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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:47:28 +08:00

Rename misleading DistanceSpacing variable

This commit is contained in:
Dean Herbert 2022-05-05 17:00:36 +09:00
parent 4226583afd
commit de9b3d33eb
4 changed files with 17 additions and 27 deletions

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
private TestOsuDistanceSnapGrid grid;
private OsuDistanceSnapGrid grid;
public TestSceneOsuDistanceSnapGrid()
{
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
};
});
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
};
});
@ -170,16 +170,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}
}
private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
{
public new float DistanceSpacing => base.DistanceSpacing;
public TestOsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject = null)
: base(hitObject, nextHitObject)
{
}
}
private class SnapProvider : IDistanceSnapProvider
{
public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>

View File

@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Editing
private class TestDistanceSnapGrid : DistanceSnapGrid
{
public new float DistanceSpacing => base.DistanceSpacing;
public new float DistanceBetweenTick => base.DistanceBetweenTick;
public TestDistanceSnapGrid(double? endTime = null)
: base(new HitObject(), grid_position, 0, endTime)
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Editing
int indexFromPlacement = 0;
for (float s = StartPosition.X + DistanceSpacing; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.X + DistanceBetweenTick; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.X - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.X - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -131,7 +131,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.Y + DistanceSpacing; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.Y + DistanceBetweenTick; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.Y - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.Y - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
{
AddInternal(new Circle
{

View File

@ -30,14 +30,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
Position = StartPosition,
Width = crosshair_thickness,
EdgeSmoothness = new Vector2(1),
Height = Math.Min(crosshair_max_size, DistanceSpacing * 2),
Height = Math.Min(crosshair_max_size, DistanceBetweenTick * 2),
},
new Box
{
Origin = Anchor.Centre,
Position = StartPosition,
EdgeSmoothness = new Vector2(1),
Width = Math.Min(crosshair_max_size, DistanceSpacing * 2),
Width = Math.Min(crosshair_max_size, DistanceBetweenTick * 2),
Height = crosshair_thickness,
}
});
@ -45,11 +45,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
float dx = Math.Max(StartPosition.X, DrawWidth - StartPosition.X);
float dy = Math.Max(StartPosition.Y, DrawHeight - StartPosition.Y);
float maxDistance = new Vector2(dx, dy).Length;
int requiredCircles = Math.Min(MaxIntervals, (int)(maxDistance / DistanceSpacing));
int requiredCircles = Math.Min(MaxIntervals, (int)(maxDistance / DistanceBetweenTick));
for (int i = 0; i < requiredCircles; i++)
{
float radius = (i + 1) * DistanceSpacing * 2;
float radius = (i + 1) * DistanceBetweenTick * 2;
AddInternal(new CircularProgress
{
@ -74,7 +74,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
float distance = direction.Length;
float radius = DistanceSpacing;
float radius = DistanceBetweenTick;
int radialCount = Math.Clamp((int)MathF.Round(distance / radius), 1, MaxIntervals);
Vector2 normalisedDirection = direction * new Vector2(1f / distance);

View File

@ -23,7 +23,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// The spacing between each tick of the beat snapping grid.
/// </summary>
protected float DistanceSpacing { get; private set; }
protected float DistanceBetweenTick { get; private set; }
/// <summary>
/// The maximum number of distance snapping intervals allowed.
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// The position which the grid should start.
/// The first beat snapping tick is located at <see cref="StartPosition"/> + <see cref="DistanceSpacing"/> away from this point.
/// The first beat snapping tick is located at <see cref="StartPosition"/> + <see cref="DistanceBetweenTick"/> away from this point.
/// </summary>
protected readonly Vector2 StartPosition;
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updateSpacing()
{
DistanceSpacing = (float)(SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * distanceSpacingMultiplier.Value);
DistanceBetweenTick = (float)(SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * distanceSpacingMultiplier.Value);
if (endTime == null)
MaxIntervals = int.MaxValue;
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
// +1 is added since a snapped hitobject may have its start time slightly less than the snapped time due to floating point errors
double maxDuration = endTime.Value - StartTime + 1;
MaxIntervals = (int)(maxDuration / SnapProvider.DistanceToDuration(ReferenceObject, DistanceSpacing));
MaxIntervals = (int)(maxDuration / SnapProvider.DistanceToDuration(ReferenceObject, DistanceBetweenTick));
}
gridCache.Invalidate();