mirror of
https://github.com/ppy/osu.git
synced 2026-05-28 02:25:29 +08:00
Fix pushEditor function running twice on returning to loader
This commit is contained in:
@@ -34,10 +34,13 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
// the push cannot happen in OnEntering() or similar (even if scheduled), because the transition from main menu will look bad.
|
||||
// that is because this screen pushing the editor makes it no longer current, and OsuScreen checks if the screen is current
|
||||
// before enqueueing this screen's LogoArriving onto the logo animation sequence.
|
||||
pushEditor();
|
||||
if (!resuming)
|
||||
{
|
||||
// the push cannot happen in OnEntering() or similar (even if scheduled), because the transition from main menu will look bad.
|
||||
// that is because this screen pushing the editor makes it no longer current, and OsuScreen checks if the screen is current
|
||||
// before enqueueing this screen's LogoArriving onto the logo animation sequence.
|
||||
pushEditor();
|
||||
}
|
||||
}
|
||||
|
||||
private void pushEditor()
|
||||
|
||||
Reference in New Issue
Block a user