mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 14:13:18 +08:00
Merge branch 'master' into remove-playlistitem-beatmap
This commit is contained in:
commit
7e24b36f26
18
.github/workflows/ci.yml
vendored
18
.github/workflows/ci.yml
vendored
@ -20,10 +20,10 @@ jobs:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
# FIXME: libavformat is not included in Ubuntu. Let's fix that.
|
||||
# https://github.com/ppy/osu-framework/issues/4349
|
||||
@ -65,10 +65,10 @@ jobs:
|
||||
run: |
|
||||
$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
|
||||
# cannot accept .sln(f) files as arguments.
|
||||
@ -84,10 +84,10 @@ jobs:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
|
||||
# cannot accept .sln(f) files as arguments.
|
||||
@ -102,17 +102,17 @@ jobs:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# FIXME: Tools won't run in .NET 5.0 unless you install 3.1.x LTS side by side.
|
||||
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
|
||||
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
|
||||
- name: Install .NET 3.1.x LTS
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "3.1.x"
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
- name: Restore Tools
|
||||
run: dotnet tool restore
|
||||
|
@ -1,8 +1,8 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu! (Second Client)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0/osu!.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="--debug-client-id=1" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="USE_MONO" value="0" />
|
||||
@ -12,9 +12,9 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value="net5.0" />
|
||||
<option name="PROJECT_TFM" value="net6.0" />
|
||||
<method v="2">
|
||||
<option name="Build" />
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
||||
</component>
|
||||
|
@ -18,7 +18,7 @@
|
||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="5.0.3" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="6.0.0" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Code Analysis">
|
||||
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
|
||||
@ -32,13 +32,8 @@
|
||||
NU1701:
|
||||
DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
|
||||
This is required due to https://github.com/NuGet/Home/issues/5740
|
||||
|
||||
CA9998:
|
||||
Microsoft.CodeAnalysis.FxCopAnalyzers has been deprecated.
|
||||
The entire package will be able to be removed after migrating to .NET 5,
|
||||
as analysers are shipped as part of the .NET 5 SDK anyway.
|
||||
-->
|
||||
<NoWarn>$(NoWarn);NU1701;CA9998</NoWarn>
|
||||
<NoWarn>$(NoWarn);NU1701</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Nuget">
|
||||
<IsPackable>false</IsPackable>
|
||||
|
@ -48,7 +48,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
|
||||
|
||||
Please make sure you have the following prerequisites:
|
||||
|
||||
- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) installed.
|
||||
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
|
||||
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
|
||||
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
|
||||
|
@ -20,7 +20,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.EmptyFreeform.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -20,7 +20,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -20,7 +20,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.EmptyScrolling.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -20,7 +20,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -52,10 +52,10 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.204.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.214.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
<PackageReference Include="Realm" Version="10.8.0" />
|
||||
<PackageReference Include="Realm" Version="10.9.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
|
||||
@ -26,10 +26,13 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.14">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
|
||||
</ItemGroup>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<OutputType>Exe</OutputType>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
@ -9,9 +9,9 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -9,9 +9,9 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -10,9 +10,9 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -9,9 +9,9 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -21,8 +21,8 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
{
|
||||
var user = new APIUser { Id = 33 };
|
||||
|
||||
AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
|
||||
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
|
||||
AddRepeatStep("add user multiple times", () => MultiplayerClient.AddUser(user), 3);
|
||||
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -30,11 +30,11 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
{
|
||||
var user = new APIUser { Id = 44 };
|
||||
|
||||
AddStep("add user", () => Client.AddUser(user));
|
||||
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
|
||||
AddStep("add user", () => MultiplayerClient.AddUser(user));
|
||||
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
|
||||
|
||||
AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
|
||||
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
|
||||
AddRepeatStep("remove user multiple times", () => MultiplayerClient.RemoveUser(user), 3);
|
||||
AddAssert("room has 1 user", () => MultiplayerClient.Room?.Users.Count == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
{
|
||||
int id = 2000;
|
||||
|
||||
AddRepeatStep("add some users", () => Client.AddUser(new APIUser { Id = id++ }), 5);
|
||||
AddRepeatStep("add some users", () => MultiplayerClient.AddUser(new APIUser { Id = id++ }), 5);
|
||||
checkPlayingUserCount(0);
|
||||
|
||||
changeState(3, MultiplayerUserState.WaitingForLoad);
|
||||
@ -57,17 +57,17 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
changeState(6, MultiplayerUserState.WaitingForLoad);
|
||||
checkPlayingUserCount(6);
|
||||
|
||||
AddStep("another user left", () => Client.RemoveUser((Client.Room?.Users.Last().User).AsNonNull()));
|
||||
AddStep("another user left", () => MultiplayerClient.RemoveUser((MultiplayerClient.Room?.Users.Last().User).AsNonNull()));
|
||||
checkPlayingUserCount(5);
|
||||
|
||||
AddStep("leave room", () => Client.LeaveRoom());
|
||||
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
|
||||
checkPlayingUserCount(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayingUsersUpdatedOnJoin()
|
||||
{
|
||||
AddStep("leave room", () => Client.LeaveRoom());
|
||||
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
|
||||
AddUntilStep("wait for room part", () => !RoomJoined);
|
||||
|
||||
AddStep("create room initially in gameplay", () =>
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
newRoom.CopyFrom(SelectedRoom.Value);
|
||||
|
||||
newRoom.RoomID.Value = null;
|
||||
Client.RoomSetupAction = room =>
|
||||
MultiplayerClient.RoomSetupAction = room =>
|
||||
{
|
||||
room.State = MultiplayerRoomState.Playing;
|
||||
room.Users.Add(new MultiplayerRoomUser(PLAYER_1_ID)
|
||||
@ -94,15 +94,15 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
}
|
||||
|
||||
private void checkPlayingUserCount(int expectedCount)
|
||||
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount);
|
||||
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count == expectedCount);
|
||||
|
||||
private void changeState(int userCount, MultiplayerUserState state)
|
||||
=> AddStep($"{"user".ToQuantity(userCount)} in {state}", () =>
|
||||
{
|
||||
for (int i = 0; i < userCount; ++i)
|
||||
{
|
||||
int userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
|
||||
Client.ChangeUserState(userId, state);
|
||||
int userId = MultiplayerClient.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
|
||||
MultiplayerClient.ChangeUserState(userId, state);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -6,15 +6,23 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
using SharpCompress.Archives;
|
||||
using SharpCompress.Archives.Zip;
|
||||
|
||||
@ -92,12 +100,27 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateNewDifficulty()
|
||||
public void TestCreateNewDifficulty([Values] bool sameRuleset)
|
||||
{
|
||||
string firstDifficultyName = Guid.NewGuid().ToString();
|
||||
string secondDifficultyName = Guid.NewGuid().ToString();
|
||||
|
||||
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
|
||||
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(0),
|
||||
StartTime = 0
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = OsuPlayfield.BASE_SIZE,
|
||||
StartTime = 1000
|
||||
}
|
||||
}));
|
||||
|
||||
AddStep("save beatmap", () => Editor.Save());
|
||||
AddAssert("new beatmap persisted", () =>
|
||||
{
|
||||
@ -111,13 +134,27 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
AddAssert("can save again", () => Editor.Save());
|
||||
|
||||
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
|
||||
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
|
||||
|
||||
if (sameRuleset)
|
||||
{
|
||||
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
|
||||
AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
|
||||
}
|
||||
|
||||
AddUntilStep("wait for created", () =>
|
||||
{
|
||||
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
||||
return difficultyName != null && difficultyName != firstDifficultyName;
|
||||
});
|
||||
|
||||
AddAssert("created difficulty has timing point", () =>
|
||||
{
|
||||
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
|
||||
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
|
||||
});
|
||||
AddAssert("created difficulty has no objects", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
|
||||
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName);
|
||||
AddStep("save beatmap", () => Editor.Save());
|
||||
AddAssert("new beatmap persisted", () =>
|
||||
@ -132,6 +169,105 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCopyDifficulty()
|
||||
{
|
||||
string originalDifficultyName = Guid.NewGuid().ToString();
|
||||
string copyDifficultyName = $"{originalDifficultyName} (copy)";
|
||||
|
||||
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = originalDifficultyName);
|
||||
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(0),
|
||||
StartTime = 0
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = OsuPlayfield.BASE_SIZE,
|
||||
StartTime = 1000
|
||||
}
|
||||
}));
|
||||
AddStep("set approach rate", () => EditorBeatmap.Difficulty.ApproachRate = 4);
|
||||
AddStep("set combo colours", () =>
|
||||
{
|
||||
var beatmapSkin = EditorBeatmap.BeatmapSkin.AsNonNull();
|
||||
beatmapSkin.ComboColours.Clear();
|
||||
beatmapSkin.ComboColours.AddRange(new[]
|
||||
{
|
||||
new Colour4(255, 0, 0, 255),
|
||||
new Colour4(0, 0, 255, 255)
|
||||
});
|
||||
});
|
||||
AddStep("set status & online ID", () =>
|
||||
{
|
||||
EditorBeatmap.BeatmapInfo.OnlineID = 123456;
|
||||
EditorBeatmap.BeatmapInfo.Status = BeatmapOnlineStatus.WIP;
|
||||
});
|
||||
|
||||
AddStep("save beatmap", () => Editor.Save());
|
||||
AddAssert("new beatmap persisted", () =>
|
||||
{
|
||||
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == originalDifficultyName);
|
||||
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
|
||||
|
||||
return beatmap != null
|
||||
&& beatmap.DifficultyName == originalDifficultyName
|
||||
&& set != null
|
||||
&& set.PerformRead(s => s.Beatmaps.Single().ID == beatmap.ID);
|
||||
});
|
||||
AddAssert("can save again", () => Editor.Save());
|
||||
|
||||
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
|
||||
|
||||
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
|
||||
AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog.Buttons.ElementAt(1).TriggerClick());
|
||||
|
||||
AddUntilStep("wait for created", () =>
|
||||
{
|
||||
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
||||
return difficultyName != null && difficultyName != originalDifficultyName;
|
||||
});
|
||||
|
||||
AddAssert("created difficulty has copy suffix in name", () => EditorBeatmap.BeatmapInfo.DifficultyName == copyDifficultyName);
|
||||
AddAssert("created difficulty has timing point", () =>
|
||||
{
|
||||
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
|
||||
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
|
||||
});
|
||||
AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2);
|
||||
AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4);
|
||||
AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2);
|
||||
|
||||
AddAssert("status not copied", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.None);
|
||||
AddAssert("online ID not copied", () => EditorBeatmap.BeatmapInfo.OnlineID == -1);
|
||||
|
||||
AddStep("save beatmap", () => Editor.Save());
|
||||
|
||||
BeatmapInfo refetchedBeatmap = null;
|
||||
Live<BeatmapSetInfo> refetchedBeatmapSet = null;
|
||||
|
||||
AddStep("refetch from database", () =>
|
||||
{
|
||||
refetchedBeatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == copyDifficultyName);
|
||||
refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
|
||||
});
|
||||
|
||||
AddAssert("new beatmap persisted", () =>
|
||||
{
|
||||
return refetchedBeatmap != null
|
||||
&& refetchedBeatmap.DifficultyName == copyDifficultyName
|
||||
&& refetchedBeatmapSet != null
|
||||
&& refetchedBeatmapSet.PerformRead(s =>
|
||||
s.Beatmaps.Count == 2
|
||||
&& s.Beatmaps.Any(b => b.DifficultyName == originalDifficultyName)
|
||||
&& s.Beatmaps.Any(b => b.DifficultyName == copyDifficultyName));
|
||||
});
|
||||
AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateNewBeatmapFailsWithBlankNamedDifficulties()
