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Remove difficulty and sample sections from timing screen
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2114a4729c
commit
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@ -45,17 +45,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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switch (point)
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{
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case DifficultyControlPoint difficultyPoint:
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AddInternal(new DifficultyPointPiece(difficultyPoint) { Depth = -2 });
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break;
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case TimingControlPoint timingPoint:
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AddInternal(new TimingPointPiece(timingPoint));
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break;
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case SampleControlPoint samplePoint:
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AddInternal(new SamplePointPiece(samplePoint) { Depth = -1 });
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break;
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}
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}
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}, true);
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@ -12,8 +12,6 @@ namespace osu.Game.Screens.Edit.Timing
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{
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new GroupSection(),
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new TimingSection(),
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new DifficultySection(),
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new SampleSection(),
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new EffectSection(),
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};
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}
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@ -1,56 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Legacy;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class DifficultySection : Section<DifficultyControlPoint>
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{
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private SliderWithTextBoxInput<double> sliderVelocitySlider;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AddRange(new[]
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{
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sliderVelocitySlider = new SliderWithTextBoxInput<double>("Slider Velocity")
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{
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Current = new DifficultyControlPoint().SliderVelocityBindable,
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KeyboardStep = 0.1f
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}
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});
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}
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protected override void OnControlPointChanged(ValueChangedEvent<DifficultyControlPoint> point)
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{
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if (point.NewValue != null)
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{
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var selectedPointBindable = point.NewValue.SliderVelocityBindable;
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// there may be legacy control points, which contain infinite precision for compatibility reasons (see LegacyDifficultyControlPoint).
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// generally that level of precision could only be set by externally editing the .osu file, so at the point
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// a user is looking to update this within the editor it should be safe to obliterate this additional precision.
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double expectedPrecision = new DifficultyControlPoint().SliderVelocityBindable.Precision;
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if (selectedPointBindable.Precision < expectedPrecision)
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selectedPointBindable.Precision = expectedPrecision;
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sliderVelocitySlider.Current = selectedPointBindable;
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sliderVelocitySlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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}
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}
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protected override DifficultyControlPoint CreatePoint()
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{
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var reference = (Beatmap.ControlPointInfo as LegacyControlPointInfo)?.DifficultyPointAt(SelectedGroup.Value.Time) ?? DifficultyControlPoint.DEFAULT;
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return new DifficultyControlPoint
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{
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SliderVelocity = reference.SliderVelocity,
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};
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}
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}
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}
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@ -1,57 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class SampleSection : Section<SampleControlPoint>
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{
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private LabelledTextBox bank;
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private SliderWithTextBoxInput<int> volume;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AddRange(new Drawable[]
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{
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bank = new LabelledTextBox
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{
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Label = "Bank Name",
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},
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volume = new SliderWithTextBoxInput<int>("Volume")
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{
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Current = new SampleControlPoint().SampleVolumeBindable,
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}
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});
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}
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protected override void OnControlPointChanged(ValueChangedEvent<SampleControlPoint> point)
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{
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if (point.NewValue != null)
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{
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bank.Current = point.NewValue.SampleBankBindable;
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bank.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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volume.Current = point.NewValue.SampleVolumeBindable;
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volume.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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}
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}
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protected override SampleControlPoint CreatePoint()
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{
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var reference = (Beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePointAt(SelectedGroup.Value.Time) ?? SampleControlPoint.DEFAULT;
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return new SampleControlPoint
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{
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SampleBank = reference.SampleBank,
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SampleVolume = reference.SampleVolume,
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};
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}
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}
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}
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