Dean Herbert
27cd9e119a
Delay beatmap load until after transition has finished
...
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.
Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
smoogipoo
c0031955c9
Update with further framework changes
2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
smoogipoo
eec94e1f53
Make track not-null in GameplayClockContainer/FailAnimation
2020-08-12 00:51:43 +09:00
smoogipoo
c66a14e9c5
Remove beatmap from FailAnimation
2020-08-11 12:37:48 +09:00
Lucas A
f74e162bbc
Fix overlay activation mode being updated when player is not current screen.
2020-08-10 20:27:42 +02:00
Lucas A
052bb06c91
Add ability to open overlays during gameplay breaks.
2020-08-10 20:13:50 +02:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-10 23:55:51 +09:00
Bartłomiej Dach
9a09f97478
Extract constant to avoid double initial value spec
2020-08-08 21:21:30 +02:00
Dean Herbert
e3105fd4c8
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
2020-08-06 19:16:26 +09:00
smoogipoo
2e3ecf71c7
Pass track from Player to components
2020-08-06 18:31:08 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
smoogipoo
9a00ad48c6
Update components to use extension methods
2020-08-06 14:43:39 +09:00
Lucas A
71895964f4
Refactor overlay activation logic and reword tip.
2020-08-05 11:21:09 +02:00
Lucas A
30c7a6f6a7
Fix CI issue and use method instead of triggering change on bindable.
2020-08-03 21:33:18 +02:00
Lucas A
242a035f7e
Apply review suggestions.
2020-08-03 21:25:45 +02:00
Lucas A
25ebb8619d
Add tests.
2020-08-03 16:04:11 +02:00
Lucas A
fe97d472df
Enable back overlays when a replay is loaded.
2020-08-02 21:53:13 +02:00
Lucas A
f1ba576438
Disable overlay activation when in gameplay.
2020-08-02 21:34:35 +02:00
Joe Yuan
e795b1ea31
Failing effect displays vertically
2020-07-28 00:42:48 -07:00
Dean Herbert
ee05d5cb14
Remove no-longer-necessary play trigger on skin change
2020-07-23 09:06:15 +09:00
Dean Herbert
fea6389f69
Hide HUD elements during break time by default
2020-07-22 12:41:06 +09:00
Gagah Pangeran
95f52573f7
change font size
2020-07-21 15:58:25 +07:00
Gagah Pangeran
055e31ddd5
update minor
2020-07-20 18:37:02 +07:00
Gagah Pangeran
6a144fba80
add epilepsy warning in metadata display
2020-07-20 17:24:17 +07:00
Dean Herbert
a39c4236c7
Fix multiple issues and standardise transforms
2020-07-17 19:08:50 +09:00
Dean Herbert
aa992f2e34
Merge branch 'master' into Issue#9170
2020-07-17 18:29:40 +09:00
Joehu
ecbd8067e9
Add ability to seek replays/auto with arrow keys
2020-07-14 20:18:47 -07:00
Dan Balasescu
c49ce65326
Merge pull request #9540 from peppy/gameplay-pause-via-middle-mouse
...
Allow pausing gameplay via middle mouse button
2020-07-14 21:13:31 +09:00
Dean Herbert
2626ab41c3
Add implicit braces for clarity
2020-07-14 20:15:31 +09:00
Dean Herbert
c7d3b025ad
Rename variable and change default to true
2020-07-14 20:11:54 +09:00
Dean Herbert
690f2fd482
Merge branch 'master' into always-combo-break
2020-07-14 20:11:02 +09:00
Dean Herbert
f442df75a9
Add missing released conditional
2020-07-13 09:00:10 +09:00
Dean Herbert
c1aafe83fa
Add note about future behaviour
2020-07-12 23:05:47 +09:00
Dean Herbert
08696b9bca
Allow pausing gameplay via middle mouse button
2020-07-12 23:03:03 +09:00
BananeVolante
f03303573e
formating
2020-07-08 13:54:22 +02:00
BananeVolante
e8f23e35a5
WIP : replaced TransformBindableTo by VolumeTo
...
Currently, the VolumeTO calls taht use a fading does not do anything.
calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....)
2020-07-03 14:33:42 +02:00
BananeVolante
ab1eb469af
removed unneeded null checks
2020-07-01 13:30:23 +02:00
BananeVolante
ab134c0ed7
removed unneeded information in a comment
2020-07-01 13:27:33 +02:00
BananeVolante
946fcf75ac
Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
...
update local code
2020-07-01 13:06:44 +02:00
Dan Balasescu
0e80d6629b
Merge branch 'master' into red-tint
2020-06-30 15:44:22 +09:00
Bartłomiej Dach
678767918e
Centralise logic further
2020-06-28 23:32:04 +02:00
Bartłomiej Dach
3637bf2f9b
Clean up member order & access modifiers
2020-06-26 19:39:55 +02:00
Bartłomiej Dach
02f590309d
Add xmldoc for public property
2020-06-26 19:39:55 +02:00
Bartłomiej Dach
a63b6a3ddf
Simplify binding
2020-06-26 19:39:55 +02:00
Bartłomiej Dach
415e1c05ff
Simplify implementation
2020-06-26 19:39:55 +02:00
Bartłomiej Dach
3783fe8d6a
Rename fields for clarity
2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d
Fix CI fail
2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10
Make some changes, fix and add tests
2020-06-26 14:58:42 +02:00
Power Maker
97a212a7f6
Hide red tint based on "Show health display even when you can't fail" setting
2020-06-26 14:32:01 +02:00
BananeVolante
a4bb238c45
fixed bug preventing the pause loop from playing during the first pause after changing a skin
2020-06-26 14:07:27 +02:00
BananeVolante
7d2d6a52c9
now uses SkinnableSample instead of Drawable sample
...
