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Add popovers to adjust SV and samples from the timeline
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@ -1,20 +1,33 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Timing;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class DifficultyPointPiece : HitObjectPointPiece
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public class DifficultyPointPiece : HitObjectPointPiece, IHasPopover
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{
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private readonly HitObject hitObject;
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private readonly BindableNumber<double> speedMultiplier;
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public DifficultyPointPiece(DifficultyControlPoint point)
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: base(point)
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public DifficultyPointPiece(HitObject hitObject)
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: base(hitObject.DifficultyControlPoint)
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{
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speedMultiplier = point.SliderVelocityBindable.GetBoundCopy();
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this.hitObject = hitObject;
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speedMultiplier = hitObject.DifficultyControlPoint.SliderVelocityBindable.GetBoundCopy();
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}
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protected override void LoadComplete()
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@ -23,5 +36,64 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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speedMultiplier.BindValueChanged(multiplier => Label.Text = $"{multiplier.NewValue:n2}x", true);
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}
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protected override bool OnClick(ClickEvent e)
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{
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this.ShowPopover();
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return true;
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}
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public Popover GetPopover() => new DifficultyEditPopover(hitObject);
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public class DifficultyEditPopover : OsuPopover
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{
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private readonly HitObject hitObject;
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private readonly DifficultyControlPoint point;
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private SliderWithTextBoxInput<double> sliderVelocitySlider;
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[Resolved(canBeNull: true)]
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private EditorBeatmap beatmap { get; set; }
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public DifficultyEditPopover(HitObject hitObject)
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{
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this.hitObject = hitObject;
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point = hitObject.DifficultyControlPoint;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Width = 200,
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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sliderVelocitySlider = new SliderWithTextBoxInput<double>("Slider Velocity")
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{
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Current = new DifficultyControlPoint().SliderVelocityBindable,
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KeyboardStep = 0.1f
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}
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}
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}
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};
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var selectedPointBindable = point.SliderVelocityBindable;
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// there may be legacy control points, which contain infinite precision for compatibility reasons (see LegacyDifficultyControlPoint).
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// generally that level of precision could only be set by externally editing the .osu file, so at the point
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// a user is looking to update this within the editor it should be safe to obliterate this additional precision.
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double expectedPrecision = new DifficultyControlPoint().SliderVelocityBindable.Precision;
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if (selectedPointBindable.Precision < expectedPrecision)
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selectedPointBindable.Precision = expectedPrecision;
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sliderVelocitySlider.Current = selectedPointBindable;
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sliderVelocitySlider.Current.BindValueChanged(_ => beatmap?.Update(hitObject));
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}
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}
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}
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}
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@ -3,12 +3,20 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens.Edit.Timing;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class SamplePointPiece : HitObjectPointPiece
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public class SamplePointPiece : HitObjectPointPiece, IHasPopover
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{
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private readonly SampleControlPoint samplePoint;
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@ -30,9 +38,64 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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bank.BindValueChanged(bank => updateText(), true);
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}
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protected override bool OnClick(ClickEvent e)
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{
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this.ShowPopover();
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return true;
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}
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private void updateText()
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{
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Label.Text = $"{bank.Value} {volume.Value}";
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}
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public Popover GetPopover() => new SampleEditPopover(samplePoint);
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public class SampleEditPopover : OsuPopover
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{
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private readonly SampleControlPoint point;
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private LabelledTextBox bank;
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private SliderWithTextBoxInput<int> volume;
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[Resolved(canBeNull: true)]
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protected IEditorChangeHandler ChangeHandler { get; private set; }
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public SampleEditPopover(SampleControlPoint point)
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{
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this.point = point;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Width = 200,
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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bank = new LabelledTextBox
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{
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Label = "Bank Name",
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},
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volume = new SliderWithTextBoxInput<int>("Volume")
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{
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Current = new SampleControlPoint().SampleVolumeBindable,
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}
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}
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}
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};
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bank.Current = point.SampleBankBindable;
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bank.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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volume.Current = point.SampleVolumeBindable;
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volume.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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}
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}
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}
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}
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@ -212,7 +212,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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if (Item.DifficultyControlPoint != null && Item is IHasDistance)
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{
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AddInternal(difficultyOverrideDisplay = new DifficultyPointPiece(Item.DifficultyControlPoint)
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AddInternal(difficultyOverrideDisplay = new DifficultyPointPiece(Item)
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.BottomCentre
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