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Merge branch 'master' into ruleset-leaderboard-unavailable
This commit is contained in:
commit
e1610b5d32
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
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{
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get
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||||
{
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string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N1}";
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string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N2}";
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||||
|
||||
return string.Join(", ", new[]
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{
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|
@ -4,11 +4,9 @@
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Tests.Visual.Editing
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{
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@ -22,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("switch between all screens at once", () =>
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{
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foreach (var screen in Enum.GetValues(typeof(EditorScreenMode)).Cast<EditorScreenMode>())
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Editor.ChildrenOfType<EditorMenuBar>().Single().Mode.Value = screen;
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Editor.Mode.Value = screen;
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});
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}
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}
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|
@ -0,0 +1,74 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
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using System.Linq;
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||||
using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Settings;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Tests.Visual.Ranking;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneBeatmapOffsetControl : OsuTestScene
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||||
{
|
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private BeatmapOffsetControl offsetControl;
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||||
|
||||
[SetUpSteps]
|
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public void SetUpSteps()
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{
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AddStep("Create control", () =>
|
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{
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Child = new PlayerSettingsGroup("Some settings")
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||||
{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
|
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{
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offsetControl = new BeatmapOffsetControl()
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}
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};
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});
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}
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|
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[Test]
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public void TestTooShortToDisplay()
|
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{
|
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AddStep("Set short reference score", () =>
|
||||
{
|
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offsetControl.ReferenceScore.Value = new ScoreInfo
|
||||
{
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HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(0, 2)
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};
|
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});
|
||||
|
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisplay()
|
||||
{
|
||||
const double average_error = -4.5;
|
||||
|
||||
AddAssert("Offset is neutral", () => offsetControl.Current.Value == 0);
|
||||
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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AddStep("Set reference score", () =>
|
||||
{
|
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offsetControl.ReferenceScore.Value = new ScoreInfo
|
||||
{
|
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HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error)
|
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};
|
||||
});
|
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|
||||
AddAssert("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
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AddStep("Press button", () => offsetControl.ChildrenOfType<SettingsButton>().Single().TriggerClick());
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||||
AddAssert("Offset is adjusted", () => offsetControl.Current.Value == -average_error);
|
||||
|
||||
AddAssert("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
|
||||
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
|
||||
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
|
||||
}
|
||||
}
|
||||
}
|
@ -131,9 +131,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
|
||||
protected override void Update()
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||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.Update();
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (!FirstFrameClockTime.HasValue)
|
||||
{
|
||||
|
@ -71,16 +71,16 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
};
|
||||
});
|
||||
|
||||
public static List<HitEvent> CreateDistributedHitEvents()
|
||||
public static List<HitEvent> CreateDistributedHitEvents(double centre = 0, double range = 25)
|
||||
{
|
||||
var hitEvents = new List<HitEvent>();
|
||||
|
||||
for (int i = 0; i < 50; i++)
|
||||
for (int i = 0; i < range * 2; i++)
|
||||
{
|
||||
int count = (int)(Math.Pow(25 - Math.Abs(i - 25), 2));
|
||||
int count = (int)(Math.Pow(range - Math.Abs(i - range), 2));
|
||||
|
||||
for (int j = 0; j < count; j++)
|
||||
hitEvents.Add(new HitEvent(i - 25, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
|
||||
hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
|
||||
}
|
||||
|
||||
return hitEvents;
|
||||
|
187
osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs
Normal file
187
osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs
Normal file
@ -0,0 +1,187 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
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||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneModColumn : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
[TestCase(ModType.DifficultyReduction)]
|
||||
[TestCase(ModType.DifficultyIncrease)]
|
||||
[TestCase(ModType.Conversion)]
|
||||
[TestCase(ModType.Automation)]
|
||||
[TestCase(ModType.Fun)]
|
||||
public void TestBasic(ModType modType)
|
||||
{
|
||||
AddStep("create content", () => Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(30),
|
||||
Child = new ModColumn(modType, false)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("change ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
|
||||
AddStep("change ruleset to taiko", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
|
||||
AddStep("change ruleset to catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
|
||||
AddStep("change ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiSelection()
|
||||
{
|
||||
ModColumn column = null;
|
||||
AddStep("create content", () => Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(30),
|
||||
Child = column = new ModColumn(ModType.DifficultyIncrease, true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("wait for panel load", () => column.IsLoaded && column.ItemsLoaded);
|
||||
|
||||
clickToggle();
|
||||
AddUntilStep("all panels selected", () => this.ChildrenOfType<ModPanel>().All(panel => panel.Active.Value));
|
||||
|
||||
clickToggle();
|
||||
AddUntilStep("all panels deselected", () => this.ChildrenOfType<ModPanel>().All(panel => !panel.Active.Value));
|
||||
|
||||
AddStep("manually activate all panels", () => this.ChildrenOfType<ModPanel>().ForEach(panel => panel.Active.Value = true));
