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
sizableContainer.MoveTo(targetRect.Location, duration, Easing.OutQuart);
sizableContainer.ResizeTo(targetRect.Size, duration, Easing.OutQuart);
// Of note, this will not work great in the case of nested ScalingContainers where multiple are applying corner radius.
// Masking and corner radius should likely only be applied at one point in the full game stack to fix this.
// An example of how this can occur is when the skin editor is visible and the game screen scaling is set to "Everything".
sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, duration, requiresMasking ? Easing.OutQuart : Easing.None)
.OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
}
private class ScalingBackgroundScreen : BackgroundScreenDefault

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class LeaderboardStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.Leaderboard";
/// <summary>
/// "Couldn't fetch scores!"
/// </summary>
public static LocalisableString CouldntFetchScores => new TranslatableString(getKey(@"couldnt_fetch_scores"), @"Couldn't fetch scores!");
/// <summary>
/// "Please select a beatmap!"
/// </summary>
public static LocalisableString PleaseSelectABeatmap => new TranslatableString(getKey(@"please_select_a_beatmap"), @"Please select a beatmap!");
/// <summary>
/// "Leaderboards are not available for this ruleset!"
/// </summary>
public static LocalisableString LeaderboardsAreNotAvailableForThisRuleset => new TranslatableString(getKey(@"leaderboards_are_not_available_for_this_ruleset"), @"Leaderboards are not available for this ruleset!");
/// <summary>
/// "Leaderboards are not available for this beatmap!"
/// </summary>
public static LocalisableString LeaderboardsAreNotAvailableForThisBeatmap => new TranslatableString(getKey(@"leaderboards_are_not_available_for_this_beatmap"), @"Leaderboards are not available for this beatmap!");
/// <summary>
/// "No records yet!"
/// </summary>
public static LocalisableString NoRecordsYet => new TranslatableString(getKey(@"no_records_yet"), @"No records yet!");
/// <summary>
/// "Please sign in to view online leaderboards!"
/// </summary>
public static LocalisableString PleaseSignInToViewOnlineLeaderboards => new TranslatableString(getKey(@"please_sign_in_to_view_online_leaderboards"), @"Please sign in to view online leaderboards!");
/// <summary>
/// "Please invest in an osu!supporter tag to view this leaderboard!"
/// </summary>
public static LocalisableString PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard => new TranslatableString(getKey(@"please_invest_in_an_osu_supporter_tag_to_view_this_leaderboard"), @"Please invest in an osu!supporter tag to view this leaderboard!");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -22,6 +22,7 @@ using osu.Game.Online.API;
using osu.Game.Online.Placeholders;
using osuTK;
using osuTK.Graphics;
using osu.Game.Localisation;
namespace osu.Game.Online.Leaderboards
{
@ -311,25 +312,28 @@ namespace osu.Game.Online.Leaderboards
switch (state)
{
case LeaderboardState.NetworkFailure:
return new ClickablePlaceholder(@"Couldn't fetch scores!", FontAwesome.Solid.Sync)
return new ClickablePlaceholder(LeaderboardStrings.CouldntFetchScores, FontAwesome.Solid.Sync)
{
Action = RefetchScores
};
case LeaderboardState.NoneSelected:
return new MessagePlaceholder(@"Please select a beatmap!");
return new MessagePlaceholder(LeaderboardStrings.PleaseSelectABeatmap);
case LeaderboardState.Unavailable:
return new MessagePlaceholder(@"Leaderboards are not available for this beatmap!");
case LeaderboardState.RulesetUnavailable:
return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisRuleset);
case LeaderboardState.BeatmapUnavailable:
return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisBeatmap);
case LeaderboardState.NoScores:
return new MessagePlaceholder(@"No records yet!");
return new MessagePlaceholder(LeaderboardStrings.NoRecordsYet);
case LeaderboardState.NotLoggedIn:
return new LoginPlaceholder(@"Please sign in to view online leaderboards!");
return new LoginPlaceholder(LeaderboardStrings.PleaseSignInToViewOnlineLeaderboards);
case LeaderboardState.NotSupporter:
return new MessagePlaceholder(@"Please invest in an osu!supporter tag to view this leaderboard!");
return new MessagePlaceholder(LeaderboardStrings.PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard);
case LeaderboardState.Retrieving:
return null;

