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mirror of https://github.com/ppy/osu.git synced 2025-02-13 14:13:18 +08:00

Merge branch 'master' into remove-playlistitem-beatmap

This commit is contained in:
Dean Herbert 2022-02-16 14:24:57 +09:00
commit 7e24b36f26
61 changed files with 720 additions and 443 deletions

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@ -20,10 +20,10 @@ jobs:
- name: Checkout
uses: actions/checkout@v2
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
# FIXME: libavformat is not included in Ubuntu. Let's fix that.
# https://github.com/ppy/osu-framework/issues/4349
@ -65,10 +65,10 @@ jobs:
run: |
$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.2
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
@ -84,10 +84,10 @@ jobs:
- name: Checkout
uses: actions/checkout@v2
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
@ -102,17 +102,17 @@ jobs:
- name: Checkout
uses: actions/checkout@v2
# FIXME: Tools won't run in .NET 5.0 unless you install 3.1.x LTS side by side.
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
- name: Install .NET 3.1.x LTS
uses: actions/setup-dotnet@v1
with:
dotnet-version: "3.1.x"
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
- name: Restore Tools
run: dotnet tool restore

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Second Client)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--debug-client-id=1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,9 +12,9 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net5.0" />
<option name="PROJECT_TFM" value="net6.0" />
<method v="2">
<option name="Build" />
</method>
</configuration>
</component>
</component>

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@ -18,7 +18,7 @@
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="5.0.3" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="6.0.0" PrivateAssets="All" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
@ -32,13 +32,8 @@
NU1701:
DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
This is required due to https://github.com/NuGet/Home/issues/5740
CA9998:
Microsoft.CodeAnalysis.FxCopAnalyzers has been deprecated.
The entire package will be able to be removed after migrating to .NET 5,
as analysers are shipped as part of the .NET 5 SDK anyway.
-->
<NoWarn>$(NoWarn);NU1701;CA9998</NoWarn>
<NoWarn>$(NoWarn);NU1701</NoWarn>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<IsPackable>false</IsPackable>

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@ -48,7 +48,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) installed.
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.

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@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.EmptyFreeform.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

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@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

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@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.EmptyScrolling.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

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@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

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@ -52,10 +52,10 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.204.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.214.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.8.0" />
<PackageReference Include="Realm" Version="10.9.0" />
</ItemGroup>
</Project>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<OutputType>WinExe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
@ -26,10 +26,13 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.14">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
</ItemGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>

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@ -9,9 +9,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -9,9 +9,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -10,9 +10,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -9,9 +9,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -21,8 +21,8 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
var user = new APIUser { Id = 33 };
AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddRepeatStep("add user multiple times", () => MultiplayerClient.AddUser(user), 3);
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
}
[Test]
@ -30,11 +30,11 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
var user = new APIUser { Id = 44 };
AddStep("add user", () => Client.AddUser(user));
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddStep("add user", () => MultiplayerClient.AddUser(user));
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
AddRepeatStep("remove user multiple times", () => MultiplayerClient.RemoveUser(user), 3);
AddAssert("room has 1 user", () => MultiplayerClient.Room?.Users.Count == 1);
}
[Test]
@ -42,7 +42,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
int id = 2000;
AddRepeatStep("add some users", () => Client.AddUser(new APIUser { Id = id++ }), 5);
AddRepeatStep("add some users", () => MultiplayerClient.AddUser(new APIUser { Id = id++ }), 5);
checkPlayingUserCount(0);
changeState(3, MultiplayerUserState.WaitingForLoad);
@ -57,17 +57,17 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
changeState(6, MultiplayerUserState.WaitingForLoad);
checkPlayingUserCount(6);
AddStep("another user left", () => Client.RemoveUser((Client.Room?.Users.Last().User).AsNonNull()));
AddStep("another user left", () => MultiplayerClient.RemoveUser((MultiplayerClient.Room?.Users.Last().User).AsNonNull()));
checkPlayingUserCount(5);
AddStep("leave room", () => Client.LeaveRoom());
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
checkPlayingUserCount(0);
}
[Test]
public void TestPlayingUsersUpdatedOnJoin()
{
AddStep("leave room", () => Client.LeaveRoom());
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
AddUntilStep("wait for room part", () => !RoomJoined);
AddStep("create room initially in gameplay", () =>
@ -76,7 +76,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
newRoom.CopyFrom(SelectedRoom.Value);
newRoom.RoomID.Value = null;
Client.RoomSetupAction = room =>
MultiplayerClient.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;
room.Users.Add(new MultiplayerRoomUser(PLAYER_1_ID)
@ -94,15 +94,15 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
}
private void checkPlayingUserCount(int expectedCount)
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount);
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count == expectedCount);
private void changeState(int userCount, MultiplayerUserState state)
=> AddStep($"{"user".ToQuantity(userCount)} in {state}", () =>
{
for (int i = 0; i < userCount; ++i)
{
int userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
Client.ChangeUserState(userId, state);
int userId = MultiplayerClient.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
MultiplayerClient.ChangeUserState(userId, state);
}
});
}

