Jamie Taylor
2eb12a59b7
Rename function to be more accurate
2021-07-09 11:16:47 +09:00
Jamie Taylor
546f55d341
Change profile section expansion to use dropdown sounds
2021-07-08 20:23:11 +09:00
smoogipoo
14b6949456
Shorten room status messages
2021-07-07 14:47:24 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
31dbc7798b
Merge branch 'master' into linkify-metadata
2021-07-01 19:41:33 +09:00
smoogipoo
ca0eaab8e2
Add test
2021-06-29 16:30:46 +09:00
smoogipoo
7a86686f40
Make nullable
2021-06-29 16:30:40 +09:00
smoogipoo
9132c42f87
Fix actions posted to the wrong channel
2021-06-29 15:58:07 +09:00
Bartłomiej Dach
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
Joseph Madamba
6fda5e569a
Fix beatmap discussion links wrongly leading to beatmap page
2021-06-20 21:37:00 -07:00
Dean Herbert
9495f87f04
Remove redundant NotNull
attributes in nullable
classes
2021-06-17 16:07:32 +09:00
Dean Herbert
fc442713bb
Debounce schedule at base class
2021-06-14 14:26:40 +09:00
Dean Herbert
8dd48d48f6
Add support for song select leaderboard to handle newly imported scores
2021-06-14 14:20:23 +09:00
Dean Herbert
26312bf60a
Merge branch 'master' into chat-mention
2021-06-11 20:03:44 +09:00
Dean Herbert
8eab7df955
Move BindCollectionChanged
out of async load
2021-06-11 17:51:58 +09:00
Dean Herbert
20759657de
Rename configuration variables and refactor lots more
2021-06-11 16:37:31 +09:00
Dean Herbert
3d645608eb
Remove nullability of DI dependencies and fix incorrect load order
2021-06-11 16:28:53 +09:00
Dean Herbert
139401a04a
Inline and refactor overly verbose MessageNotifier
code
2021-06-11 16:27:31 +09:00
Dean Herbert
061e3d7f26
Move legacy ScoreInfo
to be completely based on presence of classic mod
2021-06-08 18:00:09 +09:00
Craftplacer
4925a7d59e
Minor code quality changes
2021-06-05 15:57:14 +02:00
Craftplacer
5e44329e0b
Add DummyAPIAccess request handler
...
Make CreateChannelRequest.channel public
2021-06-05 14:43:26 +02:00
Craftplacer
ce4bcda803
Use separate method for fetching channel objects
...
Resolves a pull request review
2021-06-05 14:02:48 +02:00
Craftplacer
39c3b08fc7
Merge remote-tracking branch 'upstream/master' into chat-mention
2021-06-05 11:18:06 +02:00
Craftplacer
b746fe7c03
Fix binding order
2021-06-05 11:03:49 +02:00
Bartłomiej Dach
5f5f3a8c5c
General comment cleanups
2021-06-03 14:20:52 +02:00
Bartłomiej Dach
b2cc2a51ec
Rename method to be less misleading
...
Would rather avoid variations of Equals/Equal/IsEqual. There's not
really much equality involved as the types are different.
2021-06-03 14:13:01 +02:00
Bartłomiej Dach
e8c2483f19
Use standard list instead of bindable list
...
No reason to use a bindable list there, as `CollectionChanged` was never
subscribed to.
2021-06-03 14:09:52 +02:00
Bartłomiej Dach
8193691cbc
Invert condition to reduce nesting
2021-06-03 14:09:52 +02:00
Dean Herbert
a6cc37eb3b
Mark fields readonly
2021-06-03 14:56:21 +09:00
Dean Herbert
4a5d8215f3
Merge branch 'master' into keyboard_shortcuts
2021-06-03 14:47:40 +09:00
Dean Herbert
1f8abcdf6c
Merge branch 'master' into fix-relative-link-resolution
2021-06-01 16:49:02 +09:00
Dean Herbert
dce24e3d4d
Merge pull request #12950 from gagahpangeran/osu-wiki-overlay
...
Initial implementation of Wiki Overlay
2021-06-01 15:20:56 +09:00
Dean Herbert
a9f4bc6285
Never return a null argument
...
Enable nullable
2021-06-01 14:11:17 +09:00
Dean Herbert
111bfd4d88
Fix relative URLs having a null argument after resolution to LinkDetails
2021-06-01 13:50:20 +09:00
smoogipoo
bca8a9ea53
Fix HandleFrame crashing when not playing
2021-05-31 10:02:02 +09:00
Craftplacer
b3ac67675e
Merge branch 'chat-mention' of github.com:Craftplacer/osu into chat-mention
2021-05-27 21:59:51 +02:00
Craftplacer
13b2b7c148
Fix formatting
2021-05-27 21:58:54 +02:00
Craftplacer
0b17af81f1
Use Contains instead of IndexOf
...
Co-authored-by: Berkan Diler <b.diler@gmx.de>
2021-05-27 09:48:30 +00:00
Dean Herbert
aa23c4a4b9
Merge branch 'master' into keyboard_shortcuts
2021-05-27 16:30:34 +09:00
Craftplacer
a679efac1c
Reduce duplicate notification code by making a base class
2021-05-27 01:00:26 +02:00
Craftplacer
cf39e58ce7
Subscribe to CollectionChanged before binding to JoinedChannels
2021-05-27 01:00:08 +02:00
Craftplacer
d47370bac9
Locally bind to LocalUser
2021-05-27 00:59:29 +02:00
Gagah Pangeran Rosfatiputra
905364b5fe
add url as argument for link action external
2021-05-26 19:34:34 +07:00
Dean Herbert
52ca2f4797
Merge branch 'master' into chat-mention
2021-05-26 16:00:26 +09:00
Dean Herbert
20f890cfd0
Merge branch 'master' into fix-spectator-playing-state-5
2021-05-21 16:49:22 +09:00
Dean Herbert
1c560a9490
Merge pull request #12869 from EVAST9919/sidebar
...
Add sidebar to news overlay
2021-05-21 16:21:18 +09:00
smoogipoo
7c59fb37f1
Move check into callback
2021-05-21 16:00:58 +09:00
smoogipoo
36aa186c6e
Merge branch 'thread-safe-spectator-client'
2021-05-21 16:00:24 +09:00
smoogipoo
7f712a4d04
Fix EndPlaying potentially doing cross-thread mutation
2021-05-21 15:57:39 +09:00
smoogipoo
2fdf8aa1aa
Add update thread assertions
2021-05-21 15:57:31 +09:00
smoogipoo
895eb14c5a
Forcefully end playing to fix test failures
2021-05-21 14:09:30 +09:00
Andrei Zavatski
bd80cf656a
Merge remote-tracking branch 'refs/remotes/ppy/master' into sidebar
2021-05-20 15:41:08 +03:00
smoogipoo
e3284b976d
Merge branch 'thread-safe-spectator-client' into fix-spectator-playing-state-5
2021-05-20 19:46:26 +09:00
smoogipoo
06c99e8c7c
Fix race due to StopWatchingUser() being called asynchronously
2021-05-20 19:45:31 +09:00
smoogipoo
7ee81669f7
Remove bind helpers from SpectatorClient
2021-05-20 19:27:43 +09:00
smoogipoo
b515fe3cb1
Fix playing user state not removed on stop watching
2021-05-20 19:20:09 +09:00
smoogipoo
89b4f69588
Expose playing user states as bindable dictionary
2021-05-20 19:19:39 +09:00
smoogipoo
2896da499d
Merge branch 'restructure-spectator-client' into thread-safe-spectator-client
2021-05-20 18:53:54 +09:00
smoogipoo
a74405d0ed
Merge branch 'master' into restructure-spectator-client
2021-05-20 18:53:42 +09:00
smoogipoo
10597f7e6a
Remove locking from SpectatorClient
2021-05-20 18:37:27 +09:00
smoogipoo
6eff8d513e
Annotate nullables
2021-05-20 17:51:09 +09:00
smoogipoo
df80531a0a
Split online connectivity into OnlineSpectatorClient
2021-05-20 16:30:56 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5
Rename multiplayer client classes
2021-05-20 15:39:45 +09:00
Dean Herbert
9267d23dc2
Make year nullable rather than defaulting to zero
2021-05-20 15:23:49 +09:00
Andrei Zavatski
16ffedde8a
Add year parameter to GetNewsRequest
2021-05-19 15:17:57 +03:00
Andrei Zavatski
24af86689f
Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new
2021-05-18 22:18:52 +03:00
smoogipoo
5f94b3bdac
Remove legacy playlist item ID handling
2021-05-18 21:03:59 +09:00
smoogipoo
e3b8d8ee18
Add support for overlay-coloured links
2021-05-17 16:58:54 +09:00
Gagah Pangeran Rosfatiputra
f2de28814a
add and handle OpenWiki link action
2021-05-17 00:43:59 +07:00
Andrei Zavatski
881d82ccb6
Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new
2021-05-15 19:08:48 +03:00
Bartłomiej Dach
5b2b701915
Ignore possible null in GetResponseString()
...