|
||||
AddUntilStep("checkbox selected", () => this.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
|
||||
|
||||
AddStep("deselect first panel", () => this.ChildrenOfType<ModPanel>().First().Active.Value = false);
|
||||
AddUntilStep("checkbox not selected", () => !this.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
|
||||
|
||||
void clickToggle() => AddStep("click toggle", () =>
|
||||
{
|
||||
var checkbox = this.ChildrenOfType<OsuCheckbox>().Single();
|
||||
InputManager.MoveMouseTo(checkbox);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFiltering()
|
||||
{
|
||||
TestModColumn column = null;
|
||||
|
||||
AddStep("create content", () => Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(30),
|
||||
Child = column = new TestModColumn(ModType.Fun, true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase));
|
||||
AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
|
||||
|
||||
clickToggle();
|
||||
AddUntilStep("wait for animation", () => !column.SelectionAnimationRunning);
|
||||
AddAssert("only visible items selected", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.Active.Value).All(panel => !panel.Filtered.Value));
|
||||
|
||||
AddStep("unset filter", () => column.Filter = null);
|
||||
AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
|
||||
AddAssert("checkbox not selected", () => !column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
|
||||
|
||||
AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase));
|
||||
AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
|
||||
AddAssert("checkbox selected", () => column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
|
||||
|
||||
AddStep("filter out everything", () => column.Filter = _ => false);
|
||||
AddUntilStep("no panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Filtered.Value));
|
||||
AddUntilStep("checkbox hidden", () => !column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
|
||||
|
||||
AddStep("inset filter", () => column.Filter = null);
|
||||
AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
|
||||
AddUntilStep("checkbox visible", () => column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
|
||||
|
||||
void clickToggle() => AddStep("click toggle", () =>
|
||||
{
|
||||
var checkbox = this.ChildrenOfType<OsuCheckbox>().Single();
|
||||
InputManager.MoveMouseTo(checkbox);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyboardSelection()
|
||||
{
|
||||
ModColumn column = null;
|
||||
AddStep("create content", () => Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(30),
|
||||
Child = column = new ModColumn(ModType.DifficultyReduction, true, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P })
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("wait for panel load", () => column.IsLoaded && column.ItemsLoaded);
|
||||
|
||||
AddStep("press W", () => InputManager.Key(Key.W));
|
||||
AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
|
||||
|
||||
AddStep("press W again", () => InputManager.Key(Key.W));
|
||||
AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
|
||||
|
||||
AddStep("set filter to NF", () => column.Filter = mod => mod.Acronym == "NF");
|
||||
|
||||
AddStep("press W", () => InputManager.Key(Key.W));
|
||||
AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
|
||||
|
||||
AddStep("press W again", () => InputManager.Key(Key.W));
|
||||
AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
|
||||
|
||||
AddStep("filter out everything", () => column.Filter = _ => false);
|
||||
|
||||
AddStep("press W", () => InputManager.Key(Key.W));
|
||||
AddAssert("NF panel not selected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
|
||||
|
||||
AddStep("clear filter", () => column.Filter = null);
|
||||
}
|
||||
|
||||
private class TestModColumn : ModColumn
|
||||
{
|
||||
public new bool SelectionAnimationRunning => base.SelectionAnimationRunning;
|
||||
|
||||
public TestModColumn(ModType modType, bool allowBulkSelection)
|
||||
: base(modType, allowBulkSelection)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -40,6 +40,8 @@ namespace osu.Game.Beatmaps
|
||||
[Backlink(nameof(ScoreInfo.BeatmapInfo))]
|
||||
public IQueryable<ScoreInfo> Scores { get; } = null!;
|
||||
|
||||
public BeatmapUserSettings UserSettings { get; set; } = null!;
|
||||
|
||||
public BeatmapInfo(RulesetInfo? ruleset = null, BeatmapDifficulty? difficulty = null, BeatmapMetadata? metadata = null)
|
||||
{
|
||||
ID = Guid.NewGuid();
|
||||
@ -51,6 +53,7 @@ namespace osu.Game.Beatmaps
|
||||
};
|
||||
Difficulty = difficulty ?? new BeatmapDifficulty();
|
||||
Metadata = metadata ?? new BeatmapMetadata();
|
||||
UserSettings = new BeatmapUserSettings();
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
|
19
osu.Game/Beatmaps/BeatmapUserSettings.cs
Normal file
19
osu.Game/Beatmaps/BeatmapUserSettings.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
using Realms;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// User settings overrides that are attached to a beatmap.
|
||||
/// </summary>
|
||||
public class BeatmapUserSettings : EmbeddedObject
|
||||
{
|
||||
/// <summary>
|
||||
/// An audio offset that can be used for timing adjustments.
|
||||
/// </summary>
|
||||
public double Offset { get; set; }
|
||||
}
|
||||
}
|
@ -54,8 +54,9 @@ namespace osu.Game.Database
|
||||
/// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings.
|
||||
/// 12 2021-11-24 Add Status to RealmBeatmapSet.
|
||||
/// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields).
|
||||
/// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo.
|
||||
/// </summary>
|
||||
private const int schema_version = 13;
|
||||
private const int schema_version = 14;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
|
||||
@ -564,6 +565,11 @@ namespace osu.Game.Database
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 14:
|
||||
foreach (var beatmap in migration.NewRealm.All<BeatmapInfo>())
|
||||
beatmap.UserSettings = new BeatmapUserSettings();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,6 +38,7 @@ namespace osu.Game.Database
|
||||
c.CreateMap<BeatmapInfo, BeatmapInfo>()
|
||||
.ForMember(s => s.Ruleset, cc => cc.Ignore())
|
||||
.ForMember(s => s.Metadata, cc => cc.Ignore())
|
||||
.ForMember(s => s.UserSettings, cc => cc.Ignore())
|
||||
.ForMember(s => s.Difficulty, cc => cc.Ignore())
|
||||
.ForMember(s => s.BeatmapSet, cc => cc.Ignore())
|
||||
.AfterMap((s, d) =>
|
||||
@ -154,6 +155,7 @@ namespace osu.Game.Database
|
||||
|
||||
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
|
||||
c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
|
||||
c.CreateMap<BeatmapUserSettings, BeatmapUserSettings>();
|
||||
c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
|
||||
c.CreateMap<RulesetInfo, RulesetInfo>();
|
||||
c.CreateMap<ScoreInfo, ScoreInfo>();
|
||||
|
34
osu.Game/Localisation/BeatmapOffsetControlStrings.cs
Normal file
34
osu.Game/Localisation/BeatmapOffsetControlStrings.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class BeatmapOffsetControlStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl";
|
||||
|
||||
/// <summary>
|
||||
/// "Beatmap offset"
|
||||
/// </summary>
|
||||
public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset");
|
||||
|
||||
/// <summary>
|
||||
/// "Previous play:"
|
||||
/// </summary>
|
||||
public static LocalisableString PreviousPlay => new TranslatableString(getKey(@"previous_play"), @"Previous play:");
|
||||
|
||||
/// <summary>
|
||||
/// "Previous play too short to use for calibration"
|
||||
/// </summary>
|
||||
public static LocalisableString PreviousPlayTooShortToUseForCalibration => new TranslatableString(getKey(@"previous_play_too_short_to_use_for_calibration"), @"Previous play too short to use for calibration");
|
||||
|
||||
/// <summary>
|
||||
/// "Calibrate using last play"
|
||||
/// </summary>
|
||||
public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
426
osu.Game/Overlays/Mods/ModColumn.cs
Normal file
426
osu.Game/Overlays/Mods/ModColumn.cs
Normal file
@ -0,0 +1,426 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModColumn : CompositeDrawable
|
||||
{
|
||||
private Func<Mod, bool>? filter;
|
||||
|
||||
/// <summary>
|
||||
/// Function determining whether each mod in the column should be displayed.
