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Pause Editor
sample playback while popup dialog is shown
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@ -508,6 +508,7 @@ namespace osu.Game.Screens.Edit
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if (isNewBeatmap || HasUnsavedChanges)
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{
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samplePlaybackDisabled.Value = true;
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dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave, cancelExit));
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return true;
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}
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@ -756,7 +757,11 @@ namespace osu.Game.Screens.Edit
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ClipboardContent = editorBeatmap.BeatmapInfo.RulesetID == nextBeatmap.RulesetID ? clipboard.Value : string.Empty
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});
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private void cancelExit() => loader?.CancelPendingDifficultySwitch();
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private void cancelExit()
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{
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samplePlaybackDisabled.Value = false;
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loader?.CancelPendingDifficultySwitch();
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}
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public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
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