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)
Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit
finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
BananeVolante
9e5cc1b7a2
added skin support for the pause loop
2020-06-25 13:26:42 +02:00
BananeVolante
2e8f30461f
play/stops music when entering the pause overlay, instead of letting it play silently in the background
2020-06-24 14:22:12 +02:00
BananeVolante
53107973a3
merged 2 lines
...
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-06-24 14:01:13 +02:00
Dean Herbert
9119f41604
Merge branch 'master' into results-screen-statistics-overlapping-transition
2020-06-24 18:22:51 +09:00
Bartłomiej Dach
43be75d481
Merge branch 'master' into Issue#9170
2020-06-23 20:49:13 +02:00
BananeVolante
624ad65806
formating
2020-06-23 13:09:24 +02:00
Dean Herbert
a6c6e391ca
Fix player not exiting immediately on Alt-F4
2020-06-23 17:38:30 +09:00
BananeVolante
579d7cedcc
Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
...
updated local source
2020-06-22 15:29:05 +02:00
BananeVolante
836386d03b
removed duplicate lines
2020-06-22 15:22:13 +02:00
BananeVolante
9dea96e5fd
added pause sound with fading
2020-06-22 14:02:21 +02:00
BananeVolante
a4eb6c81c5
undid changes to the file
2020-06-22 13:40:31 +02:00
smoogipoo
261adfc4e6
Create a local playable beatmap instead
2020-06-22 18:38:41 +09:00
smoogipoo
33fdd7466c
Merge branch 'master' into results-screen-statistics-overlapping-transition
2020-06-22 15:38:48 +09:00
smoogipoo
49bdd89775
Cleanup ReplayPlayer adjustments
2020-06-19 21:54:09 +09:00
Dean Herbert
290ae37346
Add assertion of only usage game-wide
2020-06-18 23:54:20 +09:00
Dean Herbert
7da56ec7fd
Add null check and xmldoc
2020-06-18 23:52:35 +09:00
Dean Herbert
add1265d53
Block screen suspend while gameplay is active
2020-06-18 23:48:00 +09:00
smoogipoo
9442fc00ac
Temporary hack to make replay player populate scores
2020-06-16 17:48:59 +09:00
Dean Herbert
17a70bf6ee
Add test coverage
2020-06-15 20:32:27 +09:00
BananeVolante
4e7d60b6ff
Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
...
updated local source
2020-06-15 12:58:47 +02:00
Dean Herbert
0d53d0ffc8
Fix back-to-front math
2020-06-15 00:46:20 +09:00
Dean Herbert
7b95c55afb
Fix HardwareCorrectionOffsetClock breaking ElapsedTime readings
2020-06-14 11:33:59 +09:00
BananeVolante
04c1efe298
resolved issues with inspect code script
2020-06-13 14:33:55 +02:00
BananeVolante
794b8673e2
formated using dotnet format
2020-06-13 10:56:02 +02:00
BananeVolante
8b8f2dfda2
Removed duplicate samplepause.stop() calls, removed test lines
...
Since restart() always call perform immediate exit when the function lead
to a restart, there is no need to stop the pause sample in restart
2020-06-13 10:31:54 +02:00
BananeVolante
6fd8548f79
no longer crash if the restart sample isn't found
2020-06-13 10:13:41 +02:00
BananeVolante
2feaf2c74a
added music during pause
2020-06-12 19:17:52 +02:00
Dean Herbert
64550fe87c
Merge branch 'master' into fix-draining-in-between-break-sections
2020-06-02 16:06:08 +09:00
smoogipoo
de0b6ec9f1
Create abstract implementation
2020-05-26 17:00:41 +09:00
Dean Herbert
ce223a2bd8
Silence hit sounds while seeking
2020-05-21 11:08:06 +09:00
smoogipoo
e5de382760
Merge branch 'master' into storyboard-overlay-layer
2020-05-20 15:08:45 +09:00
smoogipoo
85088c9b3b
Privatise setter
2020-05-20 15:08:33 +09:00
Bartłomiej Dach
ce4301c5b8
Add overlay layer to player by proxying
2020-05-19 19:47:50 +02:00
smoogipoo
6d70f4b410
Merge branch 'master' into allowgameplayoverlays-hide-skip
2020-05-18 19:54:38 +09:00
smoogipoo
49ee05c3c4
Make into CompositeDrawable
2020-05-18 19:37:49 +09:00
Lucas A
4096463d02
Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
2020-05-15 19:43:01 +02:00
Dean Herbert
9b6525bb03
Fix applied platform/user offsets being incorrect when rate adjust mods are active
2020-05-15 18:44:47 +09:00
Lucas A
7874045b1f
Allow disabling SkipOverlay through AllowGameplayOverlays.