A null there indicates a deserialisation error and therefore due to the
catch block immediately succeeding the changed line everything will
continue to work as intended.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
aaa7c7eb05
Handle null case explicitly in SpectatorState.Equals()
...
Uses the usual pattern of two `ReferenceEquals` checks against `this`
and `null` before proceeding to inspect field values. Doing this causes
the compiler to infer that at the point that field values are checked,
`other` can no longer viably be `null`.
2021-05-14 23:58:07 +02:00
Andrei Zavatski
13a956f6fc
Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new
2021-05-12 20:08:17 +03:00
smoogipoo
f4c96b2675
Only update playing user states when users are watched
2021-05-12 13:10:59 +09:00
smoogipoo
ad11818868
Remove watched users on stop watching
2021-05-12 13:05:02 +09:00
smoogipoo
10a4a5decb
Merge branch 'master' into multiplayer-spectator-screen
2021-05-11 17:33:09 +09:00
Andrei Zavatski
4b97224932
Implement NewsSideBar component
2021-05-10 09:53:52 +03:00
Bartłomiej Dach
fe86ee629e
Fix temp files from beatmap listing imports not being cleaned up
...
As reported in #12718 , it turns out that temporary files from beatmap
set downloads performed via the beatmap listing overlay could remain in
the user's filesystem even after the download has concluded.
The reason for the issue is a failure in component integration.
In the case of online downloads, files are first downloaded to a
temporary directory (`C:/Temp` or `/tmp`), with a randomly generated
filename, which ends in an extension of `.tmp`.
On the other side, `ArchiveModelManager`s have a `ShouldDeleteArchive()`
method, which determines whether a file should be deleted after
importing. At the time of writing, in the case of beatmap imports the
file is only automatically cleaned up if the extension of the file is
equal to `.osz`, which was not the case for temporary files.
As it turns out, `APIDownloadRequest` has a facility for adjusting the
file's extension, via the protected `FileExtension` property. Therefore,
use it in the case of `DownloadBeatmapSetRequest` to specify `.osz`,
which then will make sure that the `ShouldDeleteArchive()` check in
`BeatmapManager` picks it up for clean-up.
2021-05-08 17:09:14 +02:00
smoogipoo
f8f9cf9412
Merge branch 'fix-initial-playingusers' into multiplayer-spectator-screen
2021-04-22 23:25:25 +09:00
smoogipoo
f593d9e42c
Fix playing users not being updated on room join
2021-04-22 23:23:43 +09:00
smoogipoo
6df23f1301
Merge branch 'master' into multiplayer-spectator-screen
2021-04-22 20:29:24 +09:00
Dan Balasescu
b774f5b72b
Merge pull request #12526 from peppy/fix-system-message-ordering
...
Fix system messages always being displayed above standard messages
2021-04-22 18:51:25 +09:00
Dean Herbert
3befb49ea9
Fix system messages always being displayed above standard messages
...
Closes https://github.com/ppy/osu/issues/12509 .
2021-04-22 14:52:01 +09:00
smoogipoo
4cc3321d54
Fix potential doubling of events
2021-04-20 21:20:08 +09:00
Gagah Pangeran Rosfatiputra
d4013bd885
add GetWikiRequest
2021-04-20 16:40:30 +07:00
Gagah Pangeran Rosfatiputra
f3555ad08c
add APIWikiPage response
2021-04-20 16:12:32 +07:00
smoogipoo
c50b526ba0
Remove local state dictionary from SpectatorScreen
2021-04-19 16:48:55 +09:00
smoogipoo
83716ddb08
Rename currentUserStates -> playingUserStates
2021-04-19 16:07:00 +09:00
smoogipoo
de9e37857e
Lock around playingUsers
2021-04-19 16:06:40 +09:00
smoogipoo
5885c24e00
Clear current user states on disconnect
2021-04-19 16:00:56 +09:00
smoogipoo
65a6f9f8a4
Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen
2021-04-16 18:26:46 +09:00
smoogipoo
ca74f413cd
Change to explicit method instead
2021-04-16 17:31:02 +09:00
smoogipoo
5652490d61
Fix OnUserBeganPlaying not being invoked if already watching
2021-04-16 14:11:55 +09:00
smoogipoo
56e1bffdfd
Populate initial user states
2021-04-13 23:57:16 +09:00
smoogipoo
5b53a2b211
Merge branch 'master' into multiplayer-spectator-screen
2021-04-13 20:07:56 +09:00
Salman Ahmed
92fab653e1
Take current mod settings value into account on equality comparsion
2021-04-12 20:51:13 +03:00
Salman Ahmed
fbd5195738
Extract mod setting value handling to utils class
2021-04-12 03:37:03 +03:00
Salman Ahmed
18fb9f5ac9
Merge branch 'master' into mod-using-reference-equality
2021-04-11 19:48:55 +03:00
smoogipoo
6eddc6c59e
Enable spectating multiplayer matches
2021-04-09 21:03:50 +09:00
Dean Herbert
51fee79ef1
Fix scores not being accepted due to missing ruleset ID
2021-04-09 15:18:02 +09:00
Dean Herbert
24ae5b9169
Fix slightly incorrect solo score submission routes
2021-04-08 23:15:08 +09:00
smoogipoo
2791d454d2
Don't send spectating user state yet
2021-04-07 22:21:22 +09:00
smoogipoo
99bee73ac1
Merge branch 'master' into add-spectate-button-and-state
2021-04-07 22:07:52 +09:00
smoogipoo
56c13148f1
Fix typo in class name
2021-04-07 16:45:10 +09:00
smoogipoo
6de91d7b6b
Add spectate button + test
2021-04-06 21:37:27 +09:00
smoogipoo
d5ba77b2c2
Add spectating user state
2021-04-06 21:22:28 +09:00
Dan Balasescu
ba3689b5b9
Merge pull request #12269 from PercyDan54/beatmap-details
...
Use OnlineViewContainer for BeatmapDetails
2021-04-06 17:52:32 +09:00
Dean Herbert
933c4010da
Allow creating OnlineViewContainers with no placeholder button
2021-04-06 16:17:20 +09:00
PercyDan54
d4724f4494
Fix crash
2021-04-04 09:44:45 +08:00
smoogipoo
e1aa927827
Add dropdown option to export score
2021-04-02 13:20:15 +09:00
Dean Herbert
0a889fafc4
Don't send progress updates when not in a downloading state
...
This is mostly just a sanity/debounce check.
2021-03-26 14:04:40 +09:00
Dean Herbert
17a0b19ee7
Always set progress before updating download state
...
Without doing so, a state change may read from an old progress value.
2021-03-26 14:04:10 +09:00
Max Hübner
aa2c1ee85e
Add new beatmap search filter row "General"
2021-03-25 23:20:10 +01:00
Dean Herbert
5267fb74c4
Add submission requests
2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
ce452565f4
Avoid firing any kind of failures after success
2021-03-23 17:50:31 +09:00
Dean Herbert
f5ba746ae5
Fail all API requests sent to DummyAPIAccess
...
Until now, API requests sent to dummy API were just lost in the void. In most cases this somehow worked as expected, but any logic which is waiting on a request to finish will potentially never get a response.
Going forward, I'm not 100% sure that every `Wait` on a web response will have local timeout logic (I think there is a certain amount of assumption that this is being managed for us by `APIAccess`), so I've made this change to better handle such cases going forward. Now, rather than nothing happening, requests will trigger a failure via the existing exception logic rather than silently pretending the request never arrived.