|
||||
{
|
||||
@ -154,7 +290,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateNewBeatmapFailsWithSameNamedDifficulties()
|
||||
public void TestCreateNewBeatmapFailsWithSameNamedDifficulties([Values] bool sameRuleset)
|
||||
{
|
||||
Guid setId = Guid.Empty;
|
||||
const string duplicate_difficulty_name = "duplicate";
|
||||
@ -168,7 +304,14 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1);
|
||||
});
|
||||
|
||||
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
|
||||
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
|
||||
|
||||
if (sameRuleset)
|
||||
{
|
||||
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
|
||||
AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
|
||||
}
|
||||
|
||||
AddUntilStep("wait for created", () =>
|
||||
{
|
||||
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
private TestSpectatorClient spectatorClient => dependenciesScreen.Client;
|
||||
private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
|
||||
private DependenciesScreen dependenciesScreen;
|
||||
private SoloSpectator spectatorScreen;
|
||||
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Children = new Drawable[]
|
||||
{
|
||||
dependenciesScreen.UserLookupCache,
|
||||
dependenciesScreen.Client,
|
||||
dependenciesScreen.SpectatorClient,
|
||||
};
|
||||
});
|
||||
|
||||
@ -336,7 +336,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private class DependenciesScreen : OsuScreen
|
||||
{
|
||||
[Cached(typeof(SpectatorClient))]
|
||||
public readonly TestSpectatorClient Client = new TestSpectatorClient();
|
||||
public readonly TestSpectatorClient SpectatorClient = new TestSpectatorClient();
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
public readonly TestUserLookupCache UserLookupCache = new TestUserLookupCache();
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private TestMultiplayerComponents multiplayerComponents;
|
||||
|
||||
protected TestMultiplayerClient Client => multiplayerComponents.Client;
|
||||
protected TestMultiplayerClient MultiplayerClient => multiplayerComponents.MultiplayerClient;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
@ -83,21 +83,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
||||
|
||||
AddUntilStep("wait for join", () => Client.RoomJoined);
|
||||
AddUntilStep("wait for join", () => MultiplayerClient.RoomJoined);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreatedWithCorrectMode()
|
||||
{
|
||||
AddAssert("room created with correct mode", () => Client.APIRoom?.QueueMode.Value == Mode);
|
||||
AddAssert("room created with correct mode", () => MultiplayerClient.APIRoom?.QueueMode.Value == Mode);
|
||||
}
|
||||
|
||||
protected void RunGameplay()
|
||||
{
|
||||
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
|
||||
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddUntilStep("wait for player", () => multiplayerComponents.CurrentScreen is Player player && player.IsLoaded);
|
||||
|
@ -31,19 +31,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestFirstItemSelectedByDefault()
|
||||
{
|
||||
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
|
||||
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestItemAddedToTheEndOfQueue()
|
||||
{
|
||||
addItem(() => OtherBeatmap);
|
||||
AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
|
||||
AddAssert("playlist has 2 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
|
||||
|
||||
addItem(() => InitialBeatmap);
|
||||
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
|
||||
AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3);
|
||||
|
||||
AddAssert("first item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
|
||||
AddAssert("first item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -51,9 +51,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
RunGameplay();
|
||||
|
||||
AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1);
|
||||
AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true);
|
||||
AddAssert("last item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
|
||||
AddAssert("playlist has only one item", () => MultiplayerClient.APIRoom?.Playlist.Count == 1);
|
||||
AddAssert("playlist item is expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
|
||||
AddAssert("last item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -64,13 +64,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
RunGameplay();
|
||||
|
||||
AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
|
||||
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
|
||||
AddAssert("first item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
|
||||
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID);
|
||||
|
||||
RunGameplay();
|
||||
|
||||
AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true);
|
||||
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[2].ID);
|
||||
AddAssert("second item expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == true);
|
||||
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[2].ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -82,10 +82,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
// Move to the "other" beatmap.
|
||||
RunGameplay();
|
||||
|
||||
AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
|
||||
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
|
||||
AddAssert("item 2 is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
|
||||
AddAssert("current item is the other beatmap", () => Client.Room?.Settings.PlaylistItemId == 2);
|
||||
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(queueMode: QueueMode.HostOnly));
|
||||
AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3);
|
||||
AddAssert("item 2 is not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false);
|
||||
AddAssert("current item is the other beatmap", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -101,10 +101,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
|
||||
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
|
||||
|
||||
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
|
||||
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);
|
||||
@ -118,10 +118,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });
|
||||
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
|
||||
|
||||
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
|
||||
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);
|
||||
|
@ -37,10 +37,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("end joining room", () => joiningRoomOperation.Dispose());
|
||||
assertButtonEnableState(true);
|
||||
|
||||
AddStep("disconnect client", () => Client.Disconnect());
|
||||
AddStep("disconnect client", () => MultiplayerClient.Disconnect());
|
||||
assertButtonEnableState(false);
|
||||
|
||||
AddStep("re-connect client", () => Client.Connect());
|
||||
AddStep("re-connect client", () => MultiplayerClient.Connect());
|
||||
assertButtonEnableState(true);
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
@ -21,7 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestFirstItemSelectedByDefault()
|
||||
{
|
||||
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
|
||||
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -29,7 +30,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
selectNewItem(() => InitialBeatmap);
|
||||
|
||||
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
|
||||
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -37,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
selectNewItem(() => OtherBeatmap);
|
||||
|
||||
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
|
||||
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -45,10 +46,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
RunGameplay();
|
||||
|
||||
AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
|
||||
AddAssert("first playlist item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
|
||||
AddAssert("second playlist item not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
|
||||
AddAssert("second playlist item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
|
||||
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
|
||||
AddAssert("first playlist item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
|
||||
AddAssert("second playlist item not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false);
|
||||
AddAssert("second playlist item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -57,23 +58,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
RunGameplay();
|
||||
|
||||
IBeatmapInfo firstBeatmap = null;
|
||||
AddStep("get first playlist item beatmap", () => firstBeatmap = Client.APIRoom?.Playlist[0].Beatmap);
|
||||
AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.APIRoom?.Playlist[0].Beatmap);
|
||||
|
||||
selectNewItem(() => OtherBeatmap);
|
||||
|
||||
AddAssert("first playlist item hasn't changed", () => Client.APIRoom?.Playlist[0].Beatmap == firstBeatmap);
|
||||
AddAssert("second playlist item changed", () => Client.APIRoom?.Playlist[1].Beatmap != firstBeatmap);
|
||||
AddAssert("first playlist item hasn't changed", () => MultiplayerClient.APIRoom?.Playlist[0].Beatmap == firstBeatmap);
|
||||
AddAssert("second playlist item changed", () => MultiplayerClient.APIRoom?.Playlist[1].Beatmap != firstBeatmap);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSettingsUpdatedWhenChangingQueueMode()
|
||||
{
|
||||
AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings
|
||||
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings
|
||||
{
|
||||
QueueMode = QueueMode.AllPlayers
|
||||
}));
|
||||
}).WaitSafely());
|
||||
|
||||
AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
AddUntilStep("api room updated", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -81,7 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
addItem(() => OtherBeatmap);
|
||||
|
||||
AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
|
||||
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
|
||||
}
|
||||
|
||||
private void selectNewItem(Func<BeatmapInfo> beatmap)
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
foreach ((int userId, var _) in clocks)
|
||||
{
|
||||
SpectatorClient.StartPlay(userId, 0);
|
||||
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = userId });
|
||||
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = userId });
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -60,8 +60,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("start players silently", () =>
|
||||
{
|
||||
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
|
||||
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
|
||||
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
|
||||
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
|
||||
|
||||
playingUsers.Add(new MultiplayerRoomUser(PLAYER_1_ID));
|
||||
playingUsers.Add(new MultiplayerRoomUser(PLAYER_2_ID));
|
||||
@ -121,13 +121,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("start players", () =>
|
||||
{
|
||||
var player1 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
|
||||
var player1 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
|
||||
player1.MatchState = new TeamVersusUserState
|
||||
{
|
||||
TeamID = 0,
|
||||
};
|
||||
|
||||
var player2 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
|
||||
var player2 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
|
||||
player2.MatchState = new TeamVersusUserState
|
||||
{
|
||||
TeamID = 1,
|
||||
@ -396,7 +396,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
User = new APIUser { Id = id },
|
||||
};
|
||||
|
||||
OnlinePlayDependencies.Client.AddUser(user.User, true);
|
||||
OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true);
|
||||
SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
|
||||
|
||||
playingUsers.Add(user);
|
||||
@ -410,7 +410,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
var user = playingUsers.Single(u => u.UserID == userId);
|
||||
|
||||
OnlinePlayDependencies.Client.RemoveUser(user.User.AsNonNull());
|
||||
OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
|
||||
SpectatorClient.EndPlay(userId);
|
||||
|
||||
playingUsers.Remove(user);
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private TestMultiplayerComponents multiplayerComponents;
|
||||
|
||||
private TestMultiplayerClient client => multiplayerComponents.Client;
|
||||
private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
|
||||
private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -108,66 +108,66 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
// all ready
|
||||
AddUntilStep("all players ready", () =>
|
||||
{
|
||||
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||
if (nextUnready != null)
|
||||
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||
|
||||
return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
|
||||
return multiplayerClient.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
|
||||
});
|
||||
|
||||
AddStep("unready all players at once", () =>
|
||||
{
|
||||
Debug.Assert(client.Room != null);
|
||||
Debug.Assert(multiplayerClient.Room != null);
|
||||
|
||||
foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
|
||||
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
|
||||
});
|
||||
|
||||
AddStep("ready all players at once", () =>
|
||||
{
|
||||
Debug.Assert(client.Room != null);
|
||||
Debug.Assert(multiplayerClient.Room != null);
|
||||
|
||||
foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
|
||||
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
|
||||
});
|
||||
}
|
||||
|
||||
private void addRandomPlayer()
|
||||
{
|
||||
