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Merge pull request #16690 from smoogipoo/flush-frames-end-play
Purge final spectator frames before ending play
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commit
95582a9023
@ -15,11 +15,14 @@ using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Visual.Multiplayer;
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using osu.Game.Tests.Visual.Spectator;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -200,6 +203,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectator);
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}
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[Test]
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public void TestFinalFramesPurgedBeforeEndingPlay()
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{
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AddStep("begin playing", () => spectatorClient.BeginPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()), new Score()));
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AddStep("send frames and finish play", () =>
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{
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spectatorClient.HandleFrame(new OsuReplayFrame(1000, Vector2.Zero));
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spectatorClient.EndPlaying();
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});
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// We can't access API because we're an "online" test.
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AddAssert("last received frame has time = 1000", () => spectatorClient.LastReceivedUserFrames.First().Value.Time == 1000);
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}
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private OsuFramedReplayInputHandler replayHandler =>
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(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
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@ -184,7 +184,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void onNewFrames(int userId, FrameDataBundle frames)
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{
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Logger.Log($"Received {frames.Frames.Count()} new frames ({string.Join(',', frames.Frames.Select(f => ((int)f.Time).ToString()))})");
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Logger.Log($"Received {frames.Frames.Count} new frames ({string.Join(',', frames.Frames.Select(f => ((int)f.Time).ToString()))})");
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foreach (var legacyFrame in frames.Frames)
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{
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@ -20,16 +20,16 @@ namespace osu.Game.Online.Spectator
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public FrameHeader Header { get; set; }
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[Key(1)]
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public IEnumerable<LegacyReplayFrame> Frames { get; set; }
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public IList<LegacyReplayFrame> Frames { get; set; }
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public FrameDataBundle(ScoreInfo score, IEnumerable<LegacyReplayFrame> frames)
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public FrameDataBundle(ScoreInfo score, IList<LegacyReplayFrame> frames)
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{
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Frames = frames;
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Header = new FrameHeader(score);
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}
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[JsonConstructor]
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public FrameDataBundle(FrameHeader header, IEnumerable<LegacyReplayFrame> frames)
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public FrameDataBundle(FrameHeader header, IList<LegacyReplayFrame> frames)
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{
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Header = header;
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Frames = frames;
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@ -167,6 +167,9 @@ namespace osu.Game.Online.Spectator
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if (!IsPlaying)
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return;
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if (pendingFrames.Count > 0)
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purgePendingFrames(true);
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IsPlaying = false;
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currentBeatmap = null;
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@ -238,9 +241,12 @@ namespace osu.Game.Online.Spectator
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purgePendingFrames();
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}
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private void purgePendingFrames()
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private void purgePendingFrames(bool force = false)
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{
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if (lastSend?.IsCompleted == false)
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if (lastSend?.IsCompleted == false && !force)
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return;
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if (pendingFrames.Count == 0)
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return;
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var frames = pendingFrames.ToArray();
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@ -14,6 +14,7 @@ using osu.Framework.Utils;
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using osu.Game.Online.API;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Scoring;
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namespace osu.Game.Tests.Visual.Spectator
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@ -27,12 +28,25 @@ namespace osu.Game.Tests.Visual.Spectator
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public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
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public IReadOnlyDictionary<int, ReplayFrame> LastReceivedUserFrames => lastReceivedUserFrames;
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private readonly Dictionary<int, ReplayFrame> lastReceivedUserFrames = new Dictionary<int, ReplayFrame>();
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private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
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private readonly Dictionary<int, int> userNextFrameDictionary = new Dictionary<int, int>();
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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public TestSpectatorClient()
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{
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OnNewFrames += (i, bundle) =>
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{
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if (PlayingUsers.Contains(i))
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lastReceivedUserFrames[i] = bundle.Frames[^1];
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};
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}
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/// <summary>
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/// Starts play for an arbitrary user.
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/// </summary>
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