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@ -6,15 +6,23 @@ using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Storyboards;
using osu.Game.Tests.Resources;
using osuTK;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
@ -92,12 +100,27 @@ namespace osu.Game.Tests.Visual.Editing
}
[Test]
public void TestCreateNewDifficulty()
public void TestCreateNewDifficulty([Values] bool sameRuleset)
{
string firstDifficultyName = Guid.NewGuid().ToString();
string secondDifficultyName = Guid.NewGuid().ToString();
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
{
new HitCircle
{
Position = new Vector2(0),
StartTime = 0
},
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE,
StartTime = 1000
}
}));
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () =>
{
@ -111,13 +134,27 @@ namespace osu.Game.Tests.Visual.Editing
});
AddAssert("can save again", () => Editor.Save());
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
if (sameRuleset)
{
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
}
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != firstDifficultyName;
});
AddAssert("created difficulty has timing point", () =>
{
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has no objects", () => EditorBeatmap.HitObjects.Count == 0);
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName);
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () =>
@ -132,6 +169,105 @@ namespace osu.Game.Tests.Visual.Editing
});
}
[Test]
public void TestCopyDifficulty()
{
string originalDifficultyName = Guid.NewGuid().ToString();
string copyDifficultyName = $"{originalDifficultyName} (copy)";
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = originalDifficultyName);
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
{
new HitCircle
{
Position = new Vector2(0),
StartTime = 0
},
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE,
StartTime = 1000
}
}));
AddStep("set approach rate", () => EditorBeatmap.Difficulty.ApproachRate = 4);
AddStep("set combo colours", () =>
{
var beatmapSkin = EditorBeatmap.BeatmapSkin.AsNonNull();
beatmapSkin.ComboColours.Clear();
beatmapSkin.ComboColours.AddRange(new[]
{
new Colour4(255, 0, 0, 255),
new Colour4(0, 0, 255, 255)
});
});
AddStep("set status & online ID", () =>
{
EditorBeatmap.BeatmapInfo.OnlineID = 123456;
EditorBeatmap.BeatmapInfo.Status = BeatmapOnlineStatus.WIP;
});
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () =>
{
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == originalDifficultyName);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
return beatmap != null
&& beatmap.DifficultyName == originalDifficultyName
&& set != null
&& set.PerformRead(s => s.Beatmaps.Single().ID == beatmap.ID);
});
AddAssert("can save again", () => Editor.Save());
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog.Buttons.ElementAt(1).TriggerClick());
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != originalDifficultyName;
});
AddAssert("created difficulty has copy suffix in name", () => EditorBeatmap.BeatmapInfo.DifficultyName == copyDifficultyName);
AddAssert("created difficulty has timing point", () =>
{
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2);
AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4);
AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2);
AddAssert("status not copied", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.None);
AddAssert("online ID not copied", () => EditorBeatmap.BeatmapInfo.OnlineID == -1);
AddStep("save beatmap", () => Editor.Save());
BeatmapInfo refetchedBeatmap = null;
Live<BeatmapSetInfo> refetchedBeatmapSet = null;
AddStep("refetch from database", () =>
{
refetchedBeatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == copyDifficultyName);
refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
});
AddAssert("new beatmap persisted", () =>
{
return refetchedBeatmap != null
&& refetchedBeatmap.DifficultyName == copyDifficultyName
&& refetchedBeatmapSet != null
&& refetchedBeatmapSet.PerformRead(s =>
s.Beatmaps.Count == 2
&& s.Beatmaps.Any(b => b.DifficultyName == originalDifficultyName)
&& s.Beatmaps.Any(b => b.DifficultyName == copyDifficultyName));
});
AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2));
}
[Test]
public void TestCreateNewBeatmapFailsWithBlankNamedDifficulties()
{
@ -154,7 +290,7 @@ namespace osu.Game.Tests.Visual.Editing
}
[Test]
public void TestCreateNewBeatmapFailsWithSameNamedDifficulties()
public void TestCreateNewBeatmapFailsWithSameNamedDifficulties([Values] bool sameRuleset)
{
Guid setId = Guid.Empty;
const string duplicate_difficulty_name = "duplicate";
@ -168,7 +304,14 @@ namespace osu.Game.Tests.Visual.Editing
return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1);
});
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
if (sameRuleset)
{
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
}
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;

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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private OsuGameBase game { get; set; }
private TestSpectatorClient spectatorClient => dependenciesScreen.Client;
private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
private DependenciesScreen dependenciesScreen;
private SoloSpectator spectatorScreen;
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Children = new Drawable[]
{
dependenciesScreen.UserLookupCache,
dependenciesScreen.Client,
dependenciesScreen.SpectatorClient,
};
});
@ -336,7 +336,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class DependenciesScreen : OsuScreen
{
[Cached(typeof(SpectatorClient))]
public readonly TestSpectatorClient Client = new TestSpectatorClient();
public readonly TestSpectatorClient SpectatorClient = new TestSpectatorClient();
[Cached(typeof(UserLookupCache))]
public readonly TestUserLookupCache UserLookupCache = new TestUserLookupCache();

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private TestMultiplayerComponents multiplayerComponents;
protected TestMultiplayerClient Client => multiplayerComponents.Client;
protected TestMultiplayerClient MultiplayerClient => multiplayerComponents.MultiplayerClient;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -83,21 +83,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => Client.RoomJoined);
AddUntilStep("wait for join", () => MultiplayerClient.RoomJoined);
}
[Test]
public void TestCreatedWithCorrectMode()
{
AddAssert("room created with correct mode", () => Client.APIRoom?.QueueMode.Value == Mode);
AddAssert("room created with correct mode", () => MultiplayerClient.APIRoom?.QueueMode.Value == Mode);
}
protected void RunGameplay()
{
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for player", () => multiplayerComponents.CurrentScreen is Player player && player.IsLoaded);

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@ -31,19 +31,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemAddedToTheEndOfQueue()
{
addItem(() => OtherBeatmap);
AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("playlist has 2 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
addItem(() => InitialBeatmap);
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3);
AddAssert("first item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -51,9 +51,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
RunGameplay();
AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist has only one item", () => MultiplayerClient.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -64,13 +64,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
RunGameplay();
AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
AddAssert("first item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID);
RunGameplay();
AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[2].ID);
AddAssert("second item expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[2].ID);
}
[Test]
@ -82,10 +82,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
// Move to the "other" beatmap.
RunGameplay();
AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("item 2 is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("current item is the other beatmap", () => Client.Room?.Settings.PlaylistItemId == 2);
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(queueMode: QueueMode.HostOnly));
AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3);
AddAssert("item 2 is not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false);
AddAssert("current item is the other beatmap", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
}
[Test]
@ -101,10 +101,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);
@ -118,10 +118,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);

View File

@ -37,10 +37,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("end joining room", () => joiningRoomOperation.Dispose());
assertButtonEnableState(true);
AddStep("disconnect client", () => Client.Disconnect());
AddStep("disconnect client", () => MultiplayerClient.Disconnect());
assertButtonEnableState(false);
AddStep("re-connect client", () => Client.Connect());
AddStep("re-connect client", () => MultiplayerClient.Connect());
assertButtonEnableState(true);
}

View File

@ -4,6 +4,7 @@
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
@ -21,7 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -29,7 +30,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => InitialBeatmap);
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -37,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => OtherBeatmap);
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -45,10 +46,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
RunGameplay();
AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("first playlist item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("second playlist item not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("second playlist item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
AddAssert("first playlist item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("second playlist item not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false);
AddAssert("second playlist item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID);
}
[Test]
@ -57,23 +58,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
RunGameplay();
IBeatmapInfo firstBeatmap = null;
AddStep("get first playlist item beatmap", () => firstBeatmap = Client.APIRoom?.Playlist[0].Beatmap);
AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.APIRoom?.Playlist[0].Beatmap);
selectNewItem(() => OtherBeatmap);
AddAssert("first playlist item hasn't changed", () => Client.APIRoom?.Playlist[0].Beatmap == firstBeatmap);
AddAssert("second playlist item changed", () => Client.APIRoom?.Playlist[1].Beatmap != firstBeatmap);
AddAssert("first playlist item hasn't changed", () => MultiplayerClient.APIRoom?.Playlist[0].Beatmap == firstBeatmap);
AddAssert("second playlist item changed", () => MultiplayerClient.APIRoom?.Playlist[1].Beatmap != firstBeatmap);
}
[Test]
public void TestSettingsUpdatedWhenChangingQueueMode()
{
AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings
{
QueueMode = QueueMode.AllPlayers
}));
}).WaitSafely());
AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddUntilStep("api room updated", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
}
[Test]
@ -81,7 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
addItem(() => OtherBeatmap);
AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
}
private void selectNewItem(Func<BeatmapInfo> beatmap)

View File

@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach ((int userId, var _) in clocks)
{
SpectatorClient.StartPlay(userId, 0);
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = userId });
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = userId });
}
});

