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mirror of https://github.com/ppy/osu.git synced 2024-09-22 04:07:25 +08:00

Setup basics for control and test

This commit is contained in:
Dean Herbert 2022-05-20 14:34:33 +09:00
parent 64a371638e
commit ce7be940e2
4 changed files with 287 additions and 1 deletions

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@ -0,0 +1,94 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Timing;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneTapTimingControl : EditorClockTestScene
{
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[Cached]
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
private TapTimingControl control;
public TestSceneTapTimingControl()
{
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
selectedGroup.Value = editorBeatmap.ControlPointInfo.Groups.First();
}
[Test]
public void TestTapThenReset()
{
AddStep("click tap button", () =>
{
control.ChildrenOfType<RoundedButton>()
.First(b => b.Text == "Tap to beat")
.TriggerClick();
});
AddUntilStep("wait for track playing", () => Clock.IsRunning);
AddStep("click reset button", () =>
{
control.ChildrenOfType<RoundedButton>()
.First(b => b.Text == "Reset")
.TriggerClick();
});
AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
}
[Test]
public void TestBasic()
{
}
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Beatmap.Disabled = true;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
Width = 400,
Scale = new Vector2(1.5f),
Child = control = new TapTimingControl(),
};
}
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;
base.Dispose(isDisposing);
}
}
}

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@ -41,7 +41,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
protected const float CONTENT_PADDING_VERTICAL = 10;
protected const float CONTENT_PADDING_HORIZONTAL = 15;
protected const float CORNER_RADIUS = 15;
public const float CORNER_RADIUS = 15;
/// <summary>
/// The component that is being displayed.

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@ -0,0 +1,189 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public class TapTimingControl : CompositeDrawable
{
[Resolved]
private EditorClock editorClock { get; set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
Height = 200;
RelativeSizeAxes = Axes.X;
CornerRadius = LabelledDrawable<Drawable>.CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colourProvider.Background4,
RelativeSizeAxes = Axes.Both,
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 60),
},
Content = new[]
{
new Drawable[]
{
new Metronome()
},
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
new RoundedButton
{
Text = "Reset",
BackgroundColour = colours.Pink,
RelativeSizeAxes = Axes.X,
Width = 0.3f,
Action = reset,
},
new RoundedButton
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Text = "Tap to beat",
RelativeSizeAxes = Axes.X,
BackgroundColour = colourProvider.Background1,
Width = 0.68f,
Action = tap,
}
}
},
}
}
},
};
}
private void tap()
{
if (!editorClock.IsRunning)
{
editorClock.Seek(0);
editorClock.Start();
}
}
private void reset()
{
editorClock.Stop();
}
private class Metronome : BeatSyncedContainer
{
private Container swing;
private Box weight;
private OsuSpriteText bpm;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider overlayColourProvider)
{
Margin = new MarginPadding(10);
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Triangle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(80, 120),
Colour = overlayColourProvider.Background1,
},
new Circle
{
Y = -25,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
Colour = overlayColourProvider.Content2,
Size = new Vector2(10)
},
bpm = new OsuSpriteText
{
Colour = overlayColourProvider.Content1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
swing = new Container
{
RelativeSizeAxes = Axes.Both,
Y = -25,
Height = 0.8f,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Box
{
Colour = overlayColourProvider.Content2,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Width = 4,
},
weight = new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Colour = overlayColourProvider.Content2,
Size = new Vector2(15),
RelativePositionAxes = Axes.Y,
Y = -0.4f,
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
swing
.RotateTo(20, 500, Easing.InOutQuad)
.Then()
.RotateTo(-20, 500, Easing.InOutQuad)
.Loop();
}
protected override void Update()
{
base.Update();
if (CurrentTimingPoint == null)
return;
weight.Y = Math.Clamp((float)CurrentTimingPoint.BPM / 480, 0, 0.95f);
bpm.Text = $"{CurrentTimingPoint.BPM:F0}";
}
}
}
}

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@ -19,6 +19,7 @@ namespace osu.Game.Screens.Edit.Timing
{
Flow.AddRange(new Drawable[]
{
new TapTimingControl(),
bpmTextEntry = new BPMTextBox(),
timeSignature = new LabelledTimeSignature
{
@ -96,5 +97,6 @@ namespace osu.Game.Screens.Edit.Timing
}
private static double beatLengthToBpm(double beatLength) => 60000 / beatLength;
}
}