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Move distance spacing application to DistanceSnapGrid
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@ -19,10 +19,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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private OsuPlayfield playfield;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false)
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{
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BeatmapInfo = { DistanceSpacing = 1 }
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};
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
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public override void SetUpSteps()
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{
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@ -35,8 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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controlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
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return new TestBeatmap(ruleset, false)
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{
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ControlPointInfo = controlPointInfo,
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BeatmapInfo = { DistanceSpacing = 1 },
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ControlPointInfo = controlPointInfo
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};
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}
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@ -62,7 +62,6 @@ namespace osu.Game.Tests.Editing
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BeatDivisor.Value = 1;
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composer.EditorBeatmap.Difficulty.SliderMultiplier = 1;
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composer.EditorBeatmap.BeatmapInfo.DistanceSpacing = 1;
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composer.EditorBeatmap.ControlPointInfo.Clear();
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composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
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});
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@ -89,15 +88,6 @@ namespace osu.Game.Tests.Editing
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});
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestDistanceSpacingMultiplier(float multiplier)
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{
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AddStep($"set distance spacing = {multiplier}", () => composer.DistanceSpacingMultiplier.Value = multiplier);
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assertSnapDistance(100 * multiplier);
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestBeatDivisor(int divisor)
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@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Edit
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public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)
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{
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return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * referenceObject.DifficultyControlPoint.SliderVelocity * DistanceSpacingMultiplier.Value / BeatSnapProvider.BeatDivisor);
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return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * referenceObject.DifficultyControlPoint.SliderVelocity / BeatSnapProvider.BeatDivisor);
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}
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public virtual float DurationToDistance(HitObject referenceObject, double duration)
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@ -92,7 +92,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updateSpacing()
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{
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DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject);
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DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * distanceSpacingMultiplier.Value;
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if (endTime == null)
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MaxIntervals = int.MaxValue;
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