Robin Avery
ce635af83e
Add UsingClosestAnchor to ISkinnableDrawable
...
Also implement it as an auto property in its inheritors.
The auto properties default to true.
2021-06-06 23:47:47 -04:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
...
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Robin Avery
11b1b8c633
Add serialization support via SkinnableInfo
2021-06-06 07:18:08 -04:00
Salman Ahmed
4e186b0cf5
ContentVisible
-> HiddenByRulesetImplementation
2021-05-31 09:24:26 +03:00
Salman Ahmed
fb111e23d8
Remove "temporarily"
2021-05-31 07:24:59 +03:00
Salman Ahmed
3fbd4e276d
Add simple xmldoc
2021-05-31 00:07:29 +03:00
Salman Ahmed
fb81e5133f
Merge branch 'master' into catch-hide-combo-workaround
2021-05-30 14:16:46 +03:00
Firmatorenio
471f17547a
switch determining the hit result by offset to getting it from the judgement directly
2021-05-24 16:49:58 +06:00
Firmatorenio
e5f586f2a6
fix colour hit error meter not pushing misses when wrong colour note is hit in taiko
2021-05-24 13:29:12 +06:00
smoogipoo
5a8b8782d3
Fix WatchUser being called asynchronously in BDL
2021-05-20 19:44:43 +09:00
smoogipoo
a74405d0ed
Merge branch 'master' into restructure-spectator-client
2021-05-20 18:53:42 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5
Rename multiplayer client classes
2021-05-20 15:39:45 +09:00
Salman Ahmed
43094425e2
Merge branch 'legacy-beatmap-skin-hud-fallback' into catch-hide-combo-workaround
2021-05-19 23:18:27 +03:00
Dean Herbert
00ed699340
Fix origin specifications using incorrect flags
2021-05-20 01:53:24 +09:00
Salman Ahmed
ff419af512
Hide the combo counter content rather than full death
2021-05-18 09:10:15 +03:00
Dean Herbert
829d326e36
Remove alignment logic completely for the time being
...
This was overly complex and does not play well with the new layout
customisation system. We can add it back as required.
2021-05-18 14:55:34 +09:00
Dean Herbert
7137315fa7
Remove HitErrorDisplay
container and hook up data
2021-05-17 19:46:50 +09:00
Dean Herbert
c8b7cfc753
Merge branch 'skin-serialisation' into remove-skinnable-hud-classes
2021-05-13 19:05:08 +09:00
Dean Herbert
7921dc7ece
Rename ISkinnableComponent
to ISkinnableDrawable
2021-05-13 17:06:00 +09:00
Dean Herbert
cdcd31b546
Replace ISkinSerialisable
with IsEditable
property
2021-05-13 17:03:17 +09:00
Dean Herbert
3b862798e9
Standardise naming of methods related to SkinnableInfo
2021-05-13 13:14:49 +09:00
Dean Herbert
6caf4e3879
Add xmldoc to SkinnableInfo
2021-05-13 12:57:28 +09:00
Dean Herbert
0a895fff15
Remove remaining test usage of SkinnableXXX
HUD components
2021-05-12 18:53:25 +09:00
Dean Herbert
494a1b01a5
Move SkinnableElementTargetContainer
out of HUD namespace
2021-05-12 15:59:33 +09:00
Dean Herbert
4aad7b96ea
Merge branch 'health-bar-hud-overlay-dependency' into skin-serialisation
2021-05-12 12:54:37 +09:00
Dean Herbert
184dbaf202
Improve safety of bindings in HealthDisplay
2021-05-12 12:53:30 +09:00
Dean Herbert
8e226319e2
Remove downwards dependency from HUDOverlay
to HealthDisplay
2021-05-11 23:18:23 +09:00
Dean Herbert
a88a8b7d8d
Use ISkinnableComponent
wherever possible (and expose as BindableList
)
2021-05-11 18:39:15 +09:00
Dean Herbert
944f09ec98
Move default skin cross-component dependencies out to default specifications
2021-05-11 18:39:14 +09:00
Dean Herbert
c94df672e5
Also serialise Origin
out
2021-05-11 18:39:14 +09:00
Dean Herbert
f53ce951dc
Remove DefaultScoreCounter
animation for the time being
...
May add this back in the future, but for now it's causing issues as it
operates on `this`. The default skin may be changing quite a bit in the
near future, so we can decide what to do about animation at that point
in time.