int randomUser = RNG.Next(200000, 500000);
|
||||
client.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
|
||||
multiplayerClient.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
|
||||
}
|
||||
|
||||
private void removeLastUser()
|
||||
{
|
||||
APIUser lastUser = client.Room?.Users.Last().User;
|
||||
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
|
||||
|
||||
if (lastUser == null || lastUser == client.LocalUser?.User)
|
||||
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
|
||||
return;
|
||||
|
||||
client.RemoveUser(lastUser);
|
||||
multiplayerClient.RemoveUser(lastUser);
|
||||
}
|
||||
|
||||
private void kickLastUser()
|
||||
{
|
||||
APIUser lastUser = client.Room?.Users.Last().User;
|
||||
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
|
||||
|
||||
if (lastUser == null || lastUser == client.LocalUser?.User)
|
||||
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
|
||||
return;
|
||||
|
||||
client.KickUser(lastUser.Id);
|
||||
multiplayerClient.KickUser(lastUser.Id);
|
||||
}
|
||||
|
||||
private void markNextPlayerReady()
|
||||
{
|
||||
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||
if (nextUnready != null)
|
||||
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||
}
|
||||
|
||||
private void markNextPlayerIdle()
|
||||
{
|
||||
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
|
||||
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
|
||||
if (nextUnready != null)
|
||||
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
|
||||
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
private void performRandomAction()
|
||||
@ -217,7 +217,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("Press select", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => client.RoomJoined);
|
||||
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -235,8 +235,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
|
||||
AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
|
||||
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
|
||||
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -293,10 +293,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("join room", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => client.RoomJoined);
|
||||
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
|
||||
|
||||
AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
|
||||
AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
|
||||
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
|
||||
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -315,7 +315,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("room has password", () => client.APIRoom?.Password.Value == "password");
|
||||
AddAssert("room has password", () => multiplayerClient.APIRoom?.Password.Value == "password");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -349,7 +349,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
|
||||
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => client.RoomJoined);
|
||||
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -368,8 +368,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("change password", () => client.ChangeSettings(password: "password2"));
|
||||
AddUntilStep("local password changed", () => client.APIRoom?.Password.Value == "password2");
|
||||
AddStep("change password", () => multiplayerClient.ChangeSettings(password: "password2"));
|
||||
AddUntilStep("local password changed", () => multiplayerClient.APIRoom?.Password.Value == "password2");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -390,7 +390,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
pressReadyButton();
|
||||
|
||||
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
||||
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -413,22 +413,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("Enter song select", () =>
|
||||
{
|
||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||
|
||||
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
|
||||
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
|
||||
|
||||
AddStep("Select next beatmap", () => InputManager.Key(Key.Down));
|
||||
|
||||
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != client.Room?.Playlist.First().BeatmapID);
|
||||
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.Room?.Playlist.First().BeatmapID);
|
||||
|
||||
AddStep("start match externally", () => client.StartMatch());
|
||||
AddStep("start match externally", () => multiplayerClient.StartMatch());
|
||||
|
||||
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
||||
|
||||
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
|
||||
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -451,22 +451,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("Enter song select", () =>
|
||||
{
|
||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||
|
||||
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID);
|
||||
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
|
||||
|
||||
AddStep("Switch ruleset", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Ruleset.Value = new CatchRuleset().RulesetInfo);
|
||||
|
||||
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != client.Room?.Playlist.First().RulesetID);
|
||||
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.Room?.Playlist.First().RulesetID);
|
||||
|
||||
AddStep("start match externally", () => client.StartMatch());
|
||||
AddStep("start match externally", () => multiplayerClient.StartMatch());
|
||||
|
||||
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
||||
|
||||
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID);
|
||||
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -489,22 +489,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("Enter song select", () =>
|
||||
{
|
||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||
|
||||
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
|
||||
AddStep("Switch required mods", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Mods.Value = new Mod[] { new OsuModDoubleTime() });
|
||||
|
||||
AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
|
||||
AddStep("start match externally", () => client.StartMatch());
|
||||
AddStep("start match externally", () => multiplayerClient.StartMatch());
|
||||
|
||||
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
||||
|
||||
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -524,18 +524,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("join other user (ready, host)", () =>
|
||||
{
|
||||
client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
|
||||
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
|
||||
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
|
||||
multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
|
||||
multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
|
||||
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
|
||||
AddStep("start match externally", () => client.StartMatch());
|
||||
AddStep("start match externally", () => multiplayerClient.StartMatch());
|
||||
|
||||
AddAssert("play not started", () => multiplayerComponents.IsCurrentScreen());
|
||||
}
|
||||
@ -559,16 +559,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("join other user (ready, host)", () =>
|
||||
{
|
||||
client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
|
||||
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
|
||||
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
|
||||
multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
|
||||
multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
|
||||
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
|
||||
AddStep("start match externally", () => client.StartMatch());
|
||||
AddStep("start match externally", () => multiplayerClient.StartMatch());
|
||||
|
||||
AddStep("restore beatmap", () =>
|
||||
{
|
||||
@ -594,7 +594,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("disconnect", () => client.Disconnect());
|
||||
AddStep("disconnect", () => multiplayerClient.Disconnect());
|
||||
AddUntilStep("back in lounge", () => this.ChildrenOfType<LoungeSubScreen>().FirstOrDefault()?.IsCurrentScreen() == true);
|
||||
}
|
||||
|
||||
@ -700,7 +700,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("join room", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => client.RoomJoined);
|
||||
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
|
||||
|
||||
AddAssert("local room has correct settings", () =>
|
||||
{
|
||||
@ -726,11 +726,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
|
||||
AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
|
||||
AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
|
||||
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
|
||||
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready));
|
||||
|
||||
pressReadyButton(1234);
|
||||
AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
|
||||
@ -742,7 +742,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
|
||||
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -761,16 +761,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
|
||||
AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
|
||||
AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
|
||||
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
|
||||
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready));
|
||||
|
||||
pressReadyButton(1234);
|
||||
AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
|
||||
AddStep("set other user loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
|
||||
AddStep("set other user finished play", () => client.ChangeUserState(1234, MultiplayerUserState.FinishedPlay));
|
||||
AddStep("set other user loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
|
||||
AddStep("set other user finished play", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.FinishedPlay));
|
||||
|
||||
AddStep("press back button and exit", () =>
|
||||
{
|
||||
@ -780,7 +780,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
|
||||
AddWaitStep("wait for possible state change", 5);
|
||||
AddUntilStep("user state is spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
AddUntilStep("user state is spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -800,15 +800,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
enterGameplay();
|
||||
|
||||
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
|
||||
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
|
||||
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
|
||||
{
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||
})));
|
||||
})).WaitSafely());
|
||||
|
||||
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
|
||||
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
|
||||
|
||||
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
||||
AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
|
||||
@ -832,17 +831,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
enterGameplay();
|
||||
|
||||
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
|
||||
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
|
||||
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
|
||||
{
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||
})));
|
||||
})).WaitSafely());
|
||||
|
||||
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
|
||||
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
|
||||
|
||||
AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2));
|
||||
AddUntilStep("item removed from playlist", () => client.Room?.Playlist.Count == 1);
|
||||
AddStep("delete item as other user", () => multiplayerClient.RemoveUserPlaylistItem(1234, 2).WaitSafely());
|
||||
AddUntilStep("item removed from playlist", () => multiplayerClient.Room?.Playlist.Count == 1);
|
||||
|
||||
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
||||
AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
|
||||
@ -865,17 +864,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("join other user and make host", () =>
|
||||
{
|
||||
client.AddUser(new APIUser { Id = 1234 });
|
||||
client.TransferHost(1234);
|
||||
multiplayerClient.AddUser(new APIUser { Id = 1234 });
|
||||
multiplayerClient.TransferHost(1234);
|
||||
});
|
||||
|
||||
AddStep("set local user spectating", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
|
||||
AddUntilStep("wait for spectating state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
AddStep("set local user spectating", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
|
||||
AddUntilStep("wait for spectating state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
|
||||
runGameplay();
|
||||
|
||||
AddStep("exit gameplay for other user", () => client.ChangeUserState(1234, MultiplayerUserState.Idle));
|
||||
AddUntilStep("wait for room to be idle", () => client.Room?.State == MultiplayerRoomState.Open);
|
||||
AddStep("exit gameplay for other user", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Idle));
|
||||
AddUntilStep("wait for room to be idle", () => multiplayerClient.Room?.State == MultiplayerRoomState.Open);
|
||||
|
||||
runGameplay();
|
||||
|
||||
@ -883,13 +882,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("start match by other user", () =>
|
||||
{
|
||||
client.ChangeUserState(1234, MultiplayerUserState.Ready);
|
||||
client.StartMatch();
|
||||
multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready);
|
||||
multiplayerClient.StartMatch();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for loading", () => client.Room?.State == MultiplayerRoomState.WaitingForLoad);
|
||||
AddStep("set player loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
