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Sort difficulties by ruleset and star rating in menu

This commit is contained in:
Bartłomiej Dach 2021-09-05 21:00:19 +02:00
parent 7012a1d934
commit d6a47fd99c
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@ -715,7 +715,17 @@ namespace osu.Game.Screens.Edit
fileMenuItems.Add(new EditorMenuItemSpacer());
var beatmapSet = beatmapManager.QueryBeatmapSet(bs => bs.ID == Beatmap.Value.BeatmapSetInfo.ID) ?? playableBeatmap.BeatmapInfo.BeatmapSet;
var difficultyItems = beatmapSet.Beatmaps.Select(createDifficultyMenuItem).ToList();
var difficultyItems = new List<MenuItem>();
foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.RulesetID).OrderBy(group => group.Key))
{
if (difficultyItems.Count > 0)
difficultyItems.Add(new EditorMenuItemSpacer());
foreach (var beatmap in rulesetBeatmaps.OrderBy(b => b.StarDifficulty))
difficultyItems.Add(createDifficultyMenuItem(beatmap));
}
fileMenuItems.Add(new EditorMenuItem("Change difficulty") { Items = difficultyItems });