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Merge branch 'master' into screen-mod-retention

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Dean Herbert 2022-03-22 17:27:26 +09:00 committed by GitHub
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72
.github/ISSUE_TEMPLATE/bug-issue.yml vendored Normal file
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@ -0,0 +1,72 @@
name: Bug report
description: Report a very clearly broken issue.
body:
- type: markdown
attributes:
value: |
# osu! bug report
Important to note that your issue may have already been reported before. Please check:
- Pinned issues, at the top of https://github.com/ppy/osu/issues.
- Current open `priority:0` issues, filterable [here](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Apriority%3A0).
- And most importantly, search for your issue. If you find that it already exists, respond with a reaction or add any further information that may be helpful.
- type: dropdown
attributes:
label: Type
options:
- Crash to desktop
- Game behaviour
- Performance
- Cosmetic
- Other
validations:
required: true
- type: textarea
attributes:
label: Bug description
description: How did you find the bug? Any additional details that might help?
validations:
required: true
- type: textarea
attributes:
label: Screenshots or videos
description: Add screenshots or videos that show the bug here.
placeholder: Drag and drop the screenshots/videos into this box.
validations:
required: false
- type: input
attributes:
label: Version
description: The version you encountered this bug on. This is shown at the bottom of the main menu and also at the end of the settings screen.
validations:
required: true
- type: markdown
attributes:
value: |
## Logs
Attaching log files is required for every reported bug. See instructions below on how to find them.
If the game has not yet been closed since you found the bug:
1. Head on to game settings and click on "Open osu! folder"
2. Then open the `logs` folder located there
**Logs are reset when you reopen the game.** If the game crashed or has been closed since you found the bug, retrieve the logs using the file explorer instead.
The default places to find the logs are as follows:
- `%AppData%/osu/logs` *on Windows*
- `~/.local/share/osu/logs` *on Linux & macOS*
- `Android/data/sh.ppy.osulazer/files/logs` *on Android*
- *On iOS*, they can be obtained by connecting your device to your desktop and copying the `logs` directory from the app's own document storage using iTunes. (https://support.apple.com/en-us/HT201301#copy-to-computer)
If you have selected a custom location for the game files, you can find the `logs` folder there.
After locating the `logs` folder, select all log files inside and drag them into the "Logs" box below.
- type: textarea
attributes:
label: Logs
placeholder: Drag and drop the log files into this box.
validations:
required: true

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@ -31,7 +31,7 @@ If you are looking to install or test osu! without setting up a development envi
**Latest build:**
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.15+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- | ------------- |
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override string Description => "No need to chase the circle the circle chases you!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax) };
private IFrameStableClock gameplayClock;

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Configuration;
@ -16,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
{
public override Type[] IncompatibleMods => new[] { typeof(OsuModStrictTracking) };
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModAimAssist) }).ToArray();
/// <summary>
/// How early before a hitobject's start time to trigger a hit.

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@ -0,0 +1,148 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModStrictTracking : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => @"Strict Tracking";
public override string Acronym => @"ST";
public override IconUsage? Icon => FontAwesome.Solid.PenFancy;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Follow circles just got serious...";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModClassic) };
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
if (drawable is DrawableSlider slider)
{
slider.Tracking.ValueChanged += e =>
{
if (e.NewValue || slider.Judged) return;
var tail = slider.NestedHitObjects.OfType<StrictTrackingDrawableSliderTail>().First();
if (!tail.Judged)
tail.MissForcefully();
};
}
}
public void ApplyToBeatmap(IBeatmap beatmap)
{
var osuBeatmap = (OsuBeatmap)beatmap;
if (osuBeatmap.HitObjects.Count == 0) return;
var hitObjects = osuBeatmap.HitObjects.Select(ho =>
{
if (ho is Slider slider)
{
var newSlider = new StrictTrackingSlider(slider);
return newSlider;
}
return ho;
}).ToList();
osuBeatmap.HitObjects = hitObjects;
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
drawableRuleset.Playfield.RegisterPool<StrictTrackingSliderTailCircle, StrictTrackingDrawableSliderTail>(10, 100);
}
private class StrictTrackingSliderTailCircle : SliderTailCircle
{
public StrictTrackingSliderTailCircle(Slider slider)
: base(slider)
{
}
public override Judgement CreateJudgement() => new OsuJudgement();
}
private class StrictTrackingDrawableSliderTail : DrawableSliderTail
{
public override bool DisplayResult => true;
}
private class StrictTrackingSlider : Slider
{
public StrictTrackingSlider(Slider original)
{
StartTime = original.StartTime;
Samples = original.Samples;
Path = original.Path;
NodeSamples = original.NodeSamples;
RepeatCount = original.RepeatCount;
Position = original.Position;
NewCombo = original.NewCombo;
ComboOffset = original.ComboOffset;
LegacyLastTickOffset = original.LegacyLastTickOffset;
TickDistanceMultiplier = original.TickDistanceMultiplier;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken);
foreach (var e in sliderEvents)
{
switch (e.Type)
{
case SliderEventType.Head:
AddNested(HeadCircle = new SliderHeadCircle
{
StartTime = e.Time,
Position = Position,
StackHeight = StackHeight,
});
break;
case SliderEventType.LegacyLastTick:
AddNested(TailCircle = new StrictTrackingSliderTailCircle(this)
{
RepeatIndex = e.SpanIndex,
StartTime = e.Time,
Position = EndPosition,
StackHeight = StackHeight
});
break;
case SliderEventType.Repeat:
AddNested(new SliderRepeat(this)
{
RepeatIndex = e.SpanIndex,
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,
Scale = Scale,
});
break;
}
}
UpdateNestedSamples();
}
}
}
}

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@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public Slider()
{
SamplesBindable.CollectionChanged += (_, __) => updateNestedSamples();
SamplesBindable.CollectionChanged += (_, __) => UpdateNestedSamples();
Path.Version.ValueChanged += _ => updateNestedPositions();
}
@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
updateNestedSamples();
UpdateNestedSamples();
}
private void updateNestedPositions()
@ -241,7 +241,7 @@ namespace osu.Game.Rulesets.Osu.Objects
TailCircle.Position = EndPosition;
}
private void updateNestedSamples()
protected void UpdateNestedSamples()
{
var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)

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@ -159,6 +159,7 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(),
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
new OsuModStrictTracking()
};
case ModType.Conversion:

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
switch (osuComponent.Component)
{
case OsuSkinComponents.FollowPoint:
return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false);
return this.GetAnimation(component.LookupName, true, true, true, startAtCurrentTime: false);
case OsuSkinComponents.SliderFollowCircle:
var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);