|
||||
/// A return value of <see langword="true"/> means that the mod is not filtered and therefore its corresponding panel should be displayed.
|
||||
/// A return value of <see langword="false"/> means that the mod is filtered out and therefore its corresponding panel should be hidden.
|
||||
/// </summary>
|
||||
public Func<Mod, bool>? Filter
|
||||
{
|
||||
get => filter;
|
||||
set
|
||||
{
|
||||
filter = value;
|
||||
updateFilter();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ModType modType;
|
||||
private readonly Key[]? toggleKeys;
|
||||
|
||||
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
|
||||
|
||||
private readonly TextFlowContainer headerText;
|
||||
private readonly Box headerBackground;
|
||||
private readonly Container contentContainer;
|
||||
private readonly Box contentBackground;
|
||||
private readonly FillFlowContainer<ModPanel> panelFlow;
|
||||
private readonly ToggleAllCheckbox? toggleAllCheckbox;
|
||||
|
||||
private Colour4 accentColour;
|
||||
|
||||
private Task? latestLoadTask;
|
||||
internal bool ItemsLoaded => latestLoadTask == null;
|
||||
|
||||
private const float header_height = 42;
|
||||
|
||||
public ModColumn(ModType modType, bool allowBulkSelection, Key[]? toggleKeys = null)
|
||||
{
|
||||
this.modType = modType;
|
||||
this.toggleKeys = toggleKeys;
|
||||
|
||||
Width = 320;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Shear = new Vector2(ModPanel.SHEAR_X, 0);
|
||||
CornerRadius = ModPanel.CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
Container controlContainer;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = header_height + ModPanel.CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
headerBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = header_height + ModPanel.CORNER_RADIUS
|
||||
},
|
||||
headerText = new OsuTextFlowContainer(t =>
|
||||
{
|
||||
t.Font = OsuFont.TorusAlternate.With(size: 17);
|
||||
t.Shadow = false;
|
||||
t.Colour = Colour4.Black;
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Shear = new Vector2(-ModPanel.SHEAR_X, 0),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = 17,
|
||||
Bottom = ModPanel.CORNER_RADIUS
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = header_height },
|
||||
Child = contentContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = ModPanel.CORNER_RADIUS,
|
||||
BorderThickness = 3,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
contentBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension()
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
controlContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding { Horizontal = 14 }
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollbarOverlapsContent = false,
|
||||
Child = panelFlow = new FillFlowContainer<ModPanel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0, 7),
|
||||
Padding = new MarginPadding(7)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
createHeaderText();
|
||||
|
||||
if (allowBulkSelection)
|
||||
{
|
||||
controlContainer.Height = 35;
|
||||
controlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Scale = new Vector2(0.8f),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
LabelText = "Enable All",
|
||||
Shear = new Vector2(-ModPanel.SHEAR_X, 0)
|
||||
});
|
||||
panelFlow.Padding = new MarginPadding
|
||||
{
|
||||
Top = 0,
|
||||
Bottom = 7,
|
||||
Horizontal = 7
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private void createHeaderText()
|
||||
{
|
||||
IEnumerable<string> headerTextWords = modType.Humanize(LetterCasing.Title).Split(' ');
|
||||
|
||||
if (headerTextWords.Count() > 1)
|
||||
{
|
||||
headerText.AddText($"{headerTextWords.First()} ", t => t.Font = t.Font.With(weight: FontWeight.SemiBold));
|
||||
headerTextWords = headerTextWords.Skip(1);
|
||||
}
|
||||
|
||||
headerText.AddText(string.Join(' ', headerTextWords));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, OverlayColourProvider colourProvider, OsuColour colours)
|
||||
{
|
||||
availableMods.BindTo(game.AvailableMods);
|
||||
|
||||
headerBackground.Colour = accentColour = colours.ForModType(modType);
|
||||
|
||||
if (toggleAllCheckbox != null)
|
||||
{
|
||||
toggleAllCheckbox.AccentColour = accentColour;
|
||||
toggleAllCheckbox.AccentHoverColour = accentColour.Lighten(0.3f);
|
||||
}
|
||||
|
||||
contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Background4, colourProvider.Background3);
|
||||
contentBackground.Colour = colourProvider.Background4;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateMods));
|
||||
updateMods();
|
||||
}
|
||||
|
||||
private CancellationTokenSource? cancellationTokenSource;
|
||||
|
||||
private void updateMods()
|
||||
{
|
||||
var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(modType) ?? Array.Empty<Mod>()).ToList();
|
||||
|
||||
if (newMods.SequenceEqual(panelFlow.Children.Select(p => p.Mod)))
|
||||
return;
|
||||
|
||||
cancellationTokenSource?.Cancel();
|
||||
|
||||
var panels = newMods.Select(mod => new ModPanel(mod)
|
||||
{
|
||||
Shear = new Vector2(-ModPanel.SHEAR_X, 0)
|
||||
});
|
||||
|
||||
Task? loadTask;
|
||||
|
||||
latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded =>
|
||||
{
|
||||
panelFlow.ChildrenEnumerable = loaded;
|
||||
|
||||
foreach (var panel in panelFlow)
|
||||
panel.Active.BindValueChanged(_ => updateToggleState());
|
||||
updateToggleState();
|
||||
|
||||
updateFilter();
|
||||
}, (cancellationTokenSource = new CancellationTokenSource()).Token);
|
||||
loadTask.ContinueWith(_ =>
|
||||
{
|
||||
if (loadTask == latestLoadTask)
|
||||
latestLoadTask = null;
|
||||
});
|
||||
}
|
||||
|
||||
#region Bulk select / deselect
|
||||
|
||||
private const double initial_multiple_selection_delay = 120;
|
||||
|
||||
private double selectionDelay = initial_multiple_selection_delay;
|
||||
private double lastSelection;
|
||||
|
||||
private readonly Queue<Action> pendingSelectionOperations = new Queue<Action>();
|
||||
|
||||
protected bool SelectionAnimationRunning => pendingSelectionOperations.Count > 0;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay)
|
||||
{
|
||||
if (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
|
||||
{
|
||||
dequeuedAction();
|
||||
|
||||
// each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements).
