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Remove unused local variable
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@ -596,7 +596,7 @@ namespace osu.Game.Screens.Edit
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}
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// if the dialog is already displayed, block exiting until the user explicitly makes a decision.
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if (dialogOverlay.CurrentDialog is PromptForSaveDialog saveDialog)
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if (dialogOverlay.CurrentDialog is PromptForSaveDialog)
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return true;
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if (isNewBeatmap || HasUnsavedChanges)
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