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@ -590,6 +590,8 @@ namespace osu.Game.Tests.Database
Assert.IsTrue(imported.DeletePending);
var originalAddedDate = imported.DateAdded;
var importedSecondTime = await LoadOszIntoStore(importer, realm.Realm);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
@ -597,6 +599,7 @@ namespace osu.Game.Tests.Database
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
Assert.IsFalse(imported.DeletePending);
Assert.IsFalse(importedSecondTime.DeletePending);
Assert.That(importedSecondTime.DateAdded, Is.GreaterThan(originalAddedDate));
});
}
@ -646,6 +649,8 @@ namespace osu.Game.Tests.Database
Assert.IsTrue(imported.DeletePending);
var originalAddedDate = imported.DateAdded;
var importedSecondTime = await LoadOszIntoStore(importer, realm.Realm);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
@ -653,6 +658,7 @@ namespace osu.Game.Tests.Database
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
Assert.IsFalse(imported.DeletePending);
Assert.IsFalse(importedSecondTime.DeletePending);
Assert.That(importedSecondTime.DateAdded, Is.GreaterThan(originalAddedDate));
});
}

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@ -18,9 +18,11 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -37,6 +39,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[Cached]
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
[Cached]
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
protected override bool HasCustomSteps => true;
[Test]

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@ -8,12 +8,14 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
@ -30,6 +32,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[Cached]
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
[Cached]
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();

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@ -5,6 +5,7 @@ using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
@ -107,7 +108,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("create player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap, storyboard);
Beatmap.Value = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), Audio);
LoadScreen(player = new LeadInPlayer());
});

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@ -5,11 +5,13 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning.Editor;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
@ -22,6 +24,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[Cached]
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
[Cached]
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
[SetUpSteps]
public void SetUpSteps()
{

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@ -10,11 +10,13 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
@ -29,6 +31,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[Cached]
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
[Cached]
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
// best way to check without exposing.

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@ -70,6 +70,56 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
[Test]
public void TestSeekToGameplayStartFramesArriveAfterPlayerLoad()
{
const double gameplay_start = 10000;
loadSpectatingScreen();
start();
waitForPlayer();
sendFrames(startTime: gameplay_start);
AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start);
}
/// <summary>
/// Tests the same as <see cref="TestSeekToGameplayStartFramesArriveAfterPlayerLoad"/> but with the frames arriving just as <see cref="Player"/> is transitioning into existence.
/// </summary>
[Test]
public void TestSeekToGameplayStartFramesArriveAsPlayerLoaded()
{
const double gameplay_start = 10000;
loadSpectatingScreen();
start();
AddUntilStep("wait for player loader", () => (Stack.CurrentScreen as PlayerLoader)?.IsLoaded == true);
AddUntilStep("queue send frames on player load", () =>
{
var loadingPlayer = (Stack.CurrentScreen as PlayerLoader)?.CurrentPlayer;
if (loadingPlayer == null)
return false;
loadingPlayer.OnLoadComplete += _ =>
{
spectatorClient.SendFramesFromUser(streamingUser.Id, 10, gameplay_start);
};
return true;
});
waitForPlayer();
AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing);
AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start);
}
[Test]
public void TestFrameStarvationAndResume()
{
@ -319,9 +369,9 @@ namespace osu.Game.Tests.Visual.Gameplay
private void checkPaused(bool state) =>
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
private void sendFrames(int count = 10)
private void sendFrames(int count = 10, double startTime = 0)
{
AddStep("send frames", () => spectatorClient.SendFramesFromUser(streamingUser.Id, count));
AddStep("send frames", () => spectatorClient.SendFramesFromUser(streamingUser.Id, count, startTime));
}
private void loadSpectatingScreen()

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@ -11,6 +11,8 @@ using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
@ -129,6 +131,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("item 1 not in lists", () => !inHistoryList(0) && !inQueueList(0));
}
[Test]
public void TestQueueTabCount()
{
assertQueueTabCount(1);
addItemStep();
assertQueueTabCount(2);
addItemStep();
assertQueueTabCount(3);
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
assertQueueTabCount(2);
AddStep("leave room", () => RoomManager.PartRoom());
AddUntilStep("wait for room part", () => !RoomJoined);
assertQueueTabCount(0);
}
[Ignore("Expired items are initially removed from the room.")]
[Test]
public void TestJoinRoomWithMixedItemsAddedInCorrectLists()
@ -213,6 +234,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
private void assertQueueTabCount(int count)
{
string queueTabText = count > 0 ? $"Queue ({count})" : "Queue";
AddUntilStep($"Queue tab shows \"{queueTabText}\"", () =>
{
return this.ChildrenOfType<OsuTabControl<MultiplayerPlaylistDisplayMode>.OsuTabItem>()
.Single(t => t.Value == MultiplayerPlaylistDisplayMode.Queue)
.ChildrenOfType<OsuSpriteText>().Single().Text == queueTabText;
});
}
private void changeDisplayModeStep(MultiplayerPlaylistDisplayMode mode) => AddStep($"change list to {mode}", () => list.DisplayMode.Value = mode);
private bool inQueueList(int playlistItemId)

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@ -148,7 +148,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddUntilStep("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
}
[TestCase(true)]

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@ -0,0 +1,163 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat.ChannelList;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneChannelListItem : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
[Cached]
private readonly Bindable<Channel> selected = new Bindable<Channel>();
private static readonly List<Channel> channels = new List<Channel>
{
createPublicChannel("#public-channel"),
createPublicChannel("#public-channel-long-name"),
createPrivateChannel("test user", 2),
createPrivateChannel("test user long name", 3),
};
private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
private FillFlowContainer flow;
private OsuSpriteText selectedText;
private OsuSpriteText leaveText;
[SetUp]
public void SetUp()
{
Schedule(() =>
{
foreach (var item in channelMap.Values)
item.Expire();
channelMap.Clear();
Child = new FillFlowContainer
{
Direction = FillDirection.Vertical,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10),
Children = new Drawable[]
{
selectedText = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
leaveText = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Height = 16,
AlwaysPresent = true,
},
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Y,
Width = 190,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background6,
},
flow = new FillFlowContainer
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
},
},
},
};
selected.BindValueChanged(change =>
{
selectedText.Text = $"Selected Channel: {change.NewValue?.Name ?? "[null]"}";
}, true);
foreach (var channel in channels)
{
var item = new ChannelListItem(channel);
flow.Add(item);
channelMap.Add(channel, item);
item.OnRequestSelect += c => selected.Value = c;
item.OnRequestLeave += leaveChannel;
}
});
}
[Test]
public void TestVisual()
{
AddStep("Select second item", () => selected.Value = channels.Skip(1).First());
AddStep("Unread Selected", () =>
{
if (selected.Value != null)
channelMap[selected.Value].Unread.Value = true;
});
AddStep("Read Selected", () =>
{
if (selected.Value != null)
channelMap[selected.Value].Unread.Value = false;
});
AddStep("Add Mention Selected", () =>
{
if (selected.Value != null)
channelMap[selected.Value].Mentions.Value++;
});
AddStep("Add 98 Mentions Selected", () =>
{
if (selected.Value != null)
channelMap[selected.Value].Mentions.Value += 98;
});
AddStep("Clear Mentions Selected", () =>
{
if (selected.Value != null)
channelMap[selected.Value].Mentions.Value = 0;
});
}
private void leaveChannel(Channel channel)
{
leaveText.Text = $"OnRequestLeave: {channel.Name}";
leaveText.FadeOutFromOne(1000, Easing.InQuint);
}
private static Channel createPublicChannel(string name) =>
new Channel { Name = name, Type = ChannelType.Public, Id = 1234 };
private static Channel createPrivateChannel(string username, int id)
=> new Channel(new APIUser { Id = id, Username = username });
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Models;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using Realms;
@ -169,7 +170,12 @@ namespace osu.Game.Beatmaps
[Ignored]
public APIBeatmap? OnlineInfo { get; set; }
/// <summary>
/// The maximum achievable combo on this beatmap, populated for online info purposes only.
/// Todo: This should never be used nor exist, but is still relied on in <see cref="ScoresContainer.Scores"/> since <see cref="IBeatmapInfo"/> can't be used yet. For now this is obsoleted until it is removed.
/// </summary>
[Ignored]
[Obsolete("Use ScoreManager.GetMaximumAchievableComboAsync instead.")]
public int? MaxCombo { get; set; }
[Ignored]