2020-05-12 23:05:56 +02:00
Dean Herbert
de50b725d5
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
Dan Balasescu
6841bd5609
Merge branch 'master' into taiko-scroller
2020-05-11 11:10:55 +09:00
Bartłomiej Dach
ee2ff77b89
Merge branch 'master' into fix-draining-in-between-break-sections
2020-05-10 17:57:44 +02:00
Dean Herbert
c712e98f2b
Merge branch 'master' into publicly-expose-hud
2020-05-10 20:06:28 +09:00
Dean Herbert
9b8589583c
Merge branch 'master' into taiko-scroller
2020-05-08 19:10:39 +09:00
Lucas A
30dd158c33
Rename property to AllowGameplayOverlays and update XMLDoc accordingly.
2020-05-08 09:37:50 +02:00
Lucas A
83be5455d3
Disable the display of HUD through DisplayHud property.
2020-05-07 08:52:36 +02:00
Lucas A
aff74db80d
Publicly expose HUDOverlay in Player.
2020-05-05 10:40:10 +02:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
Dean Herbert
cea6be5e52
Expose as JudgementResult instead of "passing" state
2020-05-03 23:55:44 +09:00
Bartłomiej Dach
8118747732
Make PeriodTracker actually immutable
2020-05-02 01:33:33 +02:00
Dean Herbert
ff1d63060d
Add and consume passing state in GameplayBeatmap
2020-05-01 20:08:18 +09:00
Salman Ahmed
6fa9feb15c
Merge remote-tracking branch 'upstream/master' into add-interval-list
2020-04-29 05:14:40 +03:00
Salman Ahmed
6e76e5900a
Rename is-in-any check method to a more legible name
2020-04-29 05:11:44 +03:00
Salman Ahmed
8d899f4e77
Apply changes to the BreakTracker and more adjustment
2020-04-29 05:11:43 +03:00
Dean Herbert
a91c63819b
Refactor updateCompletionState implementation for legibility and code share
2020-04-21 11:55:28 +09:00
Salman Ahmed
e12e3391fb
Base wait steps duration on the delay used for results display
...
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
2020-04-20 06:42:33 +03:00
Endrik Tombak
f893d523f5
User setting for always playing first combo break
2020-04-19 12:23:41 +03:00
Salman Ahmed
6d276890a7
Fix results screen pushed after rewinding in-between push delay
2020-04-19 05:59:56 +03:00
Salman Ahmed
7e64bec94f
Use HasCompleted in Player
2020-04-19 05:58:22 +03:00
Salman Ahmed
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
smoogipoo
f3dbddd75c
Update bindings in LoadComplete()
2020-04-14 15:52:38 +09:00
smoogipoo
b8b334ca27
Always unbind bindings
2020-04-14 15:21:56 +09:00
smoogipoo
3183827329
Reorder fields
2020-04-14 15:09:31 +09:00
smoogipoo
7d2d0785fd
Fix potential unsafe ordering of binds
2020-04-14 15:07:32 +09:00
smoogipoo
9619fb9f6a
Remove bind in Player
2020-04-14 15:00:36 +09:00
Salman Ahmed
9a29797a5b
Use IntervalList<double> for tracking break periods
2020-04-09 23:00:16 +03:00
Dean Herbert
c5005eb378
Adjust gradient size slightly and make const
2020-04-09 14:55:02 +09:00
Dean Herbert
5a78e74470
Use Lerp instead of ValueAt
2020-04-09 14:51:50 +09:00
Dean Herbert
c44957db3f
Change initial health to 1 to avoid false fail display
2020-04-09 14:49:09 +09:00
Dean Herbert
947745d87e
Change fail effect to be less distracting
2020-04-09 14:34:23 +09:00
Dean Herbert
4976f80b71
Move implementation to HUD
2020-04-09 14:31:25 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer
2020-04-09 13:53:57 +09:00
Joehu
0f11ecce01
Make icons container private
2020-04-05 14:53:49 -07:00
Salman Ahmed
7fab07670e
Remove no longer necessary usage of IsBreakTime
2020-04-05 21:35:09 +03:00
Joehu
493b654011
Remove horizontal margin from mod display
...
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
2020-04-03 11:30:02 -07:00
smoogipoo
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
Lucas A
1562612f41
Update visual tests and remove unessecary XMLDoc tag
2020-04-01 15:12:31 +02:00
Lucas A
ab01111c36
Fix merge conflicts.