2021-05-11 18:39:14 +09:00
Dean Herbert
4c4d75e6f9
Remove AccuracyCounter
sizing dependency in HUDOverlay
2021-05-11 18:39:14 +09:00
Dean Herbert
2396ba42a6
Change HealthDisplay
to be a CompositeDrawable
2021-05-11 18:39:14 +09:00
Dean Herbert
bf65547eec
Allow some serialised components to not be mutable by the user
2021-05-11 18:39:14 +09:00
Dean Herbert
4769a95b49
Fix encapsulation and remove target lookup overhead
2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3
Hook up full save/load flow
2021-05-11 18:39:14 +09:00
Dean Herbert
004798d61d
Update Legacy components to not require skin in ctor
2021-05-11 18:39:14 +09:00
Dean Herbert
b54eb56169
Move new judgement binding to LoadComplete
to ensure containers are loaded
2021-05-11 18:39:14 +09:00
Dean Herbert
6a88b8888b
Add basic support for child serialisation
2021-05-11 18:39:14 +09:00
Dean Herbert
df72656aa1
Remove downwards dependency from HUDOverlay
to HealthDisplay
2021-05-11 18:39:14 +09:00
Dean Herbert
95a497e9df
Remove unused interface class for simplicity
2021-05-11 18:39:14 +09:00
Dean Herbert
95a8f21ab2
Add the concept of skinnable target containers and mark a basic one for HUD elements
2021-05-11 18:39:14 +09:00
Dean Herbert
67ea4a7e97
Read from skin config
2021-05-11 18:39:14 +09:00
Dean Herbert
b9ab9342fa
Setup basics to allow extracting serializable content from skinnable Drawable
s
2021-05-11 18:39:14 +09:00
Dean Herbert
2ecd638f7f
Merge branch 'master' into skin-components-list
2021-05-10 18:13:10 +09:00
smoogipoo
fa872858b5
Remove unnecessary check
2021-05-10 16:40:06 +09:00
Dean Herbert
97e72849af
Fix regressed HitErrorDisplay
behaviour (and localise binding to meter implementations)
2021-05-10 15:24:13 +09:00
Dan Balasescu
78952c07b0
Merge branch 'master' into remove-hud-overlay-unused-pieces
2021-05-10 14:39:32 +09:00
smoogipoo
35a7226cd8
Add newline
2021-05-10 13:41:04 +09:00
Dean Herbert
b274fdf20d
Merge branch 'master' into skin-components-bind-outwards-health
2021-05-10 11:13:44 +09:00
Bartłomiej Dach
67cea6e762
Remove explicit binding to accuracy counter from overlay
2021-05-08 21:38:06 +02:00
Bartłomiej Dach
0bc6a026eb
Merge branch 'master' into skin-components-bind-outwards-accuracy
2021-05-08 21:08:53 +02:00
Dean Herbert
a1aeac5677
Remove remaining cruft from SkinnableAccuracyCounter
2021-05-07 18:12:18 +09:00
Dean Herbert
68de870986
Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces
2021-05-07 18:11:14 +09:00
Dean Herbert
9fe6e1096a
Remove cruft from SkinnableHealthDisplay
2021-05-07 18:11:08 +09:00
Dean Herbert
1cb10c2a22
Remove unnecessary binding logic from HUDOverlay
2021-05-07 17:51:46 +09:00
Dean Herbert
a7acecc52b
Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces
2021-05-07 17:51:41 +09:00
Dean Herbert
04d35826a3
Merge branch 'skin-components-bind-outwards-accuracy' into remove-hud-overlay-unused-pieces
2021-05-07 17:25:39 +09:00
Dean Herbert
755588258e
Update HealthDisplay
components to use DI to attach data source
2021-05-07 17:22:45 +09:00
Dean Herbert
01eff7f316
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-score-display
2021-05-07 16:30:08 +09:00
Dean Herbert
93f10330e3
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-accuracy
2021-05-07 16:29:10 +09:00
Dean Herbert
ad398165a2
Update AccuracyCounter
components to use DI to attach data source
2021-05-07 16:27:25 +09:00
Dean Herbert
17b93361d5
Merge branch 'master' into skin-components-bind-outwards
2021-05-07 16:20:24 +09:00
Dean Herbert
a2e4fb5b6b
Update ScoreCounter
components to bind outwards
2021-05-07 16:16:48 +09:00
Dean Herbert
ee23124bb1
Remove no-longer-used interface
2021-05-06 15:18:06 +09:00
Dean Herbert
ca4b860920
Move BindValueChanged
call to LoadComplete
2021-05-03 20:11:24 +09:00
Dean Herbert
625890381f
Update ComboCounter
components to use DI to attach data source
2021-05-03 17:43:00 +09:00
Dean Herbert
8b82a07914
Move skin-related interfaces out of HUD namespace
2021-04-30 13:10:42 +09:00
Dean Herbert
5585a7d438
Add basic interfaces for skinnable target containers
2021-04-30 13:10:42 +09:00
Dean Herbert
fd587a82ff
Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
2021-04-29 16:12:15 +09:00
Dean Herbert
defa350aa7
Set defaults on SkinnableHUDComponent to cancel out relative size default
...
Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
Dean Herbert
2540d6029c
Use AutoSize for SkinnableHudComponents
2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd
Add support for x/y position and scale back in
2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24
Extract editor classes out of test namespace and add anchor support
2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180
Extract storable attributes to bindables
2021-04-29 16:12:15 +09:00
Dean Herbert
fca173225a
Refactor editor selection/blueprint components to be generic
2021-04-29 16:12:14 +09:00
Dean Herbert
2d17219c8f
Setup basic test and classes for scale adjustment
2021-04-29 16:12:14 +09:00
smoogipoo
c531e38a36
Rework to create a derived tracked user data instead
2021-04-12 22:00:27 +09:00
smoogipoo
7cbc8f2695
Add some xmldocs
2021-04-09 18:29:02 +09:00
smoogipoo
bb15baf118
Add initial multiplayer spectator leaderboard
2021-04-09 17:31:14 +09:00
Salman Ahmed
43c1e1d217
Update existing usages
...
Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Dean Herbert
503f29609a
Also set additive mode to match stable
2021-03-07 23:40:09 +09:00
Joehu
3e4dfdb675
Fix pop out count being above displayed count on legacy combo counter
2021-03-06 20:37:27 -08:00
Dean Herbert
691cfa5bc3
Add expanded/compact display modes for GameplayLeaderboard
2021-02-19 16:46:30 +09:00
Dean Herbert
ee9e6fff40
Add bindable flow for expanded leaderboard state
2021-02-19 15:09:41 +09:00
Dean Herbert
3208b2c5bf
Fix potential nullref if mods are never set
2021-02-17 23:13:51 +09:00
Dean Herbert
403536ef80
Fix ModDisplay potentially being operated on before loaded completely
...
Closes https://github.com/ppy/osu/issues/11810 .
2021-02-17 21:11:46 +09:00
Salman Ahmed
730e66f0ee
Make pausing on window focus lose instant
2021-02-05 09:07:59 +03:00
Dean Herbert
91ce3df3a9
Bind MultiplayerGameplayLeaderboard to player updates later in load process
2021-01-25 17:44:01 +09:00
mcendu
17abe90c27
move SkinnableHealthDisplay
...
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
...
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
a9822800fc
Add more null hinting in GameplayLeaderboard
2020-12-28 13:00:05 +01:00
Dean Herbert
447a55ce11
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 20:16:53 +09:00
Bartłomiej Dach
2ff49f4758
Merge branch 'master' into fix-quit-user-showing-in-leaderboard
2020-12-27 13:02:40 +01:00
Bartłomiej Dach
f75dccc9e4
Explicitly use discard in value changed callback
2020-12-27 13:00:27 +01:00
Bartłomiej Dach
6b6b1514e2
Rename method to be less misleading
...
As it doesn't only change colour, but also width.