View File

@ -53,9 +53,6 @@ namespace osu.Game.Beatmaps
[NotMapped]
public APIBeatmap OnlineInfo { get; set; }
[NotMapped]
public int? MaxCombo { get; set; }
/// <summary>
/// The playable length in milliseconds of this beatmap.
/// </summary>

View File

@ -295,7 +295,6 @@ namespace osu.Game.Database
TimelineZoom = beatmap.TimelineZoom,
Countdown = beatmap.Countdown,
CountdownOffset = beatmap.CountdownOffset,
MaxCombo = beatmap.MaxCombo,
Bookmarks = beatmap.Bookmarks,
BeatmapSet = realmBeatmapSet,
};

View File

@ -173,7 +173,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
Text = score.MaxCombo.ToLocalisableString(@"0\x"),
Font = OsuFont.GetFont(size: text_size),
#pragma warning disable 618
Colour = score.MaxCombo == score.BeatmapInfo.MaxCombo ? highAccuracyColour : Color4.White
#pragma warning restore 618
}
};

View File

@ -78,7 +78,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
// TODO: temporary. should be removed once `OrderByTotalScore` can accept `IScoreInfo`.
var beatmapInfo = new BeatmapInfo
{
#pragma warning disable 618
MaxCombo = apiBeatmap.MaxCombo,
#pragma warning restore 618
Status = apiBeatmap.Status,
MD5Hash = apiBeatmap.MD5Hash
};

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@ -0,0 +1,171 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Overlays.Chat.ChannelList
{
public class ChannelListItem : OsuClickableContainer
{
public event Action<Channel>? OnRequestSelect;
public event Action<Channel>? OnRequestLeave;
public readonly BindableInt Mentions = new BindableInt();
public readonly BindableBool Unread = new BindableBool();
private readonly Channel channel;
private Box? hoverBox;
private Box? selectBox;
private OsuSpriteText? text;
private ChannelListItemCloseButton? close;
[Resolved]
private Bindable<Channel> selectedChannel { get; set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public ChannelListItem(Channel channel)
{
this.channel = channel;
}
[BackgroundDependencyLoader]
private void load()
{
Height = 30;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
hoverBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3,
Alpha = 0f,
},
selectBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
Alpha = 0f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 18, Right = 10 },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new[]
{
createIcon(),
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = channel.Name,
Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold),
Colour = colourProvider.Light3,
Margin = new MarginPadding { Bottom = 2 },
RelativeSizeAxes = Axes.X,
Truncate = true,
},
new ChannelListItemMentionPill
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Right = 3 },
Mentions = { BindTarget = Mentions },
},
close = new ChannelListItemCloseButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Right = 3 },
Action = () => OnRequestLeave?.Invoke(channel),
}
}
},
},
},
};
Action = () => OnRequestSelect?.Invoke(channel);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedChannel.BindValueChanged(change =>
{
if (change.NewValue == channel)
selectBox?.FadeIn(300, Easing.OutQuint);
else
selectBox?.FadeOut(200, Easing.OutQuint);
}, true);
Unread.BindValueChanged(change =>
{
text!.FadeColour(change.NewValue ? colourProvider.Content1 : colourProvider.Light3, 300, Easing.OutQuint);
}, true);
}
protected override bool OnHover(HoverEvent e)
{
hoverBox?.FadeIn(300, Easing.OutQuint);
close?.FadeIn(300, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverBox?.FadeOut(200, Easing.OutQuint);
close?.FadeOut(200, Easing.OutQuint);
base.OnHoverLost(e);
}
private Drawable createIcon()
{
if (channel.Type != ChannelType.PM)
return Drawable.Empty();
return new UpdateableAvatar(channel.Users.First(), isInteractive: false)
{
Size = new Vector2(20),
Margin = new MarginPadding { Right = 5 },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
CornerRadius = 10,
Masking = true,
};
}
}
}

View File

@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Chat.ChannelList
{
public class ChannelListItemCloseButton : OsuClickableContainer
{
private SpriteIcon icon = null!;
private Color4 normalColour;
private Color4 hoveredColour;
[BackgroundDependencyLoader]
private void load(OsuColour osuColour)
{
normalColour = osuColour.Red2;
hoveredColour = Color4.White;
Alpha = 0f;
Size = new Vector2(20);
Add(icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.75f),
Icon = FontAwesome.Solid.TimesCircle,
RelativeSizeAxes = Axes.Both,
Colour = normalColour,
});
}
// Transforms matching OsuAnimatedButton
protected override bool OnHover(HoverEvent e)
{
icon.FadeColour(hoveredColour, 300, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
icon.FadeColour(normalColour, 300, Easing.OutQuint);
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
icon.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
icon.ScaleTo(1, 1000, Easing.OutElastic);
base.OnMouseUp(e);
}
}
}

View File

@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Chat.ChannelList
{
public class ChannelListItemMentionPill : CircularContainer
{
public readonly BindableInt Mentions = new BindableInt();
private OsuSpriteText countText = null!;
private Box box = null!;
[BackgroundDependencyLoader]
private void load(OsuColour osuColour, OverlayColourProvider colourProvider)
{
Masking = true;
Size = new Vector2(20, 12);
Alpha = 0f;
Children = new Drawable[]
{
box = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = osuColour.Orange1,
},
countText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Torus.With(size: 11, weight: FontWeight.Bold),
Margin = new MarginPadding { Bottom = 1 },
Colour = colourProvider.Background5,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Mentions.BindValueChanged(change =>
{
int mentionCount = change.NewValue;
countText.Text = mentionCount > 99 ? "99+" : mentionCount.ToString();
if (mentionCount > 0)
{
this.FadeIn(1000, Easing.OutQuint);
box.FlashColour(Color4.White, 500, Easing.OutQuint);
}
else
this.FadeOut(100, Easing.OutQuint);
}, true);
}
}
}