|
||||
AddUntilStep("wait for gameplay to start", () => client.Room?.State == MultiplayerRoomState.Playing);
|
||||
AddUntilStep("wait for loading", () => multiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
|
||||
AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
|
||||
AddUntilStep("wait for gameplay to start", () => multiplayerClient.Room?.State == MultiplayerRoomState.Playing);
|
||||
AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen);
|
||||
}
|
||||
}
|
||||
@ -914,7 +913,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("click ready button", () =>
|
||||
{
|
||||
user = playingUserId == null ? client.LocalUser : client.Room?.Users.Single(u => u.UserID == playingUserId);
|
||||
user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.Room?.Users.Single(u => u.UserID == playingUserId);
|
||||
lastState = user?.State ?? MultiplayerUserState.Idle;
|
||||
|
||||
InputManager.MoveMouseTo(readyButton);
|
||||
@ -934,7 +933,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
||||
|
||||
AddUntilStep("wait for join", () => client.RoomJoined);
|
||||
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
foreach (int user in users)
|
||||
{
|
||||
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
|
||||
multiplayerUsers.Add(OnlinePlayDependencies.Client.AddUser(new APIUser { Id = user }, true));
|
||||
multiplayerUsers.Add(OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true));
|
||||
}
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
|
||||
AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
|
||||
AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public void TestUserQuit()
|
||||
{
|
||||
foreach (int user in users)
|
||||
AddStep($"mark user {user} quit", () => Client.RemoveUser(UserLookupCache.GetUserAsync(user).GetResultSafely().AsNonNull()));
|
||||
AddStep($"mark user {user} quit", () => MultiplayerClient.RemoveUser(UserLookupCache.GetUserAsync(user).GetResultSafely().AsNonNull()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
foreach (int user in users)
|
||||
{
|
||||
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
|
||||
var roomUser = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = user }, true);
|
||||
var roomUser = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true);
|
||||
|
||||
roomUser.MatchState = new TeamVersusUserState
|
||||
{
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
|
||||
AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
|
||||
AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddUntilStep("wait for join", () => RoomJoined);
|
||||
|
||||
AddStep("select swap mod", () => Client.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
|
||||
AddStep("select swap mod", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
|
||||
AddUntilStep("participant panel has mod", () => this.ChildrenOfType<ParticipantPanel>().Any(p => p.ChildrenOfType<ModIcon>().Any(m => m.Mod is TaikoModSwap)));
|
||||
}
|
||||
|
||||
@ -137,17 +137,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("join other user (ready)", () =>
|
||||
{
|
||||
Client.AddUser(new APIUser { Id = PLAYER_1_ID });
|
||||
Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID });
|
||||
MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
|
||||
AddUntilStep("wait for spectating user state", () => Client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddUntilStep("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad);
|
||||
AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
|
||||
|
||||
AddStep("add user", () => Client.AddUser(new APIUser
|
||||
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 3,
|
||||
Username = "Second",
|
||||
@ -50,15 +50,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
|
||||
|
||||
AddStep("add non-resolvable user", () => Client.TestAddUnresolvedUser());
|
||||
AddAssert("null user added", () => Client.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
|
||||
AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser());
|
||||
AddAssert("null user added", () => MultiplayerClient.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
|
||||
|
||||
AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
|
||||
|
||||
AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
|
||||
.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
|
||||
|
||||
AddAssert("null user kicked", () => Client.Room.AsNonNull().Users.Count == 1);
|
||||
AddAssert("null user kicked", () => MultiplayerClient.Room.AsNonNull().Users.Count == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("add a user", () =>
|
||||
{
|
||||
Client.AddUser(secondUser = new APIUser
|
||||
MultiplayerClient.AddUser(secondUser = new APIUser
|
||||
{
|
||||
Id = 3,
|
||||
Username = "Second",
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("remove host", () => Client.RemoveUser(API.LocalUser.Value));
|
||||
AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
|
||||
|
||||
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
|
||||
}
|
||||
@ -84,21 +84,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestGameStateHasPriorityOverDownloadState()
|
||||
{
|
||||
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
checkProgressBarVisibility(true);
|
||||
|
||||
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results));
|
||||
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Results));
|
||||
checkProgressBarVisibility(false);
|
||||
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
|
||||
|
||||
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle));
|
||||
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
|
||||
checkProgressBarVisibility(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectInitialState()
|
||||
{
|
||||
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
createNewParticipantsList();
|
||||
checkProgressBarVisibility(true);
|
||||
}
|
||||
@ -106,23 +106,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestBeatmapDownloadingStates()
|
||||
{
|
||||
AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
|
||||
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
AddStep("set to no map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
|
||||
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
|
||||
checkProgressBarVisibility(true);
|
||||
|
||||
AddRepeatStep("increment progress", () =>
|
||||
{
|
||||
float progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
|
||||
Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
|
||||
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
|
||||
}, 25);
|
||||
|
||||
AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
|
||||
|
||||
AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
|
||||
AddStep("set to importing map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
|
||||
checkProgressBarVisibility(false);
|
||||
|
||||
AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
|
||||
AddStep("set to available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -130,24 +130,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddAssert("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
|
||||
|
||||
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Ready));
|
||||
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
|
||||
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
|
||||
|
||||
AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
|
||||
AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
|
||||
AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestToggleSpectateState()
|
||||
{
|
||||
AddStep("make user spectating", () => Client.ChangeState(MultiplayerUserState.Spectating));
|
||||
AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
|
||||
AddStep("make user spectating", () => MultiplayerClient.ChangeState(MultiplayerUserState.Spectating));
|
||||
AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCrownChangesStateWhenHostTransferred()
|
||||
{
|
||||
AddStep("add user", () => Client.AddUser(new APIUser
|
||||
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 3,
|
||||
Username = "Second",
|
||||
@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("first user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
|
||||
AddUntilStep("second user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
|
||||
|
||||
AddStep("make second user host", () => Client.TransferHost(3));
|
||||
AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
|
||||
|
||||
AddUntilStep("first user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
|
||||
AddUntilStep("second user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
|
||||
@ -166,7 +166,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestKickButtonOnlyPresentWhenHost()
|
||||
{
|
||||
AddStep("add user", () => Client.AddUser(new APIUser
|
||||
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 3,
|
||||
Username = "Second",
|
||||
@ -175,11 +175,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
|
||||
|
||||
AddStep("make second user host", () => Client.TransferHost(3));
|
||||
AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
|
||||
|
||||
AddUntilStep("kick buttons not visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 0);
|
||||
|
||||
AddStep("make local user host again", () => Client.TransferHost(API.LocalUser.Value.Id));
|
||||
AddStep("make local user host again", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id));
|
||||
|
||||
AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
|
||||
}
|
||||
@ -187,7 +187,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestKickButtonKicks()
|
||||
{
|
||||
AddStep("add user", () => Client.AddUser(new APIUser
|
||||
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 3,
|
||||
Username = "Second",
|
||||
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("kick second user", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Single(d => d.IsPresent).TriggerClick());
|
||||
|
||||
AddAssert("second user kicked", () => Client.Room?.Users.Single().UserID == API.LocalUser.Value.Id);
|
||||
AddAssert("second user kicked", () => MultiplayerClient.Room?.Users.Single().UserID == API.LocalUser.Value.Id);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -206,7 +206,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
Client.AddUser(new APIUser
|
||||
MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = i,
|
||||
Username = $"User {i}",
|
||||
@ -220,7 +220,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
});
|
||||
|
||||
Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
|
||||
MultiplayerClient.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
|
||||
|
||||
if (RNG.NextBool())
|
||||
{
|
||||
@ -229,15 +229,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
switch (beatmapState)
|
||||
{
|
||||
case DownloadState.NotDownloaded:
|
||||
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
|
||||
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
|
||||
break;
|
||||
|
||||
case DownloadState.Downloading:
|
||||
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
|
||||
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
|
||||
break;
|
||||
|
||||
case DownloadState.Importing:
|
||||
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
|
||||
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -250,7 +250,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("add user", () =>
|
||||
{
|
||||
Client.AddUser(new APIUser
|
||||
MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 0,
|
||||
Username = "User 0",
|
||||
@ -264,7 +264,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
});
|
||||
|
||||
Client.ChangeUserMods(0, new Mod[]
|
||||
MultiplayerClient.ChangeUserMods(0, new Mod[]
|
||||
{
|
||||
new OsuModHardRock(),
|
||||
new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }
|
||||
@ -274,12 +274,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++)
|
||||
{
|
||||
var state = i;
|
||||
AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
|
||||
AddStep($"set state: {state}", () => MultiplayerClient.ChangeUserState(0, state));
|
||||
}
|
||||
|
||||
AddStep("set state: downloading", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
|
||||
AddStep("set state: downloading", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
|
||||
|
||||
AddStep("set state: locally available", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
|
||||
AddStep("set state: locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -287,7 +287,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("add dummy mods", () =>
|
||||
{
|
||||
Client.ChangeUserMods(new Mod[]
|
||||
MultiplayerClient.ChangeUserMods(new Mod[]
|
||||
{
|
||||
new OsuModNoFail(),
|
||||
new OsuModDoubleTime()
|
||||
@ -296,7 +296,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("add user with mods", () =>
|
||||
{
|
||||
Client.AddUser(new APIUser
|
||||
MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 0,
|
||||
Username = "Baka",
|
||||
@ -309,34 +309,34 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
},
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
});
|
||||
Client.ChangeUserMods(0, new Mod[]
|
||||
MultiplayerClient.ChangeUserMods(0, new Mod[]
|
||||
{
|
||||
new OsuModHardRock(),
|
||||
new OsuModDoubleTime()
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("set 0 ready", () => Client.ChangeState(MultiplayerUserState.Ready));
|
||||
AddStep("set 0 ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
|
||||
|
||||
AddStep("set 1 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
|
||||
AddStep("set 1 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
|
||||
|
||||
// Have to set back to idle due to status priority.
