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Merge pull request #16889 from smoogipoo/remove-mod-multiplier

Remove mod multipliers from applying to scores
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Dean Herbert 2022-02-16 17:59:26 +09:00 committed by GitHub
commit 252b945d3b
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6 changed files with 17 additions and 74 deletions

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@ -43,14 +43,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
double scoreMultiplier = 1.0;
foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m)))
scoreMultiplier *= m.ScoreMultiplier;
// Scale score up, so it's comparable to other keymods
scaledScore *= 1.0 / scoreMultiplier;
if (Attributes.ScoreMultiplier > 0)
{
// Scale score up, so it's comparable to other keymods
scaledScore *= 1.0 / Attributes.ScoreMultiplier;
}
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.
@ -80,6 +77,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeDifficultyValue()
{
if (Attributes.ScoreMultiplier <= 0)
return 0;
double difficultyValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
difficultyValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);

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@ -147,8 +147,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("player score matching expected bonus score", () =>
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value;
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
});

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@ -3,9 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Select;
@ -14,11 +12,11 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneFooterButtonMods : OsuTestScene
{
private readonly TestFooterButtonMods footerButtonMods;
private readonly FooterButtonMods footerButtonMods;
public TestSceneFooterButtonMods()
{
Add(footerButtonMods = new TestFooterButtonMods());
Add(footerButtonMods = new FooterButtonMods());
}
[Test]
@ -26,19 +24,15 @@ namespace osu.Game.Tests.Visual.UserInterface
{
var hiddenMod = new Mod[] { new OsuModHidden() };
AddStep(@"Add Hidden", () => changeMods(hiddenMod));
AddAssert(@"Check Hidden multiplier", () => assertModsMultiplier(hiddenMod));
var hardRockMod = new Mod[] { new OsuModHardRock() };
AddStep(@"Add HardRock", () => changeMods(hardRockMod));
AddAssert(@"Check HardRock multiplier", () => assertModsMultiplier(hardRockMod));
var doubleTimeMod = new Mod[] { new OsuModDoubleTime() };
AddStep(@"Add DoubleTime", () => changeMods(doubleTimeMod));
AddAssert(@"Check DoubleTime multiplier", () => assertModsMultiplier(doubleTimeMod));
var multipleIncrementMods = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModHardRock() };
AddStep(@"Add multiple Mods", () => changeMods(multipleIncrementMods));
AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleIncrementMods));
}
[Test]
@ -46,15 +40,12 @@ namespace osu.Game.Tests.Visual.UserInterface
{
var easyMod = new Mod[] { new OsuModEasy() };
AddStep(@"Add Easy", () => changeMods(easyMod));
AddAssert(@"Check Easy multiplier", () => assertModsMultiplier(easyMod));
var noFailMod = new Mod[] { new OsuModNoFail() };
AddStep(@"Add NoFail", () => changeMods(noFailMod));
AddAssert(@"Check NoFail multiplier", () => assertModsMultiplier(noFailMod));
var multipleDecrementMods = new Mod[] { new OsuModEasy(), new OsuModNoFail() };
AddStep(@"Add Multiple Mods", () => changeMods(multipleDecrementMods));
AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleDecrementMods));
}
[Test]
@ -63,25 +54,11 @@ namespace osu.Game.Tests.Visual.UserInterface
var multipleMods = new Mod[] { new OsuModDoubleTime(), new OsuModFlashlight() };
AddStep(@"Add mods", () => changeMods(multipleMods));
AddStep(@"Clear selected mod", () => changeMods(Array.Empty<Mod>()));
AddAssert(@"Check empty multiplier", () => assertModsMultiplier(Array.Empty<Mod>()));
}
private void changeMods(IReadOnlyList<Mod> mods)
{
footerButtonMods.Current.Value = mods;
}
private bool assertModsMultiplier(IEnumerable<Mod> mods)
{
double multiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier);
string expectedValue = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x";
return expectedValue == footerButtonMods.MultiplierText.Current.Value;
}
private class TestFooterButtonMods : FooterButtonMods
{
public new OsuSpriteText MultiplierText => base.MultiplierText;
}
}
}

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@ -80,10 +80,13 @@ namespace osu.Game.Rulesets.Mods
}
/// <summary>
/// The score multiplier of this mod.
/// The (legacy) score multiplier of this mod.
/// </summary>
/// <remarks>
/// This is not applied for newly set scores, but may be required for display purposes when showing legacy scores.
/// </remarks>
[JsonIgnore]
public abstract double ScoreMultiplier { get; }
public virtual double ScoreMultiplier => 1;
/// <summary>
/// Returns true if this mod is implemented (and playable).

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@ -92,8 +92,6 @@ namespace osu.Game.Rulesets.Scoring
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private HitObject lastHitObject;
private double scoreMultiplier = 1;
public ScoreProcessor()
{
accuracyPortion = DefaultAccuracyPortion;
@ -111,15 +109,6 @@ namespace osu.Game.Rulesets.Scoring
};
Mode.ValueChanged += _ => updateScore();
Mods.ValueChanged += mods =>
{
scoreMultiplier = 1;
foreach (var m in mods.NewValue)
scoreMultiplier *= m.ScoreMultiplier;
updateScore();
};
}
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
@ -235,7 +224,7 @@ namespace osu.Game.Rulesets.Scoring
case ScoringMode.Standardised:
double accuracyScore = accuracyPortion * accuracyRatio;
double comboScore = comboPortion * comboRatio;
return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier;
return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics));
case ScoringMode.Classic:
// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.

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@ -6,14 +6,11 @@ using osu.Framework.Graphics;
using osu.Game.Screens.Play.HUD;
using osu.Game.Rulesets.Mods;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
using osu.Game.Input.Bindings;
namespace osu.Game.Screens.Select
@ -26,10 +23,7 @@ namespace osu.Game.Screens.Select
set => modDisplay.Current = value;
}
protected readonly OsuSpriteText MultiplierText;
private readonly ModDisplay modDisplay;
private Color4 lowMultiplierColour;
private Color4 highMultiplierColour;
public FooterButtonMods()
{
@ -40,12 +34,6 @@ namespace osu.Game.Screens.Select
Scale = new Vector2(0.8f),
ExpansionMode = ExpansionMode.AlwaysContracted,
});
ButtonContentContainer.Add(MultiplierText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.Bold),
});
}
[BackgroundDependencyLoader]
@ -53,8 +41,6 @@ namespace osu.Game.Screens.Select
{
SelectedColour = colours.Yellow;
DeselectedColour = SelectedColour.Opacity(0.5f);
lowMultiplierColour = colours.Red;
highMultiplierColour = colours.Green;
Text = @"mods";
Hotkey = GlobalAction.ToggleModSelection;
}
@ -68,17 +54,6 @@ namespace osu.Game.Screens.Select
private void updateMultiplierText()
{
double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1;
MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x";
if (multiplier > 1.0)
MultiplierText.FadeColour(highMultiplierColour, 200);
else if (multiplier < 1.0)
MultiplierText.FadeColour(lowMultiplierColour, 200);
else
MultiplierText.FadeColour(Color4.White, 200);
if (Current.Value?.Count > 0)
modDisplay.FadeIn();
else