2020-12-27 12:58:37 +01:00
Dean Herbert
1b34f2115f
Remove dignostics using
2020-12-27 16:57:23 +09:00
Dean Herbert
d14a8d24b5
Remove assert for now
2020-12-27 16:42:20 +09:00
Dean Herbert
fa0576f47f
Move quit colour change implementation to updateColour for better coverage
2020-12-27 13:40:02 +09:00
Bartłomiej Dach
15948de2f0
Fix gameplay leaderboard avatars being clickable
2020-12-26 14:35:14 +01:00
Dean Herbert
71dcbeaf7c
Mark user as quit visually on the leaderboard
2020-12-26 12:11:09 +09:00
Dean Herbert
116acc2b5e
Add flow for marking user as quit for further handling
2020-12-26 11:35:51 +09:00
Dean Herbert
ff57562956
Fix multiplayer leaderboard not unsubscribing from quit users
2020-12-26 11:35:31 +09:00
Dean Herbert
f991448a3e
Re-sort the leaderboard order a maximum of once a second
2020-12-24 21:49:38 +09:00
Dean Herbert
d66e218318
Source display accuracy from header and remove from ScoreProcessor function
2020-12-24 14:57:23 +09:00
Bartłomiej Dach
4e5064c4f6
Start accuracy at 1
2020-12-19 21:31:17 +01:00
Bartłomiej Dach
c738a57b39
Fix username overflow in new leaderboard design
2020-12-19 18:48:17 +01:00
Dean Herbert
b3bff281ce
Merge branch 'master' into spectator-driven-leaderboard
2020-12-20 01:13:59 +09:00
Bartłomiej Dach
06a17a9d8c
Rename other constant to be distinguishable
2020-12-19 15:18:05 +01:00
Bartłomiej Dach
315a957a0c
Extract constant for text transition duration
2020-12-19 15:17:31 +01:00
Bartłomiej Dach
e2cc401c12
Move BDL above LoadComplete()
2020-12-19 15:05:59 +01:00
Bartłomiej Dach
d392e0f27e
Extract shared rank-formatting helper
2020-12-19 15:04:22 +01:00
Bartłomiej Dach
22a2c3efdf
Add back xmldoc of AddPlayer
2020-12-19 15:04:18 +01:00
Bartłomiej Dach
28ca21b432
Seal banned method & throw better exception
2020-12-19 14:50:09 +01:00
Salman Ahmed
030dce5559
Increase leaderboard score width a bit
2020-12-18 13:09:50 +03:00
Salman Ahmed
c9e75e7908
Add user avatar to leaderboard scores
2020-12-18 13:09:05 +03:00
Dean Herbert
75c5b99ac5
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:33:25 +09:00
Dean Herbert
fdad5e86d3
Remove stray newline
2020-12-18 17:33:18 +09:00
Dean Herbert
470c68d6a5
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:30:21 +09:00
Dean Herbert
615352c1e4
Fix shear offset not being included in GameplayLeaderboard's own size
2020-12-18 17:30:11 +09:00
Dean Herbert
668536ce56
Fix vertical size potentially changing during relayout
2020-12-18 17:25:48 +09:00
Dean Herbert
5cc2156801
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:20:20 +09:00
Dean Herbert
e82986b763
Fix panel x positions getting weird duration relayouts
...
Also adjust the transitions a bit to feel better.
2020-12-18 17:19:55 +09:00
Dean Herbert
4cf013c005
Fix animation replacing itself even when score position hasn't changed
2020-12-18 17:19:55 +09:00
Dean Herbert
bca4d83af7
Revert previous player add flow via interface
2020-12-18 17:19:55 +09:00
Dean Herbert
cb3f89d0a5
Hook up with new leaderboard design
2020-12-18 17:13:51 +09:00
Dean Herbert
5e83605026
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:07:43 +09:00
Dean Herbert
157a72ec5d
Revert previous player add flow via interface
2020-12-18 17:07:38 +09:00
Dean Herbert
70cda680c0
Update to match new implementation
2020-12-18 16:55:55 +09:00
Dean Herbert
869cac819d
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 16:55:44 +09:00
Dean Herbert
c84807ed5c
Refactor implementation
2020-12-18 16:20:54 +09:00
Dean Herbert
4af508235e
Rename long variable
2020-12-18 15:35:18 +09:00
Salman Ahmed
92bf74ba29
localUser -> localOrReplayPlayer
2020-12-18 03:37:24 +03:00
Salman Ahmed
a8abefcd66
Make GameplayLeaderboardScore a model class
2020-12-18 03:34:33 +03:00
Salman Ahmed
0faf3fdfd3
Update gameplay leaderboard scores with the new design
2020-12-17 15:19:10 +03:00
Dean Herbert
de9c21e7d1
Tenatively mark leaderboard class as LongRunningLoad until final integration
2020-12-17 15:48:53 +09:00
Dean Herbert
a01bb3d5a3
Better limit bindable exposure of data class
2020-12-16 16:20:29 +09:00
Dean Herbert
6bce587b59
Pass users in via constructor and correctly unbind on disposal
2020-12-16 16:20:29 +09:00
Dean Herbert
6e2131c164
Don't track local user score in any special way
2020-12-16 16:20:29 +09:00
Dean Herbert
09d0ceb766
Add testing setup to get a better visual idea of how scoreboard will work
...