2020-03-30 17:39:11 +02:00
Lucas A
3cae0cedee
Add a game setting to disable the layer
2020-03-30 12:59:39 +02:00
Dean Herbert
6e68b968f8
Hide "retry" button on results screen after watching a replay
2020-03-29 23:52:50 +09:00
Dean Herbert
4f5557096c
Fix auto mod results not displaying correctly
2020-03-29 22:51:28 +09:00
Dean Herbert
944926e950
Merge branch 'master' into fix-break-overlay-z-order
2020-03-28 13:04:19 +09:00
Dean Herbert
a317ef65b8
Remove default for argument
2020-03-28 12:18:28 +09:00
Bartłomiej Dach
3a3bfe9a5e
Reorder children to fix pause overlay z-order
2020-03-27 21:19:49 +01:00
Bartłomiej Dach
adc759771f
Hook up score processor in player
2020-03-27 19:47:42 +01:00
Dan Balasescu
5e1cb0e9e9
Merge branch 'master' into fix-minia-mod-replay-recording
2020-03-27 19:26:41 +09:00
Dean Herbert
f75c082601
Fix osu!mania replays recording incorrectly when key mod applied
2020-03-27 15:50:11 +09:00
Lucas A
00c1ff993a
Fix merge conflicts.
2020-03-26 15:48:18 +01:00
Lucas A
c1ac57e70f
Add back visual tests and add easing to alpha fade.
2020-03-26 12:14:44 +01:00
Dean Herbert
07462120e4
Split break tracking into its own component
2020-03-26 15:30:23 +09:00
Dean Herbert
d372ddaadd
Move break overlay to a location it is not affected by gameplay scale
2020-03-26 12:50:18 +09:00
Dean Herbert
800e395bc8
Merge branch 'master' into replay-recording
2020-03-25 20:20:59 +09:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset
2020-03-25 11:28:59 +09:00
Dean Herbert
a7bfaad60f
More correctly handle rulesets which don't support replay recording
2020-03-24 15:44:39 +09:00
Dean Herbert
022465f546
Add encoding and import support
2020-03-24 14:51:52 +09:00
voidedWarranties
4bb15a8b93
Allow individual storyboard layers to disable masking
2020-03-23 22:51:37 -07:00
Dean Herbert
617149fb27
Implement in player
2020-03-23 20:06:18 +09:00
Dean Herbert
729e006c3a
Merge branch 'master' into video-offset
2020-03-21 20:03:46 +09:00
Dean Herbert
855f0a4253
Fix bracket style
2020-03-19 14:38:49 +09:00
Dean Herbert
17c3455b36
Fix potentially invalid push in player while already exiting
2020-03-19 14:10:59 +09:00
Lucas A
a4171253a3
Make LowHealthThreshold a field.
2020-03-18 21:45:01 +01:00
Lucas A
e9f224b5e8
Apply review suggestions
2020-03-18 21:16:54 +01:00
Lucas A
a1274a9eb0
Fix and add missing XMLDoc
2020-03-18 08:29:00 +01:00
Lucas A
ed4f9f8ba9
Bind every HealthDisplay on Player load
2020-03-17 22:57:47 +01:00
Lucas A
6b0c5bc65d
Rename to LowHealthLayer to FaillingLayer.
2020-03-17 22:32:07 +01:00
smoogipoo
3628814e4e
Merge branch 'fix-score-population' into results-screen
2020-03-17 17:48:39 +09:00
smoogipoo
1c4296f5e7
Implement the new results screen
2020-03-17 17:43:16 +09:00
smoogipoo
daa5e63d0d
Fix replay scores not being populated via player
2020-03-17 16:42:55 +09:00
Joehu
f7ea20a926
Limit font weight to bold
2020-03-16 16:32:25 -07:00
Lucas A
1aacd1aaa2
Initial implementation of LowHealthLayer
2020-03-16 21:04:59 +01:00
voidedWarranties
c27751050b
Switch back to strings and update setting labels
2020-03-12 23:29:11 -07:00
Dan Balasescu
1d556bfc5f
Merge branch 'master' into video-offset
2020-03-11 15:13:18 +09:00
voidedWarranties
6de244389b
Use OffsetClock instead of ManualClock
2020-03-10 22:50:20 -07:00
Dan Balasescu
5b8035052f
Merge branch 'master' into fix-hit-error-ticks-outside-bounds
2020-03-09 09:16:51 +09:00
voidedWarranties
22dd93a4f6
Code quality, read position offsets
2020-03-08 14:02:39 -07:00
Lucas A
0953751d24
Clamp relative position of judgement ticks in range [0;1]
2020-03-08 15:51:57 +01:00
voidedWarranties
48282dea8b
Remove individual setting to disable videos, fix tests
2020-03-07 22:08:38 -08:00
voidedWarranties
76c832518f
Render video as a part of the storyboard
2020-03-07 21:32:03 -08:00
voidedWarranties
d68d7edea3
Start background video playback based on provided offset
2020-03-07 14:08:13 -08:00
Dean Herbert
fa8e7adf07
Merge branch 'master' into fix-testscene-rate
2020-03-06 22:40:02 +09:00
Dean Herbert
a59c3d997d
Refactor implementation to better match what already existed
2020-03-06 18:00:17 +09:00
Dean Herbert
90dbb90470
Merge branch 'master' into disable-keycounter-breaks
