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Commit Graph

2170 Commits

Author SHA1 Message Date
Dean Herbert
49a2173646 Avoid needlessly updating display (and add better documentation on chosen scale) 2022-05-24 14:36:44 +09:00
Dean Herbert
4fcdcef166 Add indexing on each wavefrom row 2022-05-24 14:36:44 +09:00
Dean Herbert
c1720c128d Dim rows which are not part of the active control point (and offset centre) 2022-05-24 14:36:44 +09:00
Dean Herbert
7040dec013 Fix disabled bindable woes by not using TimingControlPoint.DEFAULT 2022-05-24 14:36:44 +09:00
Dean Herbert
588c5d1583 Add initial waveform comparison display 2022-05-24 14:36:44 +09:00
Susko3
88217e0c98 Adjust ScrollDelta usages to account for normalised IsPrecise values 2022-05-23 20:22:27 +02:00
Dean Herbert
c9ea87e6be Revert easing for now 2022-05-23 00:03:42 +09:00
Dean Herbert
007582afb9 Remove unused usings resulting from namespace move 2022-05-22 23:55:33 +09:00
Dean Herbert
eabf578282 Use interface to convey beat sync information 2022-05-22 22:44:54 +09:00
Dean Herbert
9a780bcad3 Remove unused using 2022-05-21 21:56:05 +09:00
Dean Herbert
376549ce09 Use ToLocalisableString instead of CurrentCulture 2022-05-21 21:48:51 +09:00
Dean Herbert
8db80b92bb Fix metronome not using EditorBeatmap causing editor updates to not propagate immediately 2022-05-20 23:24:57 +09:00
Dean Herbert
82eb5fd2c9 Add centre line on weight 2022-05-20 17:30:04 +09:00
Dean Herbert
2e21d75b10 Move metronome into own class and rename to avoid conflict with mod sounds 2022-05-20 17:30:04 +09:00
Dean Herbert
cf97f4e409 Add centre marker 2022-05-20 17:30:04 +09:00
Dean Herbert
4712e512d7 Apply edge smoothness and make weight more accented 2022-05-20 17:30:04 +09:00
Dean Herbert
8487d2c48a Interpolate bpm label and fix incorrect angle logic 2022-05-20 17:30:04 +09:00
Dean Herbert
21072a26ef Add locking wedge 2022-05-20 17:30:04 +09:00
Dean Herbert
79878a4ec2 Metrics adjust and labelling 2022-05-20 17:30:04 +09:00
Dean Herbert
cf1ef28f72 Add taper and more correctly shaped weight 2022-05-20 17:30:04 +09:00
Dean Herbert
42179568f3 Initial animation pass on metronome 2022-05-20 17:30:04 +09:00
Dean Herbert
ce7be940e2 Setup basics for control and test 2022-05-20 17:30:04 +09:00
Dan Balasescu
64a371638e
Merge pull request #18236 from peppy/snap-unification
Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
Dean Herbert
83e781d5a1 Allow localisation of PlaceholderText 2022-05-17 17:42:46 +09:00
Dean Herbert
17e0105c2c Fix interaction with popover when textbox is disabled 2022-05-17 17:33:54 +09:00
Dean Herbert
3ff0399281 Split out LabelledTextBoxWithPopover for reuse 2022-05-17 17:33:54 +09:00
Bartłomiej Dach
ab5c736da1
Merge branch 'master' into editor-readability 2022-05-13 21:10:48 +02:00
Dean Herbert
c4871ebcf4 Add editor track traversal keys (Z-V) 2022-05-14 02:50:51 +09:00
Dean Herbert
f22ff4e087 Remove editor animation toggling (replaced by overlap markers) 2022-05-12 19:28:56 +09:00
Dean Herbert
c0abce918f Add enum to snap method as alternative to mutliple nested invocations 2022-05-12 16:19:07 +09:00
Dan Balasescu
c54ca937c5 Fix CI inspections 2022-05-12 14:55:20 +09:00
Dean Herbert
f51607521c Fix distance snap providing zero-distance snaps incorrectly 2022-05-12 13:11:55 +09:00
Dean Herbert
5800d7e99d
Merge pull request #18220 from frenzibyte/control-popover-focus
Focus textbox upon opening control point popovers
2022-05-11 19:41:25 +09:00
Salman Ahmed
96db530de6 Focus textbox on control point popovers 2022-05-11 09:55:34 +03:00
Salman Ahmed
24432dffc4 Add support for focusing intermediate slider-textbox component 2022-05-11 09:53:04 +03:00
Salman Ahmed
0b597e712e Fix timeline not handling mouse down events 2022-05-11 09:39:27 +03:00
Bartłomiej Dach
cbd1169495
Move cache declarations of ISamplePlaybackDisabler to interface 2022-05-08 10:38:58 +02:00
Bartłomiej Dach
9ae019eb39
Move ISamplePlaybackDisabler to more general namespace 2022-05-08 10:38:58 +02:00
Bartłomiej Dach
202a603d72
Merge branch 'master' into distance-snap-grid-current-tiume 2022-05-07 08:49:30 +02:00
Dean Herbert
dd63657dfb
Merge pull request #18065 from huoyaoyuan/code-style
Enforce code style analysis shipped with .NET SDK
2022-05-07 14:58:19 +09:00
Dean Herbert
71758390b5 Fix time based distance grid alpha not correctly accounting for distance spacing multiplier 2022-05-07 13:37:36 +09:00
Salman Ahmed
723fce8174 Move inverting value to happen outside clamp
Looks to have no effect, but makes sense to happen outside instead.
2022-05-06 18:54:13 +03:00
Salman Ahmed
d78f1d158d Use GetEndTime() instead of StartTime
Companion to
246479bf34
2022-05-06 18:51:35 +03:00
Salman Ahmed
112496204d Make nested class private 2022-05-06 18:50:28 +03:00
Salman Ahmed
3077d398ef
Merge branch 'master' into distance-snap-grid-current-tiume 2022-05-06 18:20:22 +03:00
Salman Ahmed
144d33f0d2
Merge branch 'master' into distance-snapping-test 2022-05-06 17:29:27 +03:00
Bartłomiej Dach
29a3ab7e7a
Halve drag box padding
Allows the drag box borders to collapse in on themselves to a single
line if the drag selection has zero width or height.
2022-05-06 15:21:35 +02:00
Dean Herbert
fad1f727bb Fix editor drag box visuals 2022-05-06 20:34:44 +09:00
Dean Herbert
69592722f8 Highlight distance snap grid rings that are close to the current time value 2022-05-06 18:30:46 +09:00
Dean Herbert
118e58888b Rename incorrectly named variable (radius is not diameter) 2022-05-06 17:51:51 +09:00
Dean Herbert
37cbc79283 Fix clamping logic to always clamp to the last displayed tick 2022-05-06 17:09:38 +09:00
Dean Herbert
684fef7f8c Fix MaxIntervals incorrectly factoring distance spacing multipiler into snap calculation 2022-05-06 17:09:02 +09:00
Dean Herbert
246479bf34 Fix snap extent not working correctly on sliders (and providing incorrect time values) 2022-05-06 15:54:37 +09:00
Dean Herbert
32b40bdabf Rename DistanceBetweenTick to be plural 2022-05-06 15:45:36 +09:00
Dan Balasescu
39d10487b9
Merge branch 'master' into snapping-tidy-distance 2022-05-05 19:55:55 +09:00
Dean Herbert
e83604a1fc Merge branch 'master' into cache-at-interface 2022-05-05 18:54:24 +09:00
Dean Herbert
b9d8b7e413 Fix end time extent not being accounted for in new snap implementation 2022-05-05 18:49:12 +09:00
Dean Herbert
b2e9be70a5 Rewrite CircularDistanceSnapGrid snapping implementation to use snap provider 2022-05-05 17:52:36 +09:00
Dean Herbert
4c884aea5d Fix CircularDistanceSnapGrid returning an incorrect time value when distance spacing is not 1.0 2022-05-05 17:09:14 +09:00
Dean Herbert
786c7f14d3 Expose DistanceSpacingMultiplier to distance 2022-05-05 17:08:53 +09:00
Dean Herbert
de9b3d33eb Rename misleading DistanceSpacing variable 2022-05-05 17:08:09 +09:00
Dean Herbert
4226583afd Merge branch 'cache-at-interface' 2022-05-05 16:52:03 +09:00
Dean Herbert
19cf9dc20b Merge branch 'snapping-tidy-distance' 2022-05-05 16:51:32 +09:00
Dean Herbert
1c6a233cc0 Move snap provider caching to interfaces 2022-05-05 16:44:37 +09:00
Dean Herbert
b411b59006 Move IPlacementHandler caching to interface 2022-05-05 16:43:02 +09:00
Dean Herbert
977e6d8a80 Add xmldoc for IDistanceSnapProvider and related properties 2022-05-05 16:25:45 +09:00
Dean Herbert
f6fc926f1a Add xmldoc and rename methods in IPositionSnapProvider for legibility 2022-05-05 15:58:21 +09:00
Dean Herbert
df530cb5ab Add highlighting to the position snap grid edges in addition to centre lines 2022-05-04 13:49:04 +09:00
Dean Herbert
0bb90c7b07 Fix gridline centering and ensure lines are always rendered using a fixed screen-space width 2022-05-04 13:41:55 +09:00
Huo Yaoyuan
7cf4dabe29 Fix IDE0005 and IDE0034 2022-05-03 13:09:19 +08:00
Salman Ahmed
173a6188eb Add back float cast to distance spacing computation 2022-04-29 08:41:37 +03:00
Salman Ahmed
fef94d49f4 Revert "Convert data type of DistanceSpacing to float"
This reverts commit 7aaa88cac2.
2022-04-29 08:02:07 +03:00
Salman Ahmed
abb88b0907 Move distance spacing application to DistanceSnapGrid 2022-04-28 10:54:38 +03:00
Salman Ahmed
7aaa88cac2 Convert data type of DistanceSpacing to float 2022-04-28 10:24:36 +03:00
Salman Ahmed
2e8372fe90 Minor cleanup
Just from reading diff.
2022-04-28 07:14:43 +03:00
Salman Ahmed
59cf3ff50f Move distancing methods from IPositionSnapProvider to IDistanceSnapProvider 2022-04-28 05:48:45 +03:00
Salman Ahmed
70a93c0e7e Move DistanceSpacingMultiplier bindable to its own IDistanceSnapProvider interface 2022-04-24 08:33:00 +03:00
Salman Ahmed
4f8f27a58b Merge branch 'master' into osu-distance-spacing 2022-04-24 05:23:30 +03:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Joseph Madamba
5e5c8e78a6 Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Dean Herbert
043599081b Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
Dean Herbert
e315313266 Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
Dean Herbert
90093c1d9d Combine private skin variable into exposed one 2022-04-18 13:32:37 +09:00
Salman Ahmed
2cb217e06c Fix editor legacy beatmap skins not receiving transformer 2022-04-18 06:59:58 +03:00
Salman Ahmed
338d94626e Expose underlying skin of EditorBeatmapSkin 2022-04-18 06:44:39 +03:00
Dean Herbert
fbf0e5a45c Remove startFromSkipTarget parameter and update usages that required said behaviour 2022-04-13 14:25:43 +09:00
Bartłomiej Dach
e14d5b8adb
Remove unused using directives 2022-03-31 21:20:30 +02:00
CenTdemeern1
a6875383fc Rebind SaveState() to bpmTextEntry 2022-03-31 21:06:05 +02:00
CenTdemeern1
52d723aaa6 Remove BPM slider 2022-03-31 20:11:07 +02:00
Bartłomiej Dach
f3aad77239
Remove unused local variable 2022-03-22 22:00:24 +01:00
Bartłomiej Dach
a38bafab91
Remove unused using directive 2022-03-22 22:00:05 +01:00
Dean Herbert
61ddf1e6cf Disallow exiting the editor without saving (unless explicitly confirming) 2022-03-22 15:42:56 +09:00
Dean Herbert
f95bd89166 Revert editor exit behaviour to exit without changes for now 2022-03-22 14:46:57 +09:00
Dean Herbert
d811a70f4b Change button types on editor exit dialog to match purpose
Addresses https://github.com/ppy/osu/discussions/17363.
2022-03-21 16:06:59 +09:00
Dean Herbert
ba1642a680 Allow section headers to wrap 2022-03-16 17:19:08 +09:00
Dean Herbert
a0a033520f Rider no add licence headers 2022-03-15 16:48:14 +09:00
Dean Herbert
4ab5d6e3f0 Remove unnecessary FillFlowContainer from section 2022-03-15 16:47:08 +09:00
Dean Herbert
9e476ced63 Add EditorSidebar component 2022-03-15 16:38:00 +09:00
Dean Herbert
68aedd63a7 Move SelectionHandler's SelectedItems binding to the base implementation
Until now it was up to each implementation to connect
`BlueprintContainer` to its `SelectionHandler`, which didn't make much
sense at all.
2022-03-10 23:22:19 +09:00
Bartłomiej Dach
e1eeb9c6bb
Allow tabbing between textboxes in sample point popover 2022-03-06 01:43:56 +01:00
Dean Herbert
f15b8781bb Move editor mode selector out of EditorMenuBar to allow for better reuse 2022-03-02 20:05:01 +09:00
Dean Herbert
2be40f36f7 Reword popup text to read better (or more vaguely)
Removed some words but also don't mention "smaller" because it's...
musically incorrect and also functionally incorrect – entering 1/[8]
will result in 1/16 also being populated for instance.
2022-02-28 15:26:50 +09:00
Dean Herbert
368eadd8d1 Remove unused using statement 2022-02-28 15:24:02 +09:00
Dean Herbert
3634e12e66 Automatically focus divisor textbox and hide popover after successful change 2022-02-28 15:23:01 +09:00
Bartłomiej Dach
7de5dad4f0
Add test coverage for divisor behaviour 2022-02-27 19:23:02 +01:00
Bartłomiej Dach
423838a649
Add flow for specifying entirely custom snaps 2022-02-27 17:55:20 +01:00
Bartłomiej Dach
d0c01afc2e
Add flow for changing set of valid divisors between presets 2022-02-27 15:37:51 +01:00
Bartłomiej Dach
36137e0619
Add simple carousel divisor type selector 2022-02-27 15:37:51 +01:00
Salman Ahmed
0992bec2c8 Change "distance spacing" multipler type to double
Avoids losing precision on initial load, causing an unnecessary
hash change in `EditorChangeHandler`.

Resolves test failures in `TestSceneEditorChangeStates`
(https://github.com/ppy/osu/runs/5192493482?check_suite_focus=true).
2022-02-16 03:28:12 +03:00
Dean Herbert
954ae60b81
Merge branch 'master' into copy-existing-difficulty 2022-02-16 08:55:12 +09:00
Salman Ahmed
f5d0eb41cb Update further ChangeFocus usages 2022-02-15 02:42:39 +03:00
Salman Ahmed
528dc03b8c Expose distance spacing in IPositionSnapProvider for updating distance grid
Alternate method is to expose a `SnapDistancesChanged` event in
`IPositionSnapProvider` instead, but I chose this way as an analogue to
`IBeatSnapProvider.BeatDivisor`, which might even make sense to be
exposed as `BindableBeatDivisor` instead of caching that separately.
2022-02-15 02:21:53 +03:00
Bartłomiej Dach
e45a2ae0fc
Restructure difficulty copy flow to adapt to latest changes 2022-02-14 22:02:37 +01:00
Bartłomiej Dach
6221447164
Append copy suffix on creating copy of difficulty 2022-02-14 20:19:12 +01:00
Bartłomiej Dach
6fd663a718
Apply some renames to convey difference between creation options better 2022-02-13 14:01:23 +01:00
Bartłomiej Dach
a144d6f8d6
Fix beatmap skin properties not copying 2022-02-13 14:01:22 +01:00
Bartłomiej Dach
a2c2b2bbb3
Add flow for copying existing difficulty content 2022-02-13 14:01:20 +01:00
Salman Ahmed
6f0e32826c Standardise ordering/grouping of IRulesetInfo/RulesetInfos 2022-02-11 04:27:11 +03:00
Dean Herbert
ee1feae806
Remove unnecessary ruleset ordering
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-02-04 11:06:18 +09:00
Bartłomiej Dach
afc48d86df
Add failing test coverage for save after safeties addition 2022-02-02 21:57:10 +01:00
Bartłomiej Dach
4f1aac9345
Add safeties preventing creating multiple difficulties with same name 2022-02-02 21:57:09 +01:00
Bartłomiej Dach
0d51c015ad
Add basic test coverage for new difficulty creation 2022-02-02 21:55:34 +01:00
Bartłomiej Dach
dc96c4888b
Add support for creating new blank difficulties 2022-02-02 21:55:33 +01:00
Bartłomiej Dach
3386f038ba
Add new difficulty creation menu 2022-02-02 21:23:35 +01:00
Bartłomiej Dach
e2fcdc394b
Extract method for difficulty switch menu creation 2022-02-02 21:23:35 +01:00
Bartłomiej Dach
c6a65ccfed
Remove unused parameter from createContent()
No longer used since 513e470b52.
2022-02-01 21:35:40 +01:00
Dean Herbert
b3856c9005 Fix editor crashing on custom rulesets due to ChangeHandler not being supported
As per https://github.com/ppy/osu/discussions/16668, even without proper
saving support some ruleset developers do want to work on the editor.
This brings things back into a workable state.
2022-01-28 14:03:31 +09:00
Dean Herbert
91be77ad3d Fix null ref in ComposeScreen when ruleset doesn't provide a composer 2022-01-28 14:01:10 +09:00
Dean Herbert
a5d422e82c Merge branch 'master' into ruleset-id-fixes 2022-01-27 17:07:18 +09:00
Dean Herbert
5288eedd31 Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
Bartłomiej Dach
d760283665
Ensure edited beatmap is restored to a baseline state on exit 2022-01-26 21:15:49 +01:00
Dean Herbert
bdf215c576
Merge branch 'master' into improve-timeline-zoom 2022-01-26 03:40:53 +09:00
Salman Ahmed
4169e5592e Reword event handler name and update xmldoc 2022-01-25 19:36:19 +03:00
Salman Ahmed
d1cbdf63f0 Add support for reading/saving timeline zoom in editor 2022-01-25 18:57:39 +03:00
Salman Ahmed
f7f58b06a1 Fix beat divisor not saving in editor 2022-01-25 11:56:38 +03:00
Salman Ahmed
5a9524a74e Decrease default timeline zoom to "6 seconds visible" range 2022-01-25 10:43:51 +03:00
Bartłomiej Dach
bd748686fa
Adjust spacing of time signature numerator input box 2022-01-23 15:21:32 +01:00
Salman Ahmed
e4758c9dbb Mark LabelledTimeSignature as public 2022-01-23 10:14:37 +03:00
Bartłomiej Dach
54f7b1b8d0
Use new time signature control on timing screen 2022-01-22 20:50:32 +01:00
Bartłomiej Dach
f39f2c93b5
Add control for arbitrary-numerator time signatures 2022-01-22 20:50:31 +01:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
Dean Herbert
5f5765d6a2 Reduce redundancy time range to create a bit more visual blending on the timeline 2022-01-19 14:57:01 +09:00
Dean Herbert
03ac91a3ee Consider all points in a group to meet redundancy check 2022-01-19 14:56:44 +09:00
Dean Herbert
93cd07f7fb Merge branch 'master' into summary-timeline-control-point-optimisation 2022-01-19 14:50:45 +09:00
Dean Herbert
67bf95bc91 Remove all usage of AuthorString 2022-01-18 23:30:40 +09:00
Dean Herbert
d10d657073
Merge pull request #16421 from Susko3/textbox-AllowIme-false
Add `AllowIme => false` to text boxes where applicable
2022-01-18 18:02:47 +09:00
Dean Herbert
39c9c4985b
Merge branch 'master' into textbox-AllowIme-false 2022-01-18 17:03:51 +09:00
Dean Herbert
566d341b1e Split conditions out for readability 2022-01-16 22:04:29 +09:00
Dean Herbert
565611ee00 Fix typo in inline comment 2022-01-15 23:57:20 +09:00
Dean Herbert
236fa6da7e Rename ControlPointVisualisation interface type to be less specific 2022-01-15 23:56:00 +09:00
Dean Herbert
c5cae4e3ee Rename methods and add xmldoc 2022-01-15 23:55:11 +09:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-15 14:45:42 +01:00
Dean Herbert
64c499d9d6 Revert unintended temporary commenting (was used during benchmarking) 2022-01-15 15:24:30 +09:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
c64a919a9d Reduce number of redundant control points displayed on summary timeline
As pointed out in https://github.com/ppy/osu/discussions/16435, beatmaps
with too many control points (usually added via external automation
apps) could cause the lazer editor to grind to a halt.

The overheads here are mostly from the GL side. An eventual goal would
be to render this in a smarter way, rather than using thousands of
drawables. Until that, this optimisation should help reduce the overhead
by omitting control points in close proximity that are redundant for
display purposes.

I've tried to contain this in the display logic directly, with the goal
that it can be ripped out as fast as it was added. Certainly required
more changes than I hoped for, but I don't think it's too ugly.
2022-01-14 17:13:26 +09:00
Dean Herbert
51251e3204 Fix CI reported warnings 2022-01-12 22:39:00 +09:00
Dean Herbert
7509a9ff8f Update BeatmapModelManager.Save to work for editor scenarios 2022-01-12 17:49:11 +09:00
Dean Herbert
3811bd8520 Fix some null inspections 2022-01-12 17:00:16 +09:00
Dean Herbert
a3276758b8 Remove unnecessary re-query of beatmap set in editor menu construction 2022-01-12 17:00:16 +09:00
Dean Herbert
b8cd3cdbbc Various updates to ruleset and primary key usages to move closer to realm support 2022-01-12 16:57:13 +09:00
Dean Herbert
83cbee39de Mark cases where BeatmapSet is generally guaranteed to be non-null 2022-01-12 16:39:36 +09:00
Susko3
a0842838e7 Add AllowIme => false where applicable
Also adds `AllowWordNavigation => false` to password text box.
2022-01-12 00:15:17 +01:00
Bartłomiej Dach
d76c674abc
Add tooltip with relative rotation in degrees to rotation handles 2022-01-08 20:24:15 +01:00
Bartłomiej Dach
24d377fddb
Move implementation of drag handle operations to concrete classes 2022-01-08 20:24:00 +01:00
Bartłomiej Dach
9370e84460
Fix effect point multiplier text box displaying too much decimal digits 2022-01-08 16:12:52 +01:00
Dean Herbert
6779503e57 Refactor logic to avoid TimelineSelectionHandler having to block base calls 2022-01-05 16:56:54 +09:00
Dean Herbert
866ae3472b Add global flip hotkeys 2022-01-05 16:48:07 +09:00
Dean Herbert
13cce50fa7 Remove existing handling of flip hotkeys 2022-01-05 16:30:42 +09:00
Joseph Madamba
7de43e3aba Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Joseph Madamba
98524d60a4 Fix clear identifier typos 2021-12-27 20:26:28 -08:00
Bartłomiej Dach
7ab1c0c99d
Improve contrast of timeline blueprint foreground content for pastel combo colours 2021-12-21 12:54:17 +01:00
Dan Balasescu
63a017bc8e Use Array.Empty instead 2021-12-11 19:33:37 +09:00
Dean Herbert
c1b3ee6bb2 Fix editor not resetting mods when entering
Would leave the user potentially in a test mode that is in a weird
state (ie. if cinema mod was enabled). Eventually we'll add the ability
to choose mods for test play, but that will be done in a saner way.

Closes #15870.
2021-12-10 18:57:45 +09:00
Bartłomiej Dach
10dd64e07c
Fix being able to paste objects while composer is loading
Would lead to exceptions due to modification of `Beatmap.HitObjects`
during its enumeration by `DrawableRuleset`, which was happening as an
async load via `EditorScreenWithTimeline.CreateMainContent()`.
2021-12-07 21:00:25 +01:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
a7e4e7be3a Remove the ability to specify a filename in ReplaceFile 2021-11-29 18:11:51 +09:00
Dean Herbert
e2ebcf7a26 Remove unnecessary manager parameter
Confused why I added this in the first place..
2021-11-25 18:36:03 +09:00
Dean Herbert
cc1b91e4bd Split out legacy model export logic into LegacyModelExporter classes 2021-11-25 16:41:12 +09:00
Dean Herbert
0eea026afb Remove null checks on CreateInstance() calls 2021-11-24 12:23:09 +09:00
Dean Herbert
7599efac30 Update editor cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
Dean Herbert
5471994450
Merge branch 'master' into sample-point-multiple 2021-11-15 14:13:58 +09:00
Bartłomiej Dach
6b4b6de554
Fix test gameplay starting in a hidden state 2021-11-13 22:11:00 +01:00
Bartłomiej Dach
2562412125
Propagate clock state from gameplay test back to editor 2021-11-13 22:11:00 +01:00
Bartłomiej Dach
d2ddc25ab3
Propagate clock state from editor to gameplay test 2021-11-13 22:10:59 +01:00
Bartłomiej Dach
9a19a516f9
Adjust spacings on sample point piece popover 2021-11-13 21:59:45 +01:00
Bartłomiej Dach
73ca1d39a2
Improve sample bank text box UX in case of multiple selection 2021-11-13 21:59:44 +01:00
Bartłomiej Dach
3fee6b0938
Add support for setting sample bank & volume for multiple objects at once 2021-11-13 21:24:59 +01:00
Bartłomiej Dach
9800cd4903
Add test coverage for sample control point piece operation 2021-11-13 18:14:50 +01:00
Dean Herbert
983d5a6cb8
Merge branch 'master' into difficulty-point-multiple 2021-11-13 23:47:12 +09:00
Bartłomiej Dach
5f2a789a6d
Ensure editor clock is stopped before testing gameplay 2021-11-13 14:01:00 +01:00
Bartłomiej Dach
eb8c5292d5
Ensure editor background is dimmed after return from gameplay test 2021-11-13 13:50:57 +01:00
Bartłomiej Dach
b47c0b63f4
Tweak loader transition when testing gameplay in editor 2021-11-13 13:39:18 +01:00
Bartłomiej Dach
a5ba3bd012
Move gameplay test pieces to own namespace 2021-11-13 13:39:17 +01:00
Bartłomiej Dach
e1c28ddd76
Adjust difficulty point popover content spacing 2021-11-12 23:32:12 +01:00
Bartłomiej Dach
d567d2be97
Fix multiple issues with textbox content display
- Sometimes would display too many decimal digits due to floating point
  representation errors.

- Placeholder would also look wrong if text was removed during a
  multiple (but determinate) selection.
2021-11-12 23:32:12 +01:00
Bartłomiej Dach
e55e2a1697
Allow to adjust slider velocity on multiple objects simultaneously 2021-11-12 23:32:11 +01:00
Bartłomiej Dach
7ba93aac27
Add test coverage for difficulty point piece operation 2021-11-12 22:16:09 +01:00
Dean Herbert
54ae307a3d Trigger test via button click when using keyboard shortcut 2021-11-12 14:42:33 +09:00
Dean Herbert
e891c0ce53 Add keyboard shortcut to start test mode in editor 2021-11-12 14:13:11 +09:00
Dean Herbert
321aa456a7 Adjust button size slightly 2021-11-12 14:04:34 +09:00
Bartłomiej Dach
c465bcb821
Ensure track is stopped on player completion 2021-11-11 20:54:36 +01:00
Bartłomiej Dach
385df51b06
Ensure editor test player is exited on completion 2021-11-11 20:54:36 +01:00
Bartłomiej Dach
59727ce836
Add minimal implementation of gameplay testing from editor 2021-11-11 20:54:35 +01:00
Bartłomiej Dach
32b5a736c8
Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
Dean Herbert
51a353e12d Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11 Rename BeatmapInfo.StarDifficulty to StarRating to match underlying interface 2021-11-11 17:19:46 +09:00
Bartłomiej Dach
b25ad8dfcb
Copy editor timestamp to OS clipboard even when triggered via menu bar
Would only work when triggered via Ctrl+C before, and not work at all
for Ctrl+X.
2021-11-10 12:49:10 +01:00
Bartłomiej Dach
5e31e890ae
Extract class for clipboard contents for DI purposes 2021-11-10 12:36:23 +01:00
Bartłomiej Dach
042b05a250
Move clipboard action availability logic down to editor screens 2021-11-09 19:54:37 +01:00
Bartłomiej Dach
286754f6f7
Move clipboard operation implementation down to current screen 2021-11-09 19:54:37 +01:00
Dean Herbert
ed07ee8c61 Update all existing usages of AuthorString/AuthorId
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
Dean Herbert
09701d0af1 Use explicit primitive type specification 2021-11-04 16:02:37 +09:00
Dean Herbert
0f4f1349db Merge branch 'master' into editor-context-menu-on-select 2021-11-04 15:59:06 +09:00
Bartłomiej Dach
11de924704
Use LocalisableStrings where possible to leverage localisable text flow 2021-11-02 21:42:02 +01:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Jason Won
c633e2e952 only propagate unmodified right click 2021-10-26 16:24:53 -04:00
Jason Won
f64fa65fd5 right click on unselected object shows context menu 2021-10-26 14:52:15 -04:00
Dean Herbert
c47497923a Schedule drag events for now 2021-10-15 19:52:44 +09:00
Dean Herbert
30c3fcb4ea Merge branch 'master' into slider-timeline-velcotiy-adjust-v2 2021-10-15 19:45:04 +09:00
Dean Herbert
3909fd8caa Fix wonkiness when dragging slider end at high input refresh rates 2021-10-15 19:43:57 +09:00
Dean Herbert
874d722820
Merge branch 'master' into fix-editor-difficulty-name-update 2021-10-15 11:14:45 +09:00
Dean Herbert
ad0732484f Just wait for metadata section to be loaded 2021-10-14 22:12:38 +09:00
smoogipoo
901f107b2e Merge branch 'master' into slider-timeline-velcotiy-adjust-v2 2021-10-14 17:25:51 +09:00
Dan Balasescu
fb9c3fe72e
Merge pull request #14619 from peppy/no-more-difficulty-control-points-info
Move `DifficultyControlPoint`s to be specified at a per-`HitObject` level
2021-10-14 17:24:32 +09:00
Dean Herbert
09536cd733 Add logging of WorkingBeatmapCache.Invalidate calls 2021-10-14 14:05:33 +09:00
Bartłomiej Dach
d067159435
Recolour elements of editor setup screen to match dropdown theming 2021-10-13 22:32:54 +02:00
Dean Herbert
02689a1b60 Use actual BeatmapInfo rather than PlayableBeatmap.BeatmapInfo for editor writes 2021-10-13 14:50:12 +09:00
smoogipoo
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
Dean Herbert
ef64c64f0b
Merge branch 'master' into popup-filter-effect 2021-10-07 18:56:07 +09:00
Dean Herbert
f98dd1b811
Merge branch 'master' into popup-filter-effect 2021-10-07 18:40:21 +09:00
Dean Herbert
0df409c050 Move difficulty copy to BeatmapModelManager.Save 2021-10-07 17:16:45 +09:00
Dean Herbert
4ca97bc60a
Merge branch 'master' into difficulty-move-to-beatmap 2021-10-06 16:14:21 +09:00
Dean Herbert
222997f2b9 Copy difficulty settings back out to BeatmapInfo on editor changes 2021-10-06 15:19:26 +09:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
d9849bcf49 Fix dragging on an editor file selection text box causing repeated popover display
Local fix and no tests as this is a pretty weird usage of `TextBox`.
We'll probably want to change it to not use a textbox eventually.

Closes #14969.
2021-10-06 13:15:05 +09:00
Dean Herbert
ec61c3c5ee Rename all remaining cases 2021-10-03 00:55:29 +09:00
Dean Herbert
ac471a0ec1 Merge branch 'no-more-difficulty-control-points-info' into slider-timeline-velcotiy-adjust-v2 2021-10-01 17:46:58 +09:00
Jamie Taylor
4d91204faf
Pause Editor sample playback while popup dialog is shown 2021-09-29 20:46:41 +09:00
Dean Herbert
46bafb6252 Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-28 13:53:56 +09:00
Bartłomiej Dach
ca6cbca04a
Fix range selection crashing after non-mouse selection 2021-09-27 20:54:29 +02:00
Dean Herbert
df85092426 Resolve inner items early in process and rename variable 2021-09-27 14:24:17 +09:00
Dean Herbert
41fb3371e5
Merge branch 'master' into blueprint-container-sorting 2021-09-27 14:12:09 +09:00
Bartłomiej Dach
d3203f83dd
Add implementation of range selection 2021-09-26 20:12:26 +02:00
Bartłomiej Dach
81d160c85a
Add test covering expected UX of range selection 2021-09-26 19:27:47 +02:00
Bartłomiej Dach
6dc3e66c93
Include combo information when determining ordering if available 2021-09-26 15:52:25 +02:00
Bartłomiej Dach
a86b9893ac
Always re-sort blueprints before adding/removing one 2021-09-26 15:48:56 +02:00
Bartłomiej Dach
4e094b2127
Implement grid size toggling matching stable 2021-09-19 20:26:02 +02:00
Bartłomiej Dach
56e80a0706
Add rectangular position snap grid 2021-09-19 18:07:19 +02:00
smoogipoo
e8dea0138c Fix one more issue 2021-09-16 18:34:13 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
fa693bb8a8 Move MusicController adjustment set to inside OsuScreen itself (and result nullable) 2021-09-16 16:08:09 +09:00
AbstractQbit
318f0941ca Move all the "inherit previous AllowTrackAdjustments" logic into OsuScreen 2021-09-15 21:25:39 +03:00
Dean Herbert
931e873a7e
Merge branch 'master' into inheritable-allow-track-adjust 2021-09-15 22:26:13 +09:00
Dean Herbert
13f88cbc4e Fix EditorClock retaining a reference to potentially outdated ControlPointInfo 2021-09-14 23:56:57 +09:00
AbstractQbit
b9193aae6d Make IOsuScreen.AllowTrackAdjustments nullable
Allows for inheriting value from the previous screen if undefined
2021-09-14 17:37:57 +03:00
Dean Herbert
57f8ccca16 Remove nullability from EditorState properties
Also update the xmldoc to not be specific to difficulty switching
2021-09-14 23:36:28 +09:00
Dean Herbert
f8bdca542d Make restoring state a public call on Editor 2021-09-14 23:36:17 +09:00
Dean Herbert
2a894e7a3f Make EditorLoader state private 2021-09-14 23:26:02 +09:00
Dean Herbert
563bf92529 Also update the full object on sample changes to make them apply immediately 2021-09-14 19:21:23 +09:00
Dean Herbert
d825da3983 Add note about a better way to adjust velocity 2021-09-14 18:54:29 +09:00
Dean Herbert
e4dd59aee2 Add popovers to adjust SV and samples from the timeline 2021-09-14 18:51:22 +09:00
Dean Herbert
9d17f84681 Adjust timeline height to account for less global control points 2021-09-14 18:51:11 +09:00
Dean Herbert
9551e77553 Remove difficulty and sample sections from timing screen 2021-09-14 18:51:11 +09:00
Dean Herbert
87cfcf706e Add ability to change slider velocity with shift-drag 2021-09-14 18:26:17 +09:00
Dean Herbert
b19dc5e41f Remove all legacy ControlPoints when entering the editor 2021-09-14 18:26:16 +09:00
Dean Herbert
6015b5037a Display difficulty and sample control points associated with hitobjects 2021-09-14 18:26:16 +09:00
Bartłomiej Dach
35ee889e5b
Restore clipboard content after difficulty switch 2021-09-13 21:04:27 +02:00
Bartłomiej Dach
79d0f4835e
Add failing tests for preserving clipboard content 2021-09-13 21:03:30 +02:00
Bartłomiej Dach
3fc72271f1
Restore editor clock time after difficulty switch 2021-09-13 20:59:31 +02:00
Dean Herbert
65fdceee79
Merge branch 'master' into editor-test-scenes-through-loader 2021-09-13 14:02:55 +09:00
Bartłomiej Dach
345cde251d
Add "samples match playback rate" to editor setup screen 2021-09-12 16:54:17 +02:00
Bartłomiej Dach
22fa9a303e
Expose test helper for switching between difficulties 2021-09-12 13:55:48 +02:00
Bartłomiej Dach
8357efc74f
Make EditorTestScene go through EditorLoader 2021-09-12 13:26:04 +02:00
Dean Herbert
9edd010b1d Fix unnecessary background screen transition 2021-09-07 14:34:54 +09:00
Dean Herbert
7921ad4516 Add loading spinner in case load takes longer than expected 2021-09-07 14:34:47 +09:00
Dean Herbert
ddaa95a1ca Fix pushEditor function running twice on returning to loader 2021-09-07 14:34:18 +09:00
Bartłomiej Dach
5b9f37702b
Remove unnecessary delay before pushing editor from loader 2021-09-06 21:32:23 +02:00
Bartłomiej Dach
2d59008f52
Move screen management logic to EditorLoader 2021-09-06 21:30:50 +02:00
Bartłomiej Dach
bd7d6dd35d
Rename method 2021-09-06 21:27:17 +02:00
Dean Herbert
ce197b6322 Fix missing attribute text (and give slightly more space for "10.00x" cases 2021-09-06 21:40:30 +09:00
Dean Herbert
3c7a34bdbd Move mania-specific conversion to converter 2021-09-06 21:06:13 +09:00
Dean Herbert
52b6b05883 Update terminology in timing screen for now 2021-09-06 21:06:13 +09:00
Dean Herbert
0500cd578a Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-06 21:06:12 +09:00
Bartłomiej Dach
d6a47fd99c
Sort difficulties by ruleset and star rating in menu 2021-09-05 21:48:11 +02:00
Bartłomiej Dach
7012a1d934
Fix issues with main menu -> editor loader transition 2021-09-05 21:48:11 +02:00
Bartłomiej Dach
382269b362
Test staying on same difficulty due to unsaved changes 2021-09-05 21:48:10 +02:00
Bartłomiej Dach
c72523bc14
Add basic test for difficulty switching 2021-09-05 21:48:10 +02:00
Bartłomiej Dach
a9403b65b3
Eliminate dependency on OsuGame 2021-09-05 21:48:10 +02:00
Bartłomiej Dach
c397cc2027
Restructure proof of concept 2021-09-05 21:48:09 +02:00
Bartłomiej Dach
fe2520c599
Add intermediary screen to avoid going back to menus 2021-09-05 21:48:09 +02:00
Bartłomiej Dach
7befd030df
Minimal working example of switching difficulties 2021-09-05 21:48:09 +02:00
Bartłomiej Dach
90f0b6874f
Highlight current difficulty in switcher 2021-09-05 21:48:08 +02:00
Bartłomiej Dach
e8fb5d2e66
Add non-functional difficulty switcher to menu 2021-09-05 21:48:08 +02:00
Dean Herbert
e0ee2a5533 Change section title to read better 2021-09-05 13:34:57 +09:00
Dean Herbert
25420af078 Rename method to drop redundant ruleset suffix 2021-09-05 13:34:23 +09:00
Bartłomiej Dach
1a90fb1ef3
Fix cached property being assigned twice 2021-09-04 19:52:42 +02:00
Dean Herbert
f42131ff89 Add back editor functionality for now 2021-09-03 19:08:23 +09:00
Dean Herbert
d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b Update usages of DifficultyPointAt 2021-09-03 16:58:16 +09:00