mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Add taper and more correctly shaped weight
This commit is contained in:
parent
42179568f3
commit
cf1ef28f72
@ -15,7 +15,6 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
@ -105,9 +104,11 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
private class Metronome : BeatSyncedContainer
|
||||
{
|
||||
private Container swing;
|
||||
private Box weight;
|
||||
|
||||
private OsuSpriteText bpm;
|
||||
private Box stick;
|
||||
|
||||
private Drawable weight;
|
||||
private Drawable stick;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider overlayColourProvider { get; set; }
|
||||
@ -116,33 +117,41 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
private void load()
|
||||
{
|
||||
Margin = new MarginPadding(10);
|
||||
|
||||
const float taper = 10;
|
||||
|
||||
var triangleSize = new Vector2(80, 120);
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
const float stick_vertical_offset = -23;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Triangle
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(80, 120),
|
||||
Colour = overlayColourProvider.Background2,
|
||||
},
|
||||
bpm = new OsuSpriteText
|
||||
{
|
||||
Colour = overlayColourProvider.Content1,
|
||||
Masking = true,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = new Vector2(triangleSize.X * 1.2f, triangleSize.Y - taper),
|
||||
Child = new Triangle
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = triangleSize,
|
||||
Colour = overlayColourProvider.Background3,
|
||||
},
|
||||
},
|
||||
swing = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Y = -25,
|
||||
Y = stick_vertical_offset,
|
||||
Height = 0.8f,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
Children = new[]
|
||||
{
|
||||
stick = new Box
|
||||
stick = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Colour = overlayColourProvider.Colour2,
|
||||
@ -150,24 +159,64 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Origin = Anchor.BottomCentre,
|
||||
Width = 4,
|
||||
},
|
||||
weight = new Box
|
||||
weight = new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = overlayColourProvider.Colour1,
|
||||
Size = new Vector2(15),
|
||||
Size = new Vector2(10),
|
||||
Rotation = 180,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.4f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(0.2f, 0),
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(-0.2f, 0),
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Y = -25,
|
||||
Y = stick_vertical_offset,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = overlayColourProvider.Colour0,
|
||||
Size = new Vector2(10)
|
||||
Size = new Vector2(8)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Height = 0.3f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Triangle
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = triangleSize,
|
||||
Colour = overlayColourProvider.Background2,
|
||||
Alpha = 0.8f
|
||||
},
|
||||
}
|
||||
},
|
||||
bpm = new OsuSpriteText
|
||||
{
|
||||
Colour = overlayColourProvider.Content1,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Y = -3,
|
||||
},
|
||||
};
|
||||
}
|
||||
@ -194,7 +243,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
bpmRatio = (float)Interpolation.ApplyEasing(Easing.OutQuad, Math.Clamp((timingPoint.BPM - 30) / 480, 0, 1));
|
||||
|
||||
weight.MoveToY((float)Interpolation.Lerp(0, 0.9f, bpmRatio), 600, Easing.OutQuint);
|
||||
weight.MoveToY((float)Interpolation.Lerp(0.07f, 0.9f, bpmRatio), 600, Easing.OutQuint);
|
||||
}
|
||||
|
||||
if (BeatSyncClock?.IsRunning != true && isSwinging)
|
||||
@ -215,7 +264,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
float angle = (float)Interpolation.Lerp(25, 4, bpmRatio);
|
||||
float angle = (float)Interpolation.Lerp(30, 5, bpmRatio);
|
||||
|
||||
if (!IsBeatSyncedWithTrack)
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user