.. |
Components
|
Add preview gameplay button to bottom editor bar
|
2021-11-11 17:12:21 +01:00 |
Compose
|
Copy editor timestamp to OS clipboard even when triggered via menu bar
|
2021-11-10 12:49:10 +01:00 |
Design
|
Avoid destroying editor screens when changing between modes
|
2020-09-24 17:03:54 +09:00 |
Setup
|
Rename BeatmapInfo.Version to DifficultyName to match underlying interface
|
2021-11-11 17:20:53 +09:00 |
Timing
|
Use LocalisableString s where possible to leverage localisable text flow
|
2021-11-02 21:42:02 +01:00 |
Verify
|
Fix one more issue
|
2021-09-16 18:34:13 +09:00 |
BindableBeatDivisor.cs
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
ClipboardContent.cs
|
Remove IJsonSerializable interface
|
2021-08-31 14:39:20 +09:00 |
Editor.cs
|
Adjust button size slightly
|
2021-11-12 14:04:34 +09:00 |
EditorBeatmap.cs
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
EditorBeatmapSkin.cs
|
Add missing readonly keyword to new bindable
|
2021-08-16 17:14:13 +09:00 |
EditorChangeHandler.cs
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
EditorClipboard.cs
|
Extract class for clipboard contents for DI purposes
|
2021-11-10 12:36:23 +01:00 |
EditorClock.cs
|
Fix EditorClock retaining a reference to potentially outdated ControlPointInfo
|
2021-09-14 23:56:57 +09:00 |
EditorLoader.cs
|
Make restoring state a public call on Editor
|
2021-09-14 23:36:17 +09:00 |
EditorPlayer.cs
|
Ensure track is stopped on player completion
|
2021-11-11 20:54:36 +01:00 |
EditorRoundedScreen.cs
|
Add preview gameplay button to bottom editor bar
|
2021-11-11 17:12:21 +01:00 |
EditorRoundedScreenSettings.cs
|
Reverse direction of binding to allow for better abstract class definitions
|
2021-05-12 16:53:58 +09:00 |
EditorRoundedScreenSettingsSection.cs
|
Tidy up specification of SettingsSection
|
2021-05-13 13:45:10 +09:00 |
EditorScreen.cs
|
Add preview gameplay button to bottom editor bar
|
2021-11-11 17:12:21 +01:00 |
EditorScreenMode.cs
|
Add verify tab
|
2021-03-28 17:36:22 +02:00 |
EditorScreenWithTimeline.cs
|
Simplify content creation of Timeline / TimelineArea
|
2021-04-14 21:03:52 +09:00 |
EditorSkinProvidingContainer.cs
|
Fix editor skin providing container not providing playable beatmap
|
2021-08-25 17:52:36 +03:00 |
EditorState.cs
|
Remove nullability from EditorState properties
|
2021-09-14 23:36:28 +09:00 |
EditorTable.cs
|
Add and use 'Submit' select sample variant for particular components
|
2021-07-30 21:35:28 +09:00 |
HitAnimationsMenuItem.cs
|
Setup configuration item for editor hit animations
|
2021-04-21 18:05:40 +09:00 |
IEditorChangeHandler.cs
|
Merge branch 'master' into editor-timing-screen-change-handling
|
2020-10-05 15:40:43 +09:00 |
LegacyEditorBeatmapPatcher.cs
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
PromptForSaveDialog.cs
|
Test staying on same difficulty due to unsaved changes
|
2021-09-05 21:48:10 +02:00 |
SaveBeforeGameplayTestDialog.cs
|
Add minimal implementation of gameplay testing from editor
|
2021-11-11 20:54:35 +01:00 |
TransactionalCommitComponent.cs
|
Make component and add hooking events
|
2020-10-08 18:04:07 +09:00 |
WaveformOpacityMenuItem.cs
|
Fix checkmark being hidden after clicking current waveform opacity setting
|
2021-05-22 16:42:20 -07:00 |