View File

@ -122,7 +122,19 @@ namespace osu.Game.Rulesets.Scoring
public static class HitResultExtensions
{
/// <summary>
/// Whether a <see cref="HitResult"/> increases/decreases the combo, and affects the combo portion of the score.
/// Whether a <see cref="HitResult"/> increases the combo.
/// </summary>
public static bool IncreasesCombo(this HitResult result)
=> AffectsCombo(result) && IsHit(result);
/// <summary>
/// Whether a <see cref="HitResult"/> breaks the combo and resets it back to zero.
/// </summary>
public static bool BreaksCombo(this HitResult result)
=> AffectsCombo(result) && !IsHit(result);
/// <summary>
/// Whether a <see cref="HitResult"/> increases/breaks the combo, and affects the combo portion of the score.
/// </summary>
public static bool AffectsCombo(this HitResult result)
{

View File

@ -166,20 +166,10 @@ namespace osu.Game.Rulesets.Scoring
if (!result.Type.IsScorable())
return;
if (result.Type.AffectsCombo())
{
switch (result.Type)
{
case HitResult.Miss:
case HitResult.LargeTickMiss:
Combo.Value = 0;
break;
default:
Combo.Value++;
break;
}
}
if (result.Type.IncreasesCombo())
Combo.Value++;
else if (result.Type.BreaksCombo())
Combo.Value = 0;
double scoreIncrease = result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0;

View File

@ -323,7 +323,7 @@ namespace osu.Game.Rulesets.UI
/// </param>
/// <typeparam name="TObject">The <see cref="HitObject"/> type.</typeparam>
/// <typeparam name="TDrawable">The <see cref="DrawableHitObject"/> receiver for <typeparamref name="TObject"/>s.</typeparam>
protected void RegisterPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
public void RegisterPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
where TObject : HitObject
where TDrawable : DrawableHitObject, new()
=> RegisterPool<TObject, TDrawable>(new DrawablePool<TDrawable>(initialSize, maximumSize));

View File

@ -157,7 +157,7 @@ namespace osu.Game.Scoring
public LocalisableString DisplayAccuracy => Accuracy.FormatAccuracy();
/// <summary>
/// Whether this <see cref="EFScoreInfo"/> represents a legacy (osu!stable) score.
/// Whether this <see cref="ScoreInfo"/> represents a legacy (osu!stable) score.
/// </summary>
[Ignored]
public bool IsLegacyScore => Mods.OfType<ModClassic>().Any();

View File

@ -134,35 +134,9 @@ namespace osu.Game.Scoring
if (string.IsNullOrEmpty(score.BeatmapInfo.MD5Hash))
return score.TotalScore;
int beatmapMaxCombo;
if (score.IsLegacyScore)
{
// This score is guaranteed to be an osu!stable score.
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
if (score.BeatmapInfo.MaxCombo != null)
beatmapMaxCombo = score.BeatmapInfo.MaxCombo.Value;
else
{
if (difficulties == null)
return score.TotalScore;
// We can compute the max combo locally after the async beatmap difficulty computation.
var difficulty = await difficulties().GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false);
// Something failed during difficulty calculation. Fall back to provided score.
if (difficulty == null)
return score.TotalScore;
beatmapMaxCombo = difficulty.Value.MaxCombo;
}
}
else
{
// This is guaranteed to be a non-legacy score.
// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum();
}
int? beatmapMaxCombo = await GetMaximumAchievableComboAsync(score, cancellationToken).ConfigureAwait(false);
if (beatmapMaxCombo == null)
return score.TotalScore;
if (beatmapMaxCombo == 0)
return 0;
@ -171,7 +145,37 @@ namespace osu.Game.Scoring
var scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = score.Mods;
return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo));
return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo.Value));
}
/// <summary>
/// Retrieves the maximum achievable combo for the provided score.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to compute the maximum achievable combo for.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The maximum achievable combo. A <see langword="null"/> return value indicates the difficulty cache has failed to retrieve the combo.</returns>
public async Task<int?> GetMaximumAchievableComboAsync([NotNull] ScoreInfo score, CancellationToken cancellationToken = default)
{
if (score.IsLegacyScore)
{
// This score is guaranteed to be an osu!stable score.
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
#pragma warning disable CS0618
if (score.BeatmapInfo.MaxCombo != null)
return score.BeatmapInfo.MaxCombo.Value;
#pragma warning restore CS0618
if (difficulties == null)
return null;
// We can compute the max combo locally after the async beatmap difficulty computation.
var difficulty = await difficulties().GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false);
return difficulty?.MaxCombo;
}
// This is guaranteed to be a non-legacy score.
// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
return Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum();
}
/// <summary>

View File

@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
@ -25,6 +24,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
/// </summary>
public Action<PlaylistItem> RequestEdit;
private MultiplayerPlaylistTabControl playlistTabControl;
private MultiplayerQueueList queueList;
private MultiplayerHistoryList historyList;
private bool firstPopulation = true;
@ -36,7 +36,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
InternalChildren = new Drawable[]
{
new OsuTabControl<MultiplayerPlaylistDisplayMode>
playlistTabControl = new MultiplayerPlaylistTabControl
{
RelativeSizeAxes = Axes.X,
Height = tab_control_height,
@ -64,6 +64,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
}
}
};
playlistTabControl.QueueItems.BindTarget = queueList.Items;
}
protected override void LoadComplete()

View File

@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
{
public class MultiplayerPlaylistTabControl : OsuTabControl<MultiplayerPlaylistDisplayMode>
{
public readonly IBindableList<PlaylistItem> QueueItems = new BindableList<PlaylistItem>();
protected override TabItem<MultiplayerPlaylistDisplayMode> CreateTabItem(MultiplayerPlaylistDisplayMode value)
{
if (value == MultiplayerPlaylistDisplayMode.Queue)
return new QueueTabItem { QueueItems = { BindTarget = QueueItems } };
return base.CreateTabItem(value);
}
private class QueueTabItem : OsuTabItem
{
public readonly IBindableList<PlaylistItem> QueueItems = new BindableList<PlaylistItem>();
public QueueTabItem()
: base(MultiplayerPlaylistDisplayMode.Queue)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
QueueItems.BindCollectionChanged((_, __) => Text.Text = QueueItems.Count > 0 ? $"Queue ({QueueItems.Count})" : "Queue", true);
}
}
}
}

