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Test staying on same difficulty due to unsaved changes

This commit is contained in:
Bartłomiej Dach 2021-09-05 19:11:46 +02:00
parent c72523bc14
commit 382269b362
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GPG Key ID: BCECCD4FA41F6497
4 changed files with 68 additions and 10 deletions

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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Dialog;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Menus;
using osu.Game.Tests.Beatmaps.IO;
@ -35,8 +36,9 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("set current beatmap", () => Beatmap.Value = beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First()));
AddStep("push loader", () => Stack.Push(new EditorLoader()));
AddUntilStep("wait for editor to load", () => Stack.CurrentScreen is Editor);
AddUntilStep("wait for editor push", () => Stack.CurrentScreen is Editor);
AddStep("store editor", () => editor = (Editor)Stack.CurrentScreen);
AddUntilStep("wait for editor to load", () => editor.IsLoaded);
}
[Test]
@ -53,6 +55,39 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("stack empty", () => Stack.CurrentScreen == null);
}
[Test]
public void TestPreventSwitchDueToUnsavedChanges()
{
BeatmapInfo targetDifficulty = null;
PromptForSaveDialog saveDialog = null;
AddStep("remove first hitobject", () =>
{
var editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single();
editorBeatmap.RemoveAt(0);
});
AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
switchToDifficulty(() => targetDifficulty);
AddUntilStep("prompt for save dialog shown", () =>
{
saveDialog = this.ChildrenOfType<PromptForSaveDialog>().Single();
return saveDialog != null;
});
AddStep("continue editing", () =>
{
var continueButton = saveDialog.ChildrenOfType<PopupDialogCancelButton>().Last();
continueButton.TriggerClick();
});
confirmEditingBeatmap(() => importedBeatmapSet.Beatmaps.First());
AddRepeatStep("exit editor forcefully", () => Stack.Exit(), 2);
// ensure editor loader didn't resume.
AddAssert("stack empty", () => Stack.CurrentScreen == null);
}
private void switchToDifficulty(Func<BeatmapInfo> difficulty)
{
AddUntilStep("wait for menubar to load", () => editor.ChildrenOfType<EditorMenuBar>().Any());

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@ -498,7 +498,7 @@ namespace osu.Game.Screens.Edit
if (isNewBeatmap || HasUnsavedChanges)
{
dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave, cancelPendingDifficultySwitch));
return true;
}
}
@ -737,7 +737,16 @@ namespace osu.Game.Screens.Edit
loader.ValidForResume = true;
this.Exit();
loader.PushEditor(beatmapInfo);
loader.ScheduleDifficultySwitch(beatmapInfo);
}
private void cancelPendingDifficultySwitch()
{
if (loader == null)
return;
loader.ValidForResume = false;
loader.CancelDifficultySwitch();
}
public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);

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@ -4,6 +4,7 @@
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
@ -18,19 +19,31 @@ namespace osu.Game.Screens.Edit
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[CanBeNull]
private ScheduledDelegate scheduledDifficultySwitch;
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
PushEditor();
pushEditor();
}
public void PushEditor([CanBeNull] BeatmapInfo beatmapInfo = null) => Schedule(() =>
private void pushEditor()
{
if (beatmapInfo != null)
Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapInfo);
this.Push(new Editor(this));
ValidForResume = false;
});
}
public void ScheduleDifficultySwitch(BeatmapInfo beatmapInfo)
{
CancelDifficultySwitch();
scheduledDifficultySwitch = Schedule(() =>
{
Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapInfo);
pushEditor();
});
}
public void CancelDifficultySwitch() => scheduledDifficultySwitch?.Cancel();
}
}

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@ -9,7 +9,7 @@ namespace osu.Game.Screens.Edit
{
public class PromptForSaveDialog : PopupDialog
{
public PromptForSaveDialog(Action exit, Action saveAndExit)
public PromptForSaveDialog(Action exit, Action saveAndExit, Action cancel)
{
HeaderText = "Did you want to save your changes?";
@ -30,6 +30,7 @@ namespace osu.Game.Screens.Edit
new PopupDialogCancelButton
{
Text = @"Oops, continue editing",
Action = cancel
},
};
}