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Make SongProgress.DrawableRuleset
nullable to allow test scene to work
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@ -76,7 +76,7 @@ namespace osu.Game.Screens.Play
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[Resolved]
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private GameplayClock gameplayClock { get; set; }
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[Resolved]
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[Resolved(canBeNull: true)]
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private DrawableRuleset drawableRuleset { get; set; }
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private IClock referenceClock;
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