View File

@ -4,12 +4,16 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
@ -19,11 +23,27 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
public class BarHitErrorMeter : HitErrorMeter
{
private const int judgement_line_width = 14;
private const int judgement_line_height = 4;
[SettingSource("Judgement line thickness", "How thick the individual lines should be.")]
public BindableNumber<float> JudgementLineThickness { get; } = new BindableNumber<float>(4)
{
MinValue = 1,
MaxValue = 8,
Precision = 0.1f,
};
[SettingSource("Show moving average arrow", "Whether an arrow should move beneath the bar showing the average error.")]
public Bindable<bool> ShowMovingAverage { get; } = new BindableBool(true);
[SettingSource("Centre marker style", "How to signify the centre of the display")]
public Bindable<CentreMarkerStyles> CentreMarkerStyle { get; } = new Bindable<CentreMarkerStyles>(CentreMarkerStyles.Circle);
[SettingSource("Label style", "How to show early/late extremities")]
public Bindable<LabelStyles> LabelStyle { get; } = new Bindable<LabelStyles>(LabelStyles.Icons);
private SpriteIcon arrow;
private SpriteIcon iconEarly;
private SpriteIcon iconLate;
private Drawable labelEarly;
private Drawable labelLate;
private Container colourBarsEarly;
private Container colourBarsLate;
@ -32,6 +52,18 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
private double maxHitWindow;
private double floatingAverage;
private Container colourBars;
private Container arrowContainer;
private (HitResult result, double length)[] hitWindows;
private const int max_concurrent_judgements = 50;
private Drawable[] centreMarkerDrawables;
private const int centre_marker_size = 8;
public BarHitErrorMeter()
{
AutoSizeAxes = Axes.Both;
@ -40,13 +72,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
[BackgroundDependencyLoader]
private void load()
{
const int centre_marker_size = 8;
const int bar_height = 200;
const int bar_width = 2;
const float chevron_size = 8;
const float icon_size = 14;
var hitWindows = HitWindows.GetAllAvailableWindows().ToArray();
hitWindows = HitWindows.GetAllAvailableWindows().ToArray();
InternalChild = new Container
{
@ -65,22 +95,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
iconEarly = new SpriteIcon
{
Y = -10,
Size = new Vector2(icon_size),
Icon = FontAwesome.Solid.ShippingFast,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
},
iconLate = new SpriteIcon
{
Y = 10,
Size = new Vector2(icon_size),
Icon = FontAwesome.Solid.Bicycle,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
},
colourBarsEarly = new Container
{
Anchor = Anchor.Centre,
@ -98,14 +112,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
RelativeSizeAxes = Axes.Y,
Height = 0.5f,
},
new Circle
{
Name = "middle marker behind",
Colour = GetColourForHitResult(hitWindows.Last().result),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(centre_marker_size),
},
judgementsContainer = new Container
{
Name = "judgements",
@ -114,24 +120,18 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
RelativeSizeAxes = Axes.Y,
Width = judgement_line_width,
},
new Circle
{
Name = "middle marker in front",
Colour = GetColourForHitResult(hitWindows.Last().result).Darken(0.3f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(centre_marker_size),
Scale = new Vector2(0.5f),
},
}
},
new Container
arrowContainer = new Container
{
Name = "average chevron",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Width = chevron_size,
X = chevron_size,
RelativeSizeAxes = Axes.Y,
Alpha = 0,
Scale = new Vector2(0, 1),
Child = arrow = new SpriteIcon
{
Anchor = Anchor.TopCentre,
@ -155,8 +155,180 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
colourBars.Height = 0;
colourBars.ResizeHeightTo(1, 800, Easing.OutQuint);
arrow.Alpha = 0;
arrow.Delay(200).FadeInFromZero(600);
CentreMarkerStyle.BindValueChanged(style => recreateCentreMarker(style.NewValue), true);
LabelStyle.BindValueChanged(style => recreateLabels(style.NewValue), true);
// delay the appearance animations for only the initial appearance.
using (arrowContainer.BeginDelayedSequence(450))
{
ShowMovingAverage.BindValueChanged(visible =>
{
arrowContainer.FadeTo(visible.NewValue ? 1 : 0, 250, Easing.OutQuint);
arrowContainer.ScaleTo(visible.NewValue ? new Vector2(1) : new Vector2(0, 1), 250, Easing.OutQuint);
}, true);
}
}
private void recreateCentreMarker(CentreMarkerStyles style)
{
if (centreMarkerDrawables != null)
{
foreach (var d in centreMarkerDrawables)
{
d.ScaleTo(0, 500, Easing.OutQuint)
.FadeOut(500, Easing.OutQuint);
d.Expire();
}
centreMarkerDrawables = null;
}
switch (style)
{
case CentreMarkerStyles.None:
break;
case CentreMarkerStyles.Circle:
centreMarkerDrawables = new Drawable[]
{
new Circle
{
Name = "middle marker behind",
Colour = GetColourForHitResult(hitWindows.Last().result),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = float.MaxValue,
Size = new Vector2(centre_marker_size),
},
new Circle
{
Name = "middle marker in front",
Colour = GetColourForHitResult(hitWindows.Last().result).Darken(0.3f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = float.MinValue,
Size = new Vector2(centre_marker_size / 2f),
},
};
break;
case CentreMarkerStyles.Line:
const float border_size = 1.5f;
centreMarkerDrawables = new Drawable[]
{
new Box
{
Name = "middle marker behind",
Colour = GetColourForHitResult(hitWindows.Last().result),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = float.MaxValue,
Size = new Vector2(judgement_line_width, centre_marker_size / 3f),
},
new Box
{
Name = "middle marker in front",
Colour = GetColourForHitResult(hitWindows.Last().result).Darken(0.3f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = float.MinValue,
Size = new Vector2(judgement_line_width - border_size, centre_marker_size / 3f - border_size),
},
};
break;
default:
throw new ArgumentOutOfRangeException(nameof(style), style, null);
}
if (centreMarkerDrawables != null)
{
foreach (var d in centreMarkerDrawables)
{
colourBars.Add(d);
d.FadeInFromZero(500, Easing.OutQuint)
.ScaleTo(0).ScaleTo(1, 1000, Easing.OutElasticHalf);
}
}
}
private void recreateLabels(LabelStyles style)
{
const float icon_size = 14;
labelEarly?.Expire();
labelEarly = null;
labelLate?.Expire();
labelLate = null;
switch (style)
{
case LabelStyles.None:
break;
case LabelStyles.Icons:
labelEarly = new SpriteIcon
{
Y = -10,
Size = new Vector2(icon_size),
Icon = FontAwesome.Solid.ShippingFast,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
};
labelLate = new SpriteIcon
{
Y = 10,
Size = new Vector2(icon_size),
Icon = FontAwesome.Solid.Bicycle,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
};
break;
case LabelStyles.Text:
labelEarly = new OsuSpriteText
{
Y = -10,
Text = "Early",
Font = OsuFont.Default.With(size: 10),
Height = 12,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
};
labelLate = new OsuSpriteText
{
Y = 10,
Text = "Late",
Font = OsuFont.Default.With(size: 10),
Height = 12,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
};
break;
default:
throw new ArgumentOutOfRangeException(nameof(style), style, null);
}
if (labelEarly != null)
{
colourBars.Add(labelEarly);
labelEarly.FadeInFromZero(500);
}
if (labelLate != null)
{
colourBars.Add(labelLate);
labelLate.FadeInFromZero(500);
}
}
protected override void Update()
@ -164,8 +336,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
base.Update();
// undo any layout rotation to display icons in the correct orientation
iconEarly.Rotation = -Rotation;
iconLate.Rotation = -Rotation;
if (labelEarly != null) labelEarly.Rotation = -Rotation;
if (labelLate != null) labelLate.Rotation = -Rotation;
}
private void createColourBars((HitResult result, double length)[] windows)
@ -224,11 +396,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
}
}
private double floatingAverage;
private Container colourBars;
private const int max_concurrent_judgements = 50;
protected override void OnNewJudgement(JudgementResult judgement)
{
const int arrow_move_duration = 800;
@ -255,6 +422,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
judgementsContainer.Add(new JudgementLine
{
JudgementLineThickness = { BindTarget = JudgementLineThickness },
Y = getRelativeJudgementPosition(judgement.TimeOffset),
Colour = GetColourForHitResult(judgement.Type),
});
@ -268,11 +436,12 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
internal class JudgementLine : CompositeDrawable
{
public readonly BindableNumber<float> JudgementLineThickness = new BindableFloat();
public JudgementLine()
{
RelativeSizeAxes = Axes.X;
RelativePositionAxes = Axes.Y;
Height = judgement_line_height;
Blending = BlendingParameters.Additive;
@ -295,6 +464,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
Alpha = 0;
Width = 0;
JudgementLineThickness.BindValueChanged(thickness => Height = thickness.NewValue, true);
this
.FadeTo(0.6f, judgement_fade_in_duration, Easing.OutQuint)
.ResizeWidthTo(1, judgement_fade_in_duration, Easing.OutQuint)
@ -306,5 +477,19 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
}
public override void Clear() => judgementsContainer.Clear();
public enum CentreMarkerStyles
{
None,
Circle,
Line
}
public enum LabelStyles
{
None,
Icons,
Text
}
}
}