fixup! Add method to ScoreProcessor to calculate score and accuracy from statistics
2020-12-16 16:20:29 +09:00
Dean Herbert
d009a0be51
Move class to final location
2020-12-16 16:20:29 +09:00
Dean Herbert
ea6c196f81
Remove unused using statement
2020-12-15 16:03:18 +09:00
Dean Herbert
e37089af5e
Further code cleanup
2020-12-15 15:44:56 +09:00
Dean Herbert
8b68ccc0ff
Rename class and move inside HUD namespace
2020-12-15 15:34:11 +09:00
Dan Balasescu
b5cadd6a2c
Merge pull request #10555 from peppy/fix-score-display-zero-padding
...
Fix incorrect zero padding for classic scoring mode
2020-10-19 15:54:12 +09:00
Dean Herbert
ba99c5c134
Remove rolling delay on default combo counter
2020-10-19 14:39:02 +09:00
Dean Herbert
cb1784a846
Fix score displays using non-matching zero padding depending on user score display mode
2020-10-19 14:05:28 +09:00
smoogipoo
dfbc0965e4
Merge branch 'master' into peppy/skinnable-health-display
2020-10-16 23:17:17 +09:00
Dean Herbert
a774de2270
Also add support in LegacyComboCounter
2020-10-16 17:52:22 +09:00
Dean Herbert
a810f56ec8
Move "flash on hit only" logic to binding
2020-10-16 17:08:46 +09:00
Dean Herbert
c0a1f2158c
Add basic component structure for skinnable health displays
2020-10-16 17:08:46 +09:00
Dan Balasescu
583fdc3a95
Merge pull request #10510 from peppy/skinnable-accuracy-display
...
Add legacy skinning support for accuracy display
2020-10-15 21:20:48 +09:00
Dan Balasescu
5d8cf87155
Merge pull request #10511 from peppy/bottom-error-display
...
Add support for bottom-anchored hit error display
2020-10-15 20:51:09 +09:00
Dean Herbert
70806deba1
Add support for bottom-anchored hit error display
2020-10-15 19:14:02 +09:00
Dean Herbert
b31a3fbabb
Add test
2020-10-15 18:11:30 +09:00
Dean Herbert
254eba9008
Add and consume skinnable accuracy counter
2020-10-15 17:53:16 +09:00
Dean Herbert
90ff8ff050
Merge branch 'skinnable-combo-counter' into skinnable-score-display
2020-10-15 17:52:06 +09:00
Dean Herbert
37e9f331ad
Simplify score font lookup
2020-10-15 17:49:55 +09:00
Dean Herbert
43e5cb90e2
Merge branch 'skinnable-combo-counter' into skinnable-score-display
2020-10-15 17:30:29 +09:00
Dean Herbert
9f51327e4b
Fix completely incorrect default positioning logic
2020-10-15 17:29:40 +09:00
Dean Herbert
5b5ba7df93
Remove unused offset
2020-10-15 17:22:34 +09:00
Dean Herbert
d8d085ede9
Align top-right elements with lowest point in score display
2020-10-15 17:14:42 +09:00
Dean Herbert
74c031cfbb
Fix ModOverlay not including "UNRANKED" text in size
2020-10-15 17:14:42 +09:00
Dean Herbert
b210147c2e
Update combo counter to read from default score display's position correctly
2020-10-15 17:14:42 +09:00
Dean Herbert
950c47287c
Fix positioning of score display in HUD overlay
2020-10-15 17:14:42 +09:00
Dean Herbert
e1da64398e
Add and consume skinnable score counter
2020-10-15 17:14:42 +09:00
Dean Herbert
219cbec6bd
Split out DefaultScoreCounter and make ScoreCounter abstract
2020-10-15 16:32:30 +09:00
Dean Herbert
d5f2aab52e
Tidy up SkinnableComboCounter class slightly
2020-10-15 15:37:40 +09:00
Dean Herbert
e0210f5c4c
Ignore failed casts to make tests happy
2020-10-14 23:52:58 +09:00
Dean Herbert
ac4f56403d
Adjust size/position
2020-10-14 19:16:34 +09:00
Dean Herbert
7f5ea57bd4
Clean-up pass (best effort) on LegacyComboCounter
2020-10-14 19:16:34 +09:00
Dean Herbert
9bb8a43bce
Combine LegacyComboCounter and ComboCounter classes
2020-10-14 19:16:34 +09:00
Dean Herbert
fbbea48c8c
Add score text skinnability
2020-10-14 19:16:34 +09:00
Dean Herbert
2fce064e32
Add basic legacy combo counter and updating positioning logic
2020-10-14 19:16:34 +09:00
Dean Herbert
6a6718ebab
Allow bypassing origin/anchor setting of skinnable components
...
