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Move DistanceSpacingMultiplier
bindable to its own IDistanceSnapProvider
interface
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parent
4f8f27a58b
commit
70a93c0e7e
@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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@ -99,8 +98,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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set => InternalChild = value;
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}
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public override IBindable<double> DistanceSpacingMultiplier => throw new System.NotImplementedException();
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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throw new System.NotImplementedException();
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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[Cached]
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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[Cached(typeof(IPositionSnapProvider))]
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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private TestOsuDistanceSnapGrid grid;
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@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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}
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}
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private class SnapProvider : IPositionSnapProvider
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private class SnapProvider : IDistanceSnapProvider
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{
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public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, null);
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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Editing
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached(typeof(IPositionSnapProvider))]
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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public TestSceneDistanceSnapGrid()
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@ -160,7 +160,7 @@ namespace osu.Game.Tests.Visual.Editing
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=> (Vector2.Zero, 0);
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}
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private class SnapProvider : IPositionSnapProvider
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private class SnapProvider : IDistanceSnapProvider
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{
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public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, null);
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17
osu.Game/Rulesets/Edit/IDistanceSnapProvider.cs
Normal file
17
osu.Game/Rulesets/Edit/IDistanceSnapProvider.cs
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@ -0,0 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Edit
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{
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public interface IDistanceSnapProvider : IPositionSnapProvider
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{
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/// <summary>
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/// The spacing multiplier applied to beat snap distances.
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/// </summary>
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/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
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IBindable<double> DistanceSpacingMultiplier { get; }
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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@ -10,12 +8,6 @@ namespace osu.Game.Rulesets.Edit
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{
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public interface IPositionSnapProvider
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{
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/// <summary>
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/// The spacing multiplier applied to beat snap distances.
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/// </summary>
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/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
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IBindable<double> DistanceSpacingMultiplier { get; }
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/// <summary>
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/// Given a position, find a valid time and position snap.
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/// </summary>
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@ -38,6 +30,8 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
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/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
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// todo: this, and other distance-related methods below it, should move to IDistanceSnapProvider.
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// needs thought on how to properly share implementation, since not all composers inherit IDistanceSnapProvider.
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float GetBeatSnapDistanceAt(HitObject referenceObject);
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/// <summary>
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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected OsuColour Colours { get; private set; }
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[Resolved]
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protected IPositionSnapProvider SnapProvider { get; private set; }
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protected IDistanceSnapProvider SnapProvider { get; private set; }
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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