View File

@ -60,8 +60,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("start players silently", () =>
{
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
playingUsers.Add(new MultiplayerRoomUser(PLAYER_1_ID));
playingUsers.Add(new MultiplayerRoomUser(PLAYER_2_ID));
@ -121,13 +121,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("start players", () =>
{
var player1 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
var player1 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
player1.MatchState = new TeamVersusUserState
{
TeamID = 0,
};
var player2 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
var player2 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
player2.MatchState = new TeamVersusUserState
{
TeamID = 1,
@ -396,7 +396,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
User = new APIUser { Id = id },
};
OnlinePlayDependencies.Client.AddUser(user.User, true);
OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true);
SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
playingUsers.Add(user);
@ -410,7 +410,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
var user = playingUsers.Single(u => u.UserID == userId);
OnlinePlayDependencies.Client.RemoveUser(user.User.AsNonNull());
OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
SpectatorClient.EndPlay(userId);
playingUsers.Remove(user);

View File

@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerClient client => multiplayerComponents.Client;
private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager;
[BackgroundDependencyLoader]
@ -108,66 +108,66 @@ namespace osu.Game.Tests.Visual.Multiplayer
// all ready
AddUntilStep("all players ready", () =>
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
return multiplayerClient.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
});
AddStep("unready all players at once", () =>
{
Debug.Assert(client.Room != null);
Debug.Assert(multiplayerClient.Room != null);
foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
});
AddStep("ready all players at once", () =>
{
Debug.Assert(client.Room != null);
Debug.Assert(multiplayerClient.Room != null);
foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
});
}
private void addRandomPlayer()
{
int randomUser = RNG.Next(200000, 500000);
client.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
multiplayerClient.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
}
private void removeLastUser()
{
APIUser lastUser = client.Room?.Users.Last().User;
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
client.RemoveUser(lastUser);
multiplayerClient.RemoveUser(lastUser);
}
private void kickLastUser()
{
APIUser lastUser = client.Room?.Users.Last().User;
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
client.KickUser(lastUser.Id);
multiplayerClient.KickUser(lastUser.Id);
}
private void markNextPlayerReady()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}
private void markNextPlayerIdle()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
}
private void performRandomAction()
@ -217,7 +217,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Press select", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
[Test]
@ -235,8 +235,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
[Test]
@ -293,10 +293,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join room", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
[Test]
@ -315,7 +315,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddAssert("room has password", () => client.APIRoom?.Password.Value == "password");
AddAssert("room has password", () => multiplayerClient.APIRoom?.Password.Value == "password");
}
[Test]
@ -349,7 +349,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
[Test]
@ -368,8 +368,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddStep("change password", () => client.ChangeSettings(password: "password2"));
AddUntilStep("local password changed", () => client.APIRoom?.Password.Value == "password2");
AddStep("change password", () => multiplayerClient.ChangeSettings(password: "password2"));
AddUntilStep("local password changed", () => multiplayerClient.APIRoom?.Password.Value == "password2");
}
[Test]
@ -390,7 +390,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
pressReadyButton();
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
}
[Test]
@ -413,22 +413,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
AddStep("Select next beatmap", () => InputManager.Key(Key.Down));
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != client.Room?.Playlist.First().BeatmapID);
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.Room?.Playlist.First().BeatmapID);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
}
[Test]
@ -451,22 +451,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
AddStep("Switch ruleset", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Ruleset.Value = new CatchRuleset().RulesetInfo);
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != client.Room?.Playlist.First().RulesetID);
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.Room?.Playlist.First().RulesetID);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
}
[Test]
@ -489,22 +489,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddStep("Switch required mods", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Mods.Value = new Mod[] { new OsuModDoubleTime() });
AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
}
[Test]
@ -524,18 +524,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddAssert("play not started", () => multiplayerComponents.IsCurrentScreen());
}
@ -559,16 +559,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddStep("restore beatmap", () =>
{
@ -594,7 +594,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddStep("disconnect", () => client.Disconnect());
AddStep("disconnect", () => multiplayerClient.Disconnect());
AddUntilStep("back in lounge", () => this.ChildrenOfType<LoungeSubScreen>().FirstOrDefault()?.IsCurrentScreen() == true);
}
@ -700,7 +700,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join room", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
AddAssert("local room has correct settings", () =>
{
@ -726,11 +726,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready));
pressReadyButton(1234);
AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
@ -742,7 +742,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
}
[Test]
@ -761,16 +761,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready));
pressReadyButton(1234);
AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
AddStep("set other user loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddStep("set other user finished play", () => client.ChangeUserState(1234, MultiplayerUserState.FinishedPlay));
AddStep("set other user loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddStep("set other user finished play", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.FinishedPlay));
AddStep("press back button and exit", () =>
{
@ -780,7 +780,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
AddWaitStep("wait for possible state change", 5);
AddUntilStep("user state is spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("user state is spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
}
[Test]
@ -800,15 +800,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
enterGameplay();
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
})));
})).WaitSafely());
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
@ -832,17 +831,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
enterGameplay();
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
})));
})).WaitSafely());
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2));
AddUntilStep("item removed from playlist", () => client.Room?.Playlist.Count == 1);
AddStep("delete item as other user", () => multiplayerClient.RemoveUserPlaylistItem(1234, 2).WaitSafely());
AddUntilStep("item removed from playlist", () => multiplayerClient.Room?.Playlist.Count == 1);
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
@ -865,17 +864,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user and make host", () =>
{
client.AddUser(new APIUser { Id = 1234 });
client.TransferHost(1234);
multiplayerClient.AddUser(new APIUser { Id = 1234 });
multiplayerClient.TransferHost(1234);
});
AddStep("set local user spectating", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("wait for spectating state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("set local user spectating", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("wait for spectating state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
runGameplay();
AddStep("exit gameplay for other user", () => client.ChangeUserState(1234, MultiplayerUserState.Idle));
AddUntilStep("wait for room to be idle", () => client.Room?.State == MultiplayerRoomState.Open);
AddStep("exit gameplay for other user", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Idle));
AddUntilStep("wait for room to be idle", () => multiplayerClient.Room?.State == MultiplayerRoomState.Open);
runGameplay();
@ -883,13 +882,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("start match by other user", () =>
{
client.ChangeUserState(1234, MultiplayerUserState.Ready);
client.StartMatch();
multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready);
multiplayerClient.StartMatch();
});
AddUntilStep("wait for loading", () => client.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddStep("set player loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddUntilStep("wait for gameplay to start", () => client.Room?.State == MultiplayerRoomState.Playing);
AddUntilStep("wait for loading", () => multiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddUntilStep("wait for gameplay to start", () => multiplayerClient.Room?.State == MultiplayerRoomState.Playing);
AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen);
}
}
@ -914,7 +913,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("click ready button", () =>
{
user = playingUserId == null ? client.LocalUser : client.Room?.Users.Single(u => u.UserID == playingUserId);
user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.Room?.Users.Single(u => u.UserID == playingUserId);
lastState = user?.State ?? MultiplayerUserState.Idle;
InputManager.MoveMouseTo(readyButton);
@ -934,7 +933,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
}
}