|
||||
selectionDelay = Math.Max(30, selectionDelay * 0.8f);
|
||||
lastSelection = Time.Current;
|
||||
}
|
||||
else
|
||||
{
|
||||
// reset the selection delay after all animations have been completed.
|
||||
// this will cause the next action to be immediately performed.
|
||||
selectionDelay = initial_multiple_selection_delay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void updateToggleState()
|
||||
{
|
||||
if (toggleAllCheckbox != null && !SelectionAnimationRunning)
|
||||
{
|
||||
toggleAllCheckbox.Alpha = panelFlow.Any(panel => !panel.Filtered.Value) ? 1 : 0;
|
||||
toggleAllCheckbox.Current.Value = panelFlow.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects all mods.
|
||||
/// </summary>
|
||||
public void SelectAll()
|
||||
{
|
||||
pendingSelectionOperations.Clear();
|
||||
|
||||
foreach (var button in panelFlow.Where(b => !b.Active.Value && !b.Filtered.Value))
|
||||
pendingSelectionOperations.Enqueue(() => button.Active.Value = true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all mods.
|
||||
/// </summary>
|
||||
public void DeselectAll()
|
||||
{
|
||||
pendingSelectionOperations.Clear();
|
||||
|
||||
foreach (var button in panelFlow.Where(b => b.Active.Value && !b.Filtered.Value))
|
||||
pendingSelectionOperations.Enqueue(() => button.Active.Value = false);
|
||||
}
|
||||
|
||||
private class ToggleAllCheckbox : OsuCheckbox
|
||||
{
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
updateState();
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 accentHoverColour;
|
||||
|
||||
public Color4 AccentHoverColour
|
||||
{
|
||||
get => accentHoverColour;
|
||||
set
|
||||
{
|
||||
accentHoverColour = value;
|
||||
updateState();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ModColumn column;
|
||||
|
||||
public ToggleAllCheckbox(ModColumn column)
|
||||
: base(false)
|
||||
{
|
||||
this.column = column;
|
||||
}
|
||||
|
||||
protected override void ApplyLabelParameters(SpriteText text)
|
||||
{
|
||||
base.ApplyLabelParameters(text);
|
||||
text.Font = text.Font.With(weight: FontWeight.SemiBold);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
updateState();
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
Nub.AccentColour = AccentColour;
|
||||
Nub.GlowingAccentColour = AccentHoverColour;
|
||||
Nub.GlowColour = AccentHoverColour.Opacity(0.2f);
|
||||
}
|
||||
|
||||
protected override void OnUserChange(bool value)
|
||||
{
|
||||
if (value)
|
||||
column.SelectAll();
|
||||
else
|
||||
column.DeselectAll();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Filtering support
|
||||
|
||||
private void updateFilter()
|
||||
{
|
||||
foreach (var modPanel in panelFlow)
|
||||
modPanel.ApplyFilter(Filter);
|
||||
|
||||
updateToggleState();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Keyboard selection support
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.ControlPressed || e.AltPressed) return false;
|
||||
if (toggleKeys == null) return false;
|
||||
|
||||
int index = Array.IndexOf(toggleKeys, e.Key);
|
||||
if (index < 0) return false;
|
||||
|
||||
var panel = panelFlow.ElementAtOrDefault(index);
|
||||
if (panel == null || panel.Filtered.Value) return false;
|
||||
|
||||
panel.Active.Toggle();
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -28,6 +29,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public Mod Mod { get; }
|
||||
public BindableBool Active { get; } = new BindableBool();
|
||||
public BindableBool Filtered { get; } = new BindableBool();
|
||||
|
||||
protected readonly Box Background;
|
||||
protected readonly Container SwitchContainer;
|
||||
@ -40,10 +42,10 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected const double TRANSITION_DURATION = 150;
|
||||
|
||||
protected const float SHEAR_X = 0.2f;
|
||||
public const float SHEAR_X = 0.2f;
|
||||
public const float CORNER_RADIUS = 7;
|
||||
|
||||
protected const float HEIGHT = 42;
|
||||
protected const float CORNER_RADIUS = 7;
|
||||
protected const float IDLE_SWITCH_WIDTH = 54;
|
||||
protected const float EXPANDED_SWITCH_WIDTH = 70;
|
||||
|
||||
@ -157,6 +159,7 @@ namespace osu.Game.Overlays.Mods
|
||||
playStateChangeSamples();
|
||||
UpdateState();
|
||||
});
|
||||
Filtered.BindValueChanged(_ => updateFilterState());
|
||||
|
||||
UpdateState();
|
||||
FinishTransforms(true);
|
||||
@ -190,7 +193,7 @@ namespace osu.Game.Overlays.Mods
|
||||
mouseDown = true;
|
||||
|
||||
UpdateState();
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
@ -235,5 +238,19 @@ namespace osu.Game.Overlays.Mods
