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mirror of https://github.com/ppy/osu.git synced 2024-09-22 10:47:25 +08:00

Adjust visual appearance of BarHitErrorMeter for easier reading

This commit is contained in:
Dean Herbert 2022-03-14 19:16:38 +09:00
parent b31ff679fb
commit 6eed2c35a4

View File

@ -13,7 +13,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
@ -21,14 +20,15 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
private const int arrow_move_duration = 400;
private const int judgement_line_width = 6;
private const int judgement_line_width = 10;
private const int judgement_line_height = 3;
private const int centre_marker_size = 6;
private const int bar_height = 200;
private const int bar_width = 2;
private const int spacing = 2;
private const float chevron_size = 8;
private SpriteIcon arrow;
@ -50,54 +50,25 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new FillFlowContainer
var hitWindows = HitWindows.GetAllAvailableWindows().ToArray();
InternalChild = new Container
{
AutoSizeAxes = Axes.X,
Height = bar_height,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(spacing, 0),
Margin = new MarginPadding(2),
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Width = chevron_size,
RelativeSizeAxes = Axes.Y,
Child = arrow = new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = 0.5f,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(chevron_size),
}
},
colourBars = new Container
{
Width = bar_width,
RelativeSizeAxes = Axes.Y,
Name = "colour axis",
X = chevron_size,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Width = judgement_line_width,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
colourBarsEarly = new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Scale = new Vector2(1, -1),
},
colourBarsLate = new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
},
iconEarly = new SpriteIcon
{
Y = -10,
@ -113,20 +84,72 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
Icon = FontAwesome.Solid.Bicycle,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
}
},
colourBarsEarly = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Width = bar_width,
RelativeSizeAxes = Axes.Y,
Height = 0.5f,
Scale = new Vector2(1, -1),
},
colourBarsLate = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Width = bar_width,
RelativeSizeAxes = Axes.Y,
Height = 0.5f,
},
judgementsContainer = new Container
{
Name = "judgements",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Width = judgement_line_width,
},
new Circle
{
Name = "middle marker behind",
Colour = GetColourForHitResult(hitWindows.Last().result),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(centre_marker_size),
},
new Circle
{
Name = "middle marker in front",
Colour = GetColourForHitResult(hitWindows.Last().result).Darken(0.5f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(centre_marker_size),
Scale = new Vector2(0.5f),
},
}
},
judgementsContainer = new Container
new Container
{
Name = "average chevron",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Width = judgement_line_width,
Width = chevron_size,
RelativeSizeAxes = Axes.Y,
Child = arrow = new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = 0.5f,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(chevron_size),
}
},
}
};
createColourBars();
createColourBars(hitWindows);
}
protected override void LoadComplete()
@ -149,10 +172,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
iconLate.Rotation = -Rotation;
}
private void createColourBars()
private void createColourBars((HitResult result, double length)[] windows)
{
var windows = HitWindows.GetAllAvailableWindows().ToArray();
// max to avoid div-by-zero.
maxHitWindow = Math.Max(1, windows.First().length);
@ -166,17 +187,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
colourBarsLate.Add(createColourBar(result, hitWindow, i == 0));
}
// a little nub to mark the centre point.
var centre = createColourBar(windows.Last().result, 0.01f);
centre.Anchor = centre.Origin = Anchor.CentreLeft;
centre.Width = 2.5f;
colourBars.Add(centre);
Drawable createColourBar(HitResult result, float height, bool first = false)
Drawable createColourBar(HitResult result, float height, bool requireGradient = false)
{
var colour = GetColourForHitResult(result);
if (first)
if (requireGradient)
{
// the first bar needs gradient rendering.
const float gradient_start = 0.8f;
@ -243,7 +258,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
judgementsContainer.Add(new JudgementLine
{
Y = getRelativeJudgementPosition(judgement.TimeOffset),
Origin = Anchor.CentreLeft,
Colour = GetColourForHitResult(judgement.Type),
});
arrow.MoveToY(
@ -255,34 +270,40 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
internal class JudgementLine : CompositeDrawable
{
private const int judgement_fade_duration = 5000;
public JudgementLine()
{
RelativeSizeAxes = Axes.X;
RelativePositionAxes = Axes.Y;
Height = 3;
Height = judgement_line_height;
InternalChild = new CircularContainer
Blending = BlendingParameters.Additive;
Origin = Anchor.Centre;
Anchor = Anchor.TopCentre;
InternalChild = new Circle
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
}
protected override void LoadComplete()
{
const int judgement_fade_in_duration = 100;
const int judgement_fade_out_duration = 5000;
base.LoadComplete();
Alpha = 0;
Width = 0;
this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration).Expire();
this
.FadeTo(0.8f, judgement_fade_in_duration, Easing.OutQuint)
.ResizeWidthTo(1, judgement_fade_in_duration, Easing.OutQuint)
.Then()
.FadeOut(judgement_fade_out_duration, Easing.In)
.ResizeWidthTo(0, judgement_fade_out_duration, Easing.In)
.Expire();
}
}