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@ -8,7 +8,8 @@ namespace osu.Game.Online.Leaderboards
Success,
Retrieving,
NetworkFailure,
Unavailable,
BeatmapUnavailable,
RulesetUnavailable,
NoneSelected,
NoScores,
NotLoggedIn,

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Overlays;
namespace osu.Game.Online.Placeholders
@ -12,7 +13,7 @@ namespace osu.Game.Online.Placeholders
[Resolved(CanBeNull = true)]
private LoginOverlay login { get; set; }
public LoginPlaceholder(string actionMessage)
public LoginPlaceholder(LocalisableString actionMessage)
: base(actionMessage, FontAwesome.Solid.UserLock)
{
Action = () => login?.Show();

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@ -22,8 +22,9 @@ namespace osu.Game.Overlays
{
public class SettingsToolboxGroup : Container, IExpandable
{
public const int CONTAINER_WIDTH = 270;
private const float transition_duration = 250;
private const int container_width = 270;
private const int border_thickness = 2;
private const int header_height = 30;
private const int corner_radius = 5;
@ -49,7 +50,7 @@ namespace osu.Game.Overlays
public SettingsToolboxGroup(string title)
{
AutoSizeAxes = Axes.Y;
Width = container_width;
Width = CONTAINER_WIDTH;
Masking = true;
CornerRadius = corner_radius;
BorderColour = Color4.Black;
@ -201,7 +202,5 @@ namespace osu.Game.Overlays
}
protected override Container<Drawable> Content => content;
protected override bool OnMouseDown(MouseDownEvent e) => true;
}
}

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@ -5,8 +5,19 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for <see cref="Mod"/>s that are updated every frame by a <see cref="Playfield"/>.
/// </summary>
public interface IUpdatableByPlayfield : IApplicableMod
{
/// <summary>
/// Update this <see cref="Mod"/>.
/// </summary>
/// <param name="playfield">The main <see cref="Playfield"/></param>
/// <remarks>
/// This method is called once per frame during gameplay by the main <see cref="Playfield"/> only.
/// To access nested <see cref="Playfield"/>s, use <see cref="Playfield.NestedPlayfields"/>.
/// </remarks>
void Update(Playfield playfield);
}
}

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@ -79,6 +79,11 @@ namespace osu.Game.Rulesets.UI
private readonly List<Playfield> nestedPlayfields = new List<Playfield>();
/// <summary>
/// Whether this <see cref="Playfield"/> is nested in another <see cref="Playfield"/>.
/// </summary>
public bool IsNested { get; private set; }
/// <summary>
/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
/// </summary>
@ -206,6 +211,8 @@ namespace osu.Game.Rulesets.UI
/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
protected void AddNested(Playfield otherPlayfield)
{
otherPlayfield.IsNested = true;
otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
@ -229,7 +236,7 @@ namespace osu.Game.Rulesets.UI
{
base.Update();
if (mods != null)
if (!IsNested && mods != null)
{
foreach (var mod in mods)
{

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@ -7,9 +7,9 @@ using System.Linq;
using System.Text;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.IO.Legacy;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using SharpCompress.Compressors.LZMA;
@ -48,7 +48,7 @@ namespace osu.Game.Scoring.Legacy
if (beatmap == null && !score.Replay.Frames.All(f => f is LegacyReplayFrame))
throw new ArgumentException(@"Beatmap must be provided if frames are not already legacy frames.", nameof(beatmap));
if (score.ScoreInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.Ruleset.OnlineID > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
if (!score.ScoreInfo.Ruleset.IsLegacyRuleset())
throw new ArgumentException(@"Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score));
}