View File

@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (int user in users)
{
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
multiplayerUsers.Add(OnlinePlayDependencies.Client.AddUser(new APIUser { Id = user }, true));
multiplayerUsers.Add(OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true));
}
Children = new Drawable[]
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0);
}
[Test]
@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestUserQuit()
{
foreach (int user in users)
AddStep($"mark user {user} quit", () => Client.RemoveUser(UserLookupCache.GetUserAsync(user).GetResultSafely().AsNonNull()));
AddStep($"mark user {user} quit", () => MultiplayerClient.RemoveUser(UserLookupCache.GetUserAsync(user).GetResultSafely().AsNonNull()));
}
[Test]

View File

@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (int user in users)
{
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
var roomUser = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = user }, true);
var roomUser = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true);
roomUser.MatchState = new TeamVersusUserState
{
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0);
}
[Test]

View File

@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for join", () => RoomJoined);
AddStep("select swap mod", () => Client.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
AddStep("select swap mod", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
AddUntilStep("participant panel has mod", () => this.ChildrenOfType<ParticipantPanel>().Any(p => p.ChildrenOfType<ModIcon>().Any(m => m.Mod is TaikoModSwap)));
}
@ -137,17 +137,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user (ready)", () =>
{
Client.AddUser(new APIUser { Id = PLAYER_1_ID });
Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID });
MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
});
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("wait for spectating user state", () => Client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
}
[Test]

View File

@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -50,15 +50,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
AddStep("add non-resolvable user", () => Client.TestAddUnresolvedUser());
AddAssert("null user added", () => Client.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser());
AddAssert("null user added", () => MultiplayerClient.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
AddAssert("null user kicked", () => Client.Room.AsNonNull().Users.Count == 1);
AddAssert("null user kicked", () => MultiplayerClient.Room.AsNonNull().Users.Count == 1);
}
[Test]
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add a user", () =>
{
Client.AddUser(secondUser = new APIUser
MultiplayerClient.AddUser(secondUser = new APIUser
{
Id = 3,
Username = "Second",
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
});
AddStep("remove host", () => Client.RemoveUser(API.LocalUser.Value));
AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
}
@ -84,21 +84,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestGameStateHasPriorityOverDownloadState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results));
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Results));
checkProgressBarVisibility(false);
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle));
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
checkProgressBarVisibility(true);
}
[Test]
public void TestCorrectInitialState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
createNewParticipantsList();
checkProgressBarVisibility(true);
}
@ -106,23 +106,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestBeatmapDownloadingStates()
{
AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set to no map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddRepeatStep("increment progress", () =>
{
float progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
}, 25);
AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
AddStep("set to importing map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
checkProgressBarVisibility(false);
AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
AddStep("set to available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
}
[Test]
@ -130,24 +130,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddAssert("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Ready));
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
}
[Test]
public void TestToggleSpectateState()
{
AddStep("make user spectating", () => Client.ChangeState(MultiplayerUserState.Spectating));
AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
AddStep("make user spectating", () => MultiplayerClient.ChangeState(MultiplayerUserState.Spectating));
AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
}
[Test]
public void TestCrownChangesStateWhenHostTransferred()
{
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("first user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
AddUntilStep("second user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
AddStep("make second user host", () => Client.TransferHost(3));
AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
AddUntilStep("first user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
AddUntilStep("second user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
@ -166,7 +166,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestKickButtonOnlyPresentWhenHost()
{
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -175,11 +175,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
AddStep("make second user host", () => Client.TransferHost(3));
AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
AddUntilStep("kick buttons not visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 0);
AddStep("make local user host again", () => Client.TransferHost(API.LocalUser.Value.Id));
AddStep("make local user host again", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id));
AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
}
@ -187,7 +187,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestKickButtonKicks()
{
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("kick second user", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Single(d => d.IsPresent).TriggerClick());
AddAssert("second user kicked", () => Client.Room?.Users.Single().UserID == API.LocalUser.Value.Id);
AddAssert("second user kicked", () => MultiplayerClient.Room?.Users.Single().UserID == API.LocalUser.Value.Id);
}
[Test]
@ -206,7 +206,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
for (int i = 0; i < 20; i++)
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = i,
Username = $"User {i}",
@ -220,7 +220,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
MultiplayerClient.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
if (RNG.NextBool())
{
@ -229,15 +229,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
switch (beatmapState)
{
case DownloadState.NotDownloaded:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
break;
case DownloadState.Downloading:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
break;
case DownloadState.Importing:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
break;
}
}
@ -250,7 +250,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add user", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 0,
Username = "User 0",
@ -264,7 +264,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
Client.ChangeUserMods(0, new Mod[]
MultiplayerClient.ChangeUserMods(0, new Mod[]
{
new OsuModHardRock(),
new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }
@ -274,12 +274,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++)
{
var state = i;
AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
AddStep($"set state: {state}", () => MultiplayerClient.ChangeUserState(0, state));
}
AddStep("set state: downloading", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
AddStep("set state: downloading", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
AddStep("set state: locally available", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
AddStep("set state: locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
}
[Test]
@ -287,7 +287,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add dummy mods", () =>
{
Client.ChangeUserMods(new Mod[]
MultiplayerClient.ChangeUserMods(new Mod[]
{
new OsuModNoFail(),
new OsuModDoubleTime()
@ -296,7 +296,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add user with mods", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 0,
Username = "Baka",
@ -309,34 +309,34 @@ namespace osu.Game.Tests.Visual.Multiplayer
},
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
Client.ChangeUserMods(0, new Mod[]
MultiplayerClient.ChangeUserMods(0, new Mod[]
{
new OsuModHardRock(),
new OsuModDoubleTime()
});
});
AddStep("set 0 ready", () => Client.ChangeState(MultiplayerUserState.Ready));
AddStep("set 0 ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
AddStep("set 1 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
AddStep("set 1 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
// Have to set back to idle due to status priority.
AddStep("set 0 no map, 1 ready", () =>
{
Client.ChangeState(MultiplayerUserState.Idle);
Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
Client.ChangeUserState(0, MultiplayerUserState.Ready);
MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Ready);
});
AddStep("set 0 downloading", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set 0 downloading", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set 0 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
AddStep("set 0 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
AddStep("make both default", () =>
{
Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
Client.ChangeUserState(0, MultiplayerUserState.Idle);
Client.ChangeState(MultiplayerUserState.Idle);
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Idle);
MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
});
}

View File

@ -28,14 +28,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("initialise gameplay", () =>
{
Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.APIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
{
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
}, Client.Room?.Users.ToArray()));
}, MultiplayerClient.Room?.Users.ToArray()));
});
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);
AddStep("start gameplay", () => ((IMultiplayerClient)Client).MatchStarted());
AddStep("start gameplay", () => ((IMultiplayerClient)MultiplayerClient).MatchStarted());
}
[Test]