It makes little sense to set these when using RelativeSizeAxes.Both
2020-10-14 19:16:34 +09:00
Dean Herbert
899bac6ca5
Rename catch combo counter for clarity
2020-10-14 19:16:34 +09:00
Dean Herbert
f5623ee21e
Setup skinnable combo counter component with default implementation
2020-10-14 19:16:34 +09:00
Dean Herbert
60603d2918
Add skin components and interfaces
2020-10-14 19:16:34 +09:00
Bartłomiej Dach
1f0620ffd4
Replace assignment references to HitResult.Miss with Judgement.MinResult
2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
Dean Herbert
a171d0e292
Remove unused methods and classes
2020-08-31 18:14:22 +09:00
Joe Yuan
e795b1ea31
Failing effect displays vertically
2020-07-28 00:42:48 -07:00
Dean Herbert
f442df75a9
Add missing released conditional
2020-07-13 09:00:10 +09:00
Dean Herbert
c1aafe83fa
Add note about future behaviour
2020-07-12 23:05:47 +09:00
Dean Herbert
08696b9bca
Allow pausing gameplay via middle mouse button
2020-07-12 23:03:03 +09:00
Bartłomiej Dach
678767918e
Centralise logic further
2020-06-28 23:32:04 +02:00
Bartłomiej Dach
3637bf2f9b
Clean up member order & access modifiers
2020-06-26 19:39:55 +02:00
Bartłomiej Dach
02f590309d
Add xmldoc for public property
2020-06-26 19:39:55 +02:00
Bartłomiej Dach
415e1c05ff
Simplify implementation
2020-06-26 19:39:55 +02:00
Bartłomiej Dach
3783fe8d6a
Rename fields for clarity
2020-06-26 19:39:53 +02:00
Power Maker
efeaa1cc10
Make some changes, fix and add tests
2020-06-26 14:58:42 +02:00
Power Maker
97a212a7f6
Hide red tint based on "Show health display even when you can't fail" setting
2020-06-26 14:32:01 +02:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
smoogipoo
f3dbddd75c
Update bindings in LoadComplete()
2020-04-14 15:52:38 +09:00
smoogipoo
b8b334ca27
Always unbind bindings
2020-04-14 15:21:56 +09:00
smoogipoo
3183827329
Reorder fields
2020-04-14 15:09:31 +09:00
smoogipoo
7d2d0785fd
Fix potential unsafe ordering of binds
2020-04-14 15:07:32 +09:00
Dean Herbert
c5005eb378
Adjust gradient size slightly and make const
2020-04-09 14:55:02 +09:00
Dean Herbert
5a78e74470
Use Lerp instead of ValueAt
2020-04-09 14:51:50 +09:00
Dean Herbert
c44957db3f
Change initial health to 1 to avoid false fail display
2020-04-09 14:49:09 +09:00
Dean Herbert
947745d87e
Change fail effect to be less distracting
2020-04-09 14:34:23 +09:00
Dean Herbert
4976f80b71
Move implementation to HUD
2020-04-09 14:31:25 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer
2020-04-09 13:53:57 +09:00
Joehu
0f11ecce01
Make icons container private
2020-04-05 14:53:49 -07:00
Joehu
493b654011
Remove horizontal margin from mod display
...
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
2020-04-03 11:30:02 -07:00
Lucas A
1562612f41
Update visual tests and remove unessecary XMLDoc tag
2020-04-01 15:12:31 +02:00
Lucas A
3cae0cedee
Add a game setting to disable the layer
2020-03-30 12:59:39 +02:00
Lucas A
c1ac57e70f
Add back visual tests and add easing to alpha fade.
2020-03-26 12:14:44 +01:00
Lucas A
a4171253a3
Make LowHealthThreshold a field.
2020-03-18 21:45:01 +01:00
Lucas A
e9f224b5e8
Apply review suggestions
2020-03-18 21:16:54 +01:00
Lucas A
a1274a9eb0
Fix and add missing XMLDoc
2020-03-18 08:29:00 +01:00
Lucas A
ed4f9f8ba9
Bind every HealthDisplay on Player load
2020-03-17 22:57:47 +01:00
Lucas A
6b0c5bc65d
Rename to LowHealthLayer to FaillingLayer.
