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display count of listQueue
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@ -7,6 +7,8 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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@ -29,6 +31,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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private MultiplayerHistoryList historyList;
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private bool firstPopulation = true;
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private OsuSpriteText queueListCount;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -42,6 +46,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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Height = tab_control_height,
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Current = { BindTarget = DisplayMode }
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},
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queueListCount = new OsuSpriteText
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{
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Font = OsuFont.Default.With(weight: FontWeight.Bold),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -70,6 +80,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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{
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base.LoadComplete();
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DisplayMode.BindValueChanged(onDisplayModeChanged, true);
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queueList.Items.BindCollectionChanged(
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(_, __) => queueListCount.Text = queueList.Items.Count.ToString(), true);
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}
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private void onDisplayModeChanged(ValueChangedEvent<MultiplayerPlaylistDisplayMode> mode)
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