|
||||
TextBackground.FadeColour(textBackgroundColour, transitionDuration, Easing.OutQuint);
|
||||
TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
#region Filtering support
|
||||
|
||||
public void ApplyFilter(Func<Mod, bool>? filter)
|
||||
{
|
||||
Filtered.Value = filter != null && !filter.Invoke(Mod);
|
||||
}
|
||||
|
||||
private void updateFilterState()
|
||||
{
|
||||
this.FadeTo(Filtered.Value ? 0 : 1);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -29,8 +29,15 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// A non-null <see langword="double"/> value if unstable rate could be calculated,
|
||||
/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
|
||||
/// </returns>
|
||||
public static double? CalculateAverageHitError(this IEnumerable<HitEvent> hitEvents) =>
|
||||
hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).Average();
|
||||
public static double? CalculateAverageHitError(this IEnumerable<HitEvent> hitEvents)
|
||||
{
|
||||
double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).ToArray();
|
||||
|
||||
if (timeOffsets.Length == 0)
|
||||
return null;
|
||||
|
||||
return timeOffsets.Average();
|
||||
}
|
||||
|
||||
private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
|
||||
|
||||
|
@ -8,9 +8,14 @@ using System.Text;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.IO.Legacy;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using SharpCompress.Compressors.LZMA;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Scoring.Legacy
|
||||
{
|
||||
public class LegacyScoreEncoder
|
||||
@ -27,15 +32,24 @@ namespace osu.Game.Scoring.Legacy
|
||||
public const int FIRST_LAZER_VERSION = 30000000;
|
||||
|
||||
private readonly Score score;
|
||||
private readonly IBeatmap beatmap;
|
||||
private readonly IBeatmap? beatmap;
|
||||
|
||||
public LegacyScoreEncoder(Score score, IBeatmap beatmap)
|
||||
/// <summary>
|
||||
/// Create a new score encoder for a specific score.
|
||||
/// </summary>
|
||||
/// <param name="score">The score to be encoded.</param>
|
||||
/// <param name="beatmap">The beatmap used to convert frames for the score. May be null if the frames are already <see cref="LegacyReplayFrame"/>s.</param>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
public LegacyScoreEncoder(Score score, IBeatmap? beatmap)
|
||||
{
|
||||
this.score = score;
|
||||
this.beatmap = beatmap;
|
||||
|
||||
if (score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID > 3)
|
||||
throw new ArgumentException("Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score));
|
||||
if (beatmap == null && !score.Replay.Frames.All(f => f is LegacyReplayFrame))
|
||||
throw new ArgumentException(@"Beatmap must be provided if frames are not already legacy frames.", nameof(beatmap));
|
||||
|
||||
if (score.ScoreInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.Ruleset.OnlineID > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
|
||||
throw new ArgumentException(@"Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score));
|
||||
}
|
||||
|
||||
public void Encode(Stream stream)
|
||||
@ -101,11 +115,13 @@ namespace osu.Game.Scoring.Legacy
|
||||
{
|
||||
int lastTime = 0;
|
||||
|
||||
foreach (var f in score.Replay.Frames.OfType<IConvertibleReplayFrame>().Select(f => f.ToLegacy(beatmap)))
|
||||
foreach (var f in score.Replay.Frames)
|
||||
{
|
||||
var legacyFrame = getLegacyFrame(f);
|
||||
|
||||
// Rounding because stable could only parse integral values
|
||||
int time = (int)Math.Round(f.Time);
|
||||
replayData.Append(FormattableString.Invariant($"{time - lastTime}|{f.MouseX ?? 0}|{f.MouseY ?? 0}|{(int)f.ButtonState},"));
|
||||
int time = (int)Math.Round(legacyFrame.Time);
|
||||
replayData.Append(FormattableString.Invariant($"{time - lastTime}|{legacyFrame.MouseX ?? 0}|{legacyFrame.MouseY ?? 0}|{(int)legacyFrame.ButtonState},"));
|
||||
lastTime = time;
|
||||
}
|
||||
}
|
||||
@ -117,6 +133,21 @@ namespace osu.Game.Scoring.Legacy
|
||||
}
|
||||
}
|
||||
|
||||
private LegacyReplayFrame getLegacyFrame(ReplayFrame replayFrame)
|
||||
{
|
||||
switch (replayFrame)
|
||||
{
|
||||
case LegacyReplayFrame legacyFrame:
|
||||
return legacyFrame;
|
||||
|
||||
case IConvertibleReplayFrame convertibleFrame:
|
||||
return convertibleFrame.ToLegacy(beatmap);
|
||||
|
||||
default:
|
||||
throw new ArgumentException(@"Frame could not be converted to legacy frames", nameof(replayFrame));
|
||||
}
|
||||
}
|
||||
|
||||
private string getHpGraphFormatted()
|
||||
{
|
||||
// todo: implement, maybe?