View File

@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
});
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddStep("change to all players mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
}
[Test]
@ -97,19 +97,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
addItemStep();
addItemStep();
AddStep("finish current item", () => Client.FinishCurrentItem());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
assertItemInHistoryListStep(1, 0);
assertItemInQueueListStep(2, 0);
assertItemInQueueListStep(3, 1);
AddStep("finish current item", () => Client.FinishCurrentItem());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
assertItemInHistoryListStep(2, 0);
assertItemInHistoryListStep(1, 1);
assertItemInQueueListStep(3, 0);
AddStep("finish current item", () => Client.FinishCurrentItem());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
assertItemInHistoryListStep(3, 0);
assertItemInHistoryListStep(2, 1);
@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestListsClearedWhenRoomLeft()
{
addItemStep();
AddStep("finish current item", () => Client.FinishCurrentItem());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
AddStep("leave room", () => RoomManager.PartRoom());
AddUntilStep("wait for room part", () => !RoomJoined);
@ -165,7 +165,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// <summary>
/// Adds a step to create a new playlist item.
/// </summary>
private void addItemStep(bool expired = false) => AddStep("add item", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)
private void addItemStep(bool expired = false) => AddStep("add item", () => MultiplayerClient.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)
{
Expired = expired,
PlayedAt = DateTimeOffset.Now

View File

@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 300),
Items = { BindTarget = Client.APIRoom!.Playlist }
Items = { BindTarget = MultiplayerClient.APIRoom!.Playlist }
};
});
@ -61,14 +61,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
});
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddStep("change to all players mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
}
[Test]
public void TestDeleteButtonAlwaysVisibleForHost()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(1, true);
@ -79,18 +79,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user as host", () => Client.TransferHost(1234));
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user as host", () => MultiplayerClient.TransferHost(1234));
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(1, true);
addPlaylistItem(() => 1234);
assertDeleteButtonVisibility(2, false);
AddStep("set local user as host", () => Client.TransferHost(API.LocalUser.Value.OnlineID));
AddStep("set local user as host", () => MultiplayerClient.TransferHost(API.LocalUser.Value.OnlineID));
assertDeleteButtonVisibility(1, true);
assertDeleteButtonVisibility(2, true);
}
@ -98,16 +98,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestCurrentItemDoesNotHaveDeleteButton()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(0, false);
assertDeleteButtonVisibility(1, true);
AddStep("finish current item", () => Client.FinishCurrentItem());
AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2);
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
AddUntilStep("wait for next item to be selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
assertDeleteButtonVisibility(0, false);
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
MultiplayerPlaylistItem item = new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap));
Client.AddUserPlaylistItem(userId(), item);
MultiplayerClient.AddUserPlaylistItem(userId(), item).WaitSafely();
itemId = item.ID;
});

View File

@ -73,13 +73,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Task.Run(async () =>
{
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
{
await Client.StartMatch();
await MultiplayerClient.StartMatch();
return;
}
await Client.ToggleReady();
await MultiplayerClient.ToggleReady();
readyClickOperation.Dispose();
});
@ -109,15 +109,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add second user as host", () =>
{
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
Client.TransferHost(2);
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.TransferHost(2);
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
}
[TestCase(true)]
@ -126,14 +126,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
if (!allReady)
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
verifyGameplayStartFlow();
}
@ -143,12 +143,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add host", () =>
{
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
Client.TransferHost(2);
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.TransferHost(2);
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddStep("make user host", () => Client.TransferHost(Client.Room?.Users[0].UserID ?? 0));
AddStep("make user host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0));
verifyGameplayStartFlow();
}
@ -158,17 +158,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0));
AddStep("transfer host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[1].UserID ?? 0));
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is idle (match not started)", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
}
@ -179,42 +179,42 @@ namespace osu.Game.Tests.Visual.Multiplayer
const int users = 10;
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
for (int i = 0; i < users; i++)
Client.AddUser(new APIUser { Id = i, Username = "Another user" });
MultiplayerClient.AddUser(new APIUser { Id = i, Username = "Another user" });
});
if (!isHost)
AddStep("transfer host", () => Client.TransferHost(2));
AddStep("transfer host", () => MultiplayerClient.TransferHost(2));
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddRepeatStep("change user ready state", () =>
{
Client.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle);
MultiplayerClient.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle);
}, 20);
AddRepeatStep("ready all users", () =>
{
var nextUnready = Client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
var nextUnready = MultiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
Client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
MultiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}, users);
}
private void verifyGameplayStartFlow()
{
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
AddUntilStep("user waiting for load", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("transitioned to gameplay", () => readyClickOperation.Dispose());
AddStep("finish gameplay", () =>
{
Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay);
MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay);
});
AddUntilStep("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);

View File

@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Task.Run(async () =>
{
await Client.ToggleSpectate();
await MultiplayerClient.ToggleSpectate();
readyClickOperation.Dispose();
});
}
@ -93,13 +93,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Task.Run(async () =>
{
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
{
await Client.StartMatch();
await MultiplayerClient.StartMatch();
return;
}
await Client.ToggleReady();
await MultiplayerClient.ToggleReady();
readyClickOperation.Dispose();
});
@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[TestCase(MultiplayerRoomState.Playing)]
public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState)
{
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState));
assertSpectateButtonEnablement(true);
}
@ -123,16 +123,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestToggleWhenIdle(MultiplayerUserState initialState)
{
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
AddUntilStep("user is spectating", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Spectating);
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
}
[TestCase(MultiplayerRoomState.Closed)]
public void TestDisabledWhenClosed(MultiplayerRoomState roomState)
{
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState));
assertSpectateButtonEnablement(false);
}
@ -146,8 +146,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestReadyButtonEnabledWhenHostAndUsersReady()
{
AddStep("add user", () => Client.AddUser(new APIUser { Id = PLAYER_1_ID }));
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }));
AddStep("set user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
assertReadyButtonEnablement(true);
@ -158,11 +158,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add user and transfer host", () =>
{
Client.AddUser(new APIUser { Id = PLAYER_1_ID });
Client.TransferHost(PLAYER_1_ID);
MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID });
MultiplayerClient.TransferHost(PLAYER_1_ID);
});
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
AddStep("set user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
assertReadyButtonEnablement(false);

View File

@ -25,14 +25,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add user", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 2,
Statistics = { GlobalRank = 1234 }
});
// Remove the local user so only the one above is displayed.
Client.RemoveUser(API.LocalUser.Value);
MultiplayerClient.RemoveUser(API.LocalUser.Value);
});
}
@ -41,26 +41,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add users", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 2,
Statistics = { GlobalRank = 1234 }
});
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Statistics = { GlobalRank = 3333 }
});
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 4,
Statistics = { GlobalRank = 4321 }
});
// Remove the local user so only the ones above are displayed.
Client.RemoveUser(API.LocalUser.Value);
MultiplayerClient.RemoveUser(API.LocalUser.Value);
});
}
@ -75,20 +75,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add users", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 2,
Statistics = { GlobalRank = min }
});
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Statistics = { GlobalRank = max }
});
// Remove the local user so only the ones above are displayed.
Client.RemoveUser(API.LocalUser.Value);
MultiplayerClient.RemoveUser(API.LocalUser.Value);
});
}
}