2021-03-23 17:37:45 +09:00
Dean Herbert
58c60100b4
Fix APIScoreToken's data type not matching server side
2021-03-23 14:04:47 +09:00
smoogipoo
7fa5fd5647
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
Dan Balasescu
ff2327ffac
Merge branch 'master' into configure-await-false
2021-03-08 22:24:29 +09:00
Dean Herbert
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Dean Herbert
765cc5cf37
Remove iOS multiplayer blocking code
2021-03-08 14:35:22 +09:00
smoogipoo
7adb33f40e
Fix beatmap getting nulled due to failing web request
2021-03-01 17:24:54 +09:00
Dean Herbert
254f9bb58b
Show API human readable error message when chat posting fails
...
Closes #11902 .
2021-02-26 13:38:00 +09:00
Dean Herbert
9ed8d902f7
Fix requests being indefinitely queued when user is offline
2021-02-24 19:57:42 +09:00
Dean Herbert
664d243003
Disable multiplayer/spectator on iOS until it can be supported again
2021-02-23 15:22:46 +09:00
smoogipoo
d985b8ab2a
Increase beatmapset download timeout
2021-02-22 17:14:39 +09:00
Dean Herbert
a2aec6bcdc
Merge pull request #11808 from smoogipoo/multiplayer-no-playlist-mangling
...
Rework multiplayer playlist handling to support multiple items
2021-02-19 14:33:53 +09:00
smoogipoo
c0e0bd4f42
Add compatibility with old server build
2021-02-19 13:57:04 +09:00
smoogipoo
183a481a34
Refactor playlist update to remove .Contains() check
2021-02-19 13:32:32 +09:00
Dean Herbert
71316bbee5
Allow using OnlineViewContainer without deriving it
2021-02-18 17:45:58 +09:00
smoogipoo
56e9e10ff5
Make server authoritative in playlist item id
2021-02-18 15:30:31 +09:00
smoogipoo
8930ff4465
Merge branch 'master' into multiplayer-no-playlist-mangling
2021-02-17 19:29:01 +09:00
smoogipoo
70a995919c
Update comments
2021-02-17 17:58:24 +09:00
smoogipoo
0d1149911c
Don't display expired playlist items
2021-02-17 17:33:10 +09:00
smoogipoo
fb0e9d6760
Add played property to playlist item
2021-02-17 16:58:32 +09:00
Dean Herbert
86faa7f465
Merge pull request #11798 from smoogipoo/multiplayer-long-types
...
Use long type where required in multiplayer
2021-02-17 15:50:12 +09:00
smoogipoo
9a7b6ebe50
Fix missed occurrence
2021-02-17 14:30:52 +09:00
smoogipoo
f61b8e6154
Change to long
2021-02-16 21:32:38 +09:00
smoogipoo
100097d78f
Fix playlist not being handled correctly for non-joined cases
2021-02-16 21:32:35 +09:00
smoogipoo
379393fe10
Merge branch 'multiplayer-long-types' into multiplayer-no-playlist-mangling
2021-02-16 19:37:55 +09:00
smoogipoo
3e802531d3
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
smoogipoo
3ff9e14e35
Make StatefulMultiplayerClient control current playlist item
2021-02-16 18:56:13 +09:00
Dean Herbert
02417697e9
Display remaining attempts for playlist rooms with room-level attempt limits
2021-02-16 13:32:14 +09:00
Dan Balasescu
6641f4d5a9
Merge branch 'master' into hub-send-version-hash
2021-02-15 21:12:46 +09:00
Dean Herbert
3562fddc27
Add missing nullability flag on CreateAccount return value
2021-02-15 17:02:07 +09:00
Dean Herbert
55d5d8d5be
Send version hash on hub connection
2021-02-15 16:51:40 +09:00
Dean Herbert
9ad38ab20e
Move HubClientConnector retrieval to IAPIProvider
2021-02-15 16:43:56 +09:00
Dan Balasescu
34e600464b
Merge branch 'master' into abstract-hub-connection
2021-02-15 13:53:54 +09:00
Dan Balasescu
dad6e7e825
Merge pull request #11755 from peppy/fix-message-formatter-domain
...
Fix MessageFormatter not working for custom endpoints
2021-02-12 16:01:55 +09:00
Dean Herbert
3799493536
Add test coverage of int match failures
2021-02-12 15:25:00 +09:00
Dean Herbert
bb9123eecd
Better handle fallback scenarios for beatmap links
2021-02-12 15:17:54 +09:00
Dean Herbert
1c5aaf3832
Add back default value
2021-02-12 15:03:53 +09:00
Dean Herbert
6a42d312f6
Match using EndsWith to ignore protocol (and allow http)
2021-02-12 14:59:56 +09:00
Dean Herbert
33c9ecac8a
Fix MessageFormatter not working for custom endpoints
2021-02-12 14:54:19 +09:00
Salman Ahmed
f4a7ec57e9
Remove unused using
2021-02-11 13:00:18 +03:00
Salman Ahmed
37e3d95c35
Slight reword in ConfigureConnection
's xmldoc
2021-02-11 12:39:06 +03:00
Salman Ahmed
d3c1b47592
Replace nullable API with null connector instead
2021-02-11 12:34:39 +03:00
Salman Ahmed
18acd7f080
Apply documentation suggestions
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-02-11 10:51:04 +03:00
Salman Ahmed
5fb99fdc52
Rename some members and extract connection closure to separate method
2021-02-11 10:49:16 +03:00
Salman Ahmed
0c5e66205b
Merge branch 'master' into abstract-hub-connection
2021-02-11 02:14:22 +03:00
smoogipoo
07b661e28c
Add Messagepack support for serialising unknown bindable types
2021-02-10 23:44:06 +09:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-09 21:06:09 +09:00
Dean Herbert
04c243386b
Fix initial state transfer regressing
2021-02-09 16:02:56 +09:00
Salman Ahmed
f04d6d5e5e
Update hub clients with changes to connecotr
2021-02-09 08:02:32 +03:00
Salman Ahmed
848b81e952
Remove necessity of making hub client connector a component
2021-02-09 07:53:22 +03:00
Salman Ahmed
71e564d399
Revert clients to be Component
s
2021-02-09 07:46:00 +03:00
Salman Ahmed
f76f92515e
Clean up spectator streaming client with new hub connector
2021-02-09 02:15:56 +03:00
Salman Ahmed
28b815ffe1
Clean up multiplayer client with new hub connector
2021-02-09 02:13:09 +03:00
Salman Ahmed
af345ea5db
Add a SignalR hub client connector component
2021-02-09 01:52:35 +03:00
smoogipoo
d8c53e34ae
Fix missing using
2021-02-08 19:42:17 +09:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
...
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
6e34e7d750
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-08 19:08:53 +09:00
smoogipoo
fb8e31a303
Fix incorrect connection building due to bad merges
2021-02-08 17:52:03 +09:00
smoogipoo
da85fb372d
Merge branch 'master' into fix-multiplayer-client-connection-reliability
2021-02-08 13:43:24 +09:00
Dean Herbert
dad32da415
Add rate limiting on sending download progress updates
2021-02-05 17:34:05 +09:00
Dean Herbert
110458612d
Avoid handling null playlist items when updating avaialability display
2021-02-05 17:19:23 +09:00
Dean Herbert
9e9e382bee
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-05 15:27:17 +09:00
Dean Herbert
c5fa818630
Actually handle case of failing to achieve lock on SemaphoreSlim
2021-02-05 14:08:13 +09:00
Dean Herbert
cd67fe1091
Merge branch 'master' into fix-multiplayer-client-connection-reliability
2021-02-05 14:04:57 +09:00
Dean Herbert
9258836f10
Merge pull request #11641 from smoogipoo/freemods
...
