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mirror of https://github.com/ppy/osu.git synced 2025-01-14 04:02:59 +08:00

Expose distance spacing in IPositionSnapProvider for updating distance grid

Alternate method is to expose a `SnapDistancesChanged` event in
`IPositionSnapProvider` instead, but I chose this way as an analogue to
`IBeatSnapProvider.BeatDivisor`, which might even make sense to be
exposed as `BindableBeatDivisor` instead of caching that separately.
This commit is contained in:
Salman Ahmed 2022-01-18 15:25:32 +03:00
parent 19ee05c232
commit 528dc03b8c
7 changed files with 27 additions and 0 deletions

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@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
@ -98,6 +99,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
set => InternalChild = value;
}
public override IBindable<float> DistanceSpacingMultiplier => throw new System.NotImplementedException();
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
throw new System.NotImplementedException();

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@ -4,6 +4,7 @@
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -186,6 +187,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public IBindable<float> DistanceSpacingMultiplier { get; } = new BindableFloat(1);
public float GetBeatSnapDistanceAt(HitObject referenceObject) => (float)beat_length;
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;

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@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
@ -166,6 +167,8 @@ namespace osu.Game.Tests.Visual.Editing
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public IBindable<float> DistanceSpacingMultiplier { get; } = new BindableFloat(1);
public float GetBeatSnapDistanceAt(HitObject referenceObject) => 10;
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;

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@ -563,6 +563,8 @@ namespace osu.Game.Rulesets.Edit
#region IPositionSnapProvider
public abstract IBindable<float> DistanceSpacingMultiplier { get; }
public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
public virtual SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osuTK;
@ -8,6 +10,12 @@ namespace osu.Game.Rulesets.Edit
{
public interface IPositionSnapProvider
{
/// <summary>
/// The spacing multiplier applied to beat snap distances.
/// </summary>
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
IBindable<float> DistanceSpacingMultiplier { get; }
/// <summary>
/// Given a position, find a valid time and position snap.
/// </summary>

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@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
@ -52,6 +53,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
private IBindable<float> distanceSpacingMultiplier;
private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
private readonly double? endTime;
@ -82,6 +85,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
base.LoadComplete();
beatDivisor.BindValueChanged(_ => updateSpacing(), true);
distanceSpacingMultiplier = SnapProvider.DistanceSpacingMultiplier.GetBoundCopy();
distanceSpacingMultiplier.BindValueChanged(_ => updateSpacing(), true);
}
private void updateSpacing()

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@ -317,6 +317,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private double getTimeFromPosition(Vector2 localPosition) =>
(localPosition.X / Content.DrawWidth) * track.Length;
public IBindable<float> DistanceSpacingMultiplier => throw new NotImplementedException();
public float GetBeatSnapDistanceAt(HitObject referenceObject) => throw new NotImplementedException();
public float DurationToDistance(HitObject referenceObject, double duration) => throw new NotImplementedException();