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488 Commits

283 changed files with 3495 additions and 1974 deletions
+3 -1
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@@ -24,7 +24,9 @@ Clone the repository including submodules
Build and run
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
- From command line using `dotnet run --project osu.Desktop`
- From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
+2 -2
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@@ -10,8 +10,8 @@ before_build:
- cmd: nuget restore -verbosity quiet
build_script:
- ps: iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1'))
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
- appveyor DownloadFile https://puu.sh/BCrS8/7faccf7876.enc # signing certificate
- cmd: appveyor-tools\secure-file -decrypt 7faccf7876.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
- cd osu-deploy
- nuget restore -verbosity quiet
-3
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@@ -27,9 +27,6 @@ namespace osu.Desktop.Overlays
private NotificationOverlay notificationOverlay;
private GameHost host;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
{
+1 -1
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@@ -63,7 +63,7 @@ namespace osu.Desktop
{
bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
Logger.Log($"Unhandled exception has been {(continueExecution ? "allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
// restore the stock of allowable exceptions after a short delay.
Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
+3 -3
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@@ -27,9 +27,9 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.3" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
@@ -74,42 +74,42 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
private void initialiseHyperDash(List<CatchHitObject> objects)
{
// todo: add difficulty adjust.
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
foreach (var currentObject in objects)
{
if (currentObject is Fruit)
objectWithDroplets.Add(currentObject);
if (currentObject is JuiceStream)
foreach (var currentJuiceElement in currentObject.NestedHitObjects)
if (!(currentJuiceElement is TinyDroplet))
objectWithDroplets.Add((CatchHitObject)currentJuiceElement);
}
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;
int objCount = objects.Count;
for (int i = 0; i < objCount - 1; i++)
for (int i = 0; i < objectWithDroplets.Count - 1; i++)
{
CatchHitObject currentObject = objects[i];
// not needed?
// if (currentObject is TinyDroplet) continue;
CatchHitObject nextObject = objects[i + 1];
// while (nextObject is TinyDroplet)
// {
// if (++i == objCount - 1) break;
// nextObject = objects[i + 1];
// }
CatchHitObject currentObject = objectWithDroplets[i];
CatchHitObject nextObject = objectWithDroplets[i + 1];
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
double timeToNext = nextObject.StartTime - currentObject.StartTime;
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
if (distanceToHyper < 0)
{
currentObject.HyperDashTarget = nextObject;
lastExcess = halfCatcherWidth;
}
else
{
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
currentObject.DistanceToHyperDash = distanceToHyper;
lastExcess = MathHelper.Clamp(distanceToHyper, 0, halfCatcherWidth);
}
lastDirection = thisDirection;
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public int IndexInBeatmap { get; set; }
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(ComboIndex % 4);
public virtual bool NewCombo { get; set; }
@@ -27,7 +27,9 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboIndex { get; set; }
/// <summary>
/// The distance for a fruit to to next hyper if it's not a hyper.
/// Difference between the distance to the next object
/// and the distance that would have triggered a hyper dash.
/// A value close to 0 indicates a difficult jump (for difficulty calculation).