|
||||
AddStep("set 0 no map, 1 ready", () =>
|
||||
{
|
||||
Client.ChangeState(MultiplayerUserState.Idle);
|
||||
Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
|
||||
Client.ChangeUserState(0, MultiplayerUserState.Ready);
|
||||
MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
|
||||
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
|
||||
MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
AddStep("set 0 downloading", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
AddStep("set 0 downloading", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
|
||||
AddStep("set 0 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
|
||||
AddStep("set 0 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
|
||||
|
||||
AddStep("make both default", () =>
|
||||
{
|
||||
Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
|
||||
Client.ChangeUserState(0, MultiplayerUserState.Idle);
|
||||
Client.ChangeState(MultiplayerUserState.Idle);
|
||||
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
|
||||
MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Idle);
|
||||
MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -28,14 +28,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("initialise gameplay", () =>
|
||||
{
|
||||
Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
|
||||
Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.APIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
|
||||
{
|
||||
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
|
||||
}, Client.Room?.Users.ToArray()));
|
||||
}, MultiplayerClient.Room?.Users.ToArray()));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);
|
||||
AddStep("start gameplay", () => ((IMultiplayerClient)Client).MatchStarted());
|
||||
AddStep("start gameplay", () => ((IMultiplayerClient)MultiplayerClient).MatchStarted());
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
|
||||
});
|
||||
|
||||
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddStep("change to all players mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -97,19 +97,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
addItemStep();
|
||||
addItemStep();
|
||||
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
|
||||
|
||||
assertItemInHistoryListStep(1, 0);
|
||||
assertItemInQueueListStep(2, 0);
|
||||
assertItemInQueueListStep(3, 1);
|
||||
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
|
||||
|
||||
assertItemInHistoryListStep(2, 0);
|
||||
assertItemInHistoryListStep(1, 1);
|
||||
assertItemInQueueListStep(3, 0);
|
||||
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
|
||||
|
||||
assertItemInHistoryListStep(3, 0);
|
||||
assertItemInHistoryListStep(2, 1);
|
||||
@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public void TestListsClearedWhenRoomLeft()
|
||||
{
|
||||
addItemStep();
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
|
||||
|
||||
AddStep("leave room", () => RoomManager.PartRoom());
|
||||
AddUntilStep("wait for room part", () => !RoomJoined);
|
||||
@ -165,7 +165,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
/// <summary>
|
||||
/// Adds a step to create a new playlist item.
|
||||
/// </summary>
|
||||
private void addItemStep(bool expired = false) => AddStep("add item", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)
|
||||
private void addItemStep(bool expired = false) => AddStep("add item", () => MultiplayerClient.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)
|
||||
{
|
||||
Expired = expired,
|
||||
PlayedAt = DateTimeOffset.Now
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(500, 300),
|
||||
Items = { BindTarget = Client.APIRoom!.Playlist }
|
||||
Items = { BindTarget = MultiplayerClient.APIRoom!.Playlist }
|
||||
};
|
||||
});
|
||||
|
||||
@ -61,14 +61,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
|
||||
});
|
||||
|
||||
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddStep("change to all players mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteButtonAlwaysVisibleForHost()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
|
||||
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
||||
assertDeleteButtonVisibility(1, true);
|
||||
@ -79,18 +79,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
|
||||
AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("set other user as host", () => Client.TransferHost(1234));
|
||||
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("set other user as host", () => MultiplayerClient.TransferHost(1234));
|
||||
|
||||
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
||||
assertDeleteButtonVisibility(1, true);
|
||||
addPlaylistItem(() => 1234);
|
||||
assertDeleteButtonVisibility(2, false);
|
||||
|
||||
AddStep("set local user as host", () => Client.TransferHost(API.LocalUser.Value.OnlineID));
|
||||
AddStep("set local user as host", () => MultiplayerClient.TransferHost(API.LocalUser.Value.OnlineID));
|
||||
assertDeleteButtonVisibility(1, true);
|
||||
assertDeleteButtonVisibility(2, true);
|
||||
}
|
||||
@ -98,16 +98,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestCurrentItemDoesNotHaveDeleteButton()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
|
||||
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
||||
|
||||
assertDeleteButtonVisibility(0, false);
|
||||
assertDeleteButtonVisibility(1, true);
|
||||
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2);
|
||||
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
|
||||
AddUntilStep("wait for next item to be selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
|
||||
AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
|
||||
|
||||
assertDeleteButtonVisibility(0, false);
|
||||
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
MultiplayerPlaylistItem item = new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap));
|
||||
|
||||
Client.AddUserPlaylistItem(userId(), item);
|
||||
MultiplayerClient.AddUserPlaylistItem(userId(), item).WaitSafely();
|
||||
|
||||
itemId = item.ID;
|
||||
});
|
||||
|
@ -73,13 +73,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
{
|
||||
await Client.StartMatch();
|
||||
await MultiplayerClient.StartMatch();
|
||||
return;
|
||||
}
|
||||
|
||||
await Client.ToggleReady();
|
||||
await MultiplayerClient.ToggleReady();
|
||||
|
||||
readyClickOperation.Dispose();
|
||||
});
|
||||
@ -109,15 +109,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("add second user as host", () =>
|
||||
{
|
||||
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
|
||||
Client.TransferHost(2);
|
||||
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
|
||||
MultiplayerClient.TransferHost(2);
|
||||
});
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
@ -126,14 +126,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("setup", () =>
|
||||
{
|
||||
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
|
||||
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
|
||||
|
||||
if (!allReady)
|
||||
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
|
||||
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
|
||||
});
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
|
||||
verifyGameplayStartFlow();
|
||||
}
|
||||
@ -143,12 +143,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("add host", () =>
|
||||
{
|
||||
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
|
||||
Client.TransferHost(2);
|
||||
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
|
||||
MultiplayerClient.TransferHost(2);
|
||||
});
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddStep("make user host", () => Client.TransferHost(Client.Room?.Users[0].UserID ?? 0));
|
||||
AddStep("make user host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0));
|
||||
|
||||
verifyGameplayStartFlow();
|
||||
}
|
||||
@ -158,17 +158,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("setup", () =>
|
||||
{
|
||||
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
|
||||
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
|
||||
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
|
||||
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
|
||||
});
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
|
||||
AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0));
|
||||
AddStep("transfer host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[1].UserID ?? 0));
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user is idle (match not started)", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
}
|
||||
|
||||
@ -179,42 +179,42 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
const int users = 10;
|
||||
AddStep("setup", () =>
|
||||
{
|
||||
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
|
||||
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
|
||||
for (int i = 0; i < users; i++)
|
||||
Client.AddUser(new APIUser { Id = i, Username = "Another user" });
|
||||
MultiplayerClient.AddUser(new APIUser { Id = i, Username = "Another user" });
|
||||
});
|
||||
|
||||
if (!isHost)
|
||||
AddStep("transfer host", () => Client.TransferHost(2));
|
||||
AddStep("transfer host", () => MultiplayerClient.TransferHost(2));
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddRepeatStep("change user ready state", () =>
|
||||
{
|
||||
Client.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle);
|
||||
MultiplayerClient.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle);
|
||||
}, 20);
|
||||
|
||||
AddRepeatStep("ready all users", () =>
|
||||
{
|
||||
var nextUnready = Client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||
var nextUnready = MultiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||
if (nextUnready != null)
|
||||
Client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||
MultiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||
}, users);
|
||||
}
|
||||
|
||||
private void verifyGameplayStartFlow()
|
||||
{
|
||||
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
|
||||
AddUntilStep("user waiting for load", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
|
||||
|
||||
AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
AddStep("transitioned to gameplay", () => readyClickOperation.Dispose());
|
||||
|
||||
AddStep("finish gameplay", () =>
|
||||
{
|
||||
Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
|
||||
Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay);
|
||||
MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
|
||||
MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay);
|
||||
});
|
||||
|
||||
AddUntilStep("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await Client.ToggleSpectate();
|
||||
await MultiplayerClient.ToggleSpectate();
|
||||
readyClickOperation.Dispose();
|
||||
});
|
||||
}
|
||||
@ -93,13 +93,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
{
|
||||
await Client.StartMatch();
|
||||
await MultiplayerClient.StartMatch();
|
||||
return;
|
||||
}
|
||||
|
||||
await Client.ToggleReady();
|
||||
await MultiplayerClient.ToggleReady();
|
||||
|
||||
readyClickOperation.Dispose();
|
||||
});
|
||||
@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[TestCase(MultiplayerRoomState.Playing)]
|
||||
public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState)
|
||||
{
|
||||
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
|
||||
AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState));
|
||||
assertSpectateButtonEnablement(true);
|
||||
}
|
||||
|
||||
@ -123,16 +123,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public void TestToggleWhenIdle(MultiplayerUserState initialState)
|
||||
{
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
AddUntilStep("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
|
||||
AddUntilStep("user is spectating", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Spectating);
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
[TestCase(MultiplayerRoomState.Closed)]
|
||||
public void TestDisabledWhenClosed(MultiplayerRoomState roomState)
|
||||
{
|
||||
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
|
||||
AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState));
|
||||
assertSpectateButtonEnablement(false);
|
||||
}
|
||||
|
||||
@ -146,8 +146,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestReadyButtonEnabledWhenHostAndUsersReady()
|
||||
{
|
||||
AddStep("add user", () => Client.AddUser(new APIUser { Id = PLAYER_1_ID }));
|
||||
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
|
||||
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }));
|
||||
AddStep("set user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
assertReadyButtonEnablement(true);
|
||||
@ -158,11 +158,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("add user and transfer host", () =>
|
||||
{
|
||||
Client.AddUser(new APIUser { Id = PLAYER_1_ID });
|
||||
Client.TransferHost(PLAYER_1_ID);
|
||||
MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID });
|
||||
MultiplayerClient.TransferHost(PLAYER_1_ID);
|
||||
});
|
||||
|
||||
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
|
||||
AddStep("set user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
assertReadyButtonEnablement(false);
|
||||
|
@ -25,14 +25,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("add user", () =>
|
||||
{
|
||||
Client.AddUser(new APIUser
|
||||
MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Statistics = { GlobalRank = 1234 }
|
||||
});
|
||||
|
||||
// Remove the local user so only the one above is displayed.
