Bartłomiej Dach
c9dda78ded
Refactor drawable hierarchy to center properly
...
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
mod button expansion and adjust FooterButtonRandom to use this method
while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
Dean Herbert
3ccfee64f6
Add HUDOverlay tests
2019-12-12 16:09:42 +09:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
7d7b9e36b2
Use compound assignment.
2019-11-12 19:53:50 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Dean Herbert
46b44f4f99
Fix PlayerSettingsOverlay being shown by default
2019-10-28 18:37:58 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
HDragonHR
faf8fe132e
Change bindable int to float
2019-10-02 12:26:46 +08:00
iiSaLMaN
2670a23e6f
Assign to field and move to load complete
2019-09-27 08:15:24 +03:00
iiSaLMaN
7904f77cd5
Bind event to activation delay change
2019-09-27 02:59:42 +03:00
iiSaLMaN
911094e790
Replace menu button text with "press for menu" on 0ms activation delay
2019-09-26 01:42:56 +03:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
0c73c5acf3
Expose full hitobject rather than hit windows
2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d
Add HitWindows to JudgementResult to indicate timing errors
2019-09-02 16:28:14 +09:00
Dean Herbert
1ddf292ad6
Fix vertical alignment of hit error display ticks
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Wasn't correctly centered before.
2019-08-31 12:20:50 +09:00
smoogipoo
fc813347ac
Make JudgementLine private
2019-08-30 19:54:36 +09:00
smoogipoo
dfccc60361
Reorder HitErrorDisplay
2019-08-30 19:53:38 +09:00
smoogipoo
fab12fa9cd
Centre align the icons
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Seems to look better this way.
2019-08-30 19:53:38 +09:00
Dean Herbert
665fc95d49
Handle no hitobjects / no hitwindows (osu!catch)
2019-08-30 19:37:20 +09:00
Dean Herbert
80671cefd7
Final visual polish
2019-08-30 19:14:07 +09:00
Dean Herbert
c3abf0ccb7
Improve visuals
2019-08-30 18:50:38 +09:00
Dean Herbert
8fc177b743
Fix namespacing and hitwindow source
2019-08-30 18:46:42 +09:00
Andrei Zavatski
70084b5553
Move HitErrorDisplay outside of the HUD
2019-08-19 20:28:03 +03:00
Andrei Zavatski
dd6351b8ca
Apply suggested changes
2019-08-18 16:51:16 +03:00
Andrei Zavatski
6c60db550f
Fix crash if ruleset has no Meh hit windows
2019-08-18 16:24:13 +03:00
Andrei Zavatski
55cd1cecdf
Add missing blank line
2019-08-18 15:53:42 +03:00
Andrei Zavatski
8740ebd13f
Simplify layout
2019-08-18 15:45:18 +03:00
Andrei Zavatski
a59a14c9e6
Add setting to enable/disable hit error visibility
2019-08-18 15:01:04 +03:00
Andrei Zavatski
ee5568e596
Use Queue instead of List for stored Judgements
2019-08-18 14:43:34 +03:00
Andrei Zavatski
50133ba863
naming adjustments
2019-08-18 02:57:12 +03:00
Andrei Zavatski
906984ad95
Fix the math
2019-08-18 02:49:07 +03:00
Andrei Zavatski
f7024b513e
Visual improvements
2019-08-18 01:43:43 +03:00
Andrei Zavatski
e7964c165f
Make judgement lines alive for a bit longer
2019-08-11 19:09:50 +03:00
Andrei Zavatski
3136d46c7f
Do not generate new judgement line on miss
2019-08-11 19:04:56 +03:00
Andrei Zavatski
5e0ac28ca8
Add basic colours
2019-08-11 18:30:03 +03:00
Andrei Zavatski
177a317a48
rename AccuracyBar to HitErrorDisplay
2019-08-11 18:11:49 +03:00
Andrei Zavatski
2a35c3c3e2
Calculate real position for judgement lines
2019-08-11 18:04:54 +03:00
Andrei Zavatski
0a255fe4d1
Add moving arrow
2019-08-11 16:38:03 +03:00
Andrei Zavatski
ed409d113b
Add judgement lines generator
2019-08-11 15:53:15 +03:00
Andrei Zavatski
fd334e0319
Implement basic layout for AccuracyBar
2019-08-11 14:57:21 +03:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
smoogipoo
6a957ad27f
Fix pause triggered when already paused
2019-05-10 15:51:12 +09:00
Dean Herbert
0693290ad4
Merge remote-tracking branch 'upstream/master' into refactor-select-footer
2019-05-08 18:43:21 +09:00
Dean Herbert
bace829629
Add ability to avoid expand animation in ModDisplay
2019-05-08 18:42:26 +09:00
Dean Herbert
8bc313fb33
Merge branch 'master' into fix-new-inspections
2019-05-07 14:14:40 +09:00
Dean Herbert
f7a570d67a
Fix double confirmation
2019-05-07 13:34:06 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
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# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dean Herbert
3e3f12f277
Use more local bindables
2019-05-04 17:53:17 +09:00
Dean Herbert
b9a39fb788
Fix instant pausing when game becomes inactive
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Resolves #4685 .
2019-05-04 14:54:29 +09:00