2020-03-06 17:53:10 +09:00
Dean Herbert
ebc86c1075
Fix random test failure
2020-03-06 02:14:16 +09:00
Dan Balasescu
e77cefeabe
Merge branch 'master' into fix-volume-bninding-handling
2020-03-03 16:32:18 +09:00
smoogipoo
2e4adc056f
Fix potential deadlock during gameplay tests
2020-03-03 13:42:05 +09:00
naoey
3d344a076d
Add test for disabled keycounter, don't discard change event values
2020-03-03 06:17:25 +05:30
Dean Herbert
48f2f615cd
Merge branch 'master' into fix-volume-bninding-handling
2020-03-02 19:28:36 +09:00
Dean Herbert
489bf16bea
Add SelectNext and SelectPrevious global actions
2020-03-02 18:55:28 +09:00
Dean Herbert
dc79c11b6a
Merge branch 'master' into layout-rework
2020-03-02 16:36:48 +09:00
naoey
bca58ddb42
Make KeyCounter stop counting during breaks
2020-02-29 21:18:43 +05:30
Dean Herbert
f18a1cde53
Fix crash when reaching results screen on single threaded execution mode
2020-02-29 08:39:27 +09:00
Dean Herbert
ed2bdd7106
Fix stutter when showing game HUD after being hidden for a while
2020-02-26 20:45:57 +09:00
smoogipoo
da89798765
Merge remote-tracking branch 'origin/master' into layout-rework
2020-02-26 15:06:40 +09:00
smoogipoo
6c28fd21c7
osu-side changes
2020-02-24 20:52:15 +09:00
Dean Herbert
0c3286fa5e
Merge branch 'judgement-line-performance' into follow-point-performance
2020-02-23 05:36:22 +09:00
Dean Herbert
560cf21b12
Add lenience to comparison
...
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
2020-02-23 05:29:17 +09:00
Dean Herbert
4949977d7e
Merge branch 'judgement-line-performance' into follow-point-performance
2020-02-23 05:14:21 +09:00
Dean Herbert
8dbcdebd28
Use LoadingLayer at player loading screen
2020-02-23 05:00:08 +09:00
Dean Herbert
e8ebb31517
Expire old judgement lines if too many exist
2020-02-23 03:53:51 +09:00
Dean Herbert
3daa49f1bd
Clean up old judgement lines if too many are already present
2020-02-23 03:39:12 +09:00
Dean Herbert
5aa5a1bbdd
Reduce transform time of judgement lines (visually looks almost the same)
2020-02-23 03:36:15 +09:00
Dean Herbert
92f6f0207c
Rename LoadingAnimation to LoadingSpinner
2020-02-21 15:33:31 +09:00
recapitalverb
7c9569c9a3
Merge branch 'master' into remove-duplicated-load
2020-02-15 12:10:34 +07:00
recapitalverb
c753cb46c5
Use [Resolved] wherever possible
2020-02-14 20:14:00 +07:00
Dan Balasescu
851e353093
Merge branch 'master' into fix-player-loader-focused-overlay-interaction
2020-02-14 20:36:38 +09:00
Dan Balasescu
45734f8e8d
Merge branch 'master' into player-loader-code-quality
2020-02-14 19:35:40 +09:00
Dean Herbert
4d4ec3515d
Fix player loading sequence continuing even when a priority overlay is visible
2020-02-14 19:16:08 +09:00
Dean Herbert
2808f8167d
Use more regions
2020-02-14 18:28:58 +09:00
Dean Herbert
b69d1ad678
Reorder and clean up PlayerLoader
2020-02-14 18:22:57 +09:00
Dean Herbert
be30ef3cca
Move BeatmapMetadataDisplay to its own class
2020-02-14 18:13:52 +09:00
Dean Herbert
884a5fbad4
Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
2020-02-14 14:30:15 +09:00
smoogipoo
d4f14e552a
Improve extensibility of mod display expansion
2020-02-13 18:05:53 +09:00
Bartłomiej Dach
9bfd3a1a63
Make PercentageBreakInfoLine use FormatAccuracy
2020-02-08 00:11:19 +01:00
Dean Herbert
b7996f91fc
Update the windows platform offset to match stable
2020-02-07 17:51:38 +09:00
Salman Ahmed
4cd4055e7c
Rename to AlwaysVisible and add XMLDoc
2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59
Revert namings and behaviour changes
2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a
Rename Visible to HasReplayLoaded and change default value
...
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
4cdf4b223c
Rename to alwaysShow and add XMLDoc
2020-02-02 18:47:12 +03:00
Salman Ahmed
28e340c486
Inherit Container and fade the key flow instead of individual children
2020-02-02 18:46:27 +03:00
Salman Ahmed
6a11c3a8f9
Expose ConfigVisibility bindable for testing purposes
2020-02-02 14:48:07 +03:00
Salman Ahmed
abccf05155
Update visibility of each key counter instead of this container
...
For isolating changing visibility of the key counter display based on config and internal values from just fading the container.