View File

@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerClient client => multiplayerComponents.Client;
private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -74,8 +74,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
AddAssert("user state arrived", () => client.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
AddAssert("user state arrived", () => multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
}
[Test]
@ -94,25 +94,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("add another user", () => client.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("add another user", () => multiplayerClient.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
AddStep("press own button", () =>
{
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
AddAssert("user on team 1", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("press other user's button", () =>
{
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddAssert("user still on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
}
[Test]
@ -131,14 +131,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("match type head to head", () => client.APIRoom?.Type.Value == MatchType.HeadToHead);
AddUntilStep("match type head to head", () => multiplayerClient.APIRoom?.Type.Value == MatchType.HeadToHead);
AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
AddStep("change match type", () => multiplayerClient.ChangeSettings(new MultiplayerRoomSettings
{
MatchType = MatchType.TeamVersus
}));
}).WaitSafely());
AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
AddUntilStep("api room updated to team versus", () => multiplayerClient.APIRoom?.Type.Value == MatchType.TeamVersus);
}
[Test]
@ -156,13 +156,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead);
AddUntilStep("room type is head to head", () => multiplayerClient.Room?.Settings.MatchType == MatchType.HeadToHead);
AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
AddStep("change to team vs", () => client.ChangeSettings(matchType: MatchType.TeamVersus));
AddStep("change to team vs", () => multiplayerClient.ChangeSettings(matchType: MatchType.TeamVersus));
AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
}
@ -181,7 +181,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
}
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual
public new bool IsLoaded => base.IsLoaded && MultiplayerScreen.IsLoaded;
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
public readonly TestMultiplayerClient MultiplayerClient;
[Cached(typeof(UserLookupCache))]
private readonly UserLookupCache userLookupCache = new TestUserLookupCache();
@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual
{
userLookupCache,
beatmapLookupCache,
Client = new TestMultiplayerClient(RoomManager),
MultiplayerClient = new TestMultiplayerClient(RoomManager),
screenStack = new OsuScreenStack
{
Name = nameof(TestMultiplayerComponents),

View File

@ -12,7 +12,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>tests.ruleset</CodeAnalysisRuleSet>

View File

@ -11,7 +11,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
@ -20,4 +20,4 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
</ItemGroup>
</Project>
</Project>

View File

@ -108,39 +108,73 @@ namespace osu.Game.Beatmaps
}
/// <summary>
/// Add a new difficulty to the beatmap set represented by the provided <see cref="BeatmapSetInfo"/>.
/// Add a new difficulty to the provided <paramref name="targetBeatmapSet"/> based on the provided <paramref name="referenceWorkingBeatmap"/>.
/// The new difficulty will be backed by a <see cref="BeatmapInfo"/> model
/// and represented by the returned <see cref="WorkingBeatmap"/>.
/// </summary>
public virtual WorkingBeatmap CreateNewBlankDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo)
/// <remarks>
/// Contrary to <see cref="CopyExistingDifficulty"/>, this method does not preserve hitobjects and beatmap-level settings from <paramref name="referenceWorkingBeatmap"/>.
/// The created beatmap will have zero hitobjects and will have default settings (including difficulty settings), but will preserve metadata and existing timing points.
/// </remarks>
/// <param name="targetBeatmapSet">The <see cref="BeatmapSetInfo"/> to add the new difficulty to.</param>
/// <param name="referenceWorkingBeatmap">The <see cref="WorkingBeatmap"/> to use as a baseline reference when creating the new difficulty.</param>
/// <param name="rulesetInfo">The ruleset with which the new difficulty should be created.</param>
public virtual WorkingBeatmap CreateNewDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap, RulesetInfo rulesetInfo)
{
// fetch one of the existing difficulties to copy timing points and metadata from,
// so that the user doesn't have to fill all of that out again.
// this silently assumes that all difficulties have the same timing points and metadata,
// but cases where this isn't true seem rather rare / pathological.
var referenceBeatmap = GetWorkingBeatmap(beatmapSetInfo.Beatmaps.First());
var playableBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(rulesetInfo);
var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone());
var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), playableBeatmap.Metadata.DeepClone());
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
foreach (var timingPoint in playableBeatmap.ControlPointInfo.TimingPoints)
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);
}
/// <summary>
/// Add a copy of the provided <paramref name="referenceWorkingBeatmap"/> to the provided <paramref name="targetBeatmapSet"/>.
/// The new difficulty will be backed by a <see cref="BeatmapInfo"/> model
/// and represented by the returned <see cref="WorkingBeatmap"/>.
/// </summary>
/// <remarks>
/// Contrary to <see cref="CreateNewDifficulty"/>, this method creates a nearly-exact copy of <paramref name="referenceWorkingBeatmap"/>
/// (with the exception of a few key properties that cannot be copied under any circumstance, like difficulty name, beatmap hash, or online status).
/// </remarks>
/// <param name="targetBeatmapSet">The <see cref="BeatmapSetInfo"/> to add the copy to.</param>
/// <param name="referenceWorkingBeatmap">The <see cref="WorkingBeatmap"/> to be copied.</param>
public virtual WorkingBeatmap CopyExistingDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap)
{
var newBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(referenceWorkingBeatmap.BeatmapInfo.Ruleset).Clone();
BeatmapInfo newBeatmapInfo;
newBeatmap.BeatmapInfo = newBeatmapInfo = referenceWorkingBeatmap.BeatmapInfo.Clone();
// assign a new ID to the clone.
newBeatmapInfo.ID = Guid.NewGuid();
// add "(copy)" suffix to difficulty name to avoid clashes on save.
newBeatmapInfo.DifficultyName += " (copy)";
// clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps.
newBeatmapInfo.Hash = string.Empty;
// clear online properties.
newBeatmapInfo.OnlineID = -1;
newBeatmapInfo.Status = BeatmapOnlineStatus.None;
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);
}
private WorkingBeatmap addDifficultyToSet(BeatmapSetInfo targetBeatmapSet, IBeatmap newBeatmap, ISkin beatmapSkin)
{
// populate circular beatmap set info <-> beatmap info references manually.
// several places like `BeatmapModelManager.Save()` or `GetWorkingBeatmap()`
// rely on them being freely traversable in both directions for correct operation.
beatmapSetInfo.Beatmaps.Add(newBeatmapInfo);
newBeatmapInfo.BeatmapSet = beatmapSetInfo;
targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo);
newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
foreach (var timingPoint in referenceBeatmap.Beatmap.ControlPointInfo.TimingPoints)
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
beatmapModelManager.Save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin);
beatmapModelManager.Save(newBeatmapInfo, newBeatmap);
workingBeatmapCache.Invalidate(beatmapSetInfo);
workingBeatmapCache.Invalidate(targetBeatmapSet);
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
}
// TODO: add back support for making a copy of another difficulty
// (likely via a separate `CopyDifficulty()` method).
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>

View File

@ -215,7 +215,8 @@ namespace osu.Game.Database
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(s => s.Metadata);
.Include(s => s.Metadata)
.AsSplitQuery();
log("Beginning beatmaps migration to realm");
@ -344,7 +345,8 @@ namespace osu.Game.Database
.Include(s => s.Ruleset)
.Include(s => s.BeatmapInfo)
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo);
.ThenInclude(f => f.FileInfo)
.AsSplitQuery();
log("Beginning scores migration to realm");
@ -434,6 +436,7 @@ namespace osu.Game.Database
var existingSkins = db.SkinInfo
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo)
.AsSplitQuery()
.ToList();
// previous entries in EF are removed post migration.

