mirror of
https://github.com/ppy/osu.git
synced 2025-03-22 22:17:46 +08:00
Restore clipboard content after difficulty switch
This commit is contained in:
parent
79d0f4835e
commit
35ee889e5b
@ -744,13 +744,16 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleDifficultySwitch(nextBeatmap, new EditorState
|
||||
{
|
||||
Time = clock.CurrentTimeAccurate
|
||||
Time = clock.CurrentTimeAccurate,
|
||||
ClipboardContent = editorBeatmap.BeatmapInfo.RulesetID == nextBeatmap.RulesetID ? clipboard.Value : null
|
||||
});
|
||||
|
||||
private void restoreState([NotNull] EditorState state)
|
||||
{
|
||||
if (state.Time != null)
|
||||
clock.Seek(state.Time.Value);
|
||||
|
||||
clipboard.Value = state.ClipboardContent ?? clipboard.Value;
|
||||
}
|
||||
|
||||
private void cancelExit() => loader?.CancelPendingDifficultySwitch();
|
||||
|
@ -15,5 +15,10 @@ namespace osu.Game.Screens.Edit
|
||||
/// The current clock time when a difficulty switch was requested.
|
||||
/// </summary>
|
||||
public double? Time { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The current editor clipboard content at the time when a difficulty switch was requested.
|
||||
/// </summary>
|
||||
public string? ClipboardContent { get; set; }
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user