2020-02-02 14:47:14 +03:00
Dean Herbert
bea20efb64
Merge branch 'master' into mod_content_centering
2020-01-30 10:34:46 +09:00
Bartłomiej Dach
c9dda78ded
Refactor drawable hierarchy to center properly
...
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
mod button expansion and adjust FooterButtonRandom to use this method
while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
unknown
aa264cd2a8
allow tooltip to show as percentage as needed
2020-01-28 12:32:30 +08:00
Dean Herbert
997b49f6dc
Change display to always show progress bar, only hiding seeking handle instead
2020-01-24 14:21:22 +09:00
Dean Herbert
da65fff48e
Merge remote-tracking branch 'upstream/master' into collapse-graph-option
2020-01-24 13:55:42 +09:00
Dean Herbert
eb5abcab8c
Rename and simplify circle logic
2020-01-24 12:01:40 +09:00
Dean Herbert
851b891285
Fix incorrect insert logic
2020-01-24 12:01:14 +09:00
Dean Herbert
c390348eab
Merge remote-tracking branch 'upstream/master' into colour-score-meter
2020-01-24 11:45:33 +09:00
Dean Herbert
8a7f7c5e46
Merge remote-tracking branch 'smoogipoo/void-key-up-returns' into update-framework
2020-01-22 22:57:56 +09:00
Dean Herbert
7c62cc3ac3
Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework
2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
40f502c6d1
Apply input method signature refactorings
2020-01-20 19:35:37 +09:00
smoogipoo
1b1003bd73
Refactor
2020-01-20 18:31:25 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
Dan Balasescu
03c778df75
Merge branch 'master' into update-framework
2020-01-09 19:02:26 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Bartłomiej Dach
f0fe3bc804
Pass bindable to BeatmapMetadataDisplay
...
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.
To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
Bartłomiej Dach
a3f7d3c445
Add failing test
...
Add test case demonstrating the lack of update of the metadata display's
mods upon setting the Mods property in PlayerLoader.
2020-01-08 19:55:35 +01:00
Dean Herbert
ca862124a5
Fix replay import from main menu causing a hard crash
2019-12-27 19:36:48 +09:00
Dean Herbert
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen ( #7362 )
...
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
a041f32072
Use cleaner solution via cancellation of older schedule
2019-12-26 19:05:32 +09:00
smoogipoo
8903f286ef
Fix escape not continuing to results screen
2019-12-26 18:27:48 +09:00
smoogipoo
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07
Only drain health in non-break times
2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf
Make processors and break overlay frame-stable
2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18
Initial implementation of HP drain
2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
smoogipoo
c7936e40d5
Protect against potential nullref
2019-12-23 19:13:36 +09:00
Andrei Zavatski
7a0d76ae77
Fix nullref
2019-12-22 03:41:19 +03:00
Andrei Zavatski
aded12af9e
Refactoor to avoid bindable usage
2019-12-22 03:30:17 +03:00
Andrei Zavatski
eb75c6c70f
Update FadeIn animation for new judgement
2019-12-22 03:17:56 +03:00
Andrei Zavatski
46501cf0ac
Use FillFlowContainer
2019-12-22 03:06:57 +03:00
Andrei Zavatski
14a77a8f16
Improve animations
2019-12-21 16:08:28 +03:00
Andrei Zavatski
b61aa660c6
Move colours to HitErrorMeter class
2019-12-21 14:52:53 +03:00
Andrei Zavatski
5e3c3f2a90
Make judgements work
2019-12-21 14:30:41 +03:00
Andrei Zavatski
5b115d8d8a
Implement basic logic
2019-12-21 13:41:50 +03:00
Salman Ahmed
7d090d6cd9
Fix key overlay appearing regardless of the setting
2019-12-19 17:52:58 +03:00
smoogipoo
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset ( #7244 )
...
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
Dan Balasescu
fd2785bab3
Merge branch 'master' into fxcop
2019-12-17 20:14:45 +09:00
smoogipoo
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
Huo Yaoyuan
d5994ed484
CA2208: create exceptions correctly.
2019-12-17 13:00:10 +08:00
Huo Yaoyuan
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
Dean Herbert
b5db927d93
Merge branch 'master' into cinema-mod
2019-12-17 12:56:06 +09:00
smoogipoo
6cf318c34b
Merge remote-tracking branch 'refs/remotes/origin/master' into improve-hud-hiding
2019-12-16 18:41:21 +09:00
smoogipoo
a276643a4b
Reorder health display and score elements
2019-12-16 18:41:14 +09:00
smoogipoo
83f77d9c35
Make the layout faster
2019-12-16 18:41:02 +09:00
Dean Herbert
59538bfd32
Merge branch 'global-available-mods' into adjustable-rate-mods
2019-12-13 21:57:27 +09:00
Dean Herbert
7559012fb7
Merge remote-tracking branch 'upstream/master' into lighten-playfield-during-breaks
2019-12-12 19:55:09 +09:00
Dean Herbert
d15f49f60f
Also hide the break overlay
2019-12-12 16:13:02 +09:00
Dean Herbert
37a94988a3
Merge branch 'improve-hud-hiding' into cinema-mod
2019-12-12 16:12:19 +09:00
Dean Herbert
94f3dbb2f6
Adjust transitions slightly
2019-12-12 16:09:50 +09:00
Dean Herbert
3ccfee64f6
Add HUDOverlay tests
2019-12-12 16:09:42 +09:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
Dean Herbert
ffb5cdc6ae
Hide settings overlay along with other HUD-hidden content
2019-12-12 15:20:42 +09:00
Dean Herbert
ad2528d4d2
Hide key counter along with other hud elements
...