View File

@ -4,6 +4,7 @@
#nullable enable
using System.IO;
using osu.Framework.Extensions;
using osu.Game.IO.Archives;
using osu.Game.Stores;
using osu.Game.Utils;
@ -63,9 +64,7 @@ namespace osu.Game.Database
if (!(stream is MemoryStream memoryStream))
{
// This isn't used in any current path. May need to reconsider for performance reasons (ie. if we don't expect the incoming stream to be copied out).
byte[] buffer = new byte[stream.Length];
stream.Read(buffer, 0, (int)stream.Length);
memoryStream = new MemoryStream(buffer);
memoryStream = new MemoryStream(stream.ReadAllBytesToArray());
}
if (ZipUtils.IsZipArchive(memoryStream))

View File

@ -3,7 +3,6 @@
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
using osu.Framework.Statistics;
@ -12,8 +11,9 @@ using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
using osu.Game.Skinning;
using SQLitePCL;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
namespace osu.Game.Database
{
@ -40,10 +40,10 @@ namespace osu.Game.Database
static OsuDbContext()
{
// required to initialise native SQLite libraries on some platforms.
SQLitePCL.Batteries_V2.Init();
Batteries_V2.Init();
// https://github.com/aspnet/EntityFrameworkCore/issues/9994#issuecomment-508588678
SQLitePCL.raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
}
/// <summary>
@ -116,7 +116,6 @@ namespace osu.Game.Database
optionsBuilder
// this is required for the time being due to the way we are querying in places like BeatmapStore.
// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
.UseLoggerFactory(logger.Value);
}

View File

@ -114,7 +114,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
private class CircularBorderContainer : CircularContainer
{
public void TransformBorderTo(SRGBColour colour)
public void TransformBorderTo(ColourInfo colour)
=> this.TransformTo(nameof(BorderColour), colour, 250, Easing.OutQuint);
}
}

View File

@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
namespace osu.Game.IO.Archives
@ -35,14 +36,7 @@ namespace osu.Game.IO.Archives
public virtual byte[] Get(string name)
{
using (Stream input = GetStream(name))
{
if (input == null)
return null;
byte[] buffer = new byte[input.Length];
input.Read(buffer);
return buffer;
}
return input?.ReadAllBytesToArray();
}
public async Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = default)
@ -52,9 +46,7 @@ namespace osu.Game.IO.Archives
if (input == null)
return null;
byte[] buffer = new byte[input.Length];
await input.ReadAsync(buffer, cancellationToken).ConfigureAwait(false);
return buffer;
return await input.ReadAllBytesToArrayAsync(cancellationToken).ConfigureAwait(false);
}
}
}

View File

@ -4,6 +4,7 @@
#nullable enable
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
@ -74,6 +75,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.FromCanceled<MultiplayerRoom>(new CancellationToken(true));
Debug.Assert(connection != null);
return connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
}
@ -82,6 +85,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.FromCanceled(new CancellationToken(true));
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.LeaveRoom));
}
@ -90,6 +95,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.TransferHost), userId);
}
@ -98,6 +105,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.KickUser), userId);
}
@ -106,6 +115,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeSettings), settings);
}
@ -114,6 +125,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
}
@ -122,6 +135,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability);
}
@ -130,6 +145,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
}
@ -138,6 +155,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.SendMatchRequest), request);
}
@ -146,6 +165,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
}
@ -154,6 +175,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplay));
}
@ -162,6 +185,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.AddPlaylistItem), item);
}
@ -170,6 +195,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.EditPlaylistItem), item);
}
@ -178,6 +205,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId);
}

View File

@ -3,6 +3,7 @@
#nullable enable
using System.Diagnostics;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Allocation;
@ -51,6 +52,8 @@ namespace osu.Game.Online.Spectator
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
}
@ -59,6 +62,8 @@ namespace osu.Game.Online.Spectator
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data);
}
@ -67,6 +72,8 @@ namespace osu.Game.Online.Spectator
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.SendAsync(nameof(ISpectatorServer.EndPlaySession), state);
}
@ -75,6 +82,8 @@ namespace osu.Game.Online.Spectator
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId);
}
@ -83,6 +92,8 @@ namespace osu.Game.Online.Spectator
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.SendAsync(nameof(ISpectatorServer.EndWatchingUser), userId);
}
}

View File

@ -183,7 +183,8 @@ namespace osu.Game.Overlays.Login
break;
}
if (form != null) GetContainingInputManager()?.ChangeFocus(form);
if (form != null)
ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form));
});
public override bool AcceptsFocus => true;

View File

@ -78,7 +78,7 @@ namespace osu.Game.Overlays
panel.Bounding = true;
this.FadeIn(transition_time, Easing.OutQuint);
GetContainingInputManager().ChangeFocus(panel);
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(panel));
}
protected override void PopOut()

View File

@ -79,13 +79,13 @@ namespace osu.Game.Overlays.Volume
protected override bool OnHover(HoverEvent e)
{
Content.TransformTo<Container<Drawable>, SRGBColour>("BorderColour", hoveredColour, 500, Easing.OutQuint);
Content.TransformTo<Container<Drawable>, ColourInfo>("BorderColour", hoveredColour, 500, Easing.OutQuint);
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
Content.TransformTo<Container<Drawable>, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
Content.TransformTo<Container<Drawable>, ColourInfo>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
}
}
}

View File

@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Edit
{
public class CreateNewDifficultyDialog : PopupDialog
{
/// <summary>
/// Delegate used to create new difficulties.
/// A value of <see langword="true"/> in the <c>createCopy</c> parameter
/// indicates that the new difficulty should be an exact copy of an existing one;
/// otherwise, the new difficulty should have its hitobjects and beatmap-level settings cleared.
/// </summary>
public delegate void CreateNewDifficulty(bool createCopy);
public CreateNewDifficultyDialog(CreateNewDifficulty createNewDifficulty)
{
HeaderText = "Would you like to create a blank difficulty?";
Icon = FontAwesome.Regular.Clone;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = "Yeah, let's start from scratch!",
Action = () => createNewDifficulty.Invoke(false)
},
new PopupDialogCancelButton
{
Text = "No, create an exact copy of this difficulty",
Action = () => createNewDifficulty.Invoke(true)
},
new PopupDialogCancelButton
{
Text = "I changed my mind, I want to keep editing this difficulty",
Action = () => { }
}
};
}
}
}

