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osu-lazer/osu.Game/Screens/Play/HUD
Bartłomiej Dach c9dda78ded Refactor drawable hierarchy to center properly
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
  mod button expansion and adjust FooterButtonRandom to use this method
  while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
..
HitErrorMeters Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
ComboCounter.cs Use compound assignment. 2019-11-12 19:53:50 +08:00
ComboResultCounter.cs Use compound assignment. 2019-11-12 19:53:50 +08:00
HealthDisplay.cs Update variable names 2019-02-22 17:51:39 +09:00
HitErrorDisplay.cs Add HUDOverlay tests 2019-12-12 16:09:42 +09:00
HoldForMenuButton.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
ModDisplay.cs Refactor drawable hierarchy to center properly 2020-01-29 18:59:51 +01:00
PlayerSettingsOverlay.cs Fix PlayerSettingsOverlay being shown by default 2019-10-28 18:37:58 +09:00
StandardComboCounter.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
StandardHealthDisplay.cs Adjust namespaces 2019-04-02 14:51:28 +09:00