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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs
2022-05-20 17:30:04 +09:00

95 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Timing;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneTapTimingControl : EditorClockTestScene
{
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[Cached]
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
private TapTimingControl control;
public TestSceneTapTimingControl()
{
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
selectedGroup.Value = editorBeatmap.ControlPointInfo.Groups.First();
}
[Test]
public void TestTapThenReset()
{
AddStep("click tap button", () =>
{
control.ChildrenOfType<RoundedButton>()
.First(b => b.Text == "Tap to beat")
.TriggerClick();
});
AddUntilStep("wait for track playing", () => Clock.IsRunning);
AddStep("click reset button", () =>
{
control.ChildrenOfType<RoundedButton>()
.First(b => b.Text == "Reset")
.TriggerClick();
});
AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
}
[Test]
public void TestBasic()
{
}
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Beatmap.Disabled = true;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
Width = 400,
Scale = new Vector2(1.5f),
Child = control = new TapTimingControl(),
};
}
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;
base.Dispose(isDisposing);
}
}
}