View File

@ -84,7 +84,7 @@ namespace osu.Game.Screens.Play.HUD
protected override bool OnMouseMove(MouseMoveEvent e)
{
positionalAdjust = Vector2.Distance(e.ScreenSpaceMousePosition, button.ScreenSpaceDrawQuad.Centre) / 200;
positionalAdjust = Vector2.Distance(e.MousePosition, button.ToSpaceOfOtherDrawable(button.DrawRectangle.Centre, Parent)) / 100;
return base.OnMouseMove(e);
}

View File

@ -42,12 +42,10 @@ namespace osu.Game.Screens.Play.HUD
private const float alpha_when_invalid = 0.3f;
[CanBeNull]
[Resolved(CanBeNull = true)]
[Resolved]
private ScoreProcessor scoreProcessor { get; set; }
[Resolved(CanBeNull = true)]
[CanBeNull]
[Resolved]
private GameplayState gameplayState { get; set; }
[CanBeNull]

View File

@ -615,16 +615,22 @@ namespace osu.Game.Screens.Play
/// <param name="time">The destination time to seek to.</param>
internal void NonFrameStableSeek(double time)
{
if (frameStablePlaybackResetDelegate?.Cancelled == false && !frameStablePlaybackResetDelegate.Completed)
frameStablePlaybackResetDelegate.RunTask();
// TODO: This schedule should not be required and is a temporary hotfix.
// See https://github.com/ppy/osu/issues/17267 for the issue.
// See https://github.com/ppy/osu/pull/17302 for a better fix which needs some more time.
ScheduleAfterChildren(() =>
{
if (frameStablePlaybackResetDelegate?.Cancelled == false && !frameStablePlaybackResetDelegate.Completed)
frameStablePlaybackResetDelegate.RunTask();
bool wasFrameStable = DrawableRuleset.FrameStablePlayback;
DrawableRuleset.FrameStablePlayback = false;
bool wasFrameStable = DrawableRuleset.FrameStablePlayback;
DrawableRuleset.FrameStablePlayback = false;
Seek(time);
Seek(time);
// Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek.
frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable);
// Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek.
frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable);
});
}
/// <summary>

View File

@ -1,10 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using JetBrains.Annotations;
using ManagedBass.Fx;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -48,31 +49,31 @@ namespace osu.Game.Screens.Play
public override bool HandlePositionalInput => true;
// We show the previous screen status
protected override UserActivity InitialActivity => null;
protected override UserActivity? InitialActivity => null;
protected override bool PlayResumeSound => false;
protected BeatmapMetadataDisplay MetadataInfo { get; private set; }
protected BeatmapMetadataDisplay MetadataInfo { get; private set; } = null!;
/// <summary>
/// A fill flow containing the player settings groups, exposed for the ability to hide it from inheritors of the player loader.
/// </summary>
protected FillFlowContainer<PlayerSettingsGroup> PlayerSettings { get; private set; }
protected FillFlowContainer<PlayerSettingsGroup> PlayerSettings { get; private set; } = null!;
protected VisualSettings VisualSettings { get; private set; }
protected VisualSettings VisualSettings { get; private set; } = null!;
protected AudioSettings AudioSettings { get; private set; }
protected AudioSettings AudioSettings { get; private set; } = null!;
protected Task LoadTask { get; private set; }
protected Task? LoadTask { get; private set; }
protected Task DisposalTask { get; private set; }
protected Task? DisposalTask { get; private set; }
private bool backgroundBrightnessReduction;
private readonly BindableDouble volumeAdjustment = new BindableDouble(1);
private AudioFilter lowPassFilter;
private AudioFilter highPassFilter;
private AudioFilter lowPassFilter = null!;
private AudioFilter highPassFilter = null!;
protected bool BackgroundBrightnessReduction
{
@ -90,47 +91,49 @@ namespace osu.Game.Screens.Play
private bool readyForPush =>
!playerConsumed
// don't push unless the player is completely loaded
&& player?.LoadState == LoadState.Ready
&& CurrentPlayer?.LoadState == LoadState.Ready
// don't push if the user is hovering one of the panes, unless they are idle.
&& (IsHovered || idleTracker.IsIdle.Value)
// don't push if the user is dragging a slider or otherwise.
&& inputManager?.DraggedDrawable == null
&& inputManager.DraggedDrawable == null
// don't push if a focused overlay is visible, like settings.
&& inputManager?.FocusedDrawable == null;
&& inputManager.FocusedDrawable == null;
private readonly Func<Player> createPlayer;
private Player player;
/// <summary>
/// The <see cref="Player"/> instance being loaded by this screen.
/// </summary>
public Player? CurrentPlayer { get; private set; }
/// <summary>
/// Whether the curent player instance has been consumed via <see cref="consumePlayer"/>.
/// Whether the current player instance has been consumed via <see cref="consumePlayer"/>.
/// </summary>
private bool playerConsumed;
private LogoTrackingContainer content;
private LogoTrackingContainer content = null!;
private bool hideOverlays;
private InputManager inputManager;
private InputManager inputManager = null!;
private IdleTracker idleTracker;
private IdleTracker idleTracker = null!;
private ScheduledDelegate scheduledPushPlayer;
private ScheduledDelegate? scheduledPushPlayer;
[CanBeNull]
private EpilepsyWarning epilepsyWarning;
private EpilepsyWarning? epilepsyWarning;
[Resolved(CanBeNull = true)]
private NotificationOverlay notificationOverlay { get; set; }
private NotificationOverlay? notificationOverlay { get; set; }
[Resolved(CanBeNull = true)]
private VolumeOverlay volumeOverlay { get; set; }
private VolumeOverlay? volumeOverlay { get; set; }
[Resolved]
private AudioManager audioManager { get; set; }
private AudioManager audioManager { get; set; } = null!;
[Resolved(CanBeNull = true)]
private BatteryInfo batteryInfo { get; set; }
private BatteryInfo? batteryInfo { get; set; }
public PlayerLoader(Func<Player> createPlayer)
{
@ -237,12 +240,14 @@ namespace osu.Game.Screens.Play
{
base.OnResuming(last);
var lastScore = player.Score;
Debug.Assert(CurrentPlayer != null);
var lastScore = CurrentPlayer.Score;
AudioSettings.ReferenceScore.Value = lastScore?.ScoreInfo;
// prepare for a retry.
player = null;
CurrentPlayer = null;
playerConsumed = false;
cancelLoad();
@ -344,9 +349,10 @@ namespace osu.Game.Screens.Play
private Player consumePlayer()
{
Debug.Assert(!playerConsumed);
Debug.Assert(CurrentPlayer != null);
playerConsumed = true;
return player;
return CurrentPlayer;
}
private void prepareNewPlayer()
@ -354,11 +360,11 @@ namespace osu.Game.Screens.Play
if (!this.IsCurrentScreen())
return;
player = createPlayer();
player.RestartCount = restartCount++;
player.RestartRequested = restartRequested;
CurrentPlayer = createPlayer();
CurrentPlayer.RestartCount = restartCount++;
CurrentPlayer.RestartRequested = restartRequested;
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
LoadTask = LoadComponentAsync(CurrentPlayer, _ => MetadataInfo.Loading = false);
}
private void restartRequested()
@ -472,7 +478,7 @@ namespace osu.Game.Screens.Play
if (isDisposing)
{
// if the player never got pushed, we should explicitly dispose it.
DisposalTask = LoadTask?.ContinueWith(_ => player?.Dispose());
DisposalTask = LoadTask?.ContinueWith(_ => CurrentPlayer?.Dispose());
}
}
@ -480,7 +486,7 @@ namespace osu.Game.Screens.Play
#region Mute warning
private Bindable<bool> muteWarningShownOnce;
private Bindable<bool> muteWarningShownOnce = null!;
private int restartCount;
@ -535,7 +541,7 @@ namespace osu.Game.Screens.Play
#region Low battery warning
private Bindable<bool> batteryWarningShownOnce;
private Bindable<bool> batteryWarningShownOnce = null!;
private void showBatteryWarningIfNeeded()
{