Add support for optional per-user mods in multiplayer (aka freemod)
2021-02-05 13:59:30 +09:00
smoogipoo
2e85ce5b82
Rename UserMods -> Mods for MultiplayerRoomUser
2021-02-05 12:40:16 +09:00
smoogipoo
85e63afcb4
Rename Mods -> RequiredMods
2021-02-05 12:36:25 +09:00
Dan Balasescu
a71d6a4c97
Merge branch 'master' into multiplayer-beatmap-tracker
2021-02-05 12:25:36 +09:00
smoogipoo
a2fdba3e51
Rename to OnlinePlayBeatmapAvailabilityTracker
2021-02-05 12:24:38 +09:00
Salman Ahmed
d62bbbb762
Enhance documentation
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-02-05 00:38:56 +03:00
smoogipoo
cf5233c6ab
Merge branch 'master' into freemods
2021-02-05 00:27:14 +09:00
Dean Herbert
76cfeae7e9
Add support for Bindable int in config
2021-02-04 15:10:56 +09:00
Salman Ahmed
db3f9e7cbe
Apply documentation suggestion
2021-02-04 02:20:18 +03:00
Dean Herbert
e3d323989c
Switch to SignalR 5.0 and implement using better API
2021-02-03 22:04:14 +09:00
smoogipoo
65d45ec74c
Unschedule cancellation
2021-02-03 20:50:22 +09:00
Dean Herbert
1380717ebb
Use PrimitiveObjectFormatter to simplify code
2021-02-03 20:19:27 +09:00
Dean Herbert
d3f056f188
Add missing licence header
2021-02-03 20:06:25 +09:00
Dean Herbert
75f1ebd5f9
Add custom resolver for mod settings dictionary
2021-02-03 19:46:47 +09:00
Salman Ahmed
62d0036c81
Fix using private constructor on MessagePack object
2021-02-02 17:45:11 +03:00
smoogipoo
97247b7a67
Fix unset key
2021-02-01 19:59:18 +09:00
smoogipoo
9c4c47599f
Merge branch 'master' into freemods
2021-02-01 19:28:10 +09:00
smoogipoo
89a42d60fb
General cleanup
2021-02-01 18:50:32 +09:00
smoogipoo
f538963607
Extra mods -> user mods
2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041
Add user and panel states
2021-02-01 17:54:56 +09:00
Dean Herbert
1d8de2f718
Rename class to better match purpose
2021-02-01 17:32:54 +09:00
Dean Herbert
fabb0eeb29
Add signalr messagepack key attribute
2021-02-01 17:27:14 +09:00
Dean Herbert
c73a05d0b5
Merge branch 'master' into multiplayer-beatmap-tracker
2021-02-01 17:24:24 +09:00
Bartłomiej Dach
c3ba92f057
Set canceled result in scheduleAsync
...
Was holding up the task completion source, and in consequence,
potentially the entire task chain.
2021-01-30 16:13:50 +01:00
Bartłomiej Dach
9ab1ad25eb
Merge branch 'master' into fix-leave-room-race-2
2021-01-30 13:41:04 +01:00
smoogipoo
ab9a3e6dd0
Pass allowed mods and consume on server callback
2021-01-29 18:21:22 +09:00
Dean Herbert
a61444690e
Remove all usage of CatchUnobservedExceptions
...
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171 ).
2021-01-29 16:32:29 +09:00
Bartłomiej Dach
386f9f7842
Fix typos in comments
2021-01-28 22:36:07 +01:00
Dean Herbert
90a82f986b
Fallback to using json for signalr communication if JIT is unavailable
2021-01-28 16:20:19 +09:00
smoogipoo
c408b46a21
Add AllowedMods to MultiplayerRoomSettings model
2021-01-27 22:25:14 +09:00
Dan Balasescu
7d06af916c
Merge branch 'master' into add-messagepack
2021-01-27 13:00:46 +09:00
Bartłomiej Dach
4d4d97661e
Fix connection loop always getting a cancelled token
2021-01-26 21:26:50 +01:00
smoogipoo
248989b3eb
wip
2021-01-27 01:20:50 +09:00
smoogipoo
085115cba5
Make threading even more thread safe
2021-01-26 22:49:01 +09:00
Dean Herbert
b573c96c07
Move disconnect logic inside connection loop to ensure previous connection is disposed
2021-01-26 18:59:42 +09:00
Dean Herbert
15885c17af
Remove unused usings
2021-01-26 18:07:43 +09:00
Dean Herbert
20cfa991bf
Switch clients to MessagePack mode
2021-01-26 17:41:21 +09:00
Dean Herbert
9537090d28
Setup all spectator model classes for MessagePack
2021-01-26 16:39:35 +09:00
Dean Herbert
e4fc604163
Setup all multiplayer model classes for MessagePack support
2021-01-26 16:26:03 +09:00
Salman Ahmed
c317d60169
Add offline test scene for beatmap listing overlay
2021-01-26 00:03:20 +03:00
smoogipoo
bb44fcfe31
Prevent some data races
2021-01-25 21:01:39 +09:00
smoogipoo
964976f604
Use a task chain and fix potential misordering of events
2021-01-25 21:01:39 +09:00
Dean Herbert
0f09a7feb9
Avoid semaphore potentially getting held forever
2021-01-25 17:17:04 +09:00
Dean Herbert
994fb2667d
Call DisposeAsync instead of StopAsync
2021-01-25 17:11:04 +09:00
Dean Herbert
c05ae3497a
Make connect/disconnect private
2021-01-25 17:02:24 +09:00
Dean Herbert
d24d236468
Make OperationCanceledException throwing behaviour consistent
2021-01-22 14:34:58 +09:00
Dean Herbert
9f89b4e6d7
Rewrite connection logic to better handle failure cases
...
The main goal here is to ensure the connection is built each connection
attempt. Previously, the access token would never be updated, leading to
outdated tokens failing repeatedly (in the connection retry loop) and
never being able to establish a new connection as a result.
Due to threading considerations, this isn't as simple as I would hope it
to be. I'm open to proposals as to a better way of handling this.
Also, keep in mind that this logic will need to be abstracted and
(re)used in `SpectatorClient` as well. I've intentionally not done that
yet until we agree that this is a good direction forward.
2021-01-22 14:25:23 +09:00
Dean Herbert
e6980688f6
Leave the multiplayer channel when leaving multiplayer
2021-01-21 15:42:23 +09:00
Dan Balasescu
76e1f6e57b
Fix locking on incorrect object
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 12:45:44 +09:00
smoogipoo
6b139d4cf3
Reset task post-execution
2021-01-20 20:27:58 +09:00
smoogipoo
e005a1cc9f
Remove unnecessary condition blocking the part
2021-01-20 20:16:34 +09:00
smoogipoo
5261c01849
Tie JoinRoom() and PartRoom() together
2021-01-20 19:43:42 +09:00
Salman Ahmed
63b4c529a6
Add xmldoc explaining what the multiplayer beatmap tracker is for
2021-01-19 11:59:07 +03:00
Salman Ahmed
5a64abee64
Inline with above method
2021-01-19 11:59:07 +03:00
Salman Ahmed
63ca9de7e4
Rewerite beatmap term properly
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-18 23:00:07 +03:00
Salman Ahmed
5e476fa189
Enforce one missed property back to single-floating type
2021-01-18 22:07:25 +03:00
Salman Ahmed
25f511fd5b
Remove unnecessary full querying
2021-01-18 21:34:24 +03:00
Salman Ahmed
dc91cebce9
Merge branch 'master' into multiplayer-beatmap-tracker
2021-01-18 19:15:45 +03:00
Salman Ahmed
88abee705b
Add missing event mapping for user beatmap availability change
2021-01-18 10:49:02 +03:00
Salman Ahmed
b6a37c1c15
Make TriggerSuccess(filename)
protected and expose in test instead
2021-01-17 22:10:30 +03:00
Salman Ahmed
ccef50e2a2
Log important message if user imported bad-checksum beatmap
2021-01-17 22:10:30 +03:00
Salman Ahmed
0425a659a8
Add null-permissive operator to manager back
2021-01-17 21:19:55 +03:00
Salman Ahmed
d93a853dfd
Enforce float
type in the download progress path instead
2021-01-17 21:16:48 +03:00
Dean Herbert
5e0fcc4a6c
Merge pull request #11473 from frenzibyte/explicit-search-control
...
Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
Dean Herbert
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
Bartłomiej Dach
eb53e32792
Use task completion source for room join flow
...
On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.
Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.
Closes #11385 .
2021-01-17 14:40:22 +01:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control
2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
...
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
adb2605d5d
Enforce double
type in the download progress path
...
Wasn't sure where to exactly put this, or whether to split it, but it's very small change to worry about, so I guess it's fine being here
2021-01-17 00:12:14 +03:00
Salman Ahmed
23c7afa573
Expose method for setting progress of archive download request
2021-01-17 00:05:51 +03:00
Salman Ahmed
4778686dc4
Expose method for triggering filename-backed success in APIDownloadRequest
...