View File

@ -358,14 +358,14 @@ namespace osu.Game.Screens.Edit
/// <summary>
/// Creates an <see cref="EditorState"/> instance representing the current state of the editor.
/// </summary>
/// <param name="nextBeatmap">
/// The next beatmap to be shown, in the case of difficulty switch.
/// <param name="nextRuleset">
/// The ruleset of the next beatmap to be shown, in the case of difficulty switch.
/// <see langword="null"/> indicates that the beatmap will not be changing.
/// </param>
public EditorState GetState([CanBeNull] BeatmapInfo nextBeatmap = null) => new EditorState
public EditorState GetState([CanBeNull] RulesetInfo nextRuleset = null) => new EditorState
{
Time = clock.CurrentTimeAccurate,
ClipboardContent = nextBeatmap == null || editorBeatmap.BeatmapInfo.Ruleset.ShortName == nextBeatmap.Ruleset.ShortName ? Clipboard.Content.Value : string.Empty
ClipboardContent = nextRuleset == null || editorBeatmap.BeatmapInfo.Ruleset.ShortName == nextRuleset.ShortName ? Clipboard.Content.Value : string.Empty
};
/// <summary>
@ -841,7 +841,18 @@ namespace osu.Game.Screens.Edit
}
protected void CreateNewDifficulty(RulesetInfo rulesetInfo)
=> loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo.BeatmapSet, rulesetInfo, GetState());
{
if (!rulesetInfo.Equals(editorBeatmap.BeatmapInfo.Ruleset))
{
switchToNewDifficulty(rulesetInfo, false);
return;
}
dialogOverlay.Push(new CreateNewDifficultyDialog(createCopy => switchToNewDifficulty(rulesetInfo, createCopy)));
}
private void switchToNewDifficulty(RulesetInfo rulesetInfo, bool createCopy)
=> loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo, rulesetInfo, createCopy, GetState(rulesetInfo));
private EditorMenuItem createDifficultySwitchMenu()
{
@ -866,7 +877,7 @@ namespace osu.Game.Screens.Edit
return new EditorMenuItem("Change difficulty") { Items = difficultyItems };
}
protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap));
protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap.Ruleset));
private void cancelExit()
{

View File

@ -4,6 +4,7 @@
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
@ -80,12 +81,18 @@ namespace osu.Game.Screens.Edit
}
}
public void ScheduleSwitchToNewDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo, EditorState editorState)
public void ScheduleSwitchToNewDifficulty(BeatmapInfo referenceBeatmapInfo, RulesetInfo rulesetInfo, bool createCopy, EditorState editorState)
=> scheduleDifficultySwitch(() =>
{
try
{
return beatmapManager.CreateNewBlankDifficulty(beatmapSetInfo, rulesetInfo);
// fetch a fresh detached reference from database to avoid polluting model instances attached to cached working beatmaps.
var targetBeatmapSet = beatmapManager.QueryBeatmap(b => b.ID == referenceBeatmapInfo.ID).AsNonNull().BeatmapSet.AsNonNull();
var referenceWorkingBeatmap = beatmapManager.GetWorkingBeatmap(referenceBeatmapInfo);
return createCopy
? beatmapManager.CopyExistingDifficulty(targetBeatmapSet, referenceWorkingBeatmap)
: beatmapManager.CreateNewDifficulty(targetBeatmapSet, referenceWorkingBeatmap, rulesetInfo);
}
catch (Exception ex)
{

View File

@ -71,7 +71,7 @@ namespace osu.Game.Screens.Edit.Setup
base.LoadComplete();
if (string.IsNullOrEmpty(ArtistTextBox.Current.Value))
GetContainingInputManager().ChangeFocus(ArtistTextBox);
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(ArtistTextBox));
ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox));
TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox));

View File

@ -246,7 +246,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
{
base.LoadComplete();
Schedule(() => GetContainingInputManager().ChangeFocus(passwordTextBox));
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(passwordTextBox));
passwordTextBox.OnCommit += (_, __) => performJoin();
}

View File

@ -136,7 +136,13 @@ namespace osu.Game.Tests.Visual
return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host);
}
public override WorkingBeatmap CreateNewBlankDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo)
public override WorkingBeatmap CreateNewDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap, RulesetInfo rulesetInfo)
{
// don't actually care about properly creating a difficulty for this context.
return TestBeatmap;
}
public override WorkingBeatmap CopyExistingDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap)
{
// don't actually care about properly creating a difficulty for this context.
return TestBeatmap;

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
@ -14,9 +13,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
public interface IMultiplayerTestSceneDependencies : IOnlinePlayTestSceneDependencies
{
/// <summary>
/// The cached <see cref="MultiplayerClient"/>.
/// The cached <see cref="Online.Multiplayer.MultiplayerClient"/>.
/// </summary>
TestMultiplayerClient Client { get; }
TestMultiplayerClient MultiplayerClient { get; }
/// <summary>
/// The cached <see cref="IRoomManager"/>.

View File

@ -17,13 +17,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
public const int PLAYER_1_ID = 55;
public const int PLAYER_2_ID = 56;
public TestMultiplayerClient Client => OnlinePlayDependencies.Client;
public TestMultiplayerClient MultiplayerClient => OnlinePlayDependencies.MultiplayerClient;
public new TestMultiplayerRoomManager RoomManager => OnlinePlayDependencies.RoomManager;
public TestSpectatorClient SpectatorClient => OnlinePlayDependencies?.SpectatorClient;
protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
public bool RoomJoined => Client.RoomJoined;
public bool RoomJoined => MultiplayerClient.RoomJoined;
private readonly bool joinRoom;

View File

@ -14,16 +14,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// </summary>
public class MultiplayerTestSceneDependencies : OnlinePlayTestSceneDependencies, IMultiplayerTestSceneDependencies
{
public TestMultiplayerClient Client { get; }
public TestMultiplayerClient MultiplayerClient { get; }
public TestSpectatorClient SpectatorClient { get; }
public new TestMultiplayerRoomManager RoomManager => (TestMultiplayerRoomManager)base.RoomManager;
public MultiplayerTestSceneDependencies()
{
Client = new TestMultiplayerClient(RoomManager);
MultiplayerClient = new TestMultiplayerClient(RoomManager);
SpectatorClient = CreateSpectatorClient();
CacheAs<MultiplayerClient>(Client);
CacheAs<MultiplayerClient>(MultiplayerClient);
CacheAs<SpectatorClient>(SpectatorClient);
}

View File

@ -18,27 +18,27 @@
</None>
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="AutoMapper" Version="11.0.0" />
<PackageReference Include="AutoMapper" Version="11.0.1" />
<PackageReference Include="DiffPlex" Version="1.7.0" />
<PackageReference Include="HtmlAgilityPack" Version="1.11.40" />
<PackageReference Include="Humanizer" Version="2.13.14" />
<PackageReference Include="HtmlAgilityPack" Version="1.11.42" />
<PackageReference Include="Humanizer" Version="2.14.1" />
<PackageReference Include="MessagePack" Version="2.3.85" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="5.0.11" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="5.0.11" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="5.0.11" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="6.0.2" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="6.0.2" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="6.0.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="6.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.1210.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.8.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.204.0" />
<PackageReference Include="Realm" Version="10.9.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.214.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
<PackageReference Include="Sentry" Version="3.13.0" />
<PackageReference Include="Sentry" Version="3.14.0" />
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<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />

View File

@ -60,10 +60,10 @@
<Reference Include="System.Net.Http" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
<PropertyGroup>
<NoWarn>$(NoWarn);NU1605</NoWarn>
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@ -79,15 +79,15 @@
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.204.0" />
<PackageReference Include="SharpCompress" Version="0.30.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.214.0" />
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<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2021.805.0" ExcludeAssets="all" />
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<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2021.1221.0" ExcludeAssets="all" />
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