Also tidies up HUD hide logic and protects against incorrect hiding.
2019-12-12 15:19:45 +09:00
Dean Herbert
9961fa7385
Merge branch 'master' into adjustable-rate-mods
2019-12-12 15:10:23 +09:00
Dean Herbert
a93d57b77e
Merge branch 'master' into lighten-playfield-during-breaks
2019-12-12 11:57:21 +09:00
Dean Herbert
d2ada90434
Merge branch 'master' into single-scoreprocessor
2019-12-12 11:36:45 +09:00
Albie
4a1c6db3ed
Merge branch 'master' into cinema-mod
2019-12-11 18:00:17 +00:00
Dan Balasescu
b77f9504d0
Merge branch 'master' into adjustable-rate-mods
2019-12-11 19:28:59 +09:00
smoogipoo
48f1dad4aa
Remove abstract ScoreProcessor class
2019-12-11 17:25:06 +09:00
Dean Herbert
75f9250645
Don't automatically pause when window is inactive if in break time
2019-12-11 15:46:07 +09:00
Dean Herbert
9ebad16436
Fix logic regression
2019-12-11 14:37:10 +09:00
Dean Herbert
77b9989e11
Fix some weird private field names
2019-12-11 14:10:35 +09:00
Salman Ahmed
53daa37eaa
Fix failing tests
2019-12-10 23:06:13 +03:00
Albie
a61f8cc2c3
Merge branch 'master' into cinema-mod
2019-12-10 17:06:53 +00:00
Salman Ahmed
38f1a8bc17
Bind UserDimContainer.IsBreakTime from Player
2019-12-10 15:14:47 +03:00
Dean Herbert
7fd52c21f5
Update mods and user adjust to use adjustments
2019-12-09 19:41:31 +09:00
Dean Herbert
d650bfb6d6
Remove unnecessary cast
2019-12-09 18:05:14 +09:00
Dean Herbert
eb074b7058
Allow mods to apply to track, not clock
2019-12-09 17:44:45 +09:00
Dan Balasescu
54798b134e
Add accessibility modifiers
2019-12-08 03:16:41 +09:00
Dean Herbert
48c6279e8b
Only undo adjustments in GameplayClockContainer if applied at least once
2019-12-06 13:49:22 +09:00
Dean Herbert
de23364608
Add failing test
2019-12-06 13:47:34 +09:00
Albie
7864899249
Merge branch 'master' into cinema-mod
2019-11-28 16:42:01 +00:00
smoogipoo
f504370867
Make player block exit if pausable
2019-11-28 15:58:26 +09:00
Dan Balasescu
c6a85a11bd
Merge branch 'master' into sharpen
2019-11-27 17:09:11 +09:00
Huo Yaoyuan
eba8657d38
Remove newly introduced redundant this
.
2019-11-26 18:41:19 +08:00
Huo Yaoyuan
c0fe91a84c
Merge branch 'master' into sharpen
2019-11-26 18:21:50 +08:00
Albie
09158b6b08
Merge branch 'master' into cinema-mod
2019-11-26 06:57:47 +00:00
Dean Herbert
77ce9642ba
Add test coverage and simplify break time updating
2019-11-26 15:32:48 +09:00
Dean Herbert
a453129d44
Fix nullref in tests
2019-11-26 15:13:50 +09:00
Dan Balasescu
8a8e863c0e
Merge branch 'master' into intro-outro-break
2019-11-26 12:47:42 +09:00
Dean Herbert
fbebbab5db
Remove excess parenthesis
2019-11-25 22:37:07 +09:00
Dean Herbert
709ec1404f
Centralise End/StartTime retrieval to extension method
2019-11-25 19:09:14 +09:00
Dean Herbert
6b8983b489
Consider intro and outro time as "break" time
2019-11-25 19:02:11 +09:00
Albie
9fdbb2a58e
change name of interface and expose method instead of seperate values
2019-11-25 07:24:29 +00:00
Albie
9a8e3fe1da
add brackets
2019-11-24 07:44:35 +00:00
Albie
1d6665fe57
improve code quality using resharper and codefactor advice
2019-11-24 07:42:39 +00:00
Albie
b8e5796af5
add forced video/storyboard and disabled dim for mod inside new interface
2019-11-24 07:37:06 +00:00
Dean Herbert
83080c3b5f
Fix merge regression
2019-11-22 14:14:18 +09:00
Dan Balasescu
5d2a608be0
Merge branch 'master' into lead-in-fixes
2019-11-22 13:48:55 +09:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Dean Herbert
bd6831624a
Decouple skip button animations from gameplay clock
2019-11-21 19:51:22 +09:00
Dean Herbert
ffd0e17826
Merge branch 'skip-multiple-times' into lead-in-fixes
2019-11-21 19:01:28 +09:00
Dean Herbert
46a94821d4
Add support for consecutive skips
2019-11-21 18:59:55 +09:00
Dean Herbert
29d2374928
Add back skip button actuation count tests
2019-11-21 17:23:52 +09:00
Dean Herbert
2dd2e3d861
Add correct AudioLeadIn support
2019-11-21 16:55:18 +09:00
Dean Herbert
8369be90f2
Allow skip button to actuate more than once
2019-11-21 15:19:06 +09:00
Dean Herbert
c0b9bb5a12
Merge remote-tracking branch 'upstream/master' into lead-in-fixes
2019-11-21 14:22:17 +09:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
374ef6ff83
Merge branch 'master' into sharpen
2019-11-20 17:30:58 +08:00
Dean Herbert
eee5902851
Merge remote-tracking branch 'upstream/master' into lead-in-fixes
2019-11-15 14:05:31 +09:00
Huo Yaoyuan
87d40cf8d0
Resolve equals usages.