Exactly like in `APIRequest<T>`
2021-01-17 00:01:11 +03:00
Salman Ahmed
da9c23f347
Add beatmap availability tracker component for multiplayer
2021-01-17 00:01:11 +03:00
Salman Ahmed
7ad8b167cc
Add overridable method for checking local availability of current model
2021-01-17 00:01:11 +03:00
Salman Ahmed
04d17aadfa
Add overridable method for verifying models in database
2021-01-17 00:01:11 +03:00
Salman Ahmed
d9034eab26
Make model manager in DownloadTrackingComposite
protected
2021-01-16 22:54:54 +03:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety
2021-01-15 12:56:21 +09:00
Salman Ahmed
95acc457aa
Fix stupid mistake
...
fuck.
2021-01-13 22:35:21 +03:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states
2021-01-13 22:31:31 +03:00
Salman Ahmed
1f12b2bd09
Rename download state Downloaded
to Importing
2021-01-13 18:04:53 +03:00
Salman Ahmed
a5f99ed8e6
Merge branch 'explicit-beatmap-markers' into explicit-search-control
2021-01-13 12:53:57 +03:00
Salman Ahmed
e8daea91d2
Add online beatmap "explicit content" property
2021-01-13 12:13:14 +03:00
Dean Herbert
7298adc9d9
Fix non-threadsafe usage of MultiplayerClient.IsConnected
2021-01-12 19:04:16 +09:00
Salman Ahmed
249be461d5
Add "explicit maps" search filter control
2021-01-12 11:09:55 +03:00
Bartłomiej Dach
0d5fbb15ac
Fix up code comments
...
Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
Salman Ahmed
90fb67b377
Update code in-line with decided direction
2021-01-11 20:52:24 +03:00
Salman Ahmed
2286e3679f
Downloaded -> Importing
2021-01-11 08:21:07 +03:00
Salman Ahmed
a8dfa5e2a9
Rename typo'd method
2021-01-11 08:04:00 +03:00
Salman Ahmed
e99310b59c
Add JsonConstructor attribute
2021-01-11 08:02:57 +03:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Salman Ahmed
839f5a7570
Ensure clients don't blow up when given user isn't in room
2021-01-03 18:36:37 +03:00
Salman Ahmed
c8423d1c46
Make constructors design more pleasent to eyes
2021-01-03 18:36:05 +03:00
Salman Ahmed
152e9ecccf
Make BeatmapAvailability
class in-line with other online data structures
2021-01-03 18:36:05 +03:00
Dean Herbert
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
...
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
Dean Herbert
99fa0e25dc
Switch back to FirstOrDefault to allow for weird testing logic to pass
2021-01-03 16:46:24 +09:00
Dean Herbert
29dbb1cc0d
Add internal pathway for ensuring correct application of bindable mods
2021-01-03 15:48:28 +09:00
Dean Herbert
23e216fa0b
Simplify some default value checks (we are sure the return is an IBindable)
2021-01-03 15:47:15 +09:00
Dean Herbert
1a44338124
Use SingleOrDefault for added safety when looking up mod acronyms
2021-01-03 15:38:30 +09:00
Salman Ahmed
dfa8be9173
Add beatmap availability change state & event methods
2021-01-03 05:48:49 +03:00
Salman Ahmed
09e5e2629a
Add user beatmap availability property
2021-01-03 05:48:49 +03:00
Salman Ahmed
8bb84570df
Introduce beatmap availability structure
2021-01-03 05:48:49 +03:00
Bartłomiej Dach
9ab1091281
Merge branch 'master' into fix-signalr-reconnect
2021-01-02 13:18:02 +01:00
Dean Herbert
72a6ca7755
Allow signalr to retry connecting when connection is closed without an exception
2021-01-02 16:47:00 +09:00
Bartłomiej Dach
dee694fd50
Merge branch 'master' into mod-using-reference-equality
2020-12-30 19:39:22 +01:00
Bartłomiej Dach
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
Bartłomiej Dach
dd87478690
Add helper IsHost property to Client
2020-12-30 16:29:19 +01:00
Dean Herbert
497d644a19
Move thread safety / locking logic from MultiplayerRoom
2020-12-30 20:24:50 +09:00
Dean Herbert
3920dac8af
Merge branch 'master' into fix-error-spam-on-disconnection
2020-12-30 00:55:37 +09:00
Dean Herbert
6bbd0ecfac
Remove unused lock object
2020-12-29 17:39:00 +09:00
Bartłomiej Dach
e9b0652359
Move ready-up operation logic again to client
...
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Dean Herbert
03b78d1c4b
Handle SocketExceptions and HttpRequestExceptions more silently
...
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.
I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
Bartłomiej Dach
903dca875e
Make localUser a client property
2020-12-29 07:46:22 +01:00
Dean Herbert
2cb84c5111
Fix error message being shown to user on multiplayer disconnection when not in room
2020-12-29 15:19:52 +09:00
Dean Herbert
f31a0e455a
Minor xmldoc rewording
2020-12-29 14:29:40 +09:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
...
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Dean Herbert
6aeb7ece66
Tidy up update state code, naming, xmldoc
2020-12-29 14:25:08 +09:00
Bartłomiej Dach
1d311a6680
Change PlayingUsers population logic to match expectations
2020-12-28 19:27:56 +01:00
Salman Ahmed
41b79d938b
Fix wrong checks..
2020-12-28 15:30:52 +03:00
Salman Ahmed
5efcdbd431
Fix IMod now using reference equality as well
2020-12-28 15:19:28 +03:00
Dean Herbert
1b7c72f03b
Merge branch 'master' into changelog-refactor
2020-12-28 11:00:14 +09:00
Dean Herbert
3b5260fd67
Merge branch 'master' into fix-gameplay-leaderboard-clickable-avatars
2020-12-27 19:00:38 +09:00
Salman Ahmed
43f8f3638a
Fix mod using reference equality unless casted to IMod
2020-12-27 02:42:13 +03:00
Bartłomiej Dach
0b42b4b955
Rename {Drawable -> Clickable}Avatar
2020-12-26 14:35:11 +01:00
Bartłomiej Dach
a1af749b4b
Merge branch 'master' into patch/11310
2020-12-26 13:19:13 +01:00
Bartłomiej Dach
b059b5d616
Merge branch 'master' into fix-ready-button-crash
2020-12-26 12:41:47 +01:00
Dean Herbert
b9d725ab49
Don't copy spotlight category
2020-12-26 20:13:28 +09:00
Bartłomiej Dach
04d54c40db
Allow all StatefulMultiplayerClient schedules to run inline
...
Fixes test failures due to not allowing to do so, therefore inverting
execution order in some cases - for example, calling
JoinRoom(room);
LeaveRoom();
on the update thread would invert execution order due to the first being
unscheduled but the second being scheduled.
2020-12-26 12:04:10 +01:00
Bartłomiej Dach
dae27fefe4
Run user list copy inline if possible
...
`getRoomUsers()` was not safe to call from the update thread, as
evidenced by the test failures. This was due to the fact that the added
reset event could never actually be set from within the method, as the
wait was blocking the scheduled set from ever proceeding.
Resolve by allowing the scheduled copy & set to run inline if on the
update thread already.
2020-12-26 12:03:03 +01:00
Neuheit
e7339d6959
fix(osu.Game): Ensure Category property is copied in Room.
2020-12-25 21:07:33 -05:00
Dean Herbert
f9900720d5
Rename OnRoomChanged to OnRoomUpdated to avoid confusion
2020-12-26 10:49:02 +09:00
Dean Herbert
5ce5b6cec0
Fix non-safe thread access to room users on room join
2020-12-26 10:25:16 +09:00
Dean Herbert
e0198c36ae
Fix user population happening in single file
2020-12-26 09:48:13 +09:00
Bartłomiej Dach
0bd9f68cbd
Refactor update stream colour mapping code
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Dean Herbert
2d7f9bf290
Revert RoomCategory naming change to avoid json deserialization failures
2020-12-25 23:34:29 +09:00
Dean Herbert
e49dce2c86
Fix some missed renames
2020-12-25 15:34:13 +09:00
Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
Dean Herbert
a1384942b1
Timeshift -> Playlists at a code level
2020-12-25 13:11:21 +09:00
Dean Herbert
3d28a0ccef
Merge pull request #11271 from peppy/dev-server
...
Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
Bartłomiej Dach
d5c348b568
Remove explicit public access modifier from interface
2020-12-24 13:44:46 +01:00
Dean Herbert
66a23c22e5
Fix various tests failing due to dependence on specific online data
2020-12-24 21:28:24 +09:00
Bartłomiej Dach
4fb2610c82
Merge branch 'master' into frame-bundle-accuracy
2020-12-24 11:20:06 +01:00
Dean Herbert
323da82477
Add website root URL and update most links to use it
...
For what it's worth, I intentionally didn't include news / changelog /
supporter, because these should never change.
2020-12-24 18:11:42 +09:00
Dean Herbert
eb795a2127
Move all endpoint information to a configuration class
2020-12-24 17:58:38 +09:00
Dean Herbert
1f80f01b53
Add accuracy to frame bundle header
2020-12-24 14:46:52 +09:00
Dean Herbert
43370d7021
Merge pull request #11273 from bdach/duplicate-user-in-mp-room
...
Improve reliability of handling user joined messages
2020-12-24 14:31:44 +09:00
Dean Herbert
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
...
Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
Bartłomiej Dach
a71496bc4e
Sanity check received user joined messages
...
While test failures fixed in 9843da5
were a shortcoming of the test,
they exposed a potential vulnerable point of the multiplayer client
logic. In case of unreliable message delivery it is not unreasonable
that duplicate messages might arrive, in which case the same scenario
that failed in the tests could crash the game.
To ensure that is not the case, explicitly screen each new joined user
against the room user list, to ensure that duplicates do not show up.
`UserLeft` is already tolerant in that respect (if a user is requested
to be removed twice by the server, the second removal just won't do
anything).
2020-12-23 21:00:49 +01:00
Dean Herbert
e89583d732
Prefer connecting to dev server when running in DEBUG
2020-12-24 01:33:19 +09:00
Bartłomiej Dach
3b0bf11366
Fix JoinRoom failing to return canceled token
...
As it turns out, `Task.FromCanceled` expects to receive an already
cancelled `CancellationToken`, which `CancellationToken.None` is not.
2020-12-23 17:01:01 +01:00
Dean Herbert
4296f61d6c
Tidy up event flow of change settings call
2020-12-23 22:39:14 +09:00
Bartłomiej Dach
94e4928c4b
Bring back accidentally-removed license header
2020-12-23 11:27:15 +01:00
Dean Herbert
0ddcab574f
Rename method to avoid weird code analysis rule
2020-12-23 17:14:58 +09:00
Dean Herbert
7cc38f03d1
Use extension method in all call sites of fire-and-forget async usage
2020-12-23 17:10:34 +09:00
Dean Herbert
569c4092ef
Move notification to stateful client so it is only shown to the user from one location
2020-12-23 16:35:39 +09:00
Dean Herbert
00d50150de
Ensure the current room is left at a mutliplayer client level on client disconnection
2020-12-23 16:35:39 +09:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended
2020-12-22 23:36:13 +01:00
Dean Herbert
12876d7fb6
Add very basic error handling on ChangeSettings calls
2020-12-22 16:50:30 +09:00
Dean Herbert
3f966386ed
Fix compile time failure due to potentially null connection
2020-12-22 15:15:32 +09:00
Dean Herbert
d229fbba6e
Merge branch 'master' into present-recommended
2020-12-22 13:52:29 +09:00
smoogipoo
c07b2d89e6
Merge branch 'master' into realtime-multiplayer-2
2020-12-21 18:44:03 +09:00
Dean Herbert
3e3d5b2e37
Merge pull request #11235 from smoogipoo/fix-apibeatmapset-deserialisation
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Fix metadata lost in beatmapset deserialisation
2020-12-21 18:03:30 +09:00
Dean Herbert
44af32dc47
Merge pull request #11234 from smoogipoo/fix-category-serialisation
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Fix room category being serialised as int
2020-12-21 18:03:10 +09:00
Dean Herbert
5ec64c0348
Merge pull request #11232 from smoogipoo/participant-count-serialisation
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Make participant count non-nullable
2020-12-21 17:34:01 +09:00
smoogipoo
93cac000e5
Merge branch 'fix-apibeatmapset-deserialisation' into realtime-multiplayer-2
2020-12-21 17:16:28 +09:00
smoogipoo
eb46c9ce9b
Fix metadata lost in beatmapset deserialisation
2020-12-21 17:11:30 +09:00
smoogipoo
04af072da7
Merge branch 'fix-category-serialisation' into realtime-multiplayer-2
2020-12-21 16:57:22 +09:00
smoogipoo
e23d81bfc6
Use enum property
2020-12-21 16:56:45 +09:00
smoogipoo
a021aaf546
Fix room category being serialised as ints
2020-12-21 16:42:21 +09:00
smoogipoo
5d73359bd7
Make participant count non-nullable
2020-12-21 16:35:19 +09:00
smoogipoo
64a32723f3
One more case
2020-12-21 16:23:42 +09:00
smoogipoo
14ea49a14d
Merge branch 'nullable-endsat' into realtime-multiplayer-2
2020-12-21 16:22:16 +09:00
smoogipoo
a59124dd93
Make room duration/endsat nullable
2020-12-21 16:18:39 +09:00
Angela Zhang
74bd2f41e6
Style fixes
2020-12-20 13:51:39 -06:00
Angela Zhang
7d326c7f24
Review changes + added tests
2020-12-20 13:18:00 -06:00
Bartłomiej Dach
bcd140b8df
Merge branch 'master' into realtime-ready-button
2020-12-20 18:20:57 +01:00
smoogipoo
b31f4e9e85
Merge branch 'stateful-multiplayer-client' into realtime-multiplayer-2
2020-12-21 00:41:42 +09:00
smoogipoo
a893360c0e
Reword comment
2020-12-21 00:41:14 +09:00
smoogipoo
536df074a9
Don't attempt to re-map existing beatmap/ruleset (for testing)
2020-12-21 00:02:49 +09:00
smoogipoo
1d7d8bd6fc
Hook up a realtime multiplayer client
2020-12-20 23:26:31 +09:00
smoogipoo
fdfe3c2b36
Merge branch 'realtime-ready-button' into realtime-multiplayer-2
2020-12-20 23:11:06 +09:00
smoogipoo
4ada0e17c0
Merge branch 'abstract-room-manager' into stateful-multiplayer-client
2020-12-20 23:10:05 +09:00
smoogipoo
9d13a5b06a
Fix potential cross-thread list access
2020-12-20 22:53:07 +09:00
smoogipoo
f876a329b1
Fire-and-forget leave-room request
2020-12-20 22:51:33 +09:00
smoogipoo
45107280a0
Make TimeBetweenPolls into a bindable
2020-12-20 18:34:54 +09:00
smoogipoo
0cf078562d
Split method up and remove nested scheduling
2020-12-20 18:30:00 +09:00
smoogipoo
508f73d949
Fix up comment
2020-12-20 18:25:54 +09:00
smoogipoo
8b1f5ff492
Only instantiate ruleset once
2020-12-20 18:25:23 +09:00
smoogipoo
724e4b83fe
Fix nullability and remove early check
2020-12-20 18:21:03 +09:00
Bartłomiej Dach
d392e0f27e
Extract shared rank-formatting helper
2020-12-19 15:04:22 +01:00
smoogipoo
2fc5561b7e
Add handling for GetRoomRequest()
2020-12-19 01:22:52 +09:00
smoogipoo
c6555c53cc
Add a testable realtime room manager
2020-12-19 01:17:24 +09:00
smoogipoo
9ceb090f04
Fix ambiguous reference
2020-12-19 00:53:06 +09:00
smoogipoo
ab9158c306
Add a stateful multiplayer client
2020-12-19 00:53:06 +09:00
Dean Herbert
9618f512d7
Merge pull request #11190 from frenzibyte/api-friends-list
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Add global friends list to API providers
2020-12-18 16:44:29 +09:00
Dean Herbert
a749dca20b
Remove left over using statement
2020-12-18 15:43:15 +09:00
Dean Herbert
99b670627a
Remove unused placeholder friend in DummyAPI implementation
2020-12-18 15:25:12 +09:00
Dean Herbert
57c5d45c02
Standardise and extract common connection failure handling logic
2020-12-18 15:19:38 +09:00
Dean Herbert
d36169f697
Move friend request to a more understandable place in connection flow
2020-12-18 15:16:48 +09:00
Dean Herbert
206bf3713e
Make IAPIProvider read-only bindables into IBindables
2020-12-18 15:16:36 +09:00
Angela Zhang
45482e8709
Whitespace fixes
2020-12-17 18:43:39 -06:00
Salman Ahmed
8a01e567a1
Fix API potentially getting stuck in connecting state
2020-12-18 03:06:28 +03:00
Angela Zhang
454c7538c0
CI Style Fixes
2020-12-17 17:59:36 -06:00
Angela Zhang
d8864473b2
Merge branch 'keyboard_shortcuts' into jcramos/ctrl_shift_t
2020-12-17 16:56:44 -06:00
Angela Zhang
71a082110a
Making style changes + supports reopening PM chats
2020-12-17 16:56:34 -06:00
Bartłomiej Dach
569caa9500
Merge branch 'master' into add-bundle-header
2020-12-17 20:55:24 +01:00
Dean Herbert
bb586f3175
Merge pull request #11193 from smoogipoo/add-multiplayer-beatmap-checksum
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Add beatmap checksum to MultiplayerRoomSettings
2020-12-17 23:55:38 +09:00
smoogipoo
c15bb6b928
Add beatmap hash to MultiplayerRoomSettings
2020-12-17 22:04:24 +09:00
Salman Ahmed
5d180753fa
Complete connection once friends list is succesfully fetched
2020-12-17 13:44:30 +03:00
Salman Ahmed
78ce6f1cd2
Add friends list to API providers
2020-12-17 13:30:55 +03:00
Dean Herbert
fe76a00621
Merge branch 'master' into add-bundle-header
2020-12-17 16:13:40 +09:00
Joseph-Ramos-CMU
b37a983fbf
Formatting fixes
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Fixed some formatting issues to comply with InspectCode.