2020-03-17 22:32:07 +01:00
Lucas A
1aacd1aaa2
Initial implementation of LowHealthLayer
2020-03-16 21:04:59 +01:00
Dan Balasescu
5b8035052f
Merge branch 'master' into fix-hit-error-ticks-outside-bounds
2020-03-09 09:16:51 +09:00
Lucas A
0953751d24
Clamp relative position of judgement ticks in range [0;1]
2020-03-08 15:51:57 +01:00
Dean Herbert
ed2bdd7106
Fix stutter when showing game HUD after being hidden for a while
2020-02-26 20:45:57 +09:00
Dean Herbert
560cf21b12
Add lenience to comparison
...
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
2020-02-23 05:29:17 +09:00
Dean Herbert
e8ebb31517
Expire old judgement lines if too many exist
2020-02-23 03:53:51 +09:00
Dean Herbert
3daa49f1bd
Clean up old judgement lines if too many are already present
2020-02-23 03:39:12 +09:00
Dean Herbert
5aa5a1bbdd
Reduce transform time of judgement lines (visually looks almost the same)
2020-02-23 03:36:15 +09:00
smoogipoo
d4f14e552a
Improve extensibility of mod display expansion
2020-02-13 18:05:53 +09:00
Dean Herbert
bea20efb64
Merge branch 'master' into mod_content_centering
2020-01-30 10:34:46 +09:00
Bartłomiej Dach
c9dda78ded
Refactor drawable hierarchy to center properly
...
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
mod button expansion and adjust FooterButtonRandom to use this method
while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
Dean Herbert
eb5abcab8c
Rename and simplify circle logic
2020-01-24 12:01:40 +09:00
Dean Herbert
851b891285
Fix incorrect insert logic
2020-01-24 12:01:14 +09:00
Dean Herbert
c390348eab
Merge remote-tracking branch 'upstream/master' into colour-score-meter
2020-01-24 11:45:33 +09:00
Dean Herbert
7c62cc3ac3
Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework
2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Andrei Zavatski
7a0d76ae77
Fix nullref
2019-12-22 03:41:19 +03:00
Andrei Zavatski
aded12af9e
Refactoor to avoid bindable usage
2019-12-22 03:30:17 +03:00
Andrei Zavatski
eb75c6c70f
Update FadeIn animation for new judgement
2019-12-22 03:17:56 +03:00
Andrei Zavatski
46501cf0ac
Use FillFlowContainer
2019-12-22 03:06:57 +03:00
Andrei Zavatski
14a77a8f16
Improve animations
2019-12-21 16:08:28 +03:00
Andrei Zavatski
b61aa660c6
Move colours to HitErrorMeter class
2019-12-21 14:52:53 +03:00
Andrei Zavatski
5e3c3f2a90
Make judgements work
2019-12-21 14:30:41 +03:00
Andrei Zavatski
5b115d8d8a
Implement basic logic
2019-12-21 13:41:50 +03:00
Dean Herbert
3ccfee64f6
Add HUDOverlay tests
2019-12-12 16:09:42 +09:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
7d7b9e36b2
Use compound assignment.
2019-11-12 19:53:50 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Dean Herbert
46b44f4f99
Fix PlayerSettingsOverlay being shown by default
2019-10-28 18:37:58 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
HDragonHR
faf8fe132e
Change bindable int to float
2019-10-02 12:26:46 +08:00
iiSaLMaN
2670a23e6f
Assign to field and move to load complete
2019-09-27 08:15:24 +03:00
iiSaLMaN
7904f77cd5
Bind event to activation delay change
2019-09-27 02:59:42 +03:00
iiSaLMaN
911094e790
Replace menu button text with "press for menu" on 0ms activation delay
2019-09-26 01:42:56 +03:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
0c73c5acf3
Expose full hitobject rather than hit windows
2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d
Add HitWindows to JudgementResult to indicate timing errors
2019-09-02 16:28:14 +09:00
Dean Herbert
1ddf292ad6
Fix vertical alignment of hit error display ticks
...
Wasn't correctly centered before.