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -18,8 +17,6 @@ namespace osu.Game.Screens.Edit.Components.Menus
|
||||
{
|
||||
public class EditorMenuBar : OsuMenu
|
||||
{
|
||||
public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
|
||||
|
||||
public EditorMenuBar()
|
||||
: base(Direction.Horizontal, true)
|
||||
{
|
||||
@ -28,25 +25,6 @@ namespace osu.Game.Screens.Edit.Components.Menus
|
||||
MaskingContainer.CornerRadius = 0;
|
||||
ItemsContainer.Padding = new MarginPadding { Left = 100 };
|
||||
BackgroundColour = Color4Extensions.FromHex("111");
|
||||
|
||||
ScreenSelectionTabControl tabControl;
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
tabControl = new ScreenSelectionTabControl
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -15
|
||||
}
|
||||
});
|
||||
|
||||
Mode.BindTo(tabControl.Current);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Mode.TriggerChange();
|
||||
}
|
||||
|
||||
protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu();
|
||||
|
@ -89,6 +89,8 @@ namespace osu.Game.Screens.Edit
|
||||
[Resolved(canBeNull: true)]
|
||||
private NotificationOverlay notifications { get; set; }
|
||||
|
||||
public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
|
||||
|
||||
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
|
||||
|
||||
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
||||
@ -115,8 +117,6 @@ namespace osu.Game.Screens.Edit
|
||||
[CanBeNull] // Should be non-null once it can support custom rulesets.
|
||||
private EditorChangeHandler changeHandler;
|
||||
|
||||
private EditorMenuBar menuBar;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
private TestGameplayButton testGameplayButton;
|
||||
@ -239,40 +239,49 @@ namespace osu.Game.Screens.Edit
|
||||
Name = "Top bar",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 40,
|
||||
Child = menuBar = new EditorMenuBar
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Mode = { Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose },
|
||||
Items = new[]
|
||||
new EditorMenuBar
|
||||
{
|
||||
new MenuItem("File")
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Items = new[]
|
||||
{
|
||||
Items = createFileMenuItems()
|
||||
},
|
||||
new MenuItem("Edit")
|
||||
{
|
||||
Items = new[]
|
||||
new MenuItem("File")
|
||||
{
|
||||
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo),
|
||||
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo),
|
||||
new EditorMenuItemSpacer(),
|
||||
cutMenuItem = new EditorMenuItem("Cut", MenuItemType.Standard, Cut),
|
||||
copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy),
|
||||
pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste),
|
||||
}
|
||||
},
|
||||
new MenuItem("View")
|
||||
{
|
||||
Items = new MenuItem[]
|
||||
Items = createFileMenuItems()
|
||||
},
|
||||
new MenuItem("Edit")
|
||||
{
|
||||
new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
|
||||
new HitAnimationsMenuItem(config.GetBindable<bool>(OsuSetting.EditorHitAnimations))
|
||||
Items = new[]
|
||||
{
|
||||
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo),
|
||||
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo),
|
||||
new EditorMenuItemSpacer(),
|
||||
cutMenuItem = new EditorMenuItem("Cut", MenuItemType.Standard, Cut),
|
||||
copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy),
|
||||
pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste),
|
||||
}
|
||||
},
|
||||
new MenuItem("View")
|
||||
{
|
||||
Items = new MenuItem[]
|
||||
{
|
||||
new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
|
||||
new HitAnimationsMenuItem(config.GetBindable<bool>(OsuSetting.EditorHitAnimations))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new ScreenSelectionTabControl
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -15,
|
||||
Current = Mode,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -340,14 +349,15 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
|
||||
menuBar.Mode.ValueChanged += onModeChanged;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
setUpClipboardActionAvailability();
|
||||
|
||||
Mode.Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose;
|
||||
Mode.BindValueChanged(onModeChanged, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -517,23 +527,23 @@ namespace osu.Game.Screens.Edit
|
||||
return true;
|
||||
|
||||
case GlobalAction.EditorComposeMode:
|
||||
menuBar.Mode.Value = EditorScreenMode.Compose;
|
||||
Mode.Value = EditorScreenMode.Compose;
|
||||
return true;
|
||||
|
||||
case GlobalAction.EditorDesignMode:
|
||||
menuBar.Mode.Value = EditorScreenMode.Design;
|
||||
Mode.Value = EditorScreenMode.Design;
|
||||
return true;
|
||||
|
||||
case GlobalAction.EditorTimingMode:
|
||||
menuBar.Mode.Value = EditorScreenMode.Timing;
|
||||
Mode.Value = EditorScreenMode.Timing;
|
||||
return true;
|
||||
|
||||
case GlobalAction.EditorSetupMode:
|
||||
menuBar.Mode.Value = EditorScreenMode.SongSetup;
|
||||
Mode.Value = EditorScreenMode.SongSetup;
|
||||
return true;
|
||||
|
||||
case GlobalAction.EditorVerifyMode:
|
||||
menuBar.Mode.Value = EditorScreenMode.Verify;
|
||||
Mode.Value = EditorScreenMode.Verify;
|
||||
return true;
|
||||
|
||||
case GlobalAction.EditorTestGameplay:
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -13,6 +14,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -43,7 +45,7 @@ namespace osu.Game.Screens.Play
|
||||
Precision = 0.1,
|
||||
};
|
||||
|
||||
private double totalAppliedOffset => userOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset;
|
||||
private double totalAppliedOffset => userBeatmapOffsetClock.RateAdjustedOffset + userGlobalOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset;
|
||||
|
||||
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
|
||||
|
||||
@ -52,12 +54,21 @@ namespace osu.Game.Screens.Play
|
||||
private readonly bool startAtGameplayStart;
|
||||
private readonly double firstHitObjectTime;
|
||||
|
||||
private HardwareCorrectionOffsetClock userOffsetClock;
|
||||
private HardwareCorrectionOffsetClock userGlobalOffsetClock;
|
||||
private HardwareCorrectionOffsetClock userBeatmapOffsetClock;
|
||||
private HardwareCorrectionOffsetClock platformOffsetClock;
|
||||
private MasterGameplayClock masterGameplayClock;
|
||||
private Bindable<double> userAudioOffset;
|
||||
private double startOffset;
|
||||
|
||||
private IDisposable beatmapOffsetSubscription;
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
|
||||
: base(beatmap.Track)
|
||||
{
|
||||
@ -68,11 +79,33 @@ namespace osu.Game.Screens.Play
|
||||
firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||
userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true);
|
||||
userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true);
|
||||
|
||||
beatmapOffsetSubscription = realm.RegisterCustomSubscription(r =>
|
||||
{
|
||||
var userSettings = r.Find<BeatmapInfo>(beatmap.BeatmapInfo.ID)?.UserSettings;
|
||||
|
||||
if (userSettings == null) // only the case for tests.
