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Set a more correct initial value for pauseFreqAdjust
As the `GameplayClock` now starts paused, this value needs to match to ensure things work correctly. For a better explanation of how we got here, see discussion at https://github.com/ppy/osu/pull/17302#discussion_r830017735.
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@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play
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private double totalAppliedOffset => userBeatmapOffsetClock.RateAdjustedOffset + userGlobalOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset;
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private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
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private readonly BindableDouble pauseFreqAdjust = new BindableDouble(); // Important that this starts at zero, matching the paused state of the clock.
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private readonly WorkingBeatmap beatmap;
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