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mirror of https://github.com/ppy/osu.git synced 2025-01-15 00:02:54 +08:00

Move GetSettingUnderlyingValue to a SettingSource extension method

This commit is contained in:
Dean Herbert 2022-03-15 14:53:50 +09:00
parent 6d5692fcec
commit 1814a325d8
6 changed files with 47 additions and 50 deletions

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@ -6,6 +6,7 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using JetBrains.Annotations;
@ -170,6 +171,39 @@ namespace osu.Game.Configuration
private static readonly ConcurrentDictionary<Type, (SettingSourceAttribute, PropertyInfo)[]> property_info_cache = new ConcurrentDictionary<Type, (SettingSourceAttribute, PropertyInfo)[]>();
/// <summary>
/// Returns the underlying value of the given mod setting object.
/// Can be used for serialization and equality comparison purposes.
/// </summary>
/// <param name="setting">A <see cref="SettingSourceAttribute"/> bindable.</param>
public static object GetUnderlyingSettingValue(this object setting)
{
switch (setting)
{
case Bindable<double> d:
return d.Value;
case Bindable<int> i:
return i.Value;
case Bindable<float> f:
return f.Value;
case Bindable<bool> b:
return b.Value;
case IBindable u:
// An unknown (e.g. enum) generic type.
var valueMethod = u.GetType().GetProperty(nameof(IBindable<int>.Value));
Debug.Assert(valueMethod != null);
return valueMethod.GetValue(u);
default:
// fall back for non-bindable cases.
return setting;
}
}
public static IEnumerable<(SettingSourceAttribute, PropertyInfo)> GetSettingsSourceProperties(this object obj)
{
var type = obj.GetType();

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@ -12,7 +12,6 @@ using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
namespace osu.Game.Online.API
{
@ -43,7 +42,7 @@ namespace osu.Game.Online.API
var bindable = (IBindable)property.GetValue(mod);
if (!bindable.IsDefault)
Settings.Add(property.Name.Underscore(), ModUtils.GetSettingUnderlyingValue(bindable));
Settings.Add(property.Name.Underscore(), bindable.GetUnderlyingSettingValue());
}
}
@ -93,13 +92,13 @@ namespace osu.Game.Online.API
public bool Equals(KeyValuePair<string, object> x, KeyValuePair<string, object> y)
{
object xValue = ModUtils.GetSettingUnderlyingValue(x.Value);
object yValue = ModUtils.GetSettingUnderlyingValue(y.Value);
object xValue = x.Value.GetUnderlyingSettingValue();
object yValue = y.Value.GetUnderlyingSettingValue();
return x.Key == y.Key && EqualityComparer<object>.Default.Equals(xValue, yValue);
}
public int GetHashCode(KeyValuePair<string, object> obj) => HashCode.Combine(obj.Key, ModUtils.GetSettingUnderlyingValue(obj.Value));
public int GetHashCode(KeyValuePair<string, object> obj) => HashCode.Combine(obj.Key, obj.Value.GetUnderlyingSettingValue());
}
}
}

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@ -6,7 +6,7 @@ using System.Collections.Generic;
using System.Text;
using MessagePack;
using MessagePack.Formatters;
using osu.Game.Utils;
using osu.Game.Configuration;
namespace osu.Game.Online.API
{
@ -23,7 +23,7 @@ namespace osu.Game.Online.API
var stringBytes = new ReadOnlySequence<byte>(Encoding.UTF8.GetBytes(kvp.Key));
writer.WriteString(in stringBytes);
primitiveFormatter.Serialize(ref writer, ModUtils.GetSettingUnderlyingValue(kvp.Value), options);
primitiveFormatter.Serialize(ref writer, kvp.Value.GetUnderlyingSettingValue(), options);
}
}

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@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mods
hashCode.Add(GetType());
foreach (var setting in Settings)
hashCode.Add(ModUtils.GetSettingUnderlyingValue(setting));
hashCode.Add(setting.GetUnderlyingSettingValue());
return hashCode.ToHashCode();
}
@ -208,13 +208,13 @@ namespace osu.Game.Rulesets.Mods
public bool Equals(IBindable x, IBindable y)
{
object xValue = x == null ? null : ModUtils.GetSettingUnderlyingValue(x);
object yValue = y == null ? null : ModUtils.GetSettingUnderlyingValue(y);
object xValue = x?.GetUnderlyingSettingValue();
object yValue = y?.GetUnderlyingSettingValue();
return EqualityComparer<object>.Default.Equals(xValue, yValue);
}
public int GetHashCode(IBindable obj) => ModUtils.GetSettingUnderlyingValue(obj).GetHashCode();
public int GetHashCode(IBindable obj) => obj.GetUnderlyingSettingValue().GetHashCode();
}
}
}

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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Skinning;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Screens.Play.HUD
@ -69,7 +68,7 @@ namespace osu.Game.Screens.Play.HUD
var bindable = (IBindable)property.GetValue(component);
if (!bindable.IsDefault)
Settings.Add(property.Name.Underscore(), ModUtils.GetSettingUnderlyingValue(bindable));
Settings.Add(property.Name.Underscore(), bindable.GetUnderlyingSettingValue());
}
if (component is Container<Drawable> container)

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@ -1,18 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
#nullable enable
namespace osu.Game.Utils
{
/// <summary>
@ -154,39 +152,6 @@ namespace osu.Game.Utils
yield return mod;
}
/// <summary>
/// Returns the underlying value of the given mod setting object.
/// Used in <see cref="APIMod"/> for serialization and equality comparison purposes.
/// </summary>
/// <param name="setting">The mod setting.</param>
public static object GetSettingUnderlyingValue(object setting)
{
switch (setting)
{
case Bindable<double> d:
return d.Value;
case Bindable<int> i:
return i.Value;
case Bindable<float> f:
return f.Value;
case Bindable<bool> b:
return b.Value;
case IBindable u:
// A mod with unknown (e.g. enum) generic type.
var valueMethod = u.GetType().GetProperty(nameof(IBindable<int>.Value));
Debug.Assert(valueMethod != null);
return valueMethod.GetValue(u);
default:
// fall back for non-bindable cases.
return setting;
}
}
/// <summary>
/// Verifies all proposed mods are valid for a given ruleset and returns instantiated <see cref="Mod"/>s for further processing.
/// </summary>