View File

@ -73,9 +73,12 @@ namespace osu.Game.Screens.Play
[Resolved(canBeNull: true)]
private Player player { get; set; }
[Resolved(canBeNull: true)]
[Resolved]
private GameplayClock gameplayClock { get; set; }
[Resolved(canBeNull: true)]
private DrawableRuleset drawableRuleset { get; set; }
private IClock referenceClock;
public bool UsesFixedAnchor { get; set; }
@ -113,7 +116,7 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OsuConfigManager config, DrawableRuleset drawableRuleset)
private void load(OsuColour colours, OsuConfigManager config)
{
base.LoadComplete();

View File

@ -65,10 +65,12 @@ namespace osu.Game.Screens.Ranking.Expanded
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
string creator = metadata.Author.Username;
int? beatmapMaxCombo = scoreManager.GetMaximumAchievableComboAsync(score).GetResultSafely();
var topStatistics = new List<StatisticDisplay>
{
new AccuracyStatistic(score.Accuracy),
new ComboStatistic(score.MaxCombo, !score.Statistics.TryGetValue(HitResult.Miss, out int missCount) || missCount == 0),
new ComboStatistic(score.MaxCombo, beatmapMaxCombo),
new PerformanceStatistic(score),
};
@ -80,8 +82,6 @@ namespace osu.Game.Screens.Ranking.Expanded
statisticDisplays.AddRange(topStatistics);
statisticDisplays.AddRange(bottomStatistics);
var starDifficulty = beatmapDifficultyCache.GetDifficultyAsync(beatmap, score.Ruleset, score.Mods).GetResultSafely();
AddInternal(new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
@ -224,6 +224,8 @@ namespace osu.Game.Screens.Ranking.Expanded
if (score.Date != default)
AddInternal(new PlayedOnText(score.Date));
var starDifficulty = beatmapDifficultyCache.GetDifficultyAsync(beatmap, score.Ruleset, score.Mods).GetResultSafely();
if (starDifficulty != null)
{
starAndModDisplay.Add(new StarRatingDisplay(starDifficulty.Value)

View File

@ -25,11 +25,11 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
/// Creates a new <see cref="ComboStatistic"/>.
/// </summary>
/// <param name="combo">The combo to be displayed.</param>
/// <param name="isPerfect">Whether this is a perfect combo.</param>
public ComboStatistic(int combo, bool isPerfect)
: base("combo", combo)
/// <param name="maxCombo">The maximum value of <paramref name="combo"/>.</param>
public ComboStatistic(int combo, int? maxCombo)
: base("combo", combo, maxCombo)
{
this.isPerfect = isPerfect;
isPerfect = combo == maxCombo;
}
public override void Appear()