|
||||
Client.RemoveUser(API.LocalUser.Value);
|
||||
MultiplayerClient.RemoveUser(API.LocalUser.Value);
|
||||
});
|
||||
}
|
||||
|
||||
@ -41,26 +41,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("add users", () =>
|
||||
{
|
||||
Client.AddUser(new APIUser
|
||||
MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Statistics = { GlobalRank = 1234 }
|
||||
});
|
||||
|
||||
Client.AddUser(new APIUser
|
||||
MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 3,
|
||||
Statistics = { GlobalRank = 3333 }
|
||||
});
|
||||
|
||||
Client.AddUser(new APIUser
|
||||
MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 4,
|
||||
Statistics = { GlobalRank = 4321 }
|
||||
});
|
||||
|
||||
// Remove the local user so only the ones above are displayed.
|
||||
Client.RemoveUser(API.LocalUser.Value);
|
||||
MultiplayerClient.RemoveUser(API.LocalUser.Value);
|
||||
});
|
||||
}
|
||||
|
||||
@ -75,20 +75,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("add users", () =>
|
||||
{
|
||||
Client.AddUser(new APIUser
|
||||
MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Statistics = { GlobalRank = min }
|
||||
});
|
||||
|
||||
Client.AddUser(new APIUser
|
||||
MultiplayerClient.AddUser(new APIUser
|
||||
{
|
||||
Id = 3,
|
||||
Statistics = { GlobalRank = max }
|
||||
});
|
||||
|
||||
// Remove the local user so only the ones above are displayed.
|
||||
Client.RemoveUser(API.LocalUser.Value);
|
||||
MultiplayerClient.RemoveUser(API.LocalUser.Value);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private TestMultiplayerComponents multiplayerComponents;
|
||||
|
||||
private TestMultiplayerClient client => multiplayerComponents.Client;
|
||||
private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
@ -74,8 +74,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
|
||||
AddAssert("user state arrived", () => client.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
|
||||
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
|
||||
AddAssert("user state arrived", () => multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -94,25 +94,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
AddStep("add another user", () => client.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
|
||||
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
AddStep("add another user", () => multiplayerClient.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
|
||||
|
||||
AddStep("press own button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().First());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
|
||||
AddAssert("user on team 1", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
|
||||
|
||||
AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
|
||||
AddStep("press other user's button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().ElementAt(1));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
AddAssert("user still on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -131,14 +131,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("match type head to head", () => client.APIRoom?.Type.Value == MatchType.HeadToHead);
|
||||
AddUntilStep("match type head to head", () => multiplayerClient.APIRoom?.Type.Value == MatchType.HeadToHead);
|
||||
|
||||
AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
|
||||
AddStep("change match type", () => multiplayerClient.ChangeSettings(new MultiplayerRoomSettings
|
||||
{
|
||||
MatchType = MatchType.TeamVersus
|
||||
}));
|
||||
}).WaitSafely());
|
||||
|
||||
AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
|
||||
AddUntilStep("api room updated to team versus", () => multiplayerClient.APIRoom?.Type.Value == MatchType.TeamVersus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -156,13 +156,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead);
|
||||
AddUntilStep("room type is head to head", () => multiplayerClient.Room?.Settings.MatchType == MatchType.HeadToHead);
|
||||
|
||||
AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
|
||||
|
||||
AddStep("change to team vs", () => client.ChangeSettings(matchType: MatchType.TeamVersus));
|
||||
AddStep("change to team vs", () => multiplayerClient.ChangeSettings(matchType: MatchType.TeamVersus));
|
||||
|
||||
AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
|
||||
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
|
||||
|
||||
AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
|
||||
}
|
||||
@ -181,7 +181,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for join", () => client.RoomJoined);
|
||||
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual
|
||||
public new bool IsLoaded => base.IsLoaded && MultiplayerScreen.IsLoaded;
|
||||
|
||||
[Cached(typeof(MultiplayerClient))]
|
||||
public readonly TestMultiplayerClient Client;
|
||||
public readonly TestMultiplayerClient MultiplayerClient;
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private readonly UserLookupCache userLookupCache = new TestUserLookupCache();
|
||||
@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
userLookupCache,
|
||||
beatmapLookupCache,
|
||||
Client = new TestMultiplayerClient(RoomManager),
|
||||
MultiplayerClient = new TestMultiplayerClient(RoomManager),
|
||||
screenStack = new OsuScreenStack
|
||||
{
|
||||
Name = nameof(TestMultiplayerComponents),
|
||||
|
@ -12,7 +12,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Code Analysis">
|
||||
<CodeAnalysisRuleSet>tests.ruleset</CodeAnalysisRuleSet>
|
||||
|
@ -11,7 +11,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
@ -20,4 +20,4 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -108,39 +108,73 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new difficulty to the beatmap set represented by the provided <see cref="BeatmapSetInfo"/>.
|
||||
/// Add a new difficulty to the provided <paramref name="targetBeatmapSet"/> based on the provided <paramref name="referenceWorkingBeatmap"/>.
|
||||
/// The new difficulty will be backed by a <see cref="BeatmapInfo"/> model
|
||||
/// and represented by the returned <see cref="WorkingBeatmap"/>.
|
||||
/// </summary>
|
||||
public virtual WorkingBeatmap CreateNewBlankDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo)
|
||||
/// <remarks>
|
||||
/// Contrary to <see cref="CopyExistingDifficulty"/>, this method does not preserve hitobjects and beatmap-level settings from <paramref name="referenceWorkingBeatmap"/>.
|
||||
/// The created beatmap will have zero hitobjects and will have default settings (including difficulty settings), but will preserve metadata and existing timing points.
|
||||
/// </remarks>
|
||||
/// <param name="targetBeatmapSet">The <see cref="BeatmapSetInfo"/> to add the new difficulty to.</param>
|
||||
/// <param name="referenceWorkingBeatmap">The <see cref="WorkingBeatmap"/> to use as a baseline reference when creating the new difficulty.</param>
|
||||
/// <param name="rulesetInfo">The ruleset with which the new difficulty should be created.</param>
|
||||
public virtual WorkingBeatmap CreateNewDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap, RulesetInfo rulesetInfo)
|
||||
{
|
||||
// fetch one of the existing difficulties to copy timing points and metadata from,
|
||||
// so that the user doesn't have to fill all of that out again.
|
||||
// this silently assumes that all difficulties have the same timing points and metadata,
|
||||
// but cases where this isn't true seem rather rare / pathological.
|
||||
var referenceBeatmap = GetWorkingBeatmap(beatmapSetInfo.Beatmaps.First());
|
||||
var playableBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(rulesetInfo);
|
||||
|
||||
var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone());
|
||||
var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), playableBeatmap.Metadata.DeepClone());
|
||||
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
|
||||
foreach (var timingPoint in playableBeatmap.ControlPointInfo.TimingPoints)
|
||||
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
|
||||
|
||||
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a copy of the provided <paramref name="referenceWorkingBeatmap"/> to the provided <paramref name="targetBeatmapSet"/>.
|
||||
/// The new difficulty will be backed by a <see cref="BeatmapInfo"/> model
|
||||
/// and represented by the returned <see cref="WorkingBeatmap"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Contrary to <see cref="CreateNewDifficulty"/>, this method creates a nearly-exact copy of <paramref name="referenceWorkingBeatmap"/>
|
||||
/// (with the exception of a few key properties that cannot be copied under any circumstance, like difficulty name, beatmap hash, or online status).
|
||||
/// </remarks>
|
||||
/// <param name="targetBeatmapSet">The <see cref="BeatmapSetInfo"/> to add the copy to.</param>
|
||||
/// <param name="referenceWorkingBeatmap">The <see cref="WorkingBeatmap"/> to be copied.</param>
|
||||
public virtual WorkingBeatmap CopyExistingDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap)
|
||||
{
|
||||
var newBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(referenceWorkingBeatmap.BeatmapInfo.Ruleset).Clone();
|
||||
BeatmapInfo newBeatmapInfo;
|
||||
|
||||
newBeatmap.BeatmapInfo = newBeatmapInfo = referenceWorkingBeatmap.BeatmapInfo.Clone();
|
||||
// assign a new ID to the clone.