|
||||
return null;
|
||||
|
||||
void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args)
|
||||
{
|
||||
if (args.PropertyName == nameof(BeatmapUserSettings.Offset))
|
||||
updateOffset();
|
||||
}
|
||||
|
||||
updateOffset();
|
||||
userSettings.PropertyChanged += onUserSettingsOnPropertyChanged;
|
||||
|
||||
return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged);
|
||||
|
||||
void updateOffset() => userBeatmapOffsetClock.Offset = userSettings.Offset;
|
||||
});
|
||||
|
||||
// sane default provided by ruleset.
|
||||
startOffset = gameplayStartTime;
|
||||
@ -161,9 +194,10 @@ namespace osu.Game.Screens.Play
|
||||
platformOffsetClock = new HardwareCorrectionOffsetClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
|
||||
|
||||
// the final usable gameplay clock with user-set offsets applied.
|
||||
userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust);
|
||||
userGlobalOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust);
|
||||
userBeatmapOffsetClock = new HardwareCorrectionOffsetClock(userGlobalOffsetClock, pauseFreqAdjust);
|
||||
|
||||
return masterGameplayClock = new MasterGameplayClock(userOffsetClock);
|
||||
return masterGameplayClock = new MasterGameplayClock(userBeatmapOffsetClock);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -209,6 +243,7 @@ namespace osu.Game.Screens.Play
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
beatmapOffsetSubscription?.Dispose();
|
||||
removeSourceClockAdjustments();
|
||||
}
|
||||
|
||||
|
@ -136,7 +136,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public readonly PlayerConfiguration Configuration;
|
||||
|
||||
protected Score Score { get; private set; }
|
||||
/// <summary>
|
||||
/// The score for the current play session.
|
||||
/// Available only after the player is loaded.
|
||||
/// </summary>
|
||||
public Score Score { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new player instance.
|
||||
|
@ -61,6 +61,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected VisualSettings VisualSettings { get; private set; }
|
||||
|
||||
protected AudioSettings AudioSettings { get; private set; }
|
||||
|
||||
protected Task LoadTask { get; private set; }
|
||||
|
||||
protected Task DisposalTask { get; private set; }
|
||||
@ -167,6 +169,7 @@ namespace osu.Game.Screens.Play
|
||||
Children = new PlayerSettingsGroup[]
|
||||
{
|
||||
VisualSettings = new VisualSettings(),
|
||||
AudioSettings = new AudioSettings(),
|
||||
new InputSettings()
|
||||
}
|
||||
},
|
||||
@ -225,6 +228,10 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
var lastScore = player.Score;
|
||||
|
||||
AudioSettings.ReferenceScore.Value = lastScore?.ScoreInfo;
|
||||
|
||||
// prepare for a retry.
|
||||
player = null;
|
||||
playerConsumed = false;
|
||||
|
37
osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs
Normal file
37
osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
public class AudioSettings : PlayerSettingsGroup
|
||||
{
|
||||
public Bindable<ScoreInfo> ReferenceScore { get; } = new Bindable<ScoreInfo>();
|
||||
|
||||
private readonly PlayerCheckbox beatmapHitsoundsToggle;
|
||||
|
||||
public AudioSettings()
|
||||
: base("Audio Settings")
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" },
|
||||
new BeatmapOffsetControl
|
||||
{
|
||||
ReferenceScore = { BindTarget = ReferenceScore },
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||
}
|
||||
}
|
||||
}
|
213
osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs
Normal file
213
osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs
Normal file
@ -0,0 +1,213 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osuTK;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
public class BeatmapOffsetControl : CompositeDrawable
|
||||
{
|
||||
public Bindable<ScoreInfo> ReferenceScore { get; } = new Bindable<ScoreInfo>();
|
||||
|
||||
public BindableDouble Current { get; } = new BindableDouble
|
||||
{
|
||||
Default = 0,
|
||||
Value = 0,
|
||||
MinValue = -50,
|
||||
MaxValue = 50,
|
||||
Precision = 0.1,
|
||||
};
|
||||
|
||||
private readonly FillFlowContainer referenceScoreContainer;
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
private double lastPlayAverage;
|
||||
|
||||
private SettingsButton? useAverageButton;
|
||||
|
||||
private IDisposable? beatmapOffsetSubscription;
|
||||
|
||||
private Task? realmWriteTask;
|
||||
|
||||
public BeatmapOffsetControl()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new PlayerSliderBar<double>
|
||||
{
|
||||
KeyboardStep = 5,
|
||||
LabelText = BeatmapOffsetControlStrings.BeatmapOffset,
|
||||
Current = Current,
|
||||
},
|
||||
referenceScoreContainer = new FillFlowContainer
|
||||
{
|
||||
Spacing = new Vector2(10),
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ReferenceScore.BindValueChanged(scoreChanged, true);
|
||||
|
||||
beatmapOffsetSubscription = realm.RegisterCustomSubscription(r =>
|
||||
{
|
||||
var userSettings = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings;
|
||||
|
||||
if (userSettings == null) // only the case for tests.
