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Add back float
cast to distance spacing computation
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@ -92,7 +92,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updateSpacing()
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{
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DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * distanceSpacingMultiplier.Value;
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DistanceSpacing = (float)(SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * distanceSpacingMultiplier.Value);
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if (endTime == null)
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MaxIntervals = int.MaxValue;
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