mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Adjust visual appearance of BarHitErrorMeter
for easier reading
This commit is contained in:
parent
b31ff679fb
commit
6eed2c35a4
@ -13,7 +13,6 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
{
|
||||
@ -21,14 +20,15 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
{
|
||||
private const int arrow_move_duration = 400;
|
||||
|
||||
private const int judgement_line_width = 6;
|
||||
private const int judgement_line_width = 10;
|
||||
private const int judgement_line_height = 3;
|
||||
|
||||
private const int centre_marker_size = 6;
|
||||
|
||||
private const int bar_height = 200;
|
||||
|
||||
private const int bar_width = 2;
|
||||
|
||||
private const int spacing = 2;
|
||||
|
||||
private const float chevron_size = 8;
|
||||
|
||||
private SpriteIcon arrow;
|
||||
@ -50,54 +50,25 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new FillFlowContainer
|
||||
var hitWindows = HitWindows.GetAllAvailableWindows().ToArray();
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = bar_height,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(spacing, 0),
|
||||
Margin = new MarginPadding(2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Width = chevron_size,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Child = arrow = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.5f,
|
||||
Icon = FontAwesome.Solid.ChevronRight,
|
||||
Size = new Vector2(chevron_size),
|
||||
}
|
||||
},
|
||||
colourBars = new Container
|
||||
{
|
||||
Width = bar_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Name = "colour axis",
|
||||
X = chevron_size,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Width = judgement_line_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colourBarsEarly = new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Scale = new Vector2(1, -1),
|
||||
},
|
||||
colourBarsLate = new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
},
|
||||
iconEarly = new SpriteIcon
|
||||
{
|
||||
Y = -10,
|
||||
@ -113,20 +84,72 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
Icon = FontAwesome.Solid.Bicycle,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
colourBarsEarly = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = bar_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 0.5f,
|
||||
Scale = new Vector2(1, -1),
|
||||
},
|
||||
colourBarsLate = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = bar_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 0.5f,
|
||||
},
|
||||
judgementsContainer = new Container
|
||||
{
|
||||
Name = "judgements",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = judgement_line_width,
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Name = "middle marker behind",
|
||||
Colour = GetColourForHitResult(hitWindows.Last().result),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(centre_marker_size),
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Name = "middle marker in front",
|
||||
Colour = GetColourForHitResult(hitWindows.Last().result).Darken(0.5f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(centre_marker_size),
|
||||
Scale = new Vector2(0.5f),
|
||||
},
|
||||
}
|
||||
},
|
||||
judgementsContainer = new Container
|
||||
new Container
|
||||
{
|
||||
Name = "average chevron",
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Width = judgement_line_width,
|
||||
Width = chevron_size,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Child = arrow = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.5f,
|
||||
Icon = FontAwesome.Solid.ChevronRight,
|
||||
Size = new Vector2(chevron_size),
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
createColourBars();
|
||||
createColourBars(hitWindows);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -149,10 +172,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
iconLate.Rotation = -Rotation;
|
||||
}
|
||||
|
||||
private void createColourBars()
|
||||
private void createColourBars((HitResult result, double length)[] windows)
|
||||
{
|
||||
var windows = HitWindows.GetAllAvailableWindows().ToArray();
|
||||
|
||||
// max to avoid div-by-zero.
|
||||
maxHitWindow = Math.Max(1, windows.First().length);
|
||||
|
||||
@ -166,17 +187,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
colourBarsLate.Add(createColourBar(result, hitWindow, i == 0));
|
||||
}
|
||||
|
||||
// a little nub to mark the centre point.
|
||||
var centre = createColourBar(windows.Last().result, 0.01f);
|
||||
centre.Anchor = centre.Origin = Anchor.CentreLeft;
|
||||
centre.Width = 2.5f;
|
||||
colourBars.Add(centre);
|
||||
|
||||
Drawable createColourBar(HitResult result, float height, bool first = false)
|
||||
Drawable createColourBar(HitResult result, float height, bool requireGradient = false)
|
||||
{
|
||||
var colour = GetColourForHitResult(result);
|
||||
|
||||
if (first)
|
||||
if (requireGradient)
|
||||
{
|
||||
// the first bar needs gradient rendering.
|
||||
const float gradient_start = 0.8f;
|
||||
@ -243,7 +258,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
judgementsContainer.Add(new JudgementLine
|
||||
{
|
||||
Y = getRelativeJudgementPosition(judgement.TimeOffset),
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = GetColourForHitResult(judgement.Type),
|
||||
});
|
||||
|
||||
arrow.MoveToY(
|
||||
@ -255,34 +270,40 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
|
||||
internal class JudgementLine : CompositeDrawable
|
||||
{
|
||||
private const int judgement_fade_duration = 5000;
|
||||
|
||||
public JudgementLine()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Height = 3;
|
||||
Height = judgement_line_height;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.TopCentre;
|
||||
|
||||
InternalChild = new Circle
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
const int judgement_fade_in_duration = 100;
|
||||
const int judgement_fade_out_duration = 5000;
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
Alpha = 0;
|
||||
Width = 0;
|
||||
|
||||
this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
|
||||
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration).Expire();
|
||||
this
|
||||
.FadeTo(0.8f, judgement_fade_in_duration, Easing.OutQuint)
|
||||
.ResizeWidthTo(1, judgement_fade_in_duration, Easing.OutQuint)
|
||||
.Then()
|
||||
.FadeOut(judgement_fade_out_duration, Easing.In)
|
||||
.ResizeWidthTo(0, judgement_fade_out_duration, Easing.In)
|
||||
.Expire();
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user