2020-12-16 12:56:36 -05:00
Joseph-Ramos-CMU
2f8a085adf
Reworked reopening last tab to no longer use recursion
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A reviewer of the pull request was concerned about recursion. I changed
the code to be iterative.
2020-12-16 12:04:07 -05:00
Joseph-Ramos-CMU
7b169c4f62
Changed internal closedChannel list to store channels names instead of channel objects
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This is for efficiency purposes; it's more efficient to just store
the names than store the whole object.
2020-12-16 10:13:50 -05:00
smoogipoo
9571157841
Use ints for userid parameters
2020-12-16 20:04:36 +09:00
Dean Herbert
72d296f412
Add received timestamp and basic xmldoc for header class
2020-12-16 16:19:53 +09:00
Dean Herbert
84a0770789
Change frame header to use dictionary for compatibility
2020-12-16 15:35:46 +09:00
Dean Herbert
88b3bf06e8
Merge branch 'master' into add-bundle-header
2020-12-16 13:40:15 +09:00
Dean Herbert
ef57ae6f40
Merge pull request #11127 from peppy/realtime-multiplayer
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Add client-side models and interfaces required for multiplayer
2020-12-16 13:22:01 +09:00
smoogipoo
31fe28b8b3
Remove IStatefulMultiplayerClient
2020-12-16 12:32:53 +09:00
smoogipoo
4cd290af11
Split server interfaces
2020-12-16 12:31:11 +09:00
Angela Zhang
456c0751fd
Merge pull request #8 from angelaz1/jcramos/ctrl_shift_t
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Ctrl+Shift+t Chat Shortcut
2020-12-15 16:54:11 -06:00
Joseph-Ramos-CMU
bd2765ecc4
Fixed style concerns
2020-12-14 13:23:43 -05:00
Dean Herbert
0d9c1cb5d3
Fix issues with data serialisation
2020-12-14 18:41:24 +09:00
Dean Herbert
64a2526678
Add header class and basic flow for propagating data updates
2020-12-14 17:33:23 +09:00
Joseph-Ramos-CMU
3301f532ee
Additional formatting
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Ran the dotnet format as well as the .\InspectCode.ps1 tools, and
fixed the style issues they found.
2020-12-13 23:27:48 -05:00
Joseph-Ramos-CMU
08a2cdaf8d
Minor formatting changes
2020-12-13 21:02:35 -05:00
Joseph-Ramos-CMU
2863187b16
Changing behvaior for channels that have already been reopened
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Ctrl+Shift+t will now skip trying to reopen any channels that are
already open, and will instead attempt to open the next still-closed channel.
2020-12-13 20:46:02 -05:00
Joseph-Ramos-CMU
5481ba43c7
Fixed a bug where Ctrl+Shift+t shortcut was using the wrong list
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The JoinLastClosedChannel code was using the joinedChannels list instead
of the closedChannels list. Fixing this bug made the Ctrl+Shift+t
shortuct work as expected.
2020-12-13 14:14:57 -05:00
Joseph-Ramos-CMU
2d98da0d61
Untested Ctrl+Shift+T shortcut prototype
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Added a list to the ChannelManager class that tracks
which tabs I closed. Works like a stack, where it adds to the end
every time I close a tab. Then added a function that uses
this list to open the last closed channel, and added a shortcut inside of ChatOverlay,
similar to how jmeng implemented shortcuts.
Code is currently untested.
2020-12-13 13:21:50 -05:00
Dean Herbert
aedb18b9f2
Make RulesetID non-nullable
2020-12-11 18:14:33 +09:00
Dean Herbert
d3b2e2b36e
Change locking method to better allow cross-thread locking
2020-12-11 14:43:39 +09:00
Dean Herbert
719b08b22f
Make room setting's BeatmapID non-nullable
2020-12-11 14:11:42 +09:00
Dean Herbert
c1c0b9a9db
Add realtime to room categories
2020-12-11 14:10:45 +09:00
Dean Herbert
3fb41a20b5
Add room name to settings
2020-12-11 13:27:52 +09:00
Dean Herbert
c8e3c7e77b
Add stateful client interface
2020-12-09 17:45:07 +09:00
Dean Herbert
bb97eae8b1
Update outdated exception references in xmldoc
2020-12-09 16:02:37 +09:00
Dean Herbert
1e08b298b8
Remove unnecessary exception type
2020-12-09 16:01:09 +09:00
Dean Herbert
578e5cb92e
Also make InvalidStateException serializable
2020-12-09 15:59:13 +09:00
Dean Herbert
ab00a15555
Add JsonConstructor specs to allow for correct deserialization of readonly fields
2020-12-09 15:05:57 +09:00
Dean Herbert
bef52af1da
Move client state class to server implementation
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Never used by client.
2020-12-09 15:05:33 +09:00
Dean Herbert
e09715d71e
Add ToString implementation to MultiplayerRoom for easier debug
2020-12-09 14:47:26 +09:00
Dean Herbert
c92c2cbfc0
Change exceptions which should be returned to the user to HubException type
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See
https://docs.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.signalr.hubexception?view=aspnetcore-5.0 .
2020-12-09 14:46:44 +09:00
Dean Herbert
48129c52d6
Change get-only property for now
2020-12-09 12:38:24 +09:00
Dean Herbert
427d41bab5
Add missing licence headers
2020-12-09 12:17:37 +09:00
Dean Herbert
0eb5b16454
Remove Empty() implementation for RoomSettings until otherwise necessary
2020-12-09 12:12:03 +09:00
Dean Herbert
1013749a83
Change user id type to int
2020-12-09 12:10:47 +09:00
Dean Herbert
fd4fa963ac
Standardise exception naming
2020-12-09 12:07:19 +09:00
Dean Herbert
2046cbe2d9
Add missing exceptions to server xmldoc
2020-12-09 12:05:50 +09:00
Dean Herbert
ff5150a14d
Fix typo in IMultiplayerClient xmldoc
2020-12-09 12:03:52 +09:00
Dean Herbert
02f5fda330
Add missing final newline in file
2020-12-08 21:15:10 +09:00
Dean Herbert
aa68ae4ff2
Change locking mechanism for multiplayer rooms to use using-disposal pattern
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Was required to lock over `await` calls server-side.
