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Split out IDialogOverlay
to allow for easier testing
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parent
587f1e2c4f
commit
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@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Collections
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});
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Dependencies.Cache(manager);
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Dependencies.Cache(dialogOverlay);
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Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
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}
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[SetUp]
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Navigation
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typeof(LoginOverlay),
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typeof(MusicController),
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typeof(AccountCreationOverlay),
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typeof(DialogOverlay),
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typeof(IDialogOverlay),
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typeof(ScreenshotManager)
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};
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@ -5,6 +5,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -113,12 +114,12 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("did not perform", () => !actionPerformed);
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AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1);
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
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if (confirmed)
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{
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AddStep("accept dialog", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);
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AddUntilStep("did perform", () => actionPerformed);
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}
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else
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@ -145,7 +146,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddWaitStep("wait a bit", 10);
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
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AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker2);
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AddAssert("did not perform", () => !actionPerformed);
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@ -187,7 +188,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddWaitStep("wait a bit", 10);
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
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AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == screenWithNestedStack);
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AddAssert("nested screen didn't change", () => screenWithNestedStack.SubScreenStack.CurrentScreen == screenWithNestedStack.Blocker);
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@ -221,7 +222,7 @@ namespace osu.Game.Tests.Visual.Navigation
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public class DialogBlockingScreen : OsuScreen
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{
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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private int dialogDisplayCount;
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Screens;
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@ -200,10 +201,10 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("choose clear all scores", () => InputManager.Key(Key.Number4));
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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AddUntilStep("wait for dialog", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog != null);
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AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
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AddUntilStep("wait for dialog", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog != null);
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AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);
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AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
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@ -246,10 +247,10 @@ namespace osu.Game.Tests.Visual.Navigation
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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AddUntilStep("wait for dialog", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog != null);
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AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
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AddUntilStep("wait for dialog", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog != null);
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AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);
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AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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private BeatmapInfo beatmapInfo;
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[Cached]
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[Cached(typeof(IDialogOverlay))]
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private readonly DialogOverlay dialogOverlay;
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public TestSceneDeleteLocalScore()
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@ -11,7 +11,7 @@ using osu.Game.Overlays.Dialog;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneDialogOverlay : OsuTestScene
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public class TestSceneIDialogOverlay : OsuTestScene
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{
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private DialogOverlay overlay;
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@ -158,7 +158,7 @@ namespace osu.Game.Collections
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public Func<Vector2, bool> IsTextBoxHovered;
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[Resolved(CanBeNull = true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private CollectionManager collectionManager { get; set; }
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@ -40,7 +40,7 @@ namespace osu.Game.Database
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private OsuGame game { get; set; }
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private DesktopGameHost desktopGameHost { get; set; }
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@ -17,7 +17,7 @@ namespace osu.Game.Online.Chat
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private GameHost host { get; set; }
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[Resolved(CanBeNull = true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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private Bindable<bool> externalLinkWarning;
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@ -64,7 +64,7 @@ namespace osu.Game.Online.Leaderboards
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private List<ScoreComponentLabel> statisticsLabels;
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[Resolved(CanBeNull = true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private SongSelect songSelect { get; set; }
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@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Dialog
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};
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// It's important we start in a visible state so our state fires on hide, even before load.
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// This is used by the DialogOverlay to know when the dialog was dismissed.
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// This is used by the IDialogOverlay to know when the dialog was dismissed.
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Show();
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}
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@ -14,7 +14,7 @@ using osu.Game.Audio.Effects;
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namespace osu.Game.Overlays
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{
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public class DialogOverlay : OsuFocusedOverlayContainer
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public class DialogOverlay : OsuFocusedOverlayContainer, IDialogOverlay
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{
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private readonly Container dialogContainer;
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31
osu.Game/Overlays/IDialogOverlay.cs
Normal file
31
osu.Game/Overlays/IDialogOverlay.cs
Normal file
@ -0,0 +1,31 @@
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#nullable enable
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Overlays
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{
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/// <summary>
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/// A global overlay that can show popup dialogs.
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/// </summary>
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[Cached]
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public interface IDialogOverlay
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{
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/// <summary>
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/// Push a new dialog for display.
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/// </summary>
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/// <remarks>
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/// This will immediate dismiss any already displayed dialog (cancelling the action).
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/// If the dialog instance provided is already displayed, it will be a noop.
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/// </remarks>
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/// <param name="dialog">The dialog to be presented.</param>
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void Push(PopupDialog dialog);
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/// <summary>
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/// The currently displayed dialog, if any.
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/// </summary>
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PopupDialog? CurrentDialog { get; }
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}
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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private SettingsButton undeleteButton;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, [CanBeNull] CollectionManager collectionManager, [CanBeNull] LegacyImportManager legacyImportManager, DialogOverlay dialogOverlay)
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private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, [CanBeNull] CollectionManager collectionManager, [CanBeNull] LegacyImportManager legacyImportManager, IDialogOverlay dialogOverlay)
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{
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if (legacyImportManager?.SupportsImportFromStable == true)
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{
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@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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private OsuGameBase game { get; set; }
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[Resolved(canBeNull: true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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protected override DirectoryInfo InitialPath => new DirectoryInfo(storage.GetFullPath(string.Empty)).Parent;
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@ -26,7 +26,7 @@ namespace osu.Game
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private NotificationOverlay notifications { get; set; }
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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@ -84,7 +84,7 @@ namespace osu.Game.Screens.Edit
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private Storage storage { get; set; }
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[Resolved(canBeNull: true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(canBeNull: true)]
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private NotificationOverlay notifications { get; set; }
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@ -60,7 +60,7 @@ namespace osu.Game.Screens.Menu
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private IAPIProvider api { get; set; }
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[Resolved(canBeNull: true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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private BackgroundScreenDefault background;
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@ -13,7 +13,7 @@ namespace osu.Game.Screens.Menu
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public class StorageErrorDialog : PopupDialog
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{
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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public StorageErrorDialog(OsuStorage storage, OsuStorageError error)
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{
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@ -238,7 +238,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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}
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[Resolved(canBeNull: true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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private bool exitConfirmed;
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select.Carousel
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private Action<int> viewDetails;
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[Resolved(CanBeNull = true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private CollectionManager collectionManager { get; set; }
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@ -87,7 +87,7 @@ namespace osu.Game.Screens.Select
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protected Container LeftArea { get; private set; }
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private BeatmapInfoWedge beatmapInfoWedge;
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private DialogOverlay dialogOverlay;
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private IDialogOverlay dialogOverlay;
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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@ -114,7 +114,7 @@ namespace osu.Game.Screens.Select
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private MusicController music { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
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private void load(AudioManager audio, IDialogOverlay dialog, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
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{
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// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
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transferRulesetValue();
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@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual
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{
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[Resolved(canBeNull: true)]
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[CanBeNull]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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public new void Undo() => base.Undo();
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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual
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protected override Container<Drawable> Content => content;
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[Cached]
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[Cached(typeof(IDialogOverlay))]
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protected DialogOverlay DialogOverlay { get; private set; }
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protected ScreenTestScene()
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