View File

@ -2,24 +2,17 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Framework.Logging;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components;
using osuTK;
@ -29,26 +22,19 @@ namespace osu.Game.Skinning.Editor
{
public Action<Type> RequestPlacement;
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new DummyRuleset())
{
Combo = { Value = RNG.Next(1, 1000) },
TotalScore = { Value = RNG.Next(1000, 10000000) }
};
private readonly CompositeDrawable target;
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
public SkinComponentToolbox()
public SkinComponentToolbox(CompositeDrawable target = null)
: base("Components")
{
this.target = target;
}
private FillFlowContainer fill;
[BackgroundDependencyLoader]
private void load()
{
FillFlowContainer fill;
Child = fill = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
@ -57,25 +43,24 @@ namespace osu.Game.Skinning.Editor
Spacing = new Vector2(2)
};
reloadComponents();
}
private void reloadComponents()
{
fill.Clear();
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes()
.Where(t => !t.IsInterface)
.Where(t => !t.IsInterface && !t.IsAbstract)
.Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t))
.OrderBy(t => t.Name)
.ToArray();
foreach (var type in skinnableTypes)
{
var component = attemptAddComponent(type);
if (component != null)
{
component.RequestPlacement = t => RequestPlacement?.Invoke(t);
fill.Add(component);
}
}
attemptAddComponent(type);
}
private static ToolboxComponentButton attemptAddComponent(Type type)
private void attemptAddComponent(Type type)
{
try
{
@ -83,14 +68,21 @@ namespace osu.Game.Skinning.Editor
Debug.Assert(instance != null);
if (!((ISkinnableDrawable)instance).IsEditable)
return null;
if (!((ISkinnableDrawable)instance).IsEditable) return;
return new ToolboxComponentButton(instance);
fill.Add(new ToolboxComponentButton(instance, target)
{
RequestPlacement = t => RequestPlacement?.Invoke(t)
});
}
catch
catch (DependencyNotRegisteredException)
{
return null;
// This loading code relies on try-catching any dependency injection errors to know which components are valid for the current target screen.
// If a screen can't provide the required dependencies, a skinnable component should not be displayed in the list.
}
catch (Exception e)
{
Logger.Error(e, $"Skin component {type} could not be loaded in the editor component list due to an error");
}
}
@ -101,6 +93,7 @@ namespace osu.Game.Skinning.Editor
public override bool PropagateNonPositionalInputSubTree => false;
private readonly Drawable component;
private readonly CompositeDrawable dependencySource;
public Action<Type> RequestPlacement;
@ -109,9 +102,10 @@ namespace osu.Game.Skinning.Editor
private const float contracted_size = 60;
private const float expanded_size = 120;
public ToolboxComponentButton(Drawable component)
public ToolboxComponentButton(Drawable component, CompositeDrawable dependencySource)
{
this.component = component;
this.dependencySource = dependencySource;
Enabled.Value = true;
@ -143,7 +137,7 @@ namespace osu.Game.Skinning.Editor
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(10) { Bottom = 20 },
Masking = true,
Child = innerContainer = new Container
Child = innerContainer = new DependencyBorrowingContainer(dependencySource)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@ -186,14 +180,17 @@ namespace osu.Game.Skinning.Editor
}
}
private class DummyRuleset : Ruleset
public class DependencyBorrowingContainer : Container
{
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
public override string Description => string.Empty;
public override string ShortName => string.Empty;
private readonly CompositeDrawable donor;
public DependencyBorrowingContainer(CompositeDrawable donor)
{
this.donor = donor;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
new DependencyContainer(donor?.Dependencies ?? base.CreateChildDependencies(parent));
}
}
}

View File

@ -49,6 +49,7 @@ namespace osu.Game.Skinning.Editor
private Container content;
private EditorSidebar componentsSidebar;
private EditorSidebar settingsSidebar;
public SkinEditor()
@ -145,16 +146,7 @@ namespace osu.Game.Skinning.Editor
{
new Drawable[]
{
new EditorSidebar
{
Children = new[]
{
new SkinComponentToolbox
{
RequestPlacement = placeComponent
},
}
},
componentsSidebar = new EditorSidebar(),
content = new Container
{
Depth = float.MaxValue,
@ -200,7 +192,15 @@ namespace osu.Game.Skinning.Editor
Scheduler.AddOnce(loadBlueprintContainer);
Scheduler.AddOnce(populateSettings);
void loadBlueprintContainer() => content.Child = new SkinBlueprintContainer(targetScreen);
void loadBlueprintContainer()
{
content.Child = new SkinBlueprintContainer(targetScreen);
componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable)
{
RequestPlacement = placeComponent
};
}
}
private void skinChanged()
@ -227,12 +227,7 @@ namespace osu.Game.Skinning.Editor
private void placeComponent(Type type)
{
var target = availableTargets.FirstOrDefault()?.Target;
if (target == null)
return;
var targetContainer = getTarget(target.Value);
var targetContainer = getFirstTarget();
if (targetContainer == null)
return;
@ -263,6 +258,8 @@ namespace osu.Game.Skinning.Editor
private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
private ISkinnableTarget getFirstTarget() => availableTargets.FirstOrDefault();
private ISkinnableTarget getTarget(SkinnableTarget target)
{
return availableTargets.FirstOrDefault(c => c.Target == target);

View File

@ -94,7 +94,7 @@ namespace osu.Game.Skinning.Editor
var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
if (replayGeneratingMod != null)
screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods)));
screen.Push(new PlayerLoader(() => new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods))));
}, new[] { typeof(Player), typeof(SongSelect) })
},
}

View File

@ -163,6 +163,12 @@ namespace osu.Game.Stores
return existing.OnlineID == import.OnlineID && existingIds.SequenceEqual(importIds);
}
protected override void UndeleteForReuse(BeatmapSetInfo existing)
{
base.UndeleteForReuse(existing);
existing.DateAdded = DateTimeOffset.UtcNow;
}
public override bool IsAvailableLocally(BeatmapSetInfo model)
{
return Realm.Run(realm => realm.All<BeatmapSetInfo>().Any(s => s.OnlineID == model.OnlineID));

View File

@ -351,7 +351,8 @@ namespace osu.Game.Stores
using (var transaction = realm.BeginWrite())
{
existing.DeletePending = false;
if (existing.DeletePending)
UndeleteForReuse(existing);
transaction.Commit();
}
@ -387,7 +388,9 @@ namespace osu.Game.Stores
{
LogForModel(item, @$"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) skipping import.");
existing.DeletePending = false;
if (existing.DeletePending)
UndeleteForReuse(existing);
transaction.Commit();
return existing.ToLive(Realm);
@ -527,6 +530,15 @@ namespace osu.Game.Stores
private bool checkAllFilesExist(TModel model) =>
model.Files.All(f => Files.Storage.Exists(f.File.GetStoragePath()));
/// <summary>
/// Called when an existing model is in a soft deleted state but being recovered.
/// </summary>
/// <param name="existing">The existing model.</param>
protected virtual void UndeleteForReuse(TModel existing)
{
existing.DeletePending = false;
}
/// <summary>
/// Whether this specified path should be removed after successful import.
/// </summary>

View File

@ -88,7 +88,8 @@ namespace osu.Game.Tests.Visual.Spectator
/// </summary>
/// <param name="userId">The user to send frames for.</param>
/// <param name="count">The total number of frames to send.</param>
public void SendFramesFromUser(int userId, int count)
/// <param name="startTime">The time to start gameplay frames from.</param>
public void SendFramesFromUser(int userId, int count, double startTime = 0)
{
var frames = new List<LegacyReplayFrame>();
@ -102,7 +103,7 @@ namespace osu.Game.Tests.Visual.Spectator
flush();
var buttonState = currentFrameIndex == lastFrameIndex ? ReplayButtonState.None : ReplayButtonState.Left1;
frames.Add(new LegacyReplayFrame(currentFrameIndex * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
frames.Add(new LegacyReplayFrame(currentFrameIndex * 100 + startTime, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
}
flush();

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
@ -82,7 +83,8 @@ namespace osu.Game.Updater
break;
case RuntimeInfo.Platform.macOS:
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip", StringComparison.Ordinal));
string arch = RuntimeInformation.OSArchitecture == Architecture.Arm64 ? "Apple.Silicon" : "Intel";
bestAsset = release.Assets?.Find(f => f.Name.EndsWith($".app.{arch}.zip", StringComparison.Ordinal));
break;
case RuntimeInfo.Platform.Linux: