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Add editor track traversal keys (Z
-V
)
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parent
8edbc10155
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@ -33,6 +33,7 @@ using osu.Game.Overlays.Notifications;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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@ -475,6 +476,44 @@ namespace osu.Game.Screens.Edit
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case Key.Right:
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seek(e, 1);
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return true;
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// Track traversal keys.
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// Matching osu-stable implementations.
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case Key.Z:
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// Seek to first object time, or track start if already there.
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double? firstObjectTime = editorBeatmap.HitObjects.FirstOrDefault()?.StartTime;
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if (firstObjectTime == null || clock.CurrentTime == firstObjectTime)
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clock.Seek(0);
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else
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clock.Seek(firstObjectTime.Value);
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return true;
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case Key.X:
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// Restart playback from beginning of track.
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clock.Seek(0);
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clock.Start();
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return true;
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case Key.C:
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// Pause or resume.
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if (clock.IsRunning)
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clock.Stop();
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else
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clock.Start();
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return true;
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case Key.V:
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// Seek to last object time, or track end if already there.
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// Note that in osu-stable subsequent presses when at track end won't return to last object.
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// This has intentionally been changed to make it more useful.
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double? lastObjectTime = editorBeatmap.HitObjects.LastOrDefault()?.GetEndTime();
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if (lastObjectTime == null || clock.CurrentTime == lastObjectTime)
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clock.Seek(clock.TrackLength);
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else
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clock.Seek(lastObjectTime.Value);
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return true;
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}
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return base.OnKeyDown(e);
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