|
||||
newBeatmapInfo.ID = Guid.NewGuid();
|
||||
// add "(copy)" suffix to difficulty name to avoid clashes on save.
|
||||
newBeatmapInfo.DifficultyName += " (copy)";
|
||||
// clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps.
|
||||
newBeatmapInfo.Hash = string.Empty;
|
||||
// clear online properties.
|
||||
newBeatmapInfo.OnlineID = -1;
|
||||
newBeatmapInfo.Status = BeatmapOnlineStatus.None;
|
||||
|
||||
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);
|
||||
}
|
||||
|
||||
private WorkingBeatmap addDifficultyToSet(BeatmapSetInfo targetBeatmapSet, IBeatmap newBeatmap, ISkin beatmapSkin)
|
||||
{
|
||||
// populate circular beatmap set info <-> beatmap info references manually.
|
||||
// several places like `BeatmapModelManager.Save()` or `GetWorkingBeatmap()`
|
||||
// rely on them being freely traversable in both directions for correct operation.
|
||||
beatmapSetInfo.Beatmaps.Add(newBeatmapInfo);
|
||||
newBeatmapInfo.BeatmapSet = beatmapSetInfo;
|
||||
targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo);
|
||||
newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;
|
||||
|
||||
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
|
||||
foreach (var timingPoint in referenceBeatmap.Beatmap.ControlPointInfo.TimingPoints)
|
||||
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
|
||||
beatmapModelManager.Save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin);
|
||||
|
||||
beatmapModelManager.Save(newBeatmapInfo, newBeatmap);
|
||||
|
||||
workingBeatmapCache.Invalidate(beatmapSetInfo);
|
||||
workingBeatmapCache.Invalidate(targetBeatmapSet);
|
||||
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
|
||||
}
|
||||
|
||||
// TODO: add back support for making a copy of another difficulty
|
||||
// (likely via a separate `CopyDifficulty()` method).
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty.
|
||||
/// </summary>
|
||||
|
@ -215,7 +215,8 @@ namespace osu.Game.Database
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Files).ThenInclude(f => f.FileInfo)
|
||||
.Include(s => s.Metadata);
|
||||
.Include(s => s.Metadata)
|
||||
.AsSplitQuery();
|
||||
|
||||
log("Beginning beatmaps migration to realm");
|
||||
|
||||
@ -344,7 +345,8 @@ namespace osu.Game.Database
|
||||
.Include(s => s.Ruleset)
|
||||
.Include(s => s.BeatmapInfo)
|
||||
.Include(s => s.Files)
|
||||
.ThenInclude(f => f.FileInfo);
|
||||
.ThenInclude(f => f.FileInfo)
|
||||
.AsSplitQuery();
|
||||
|
||||
log("Beginning scores migration to realm");
|
||||
|
||||
@ -434,6 +436,7 @@ namespace osu.Game.Database
|
||||
var existingSkins = db.SkinInfo
|
||||
.Include(s => s.Files)
|
||||
.ThenInclude(f => f.FileInfo)
|
||||
.AsSplitQuery()
|
||||
.ToList();
|
||||
|
||||
// previous entries in EF are removed post migration.
|
||||
|
@ -4,6 +4,7 @@
|
||||
#nullable enable
|
||||
|
||||
using System.IO;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Stores;
|
||||
using osu.Game.Utils;
|
||||
@ -63,9 +64,7 @@ namespace osu.Game.Database
|
||||
if (!(stream is MemoryStream memoryStream))
|
||||
{
|
||||
// This isn't used in any current path. May need to reconsider for performance reasons (ie. if we don't expect the incoming stream to be copied out).
|
||||
byte[] buffer = new byte[stream.Length];
|
||||
stream.Read(buffer, 0, (int)stream.Length);
|
||||
memoryStream = new MemoryStream(buffer);
|
||||
memoryStream = new MemoryStream(stream.ReadAllBytesToArray());
|
||||
}
|
||||
|
||||
if (ZipUtils.IsZipArchive(memoryStream))
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Diagnostics;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Statistics;
|
||||
@ -12,8 +11,9 @@ using osu.Game.Configuration;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
|
||||
using osu.Game.Skinning;
|
||||
using SQLitePCL;
|
||||
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
@ -40,10 +40,10 @@ namespace osu.Game.Database
|
||||
static OsuDbContext()
|
||||
{
|
||||
// required to initialise native SQLite libraries on some platforms.
|
||||
SQLitePCL.Batteries_V2.Init();
|
||||
Batteries_V2.Init();
|
||||
|
||||
// https://github.com/aspnet/EntityFrameworkCore/issues/9994#issuecomment-508588678
|
||||
SQLitePCL.raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
|
||||
raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -116,7 +116,6 @@ namespace osu.Game.Database
|
||||
optionsBuilder
|
||||
// this is required for the time being due to the way we are querying in places like BeatmapStore.
|
||||
// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
|
||||
.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
|
||||
.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
|
||||
.UseLoggerFactory(logger.Value);
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
|
||||
private class CircularBorderContainer : CircularContainer
|
||||
{
|
||||
public void TransformBorderTo(SRGBColour colour)
|
||||
public void TransformBorderTo(ColourInfo colour)
|
||||
=> this.TransformTo(nameof(BorderColour), colour, 250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.IO.Archives
|
||||
@ -35,14 +36,7 @@ namespace osu.Game.IO.Archives
|
||||
public virtual byte[] Get(string name)
|
||||
{
|
||||
using (Stream input = GetStream(name))
|
||||
{
|
||||
if (input == null)
|
||||
return null;
|
||||
|
||||
byte[] buffer = new byte[input.Length];
|
||||
input.Read(buffer);
|
||||
return buffer;
|
||||
}
|
||||
return input?.ReadAllBytesToArray();
|
||||
}
|
||||
|
||||
public async Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = default)
|
||||
@ -52,9 +46,7 @@ namespace osu.Game.IO.Archives
|
||||
if (input == null)
|
||||
return null;
|
||||
|
||||
byte[] buffer = new byte[input.Length];
|
||||
await input.ReadAsync(buffer, cancellationToken).ConfigureAwait(false);
|
||||
return buffer;
|
||||
return await input.ReadAllBytesToArrayAsync(cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#nullable enable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
@ -74,6 +75,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.FromCanceled<MultiplayerRoom>(new CancellationToken(true));
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
|
||||
}
|
||||
|
||||
@ -82,6 +85,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.FromCanceled(new CancellationToken(true));
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.LeaveRoom));
|
||||
}
|
||||
|
||||
@ -90,6 +95,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.TransferHost), userId);
|
||||
}
|
||||
|
||||
@ -98,6 +105,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.KickUser), userId);
|
||||
}
|
||||
|
||||
@ -106,6 +115,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeSettings), settings);
|
||||
}
|
||||
|
||||
@ -114,6 +125,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
|
||||
}
|
||||
|
||||
@ -122,6 +135,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability);
|
||||
}
|
||||
|
||||
@ -130,6 +145,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
|
||||
}
|
||||
|
||||
@ -138,6 +155,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.SendMatchRequest), request);
|
||||
}
|
||||
|
||||
@ -146,6 +165,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
|
||||
}
|
||||
|
||||
@ -154,6 +175,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplay));
|
||||
}
|
||||
|
||||
@ -162,6 +185,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.AddPlaylistItem), item);
|
||||
}
|
||||
|
||||
@ -170,6 +195,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.EditPlaylistItem), item);
|
||||
}
|
||||
|
||||
@ -178,6 +205,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId);
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using osu.Framework.Allocation;
|
||||
@ -51,6 +52,8 @@ namespace osu.Game.Online.Spectator
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
|
||||
}
|
||||
|
||||
@ -59,6 +62,8 @@ namespace osu.Game.Online.Spectator
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data);
|
||||
}
|
||||
|
||||
@ -67,6 +72,8 @@ namespace osu.Game.Online.Spectator
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.EndPlaySession), state);
|
||||
}
|
||||
|
||||
@ -75,6 +82,8 @@ namespace osu.Game.Online.Spectator
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId);
|
||||
}
|
||||
|
||||
@ -83,6 +92,8 @@ namespace osu.Game.Online.Spectator
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.EndWatchingUser), userId);
|
||||
}
|
||||
}
|
||||
|
@ -183,7 +183,8 @@ namespace osu.Game.Overlays.Login
|
||||
break;
|
||||
}
|
||||
|
||||
if (form != null) GetContainingInputManager()?.ChangeFocus(form);
|
||||
if (form != null)
|
||||
ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form));
|
||||
});
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Overlays
|
||||
panel.Bounding = true;
|
||||
this.FadeIn(transition_time, Easing.OutQuint);
|
||||
|
||||
GetContainingInputManager().ChangeFocus(panel);
|
||||
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(panel));
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
|
@ -79,13 +79,13 @@ namespace osu.Game.Overlays.Volume
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Content.TransformTo<Container<Drawable>, SRGBColour>("BorderColour", hoveredColour, 500, Easing.OutQuint);
|
||||
Content.TransformTo<Container<Drawable>, ColourInfo>("BorderColour", hoveredColour, 500, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Content.TransformTo<Container<Drawable>, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
|
||||
Content.TransformTo<Container<Drawable>, ColourInfo>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
45
osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs
Normal file
45
osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public class CreateNewDifficultyDialog : PopupDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Delegate used to create new difficulties.
|
||||
/// A value of <see langword="true"/> in the <c>createCopy</c> parameter
|
||||
/// indicates that the new difficulty should be an exact copy of an existing one;
|
||||
/// otherwise, the new difficulty should have its hitobjects and beatmap-level settings cleared.