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@ -143,6 +143,8 @@ namespace osu.Game.Screens.Play
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
const float padding = 25;
InternalChildren = new Drawable[]
{
(content = new LogoTrackingContainer
@ -158,20 +160,27 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
new OsuScrollContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
RelativeSizeAxes = Axes.Y,
Width = SettingsToolboxGroup.CONTAINER_WIDTH + padding * 2,
Padding = new MarginPadding { Vertical = padding },
Masking = false,
Child = PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
{
VisualSettings = new VisualSettings(),
AudioSettings = new AudioSettings(),
new InputSettings()
}
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Padding = new MarginPadding { Horizontal = padding },
Children = new PlayerSettingsGroup[]
{
VisualSettings = new VisualSettings(),
AudioSettings = new AudioSettings(),
new InputSettings()
}
},
},
idleTracker = new IdleTracker(750),
}),

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@ -4,10 +4,10 @@
using System;
using System.Diagnostics;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Online.Solo;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play
if (beatmapId <= 0)
return null;
if (rulesetId < 0 || rulesetId > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
if (!Ruleset.Value.IsLegacyRuleset())
return null;
return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash);

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@ -172,8 +172,6 @@ namespace osu.Game.Screens.Ranking.Statistics
RelativeSizeAxes = Axes.Both;
Padding = new MarginPadding { Horizontal = 1 };
InternalChild = new Circle
{
RelativeSizeAxes = Axes.Both,

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@ -11,6 +11,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Leaderboards;
@ -98,6 +99,7 @@ namespace osu.Game.Screens.Select.Leaderboards
protected override APIRequest FetchScores(CancellationToken cancellationToken)
{
var fetchBeatmapInfo = BeatmapInfo;
var fetchRuleset = ruleset.Value ?? fetchBeatmapInfo.Ruleset;
if (fetchBeatmapInfo == null)
{
@ -117,9 +119,15 @@ namespace osu.Game.Screens.Select.Leaderboards
return null;
}
if (!fetchRuleset.IsLegacyRuleset())
{
SetErrorState(LeaderboardState.RulesetUnavailable);
return null;
}
if (fetchBeatmapInfo.OnlineID <= 0 || fetchBeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
{
SetErrorState(LeaderboardState.Unavailable);
SetErrorState(LeaderboardState.BeatmapUnavailable);
return null;
}
@ -137,7 +145,7 @@ namespace osu.Game.Screens.Select.Leaderboards
else if (filterMods)
requestMods = mods.Value;
var req = new GetScoresRequest(fetchBeatmapInfo, ruleset.Value ?? fetchBeatmapInfo.Ruleset, Scope, requestMods);
var req = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods);
req.Success += r =>
{

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@ -23,6 +23,8 @@ namespace osu.Game.Skinning.Editor
{
public class SkinComponentToolbox : ScrollingToolboxGroup
{
public const float WIDTH = 200;
public Action<Type> RequestPlacement;
private const float component_display_scale = 0.8f;
@ -41,7 +43,7 @@ namespace osu.Game.Skinning.Editor
: base("Components", height)
{
RelativeSizeAxes = Axes.None;
Width = 200;
Width = WIDTH;
}
[BackgroundDependencyLoader]

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@ -5,6 +5,7 @@ using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
@ -100,30 +101,14 @@ namespace osu.Game.Skinning.Editor
{
if (visibility.NewValue == Visibility.Visible)
{
updateMasking();
target.AllowScaling = false;
target.RelativePositionAxes = Axes.Both;
target.ScaleTo(VISIBLE_TARGET_SCALE, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
target.MoveToX(0.095f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
target.SetCustomRect(new RectangleF(0.18f, 0.1f, VISIBLE_TARGET_SCALE, VISIBLE_TARGET_SCALE), true);
}
else
{
target.AllowScaling = true;
target.ScaleTo(1, SkinEditor.TRANSITION_DURATION, Easing.OutQuint).OnComplete(_ => updateMasking());
target.MoveToX(0f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
target.SetCustomRect(null);
}
}
private void updateMasking()
{
if (skinEditor == null)
return;
target.Masking = skinEditor.State.Value == Visibility.Visible;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}