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mirror of https://github.com/ppy/osu.git synced 2024-09-22 18:07:24 +08:00
osu-lazer/osu.Game/Screens/Play/HUD
Dean Herbert 6a6718ebab Allow bypassing origin/anchor setting of skinnable components
It makes little sense to set these when using RelativeSizeAxes.Both
2020-10-14 19:16:34 +09:00
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HitErrorMeters Merge branch 'master' into fix-hit-error-ticks-outside-bounds 2020-03-09 09:16:51 +09:00
ComboCounter.cs Use compound assignment. 2019-11-12 19:53:50 +08:00
FailingLayer.cs Failing effect displays vertically 2020-07-28 00:42:48 -07:00
HealthDisplay.cs Change initial health to 1 to avoid false fail display 2020-04-09 14:49:09 +09:00
HitErrorDisplay.cs Implement basic logic 2019-12-21 13:41:50 +03:00
HoldForMenuButton.cs Add missing released conditional 2020-07-13 09:00:10 +09:00
IComboCounter.cs Add skin components and interfaces 2020-10-14 19:16:34 +09:00
LegacyComboCounter.cs Rename catch combo counter for clarity 2020-10-14 19:16:34 +09:00
ModDisplay.cs Make icons container private 2020-04-05 14:53:49 -07:00
PlayerSettingsOverlay.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
SkinnableComboCounter.cs Allow bypassing origin/anchor setting of skinnable components 2020-10-14 19:16:34 +09:00
StandardHealthDisplay.cs Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00