2019-08-31 12:20:50 +09:00
smoogipoo
fc813347ac
Make JudgementLine private
2019-08-30 19:54:36 +09:00
smoogipoo
dfccc60361
Reorder HitErrorDisplay
2019-08-30 19:53:38 +09:00
smoogipoo
fab12fa9cd
Centre align the icons
...
Seems to look better this way.
2019-08-30 19:53:38 +09:00
Dean Herbert
665fc95d49
Handle no hitobjects / no hitwindows (osu!catch)
2019-08-30 19:37:20 +09:00
Dean Herbert
80671cefd7
Final visual polish
2019-08-30 19:14:07 +09:00
Dean Herbert
c3abf0ccb7
Improve visuals
2019-08-30 18:50:38 +09:00
Dean Herbert
8fc177b743
Fix namespacing and hitwindow source
2019-08-30 18:46:42 +09:00
Andrei Zavatski
70084b5553
Move HitErrorDisplay outside of the HUD
2019-08-19 20:28:03 +03:00
Andrei Zavatski
dd6351b8ca
Apply suggested changes
2019-08-18 16:51:16 +03:00
Andrei Zavatski
6c60db550f
Fix crash if ruleset has no Meh hit windows
2019-08-18 16:24:13 +03:00
Andrei Zavatski
55cd1cecdf
Add missing blank line
2019-08-18 15:53:42 +03:00
Andrei Zavatski
8740ebd13f
Simplify layout
2019-08-18 15:45:18 +03:00
Andrei Zavatski
a59a14c9e6
Add setting to enable/disable hit error visibility
2019-08-18 15:01:04 +03:00
Andrei Zavatski
ee5568e596
Use Queue instead of List for stored Judgements
2019-08-18 14:43:34 +03:00
Andrei Zavatski
50133ba863
naming adjustments
2019-08-18 02:57:12 +03:00
Andrei Zavatski
906984ad95
Fix the math
2019-08-18 02:49:07 +03:00
Andrei Zavatski
f7024b513e
Visual improvements
2019-08-18 01:43:43 +03:00
Andrei Zavatski
e7964c165f
Make judgement lines alive for a bit longer
2019-08-11 19:09:50 +03:00
Andrei Zavatski
3136d46c7f
Do not generate new judgement line on miss
2019-08-11 19:04:56 +03:00
Andrei Zavatski
5e0ac28ca8
Add basic colours
2019-08-11 18:30:03 +03:00
Andrei Zavatski
177a317a48
rename AccuracyBar to HitErrorDisplay
2019-08-11 18:11:49 +03:00
Andrei Zavatski
2a35c3c3e2
Calculate real position for judgement lines
2019-08-11 18:04:54 +03:00
Andrei Zavatski
0a255fe4d1
Add moving arrow
2019-08-11 16:38:03 +03:00
Andrei Zavatski
ed409d113b
Add judgement lines generator
2019-08-11 15:53:15 +03:00
Andrei Zavatski
fd334e0319
Implement basic layout for AccuracyBar
2019-08-11 14:57:21 +03:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
smoogipoo
6a957ad27f
Fix pause triggered when already paused
2019-05-10 15:51:12 +09:00
Dean Herbert
0693290ad4
Merge remote-tracking branch 'upstream/master' into refactor-select-footer
2019-05-08 18:43:21 +09:00
Dean Herbert
bace829629
Add ability to avoid expand animation in ModDisplay
2019-05-08 18:42:26 +09:00
Dean Herbert
8bc313fb33
Merge branch 'master' into fix-new-inspections
2019-05-07 14:14:40 +09:00
Dean Herbert
f7a570d67a
Fix double confirmation
2019-05-07 13:34:06 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dean Herbert
3e3f12f277
Use more local bindables
2019-05-04 17:53:17 +09:00
Dean Herbert
b9a39fb788
Fix instant pausing when game becomes inactive
...
Resolves #4685 .
2019-05-04 14:54:29 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability
2019-04-27 18:41:19 +09:00
Dean Herbert
48e82d4b1c
Fix hold for menu button's icon being incorrect
2019-04-22 18:47:28 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
772bef91fa
Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
...
# Conflicts:
# osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
1be4c7b813
Fix excess newline
2019-03-12 02:23:23 +09:00
Dean Herbert
38e75421ab
Fix HoldForMenuButton getting stuck in a confirming state
...
Closes #4446 .
2019-03-12 02:21:34 +09:00
Dean Herbert
58ef397f4f
Move all clock related gameplay logic inside GameplayClockContainer
2019-03-07 16:02:24 +09:00