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Fix nullref in tests
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -15,10 +16,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class GameplayChatDisplay : MatchChatDisplay, IKeyBindingHandler<GlobalAction>
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{
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[Resolved]
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[Resolved(CanBeNull = true)]
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[CanBeNull]
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private ILocalUserPlayInfo localUserInfo { get; set; }
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private IBindable<bool> localUserPlaying = new Bindable<bool>();
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private readonly IBindable<bool> localUserPlaying = new Bindable<bool>();
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public override bool PropagatePositionalInputSubTree => !localUserPlaying.Value;
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@ -46,7 +48,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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base.LoadComplete();
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localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
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if (localUserInfo != null)
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localUserPlaying.BindTo(localUserInfo.IsPlaying);
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localUserPlaying.BindValueChanged(playing =>
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{
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// for now let's never hold focus. this avoid misdirected gameplay keys entering chat.
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