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@ -131,7 +131,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (editorClock == null)
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return;
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float distanceForCurrentTime = snapProvider.DurationToDistance(referenceObject, editorClock.CurrentTime - referenceObject.StartTime);
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float distanceForCurrentTime = snapProvider.DurationToDistance(referenceObject, editorClock.CurrentTime - referenceObject.GetEndTime());
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float timeBasedAlpha = Math.Clamp(1 - Math.Abs(distanceForCurrentTime - Size.X / 2) / 30, 0, 1);
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Colour = baseColour.Opacity(Math.Max(baseColour.A, timeBasedAlpha));
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