|
||||
/// </summary>
|
||||
public delegate void CreateNewDifficulty(bool createCopy);
|
||||
|
||||
public CreateNewDifficultyDialog(CreateNewDifficulty createNewDifficulty)
|
||||
{
|
||||
HeaderText = "Would you like to create a blank difficulty?";
|
||||
|
||||
Icon = FontAwesome.Regular.Clone;
|
||||
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogOkButton
|
||||
{
|
||||
Text = "Yeah, let's start from scratch!",
|
||||
Action = () => createNewDifficulty.Invoke(false)
|
||||
},
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = "No, create an exact copy of this difficulty",
|
||||
Action = () => createNewDifficulty.Invoke(true)
|
||||
},
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = "I changed my mind, I want to keep editing this difficulty",
|
||||
Action = () => { }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -358,14 +358,14 @@ namespace osu.Game.Screens.Edit
|
||||
/// <summary>
|
||||
/// Creates an <see cref="EditorState"/> instance representing the current state of the editor.
|
||||
/// </summary>
|
||||
/// <param name="nextBeatmap">
|
||||
/// The next beatmap to be shown, in the case of difficulty switch.
|
||||
/// <param name="nextRuleset">
|
||||
/// The ruleset of the next beatmap to be shown, in the case of difficulty switch.
|
||||
/// <see langword="null"/> indicates that the beatmap will not be changing.
|
||||
/// </param>
|
||||
public EditorState GetState([CanBeNull] BeatmapInfo nextBeatmap = null) => new EditorState
|
||||
public EditorState GetState([CanBeNull] RulesetInfo nextRuleset = null) => new EditorState
|
||||
{
|
||||
Time = clock.CurrentTimeAccurate,
|
||||
ClipboardContent = nextBeatmap == null || editorBeatmap.BeatmapInfo.Ruleset.ShortName == nextBeatmap.Ruleset.ShortName ? Clipboard.Content.Value : string.Empty
|
||||
ClipboardContent = nextRuleset == null || editorBeatmap.BeatmapInfo.Ruleset.ShortName == nextRuleset.ShortName ? Clipboard.Content.Value : string.Empty
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
@ -841,7 +841,18 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
|
||||
protected void CreateNewDifficulty(RulesetInfo rulesetInfo)
|
||||
=> loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo.BeatmapSet, rulesetInfo, GetState());
|
||||
{
|
||||
if (!rulesetInfo.Equals(editorBeatmap.BeatmapInfo.Ruleset))
|
||||
{
|
||||
switchToNewDifficulty(rulesetInfo, false);
|
||||
return;
|
||||
}
|
||||
|
||||
dialogOverlay.Push(new CreateNewDifficultyDialog(createCopy => switchToNewDifficulty(rulesetInfo, createCopy)));
|
||||
}
|
||||
|
||||
private void switchToNewDifficulty(RulesetInfo rulesetInfo, bool createCopy)
|
||||
=> loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo, rulesetInfo, createCopy, GetState(rulesetInfo));
|
||||
|
||||
private EditorMenuItem createDifficultySwitchMenu()
|
||||
{
|
||||
@ -866,7 +877,7 @@ namespace osu.Game.Screens.Edit
|
||||
return new EditorMenuItem("Change difficulty") { Items = difficultyItems };
|
||||
}
|
||||
|
||||
protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap));
|
||||
protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap.Ruleset));
|
||||
|
||||
private void cancelExit()
|
||||
{
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
@ -80,12 +81,18 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
}
|
||||
|
||||
public void ScheduleSwitchToNewDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo, EditorState editorState)
|
||||
public void ScheduleSwitchToNewDifficulty(BeatmapInfo referenceBeatmapInfo, RulesetInfo rulesetInfo, bool createCopy, EditorState editorState)
|
||||
=> scheduleDifficultySwitch(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
return beatmapManager.CreateNewBlankDifficulty(beatmapSetInfo, rulesetInfo);
|
||||
// fetch a fresh detached reference from database to avoid polluting model instances attached to cached working beatmaps.
|
||||
var targetBeatmapSet = beatmapManager.QueryBeatmap(b => b.ID == referenceBeatmapInfo.ID).AsNonNull().BeatmapSet.AsNonNull();
|
||||
var referenceWorkingBeatmap = beatmapManager.GetWorkingBeatmap(referenceBeatmapInfo);
|
||||
|
||||
return createCopy
|
||||
? beatmapManager.CopyExistingDifficulty(targetBeatmapSet, referenceWorkingBeatmap)
|
||||
: beatmapManager.CreateNewDifficulty(targetBeatmapSet, referenceWorkingBeatmap, rulesetInfo);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
@ -71,7 +71,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
base.LoadComplete();
|
||||
|
||||
if (string.IsNullOrEmpty(ArtistTextBox.Current.Value))
|
||||
GetContainingInputManager().ChangeFocus(ArtistTextBox);
|
||||
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(ArtistTextBox));
|
||||
|
||||
ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox));
|
||||
TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox));
|
||||
|
@ -246,7 +246,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Schedule(() => GetContainingInputManager().ChangeFocus(passwordTextBox));
|
||||
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(passwordTextBox));
|
||||
passwordTextBox.OnCommit += (_, __) => performJoin();
|
||||
}
|
||||
|
||||
|
@ -136,7 +136,13 @@ namespace osu.Game.Tests.Visual
|
||||
return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host);
|
||||
}
|
||||
|
||||
public override WorkingBeatmap CreateNewBlankDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo)
|
||||
public override WorkingBeatmap CreateNewDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap, RulesetInfo rulesetInfo)
|
||||
{
|
||||
// don't actually care about properly creating a difficulty for this context.
|
||||
return TestBeatmap;
|
||||
}
|
||||
|
||||
public override WorkingBeatmap CopyExistingDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap)
|
||||
{
|
||||
// don't actually care about properly creating a difficulty for this context.
|
||||
return TestBeatmap;
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
@ -14,9 +13,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public interface IMultiplayerTestSceneDependencies : IOnlinePlayTestSceneDependencies
|
||||
{
|
||||
/// <summary>
|
||||
/// The cached <see cref="MultiplayerClient"/>.
|
||||
/// The cached <see cref="Online.Multiplayer.MultiplayerClient"/>.
|
||||
/// </summary>
|
||||
TestMultiplayerClient Client { get; }
|
||||
TestMultiplayerClient MultiplayerClient { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The cached <see cref="IRoomManager"/>.
|
||||
|
@ -17,13 +17,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public const int PLAYER_1_ID = 55;
|
||||
public const int PLAYER_2_ID = 56;
|
||||
|
||||
public TestMultiplayerClient Client => OnlinePlayDependencies.Client;
|
||||
public TestMultiplayerClient MultiplayerClient => OnlinePlayDependencies.MultiplayerClient;
|
||||
public new TestMultiplayerRoomManager RoomManager => OnlinePlayDependencies.RoomManager;
|
||||
public TestSpectatorClient SpectatorClient => OnlinePlayDependencies?.SpectatorClient;
|
||||
|
||||
protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
|
||||
|
||||
public bool RoomJoined => Client.RoomJoined;
|
||||
public bool RoomJoined => MultiplayerClient.RoomJoined;
|
||||
|
||||
private readonly bool joinRoom;
|
||||
|
||||
|
@ -14,16 +14,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
/// </summary>
|
||||
public class MultiplayerTestSceneDependencies : OnlinePlayTestSceneDependencies, IMultiplayerTestSceneDependencies
|
||||
{
|
||||
public TestMultiplayerClient Client { get; }
|
||||
public TestMultiplayerClient MultiplayerClient { get; }
|
||||
public TestSpectatorClient SpectatorClient { get; }
|
||||
public new TestMultiplayerRoomManager RoomManager => (TestMultiplayerRoomManager)base.RoomManager;
|
||||
|
||||
public MultiplayerTestSceneDependencies()
|
||||
{
|
||||
Client = new TestMultiplayerClient(RoomManager);
|
||||
MultiplayerClient = new TestMultiplayerClient(RoomManager);
|
||||
SpectatorClient = CreateSpectatorClient();
|
||||
|
||||
CacheAs<MultiplayerClient>(Client);
|
||||
CacheAs<MultiplayerClient>(MultiplayerClient);
|
||||
CacheAs<SpectatorClient>(SpectatorClient);
|
||||
}
|
||||
|
||||
|
@ -18,27 +18,27 @@
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="AutoMapper" Version="11.0.0" />
|
||||
<PackageReference Include="AutoMapper" Version="11.0.1" />
|
||||
<PackageReference Include="DiffPlex" Version="1.7.0" />
|
||||
<PackageReference Include="HtmlAgilityPack" Version="1.11.40" />
|
||||
<PackageReference Include="Humanizer" Version="2.13.14" />
|
||||
<PackageReference Include="HtmlAgilityPack" Version="1.11.42" />
|
||||
<PackageReference Include="Humanizer" Version="2.14.1" />
|
||||
<PackageReference Include="MessagePack" Version="2.3.85" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="5.0.11" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="5.0.11" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="5.0.11" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="6.0.2" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="6.0.2" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="6.0.2" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="6.0.0" />
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.1210.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.8.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.204.0" />
|
||||
<PackageReference Include="Realm" Version="10.9.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.214.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
|
||||
<PackageReference Include="Sentry" Version="3.13.0" />
|
||||
<PackageReference Include="Sentry" Version="3.14.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
@ -60,10 +60,10 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.204.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.214.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
<PropertyGroup>
|
||||
<NoWarn>$(NoWarn);NU1605</NoWarn>
|
||||
</PropertyGroup>
|
||||
@ -79,15 +79,15 @@
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<PackageReference Include="DiffPlex" Version="1.7.0" />
|
||||
<PackageReference Include="Humanizer" Version="2.13.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Humanizer" Version="2.14.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.204.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.214.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2021.805.0" ExcludeAssets="all" />
|
||||
<PackageReference Include="Realm" Version="10.8.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2021.1221.0" ExcludeAssets="all" />
|
||||
<PackageReference Include="Realm" Version="10.9.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user