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Fill in assert details, remove whitespace
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@ -10,14 +10,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestMultiplayerModLoading : OsuGameTestScene
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{
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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SelectedMods.Value = Array.Empty<Mod>();
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});
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/// <summary>
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/// This is a regression test that tests whether a singleplayer mod can transfer over to a multiplayer screen.
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/// It should not carry over from these screens, prevents regression on https://github.com/ppy/osu/pull/17352
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@ -32,13 +30,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var expectedMods = new[] { osuAutomationMod };
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AddStep("Toggle on the automation Mod.", () => { SelectedMods.Value = expectedMods; });
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AddAssert("", () => SelectedMods.Value == expectedMods);
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AddAssert("Mods are loaded before the multiplayer screen is pushed.", () => SelectedMods.Value == expectedMods);
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PushAndConfirm(() => new TestMultiplayerComponents());
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AddAssert("Mods are Empty After A Multiplayer Screen Loads", () => SelectedMods.Value.Count == 0);
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AddStep("Retoggle on the automation Mod.", () => { SelectedMods.Value = expectedMods; });
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AddAssert("", () => SelectedMods.Value == expectedMods);
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AddAssert("Mods are loaded before the playlist screen is pushed", () => SelectedMods.Value == expectedMods);
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// TODO: Implement TestPlaylistComponents?
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//PushAndConfirm(() => new TestPlaylistComponents());
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