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Always re-sort blueprints before adding/removing one

This commit is contained in:
Bartłomiej Dach 2021-09-26 15:48:56 +02:00
parent ce70d1082d
commit a86b9893ac
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GPG Key ID: BCECCD4FA41F6497

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@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
@ -15,53 +14,28 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public sealed class HitObjectOrderedSelectionContainer : Container<SelectionBlueprint<HitObject>>
{
[Resolved]
private EditorBeatmap editorBeatmap { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
editorBeatmap.HitObjectUpdated += hitObjectUpdated;
}
private void hitObjectUpdated(HitObject _) => SortInternal();
public override void Add(SelectionBlueprint<HitObject> drawable)
{
SortInternal();
base.Add(drawable);
bindStartTime(drawable);
}
public override bool Remove(SelectionBlueprint<HitObject> drawable)
{
if (!base.Remove(drawable))
return false;
unbindStartTime(drawable);
return true;
}
public override void Clear(bool disposeChildren)
{
base.Clear(disposeChildren);
unbindAllStartTimes();
}
private readonly Dictionary<SelectionBlueprint<HitObject>, IBindable> startTimeMap = new Dictionary<SelectionBlueprint<HitObject>, IBindable>();
private void bindStartTime(SelectionBlueprint<HitObject> blueprint)
{
var bindable = blueprint.Item.StartTimeBindable.GetBoundCopy();
bindable.BindValueChanged(_ =>
{
if (LoadState >= LoadState.Ready)
SortInternal();
});
startTimeMap[blueprint] = bindable;
}
private void unbindStartTime(SelectionBlueprint<HitObject> blueprint)
{
startTimeMap[blueprint].UnbindAll();
startTimeMap.Remove(blueprint);
}
private void unbindAllStartTimes()
{
foreach (var kvp in startTimeMap)
kvp.Value.UnbindAll();
startTimeMap.Clear();
SortInternal();
return base.Remove(drawable);
}
protected override int Compare(Drawable x, Drawable y)
@ -79,5 +53,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
return i == 0 ? CompareReverseChildID(y, x) : i;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap != null)
editorBeatmap.HitObjectUpdated -= hitObjectUpdated;
}
}
}