2020-12-08 20:43:18 +09:00
Dean Herbert
d76fabedf9
Add note about LoadRequested only being sent to a subset of room users
2020-12-08 20:43:18 +09:00
Dean Herbert
021a116093
Add extra xmldoc covering the fact that MatchStarted is received by all users
2020-12-08 20:43:18 +09:00
Dean Herbert
df908f90b2
Add exception to be thrown when an operation is requested requiring host when not host
2020-12-08 20:43:18 +09:00
Dean Herbert
2433838d58
Add methods covering match start / end
2020-12-08 20:43:18 +09:00
Dean Herbert
2aedd82e27
Document room states and remove unnecessary WaitingForResults state
2020-12-08 20:43:18 +09:00
Dean Herbert
147db0abe2
Fix client naming and xmldoc
2020-12-08 20:43:18 +09:00
Dean Herbert
60550b73f7
Add missing states and xmldoc for all states' purposes
2020-12-08 20:43:18 +09:00
Dean Herbert
8eccfa476c
Add loading states
2020-12-08 20:43:18 +09:00
Dean Herbert
345352be67
Mark PerformUpdate as an instant handle method (doesn't really help with anything)
2020-12-08 20:43:18 +09:00
Dean Herbert
11a7057289
Add notification flow for user state changes in room
2020-12-08 20:43:18 +09:00
Dean Herbert
dbe048cdc6
Add client method for notifying about host changes
2020-12-08 20:43:18 +09:00
Dean Herbert
a4ca8d2998
Ensure multiplayer rooms are instantiated with a room ID
2020-12-08 20:43:18 +09:00
Dean Herbert
71de7ce0a3
Add missing methods to server interface
2020-12-08 20:43:18 +09:00
Dean Herbert
5f5c0d5533
Return room model when joining
2020-12-08 20:43:18 +09:00
Dean Herbert
5d2ca7fc39
Make remaining model classes nullable and serializable
2020-12-08 20:43:18 +09:00
Dean Herbert
2365d65610
Move business logic out of MultiplayerRoom
2020-12-08 20:43:18 +09:00
Dean Herbert
42b1e9d6a4
Add xmldoc coverage of MultiplayerRoom
2020-12-08 20:43:18 +09:00
Dean Herbert
4f449ba821
Rename idle state
2020-12-08 20:43:18 +09:00
Dean Herbert
5a231cef15
Add thread safety for external operations on MultiplayerRoom
2020-12-08 20:43:18 +09:00
Dean Herbert
327799c263
Rename multiplayer server file to match class
2020-12-08 20:43:18 +09:00
Dean Herbert
b3bdaaa7b5
Move exceptions to common code
2020-12-08 20:43:18 +09:00
Dean Herbert
e193f8214d
Remove unnecessary room id from leave room request
2020-12-08 20:43:18 +09:00
Dean Herbert
882ace6efe
Make MultiplayerRoomUser equatable
2020-12-08 20:43:18 +09:00
Dean Herbert
baf16cfbc3
Add room settings related model and event flow
2020-12-08 20:43:18 +09:00
Dean Herbert
6e5846d91b
Fix serialization failure due to missing set
2020-12-08 20:43:18 +09:00
Dean Herbert
ff52a5ddc6
Add callbacks for join/leave events to notify other room occupants
2020-12-08 20:43:18 +09:00
Dean Herbert
ca86524c92
Add locking on join/leave operations
2020-12-08 20:43:18 +09:00
Dean Herbert
fdf025942b
Ensure room is locked when mutating users
2020-12-08 20:43:18 +09:00
Dean Herbert
8ebdb5723b
Add models for users and rooms
2020-12-08 20:43:18 +09:00
Dean Herbert
f4ccbbd092
Add basic server implementation
2020-12-08 20:43:18 +09:00
Dean Herbert
daed27460c
Add simple user state class
2020-12-08 20:43:18 +09:00
Dean Herbert
be4a668e0b
Add basic structure for multiplayer state and model components
2020-12-08 20:43:18 +09:00
smoogipoo
f599427080
Implement TimeshiftFilterControl
2020-12-07 22:04:35 +09:00
Endrik Tombak
cbbcf36eaa
Merge branch 'master' of https://github.com/ppy/osu into present-recommended
2020-12-03 19:38:32 +02:00
Dean Herbert
37d550f42a
Merge pull request #11035 from smoogipoo/add-playlist-length
2020-12-03 18:39:54 +09:00
Dean Herbert
3550e5b30f
Add length display to room screen as well
2020-12-03 16:42:06 +09:00
smoogipoo
d5dccbc3d7
Fix spectator not being thread-safe
2020-12-02 19:13:09 +09:00
Endrik Tombak
944f3480c2
Merge branch 'master' of https://github.com/ppy/osu into present-recommended
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Conflicts:
osu.Game/OsuGameBase.cs
osu.Game/Screens/Select/DifficultyRecommender.cs
osu.Game/Screens/Select/SongSelect.cs
2020-11-21 14:01:01 +02:00
Bartłomiej Dach
610ed99ae3
Add null checks to unguarded resolved-as-null fields
2020-11-14 14:52:58 +01:00
Dean Herbert
cfb42037cf
Refactor request string logic to avoid linq usage
2020-11-09 12:23:29 +09:00
Dean Herbert
893979b3de
Add exception if attempting to exceed the maximum supported lookup size for one request
2020-11-06 17:00:29 +09:00
Dean Herbert
db039da668
Add and consume multi-lookup API endpoint
2020-11-06 17:00:29 +09:00
Dean Herbert
aa252d562a
Rename top user request to make way for new type
2020-11-06 17:00:29 +09:00
Dean Herbert
1e1569eb53
Use int instead of long for user_id fields for now
2020-11-06 12:59:46 +09:00
Dean Herbert
a3c67aabe2
Merge branch 'master' into spectator-listing
2020-11-03 19:56:25 +09:00
Dean Herbert
ed30756c19
Add test coverage for new display (and remove live version for now)
2020-11-02 20:41:14 +09:00
Dean Herbert
a89aeaf1ce
Add very basic connection status logging for spectator streaming client
2020-11-02 17:32:10 +09:00
Bartłomiej Dach
23d9fa4dfa
Merge branch 'master' into spectator-replay-watcher
2020-11-01 15:53:37 +01:00
Bartłomiej Dach
5903c3be90
Fix inaccurate xmldoc
2020-11-01 14:39:10 +01:00
Dean Herbert
1db8dfd03e
Merge branch 'master' into seasonal-backgrounds
2020-10-30 22:53:51 +09:00
Max Hübner
f27ce7521d
Make "Sometimes" setting depend on season end date, rather than chance
2020-10-30 10:27:43 +01:00
Dean Herbert
87be7d162b
Merge branch 'master' into spectator-replay-watcher
2020-10-30 00:25:17 +09:00
Bartłomiej Dach
fa53549ed2
Mark request fields as possibly-null
2020-10-28 22:57:03 +01:00
Andrei Zavatski
5c2c5f2000
Use existing ScoreRank for rank filter
2020-10-28 23:35:08 +03:00
Andrei Zavatski
6fd3686c4d
Use IReadOnlyCollection instead of List in SearchBeatmapSetsRequest
2020-10-28 02:36:35 +03:00
Andrei Zavatski
c4efceceb2
Use char instead of sting for request parameter creation
2020-10-27 23:57:11 +03:00
Andrei Zavatski
008d1d697c
Implement filtering by rank achieved
2020-10-27 23:14:48 +03:00
Andrei Zavatski
1710b396e7
Implement BeatmapSearchMultipleSelectionFilterRow
2020-10-27 22:27:29 +03:00
Andrei Zavatski
1b40b56d41
Add ability to search by play criteria
2020-10-27 21:30:53 +03:00
Andrei Zavatski
742a96484b
Add ability to set extra parameters to SearchBeatmapSetsRequest
2020-10-27 20:13:18 +03:00
Dean Herbert
c1e7cd6e47
Stop replay playback when frames are starved
2020-10-27 18:58:37 +09:00
Dean Herbert
154ccf1b49
Expose events from streaming client
2020-10-27 18:58:37 +09:00
Dean Herbert
68719bb23d
Rename other variables to match
2020-10-27 10:59:24 +09:00
Bartłomiej Dach
7392876b5f
Fix mania crashing due to spectator client handling frames with unconverted beatmap
2020-10-27 00:35:25 +01:00
Dean Herbert
dfe07271de
Add very basic latency handling to spectator test
2020-10-26 16:31:39 +09:00
Dean Herbert
b86347dc81
Merge branch 'master' into spectator
2020-10-26 13:39:07 +09:00
Dean Herbert
9caa7ff64d
Remove debug endpoint
2020-10-26 13:38:05 +09:00
Dean Herbert
e20a986401
Add ruleset to state
2020-10-23 17:24:19 +09:00