2019-11-13 22:35:50 +08:00
Huo Yaoyuan
7d7b9e36b2
Use compound assignment.
2019-11-12 19:53:50 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Dean Herbert
cd1dd0f898
Fix adjustments not being removed correctly on retry from pause
2019-11-06 10:38:04 +09:00
Dean Herbert
6dde755ef2
Merge branch 'master' into add-retry-button
2019-11-02 21:23:16 +09:00
Dean Herbert
fd13f0bc55
Move ReplayDownloadButton to correct namespace ( #6689 )
...
Move ReplayDownloadButton to correct namespace
2019-11-02 21:22:23 +09:00
Dean Herbert
551032803d
Fix GameplayClockContainer operating on beatmap's track after s… ( #6688 )
...
Fix GameplayClockContainer operating on beatmap's track after screen exited
2019-11-02 21:22:13 +09:00
Dan Balasescu
8a5d3ab40a
Merge branch 'master' into add-retry-button
2019-11-02 10:51:14 +09:00
Dean Herbert
daa0ebe2b5
Add xmldoc
2019-11-01 15:51:45 +09:00
Dean Herbert
14453da1d2
Centralise MakeCurrent call
2019-11-01 15:51:10 +09:00
Dean Herbert
84d17f3702
Add retry button
2019-11-01 15:41:51 +09:00
Dean Herbert
14fec6f1f3
Move ReplayDownloadButton to correct namespace
2019-11-01 15:06:36 +09:00
Dean Herbert
dcc8f6e827
Better group cancel conditional
2019-11-01 14:43:52 +09:00
Dean Herbert
d089e47a56
Merge branch 'master' into master
2019-11-01 14:15:57 +09:00
Dean Herbert
ac02bb005d
Fix GameplayClockContainer operating on beatmap's track after scren exited
2019-11-01 14:11:18 +09:00
Dean Herbert
3f192ca915
Fix song progress not displaying correctly ( #6640 )
...
Fix song progress not displaying correctly
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2019-10-29 18:16:54 +09:00
Dean Herbert
46b44f4f99
Fix PlayerSettingsOverlay being shown by default
2019-10-28 18:37:58 +09:00
Dean Herbert
16e33e8bc7
Fix song progress not displaying correctly
2019-10-28 18:34:58 +09:00
nwabear
b0e21c2749
Fixed Issue #6442
2019-10-25 14:57:49 -05:00
smoogipoo
851773a842
Apply adjustments for framework changes
2019-10-23 14:04:06 +09:00
Joehu
ccc753a315
Make OverlayContainers with no blocking input VisibilityContainers
2019-10-14 16:27:59 -07:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Dean Herbert
47c1f36f9d
Add ValidForResume check
2019-10-04 11:41:53 +08:00
Dean Herbert
71985c7ef1
Update fail logic to match
2019-10-04 11:23:42 +08:00
Joseph Madamba
d87f6d270b
Merge branch 'master' into fix-alt-f4-being-blocked-by-overlays
2019-10-03 08:43:31 -07:00
smoogipoo
636913a4a6
Refactor PlayerLoader changes
2019-10-03 19:22:41 +09:00
Joehu
a69b9f1148
Fix alt-f4 being blocked during gameplay
2019-10-02 11:16:31 -07:00
Craftplacer
4d4e846296
Merge branch 'master' into muted-notification
2019-10-02 17:31:34 +02:00
Craftplacer
6929847b08
Remove redundant override
2019-10-02 17:22:34 +02:00
HDragonHR
faf8fe132e
Change bindable int to float
2019-10-02 12:26:46 +08:00
Craftplacer
5f399add82
Resolve @iiSaLMaN 's suggested changes
2019-10-01 18:15:40 +02:00