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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Fix nullref in tests

This commit is contained in:
Dan Balasescu 2022-02-25 16:12:25 +09:00
parent 48ed9c6144
commit 387ae59bc4

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -15,10 +16,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class GameplayChatDisplay : MatchChatDisplay, IKeyBindingHandler<GlobalAction>
{
[Resolved]
[Resolved(CanBeNull = true)]
[CanBeNull]
private ILocalUserPlayInfo localUserInfo { get; set; }
private IBindable<bool> localUserPlaying = new Bindable<bool>();
private readonly IBindable<bool> localUserPlaying = new Bindable<bool>();
public override bool PropagatePositionalInputSubTree => !localUserPlaying.Value;
@ -46,7 +48,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
base.LoadComplete();
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
if (localUserInfo != null)
localUserPlaying.BindTo(localUserInfo.IsPlaying);
localUserPlaying.BindValueChanged(playing =>
{
// for now let's never hold focus. this avoid misdirected gameplay keys entering chat.