diff --git a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs index b3df72f827..6cb05f0596 100644 --- a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs @@ -131,7 +131,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (editorClock == null) return; - float distanceForCurrentTime = snapProvider.DurationToDistance(referenceObject, editorClock.CurrentTime - referenceObject.StartTime); + float distanceForCurrentTime = snapProvider.DurationToDistance(referenceObject, editorClock.CurrentTime - referenceObject.GetEndTime()); float timeBasedAlpha = Math.Clamp(1 - Math.Abs(distanceForCurrentTime - Size.X / 2) / 30, 0, 1); Colour = baseColour.Opacity(Math.Max(baseColour.A, timeBasedAlpha));