|
||||
return null;
|
||||
|
||||
Current.Value = userSettings.Offset;
|
||||
userSettings.PropertyChanged += onUserSettingsOnPropertyChanged;
|
||||
|
||||
return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged);
|
||||
|
||||
void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args)
|
||||
{
|
||||
if (args.PropertyName == nameof(BeatmapUserSettings.Offset))
|
||||
Current.Value = userSettings.Offset;
|
||||
}
|
||||
});
|
||||
|
||||
Current.BindValueChanged(currentChanged);
|
||||
}
|
||||
|
||||
private void currentChanged(ValueChangedEvent<double> offset)
|
||||
{
|
||||
Scheduler.AddOnce(updateOffset);
|
||||
|
||||
void updateOffset()
|
||||
{
|
||||
// ensure the previous write has completed. ignoring performance concerns, if we don't do this, the async writes could be out of sequence.
|
||||
if (realmWriteTask?.IsCompleted == false)
|
||||
{
|
||||
Scheduler.AddOnce(updateOffset);
|
||||
return;
|
||||
}
|
||||
|
||||
if (useAverageButton != null)
|
||||
useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value, Current.Precision / 2);
|
||||
|
||||
realmWriteTask = realm.WriteAsync(r =>
|
||||
{
|
||||
var settings = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings;
|
||||
|
||||
if (settings == null) // only the case for tests.
|
||||
return;
|
||||
|
||||
if (settings.Offset == Current.Value)
|
||||
return;
|
||||
|
||||
settings.Offset = Current.Value;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void scoreChanged(ValueChangedEvent<ScoreInfo> score)
|
||||
{
|
||||
referenceScoreContainer.Clear();
|
||||
|
||||
if (score.NewValue == null)
|
||||
return;
|
||||
|
||||
if (score.NewValue.Mods.Any(m => !m.UserPlayable))
|
||||
return;
|
||||
|
||||
var hitEvents = score.NewValue.HitEvents;
|
||||
|
||||
if (!(hitEvents.CalculateAverageHitError() is double average))
|
||||
return;
|
||||
|
||||
referenceScoreContainer.Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = BeatmapOffsetControlStrings.PreviousPlay
|
||||
},
|
||||
};
|
||||
|
||||
if (hitEvents.Count < 10)
|
||||
{
|
||||
referenceScoreContainer.AddRange(new Drawable[]
|
||||
{
|
||||
new OsuTextFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Colour = colours.Red1,
|
||||
Text = BeatmapOffsetControlStrings.PreviousPlayTooShortToUseForCalibration
|
||||
},
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
lastPlayAverage = average;
|
||||
|
||||
referenceScoreContainer.AddRange(new Drawable[]
|
||||
{
|
||||
new HitEventTimingDistributionGraph(hitEvents)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
},
|
||||
new AverageHitError(hitEvents),
|
||||
useAverageButton = new SettingsButton
|
||||
{
|
||||
Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
|
||||
Action = () => Current.Value = -lastPlayAverage
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
beatmapOffsetSubscription?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -15,7 +15,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
private readonly PlayerCheckbox showStoryboardToggle;
|
||||
private readonly PlayerCheckbox beatmapSkinsToggle;
|
||||
private readonly PlayerCheckbox beatmapColorsToggle;
|
||||
private readonly PlayerCheckbox beatmapHitsoundsToggle;
|
||||
|
||||
public VisualSettings()
|
||||
: base("Visual Settings")
|
||||
@ -45,7 +44,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboard / Video" },
|
||||
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
|
||||
beatmapColorsToggle = new PlayerCheckbox { LabelText = "Beatmap colours" },
|
||||
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
|
||||
};
|
||||
}
|
||||
|
||||
@ -57,7 +55,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
||||
beatmapColorsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapColours);
|
||||
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -160,8 +160,6 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Padding = new MarginPadding { Horizontal = 1 };
|
||||
|
||||
InternalChild = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -8,14 +8,14 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
@ -57,13 +57,43 @@ namespace osu.Game.Skinning.Editor
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
headerText = new OsuTextFlowContainer
|
||||
new Container
|
||||
{
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
Padding = new MarginPadding(20),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X
|
||||
Name = "Top bar",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Depth = float.MinValue,
|
||||
Height = 40,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new EditorMenuBar
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Items = new[]
|
||||
{
|
||||
new MenuItem("File")
|
||||
{
|
||||
Items = new[]
|
||||
{
|
||||
new EditorMenuItem("Save", MenuItemType.Standard, Save),
|
||||
new EditorMenuItem("Revert to default", MenuItemType.Destructive, revert),
|
||||
new EditorMenuItemSpacer(),
|
||||
new EditorMenuItem("Exit", MenuItemType.Standard, Hide),
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
headerText = new OsuTextFlowContainer
|
||||
{
|
||||
TextAnchor = Anchor.TopRight,
|
||||
Padding = new MarginPadding(5),
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
},
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
@ -89,46 +119,6 @@ namespace osu.Game.Skinning.Editor
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinBlueprintContainer(targetScreen),
|
||||
new TriangleButton
|
||||
{
|
||||
Margin = new MarginPadding(10),
|
||||
Text = CommonStrings.ButtonsClose,
|
||||
Width = 100,
|
||||
Action = Hide,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Spacing = new Vector2(5),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 10,
|
||||
Left = 10,
|
||||
},
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = 10,
|
||||
Bottom = 10,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TriangleButton
|
||||
{
|
||||
Text = "Save Changes",
|
||||
Width = 140,
|
||||
Action = Save,
|
||||
},
|
||||
new DangerousTriangleButton
|
||||
{
|
||||
Text = "Revert to default",
|
||||
Width = 140,
|
||||
Action = revert,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
@ -161,7 +151,7 @@ namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
headerText.Clear();
|
||||
|
||||
headerText.AddParagraph("Skin editor", cp => cp.Font = OsuFont.Default.With(size: 24));
|
||||
headerText.AddParagraph("Skin editor", cp => cp.Font = OsuFont.Default.With(size: 16));
|
||||
headerText.NewParagraph();
|
||||
headerText.AddText("Currently editing ", cp =>
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user