/// </summary>
public float DistanceToHyperDash { get; set; }
@@ -5,6 +5,7 @@ using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
@@ -22,6 +23,10 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly CatcherArea catcherArea;
protected override bool UserScrollSpeedAdjustment => false;
protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Constant;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
: base(BASE_WIDTH)
{
@@ -53,6 +58,8 @@ namespace osu.Game.Rulesets.Catch.UI
RelativeSizeAxes = Axes.Both,
},
});
VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
}
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
+11 -8
View File
@@ -107,6 +107,11 @@ namespace osu.Game.Rulesets.Catch.UI
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
/// <summary>
@@ -407,9 +412,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public void Explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
foreach (var f in caughtFruit.ToArray())
Explode(f);
}
@@ -422,15 +425,15 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(fruit);
if (!caughtFruit.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
ExplodingFruitTarget.Add(fruit);
}
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToX(fruit.X + originalX * 6, 1000);
fruit.FadeOut(750);
@@ -173,26 +173,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
int nextColumn = Random.Next(RandomStart, TotalColumns);
int nextColumn = GetRandomColumn();
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
// Find available column
RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern, PreviousPattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
// This is can't be combined with the above loop due to RNG
for (int i = 0; i < noteCount - usableColumns; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
@@ -217,23 +209,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
}
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
int lastColumn = nextColumn;
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
RunWhile(() => nextColumn == lastColumn, () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, validation: c => c != lastColumn);
lastColumn = nextColumn;
startTime += SegmentDuration;
}
@@ -325,7 +307,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (TotalColumns > 2)
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn = Random.Next(RandomStart, TotalColumns);
nextColumn = GetRandomColumn();
startTime += SegmentDuration;
}
@@ -404,20 +386,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
}
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
for (int i = 0; i < columnRepeat; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
startTime += SegmentDuration;
}
@@ -442,17 +415,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(holdColumn), () =>
{
holdColumn = Random.Next(RandomStart, TotalColumns);
});
}
holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
// Create the hold note
addToPattern(pattern, holdColumn, startTime, EndTime);
int nextColumn = Random.Next(RandomStart, TotalColumns);
int nextColumn = GetRandomColumn();
int noteCount;
if (ConversionDifficulty > 6.5)
noteCount = GetRandomNoteCount(0.63, 0);
@@ -473,11 +441,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
for (int j = 0; j < noteCount; j++)
{
RunWhile(() => rowPattern.ColumnHasObject(nextColumn) || nextColumn == holdColumn, () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, validation: c => c != holdColumn, patterns: rowPattern);
addToPattern(rowPattern, nextColumn, startTime, startTime);
}
}
@@ -39,34 +39,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToPattern(pattern, 0, generateHold);
break;
case 8:
addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
break;
default:
if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
addToPattern(pattern, GetRandomColumn(), generateHold);
break;
}
return pattern;
}
/// <summary>
/// Picks a random column after a column.
/// </summary>
/// <param name="start">The starting column.</param>
/// <returns>A random column after <paramref name="start"/>.</returns>
private int getNextRandomColumn(int start)
{
int nextColumn = Random.Next(start, TotalColumns);
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(start, TotalColumns);
});
return nextColumn;
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>
@@ -25,9 +25,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
PatternType lastStair, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
StairType = lastStair;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
@@ -234,22 +231,27 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i < noteCount; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking, () =>
{
if (convertType.HasFlag(PatternType.Gathered))
{
nextColumn++;
if (nextColumn == TotalColumns)
nextColumn = RandomStart;
}
else
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = allowStacking
? FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: pattern)
: FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: new[] { pattern, PreviousPattern });
addToPattern(pattern, nextColumn);
}
return pattern;
int getNextColumn(int last)
{
if (convertType.HasFlag(PatternType.Gathered))
{
last++;
if (last == TotalColumns)
last = RandomStart;
}
else
last = GetRandomColumn();
return last;
}
}
/// <summary>
@@ -295,13 +297,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = Random.Next(RandomStart, columnLimit);
int nextColumn = GetRandomColumn(upperBound: columnLimit);
for (int i = 0; i < noteCount; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, columnLimit);
});
nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
// Add normal note
addToPattern(pattern, nextColumn);
@@ -3,6 +3,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
@@ -90,6 +91,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
private double? conversionDifficulty;
/// <summary>
/// A difficulty factor used for various conversion methods from osu!stable.
/// </summary>
@@ -116,5 +118,82 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return conversionDifficulty.Value;
}
}
/// <summary>
/// Finds a new column in which a <see cref="HitObject"/> can be placed.
/// This uses <see cref="GetRandomColumn"/> to pick the next candidate column.
/// </summary>
/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
/// <returns>A column for which there are no <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
protected int FindAvailableColumn(int initialColumn, params Pattern[] patterns)
=> FindAvailableColumn(initialColumn, null, patterns: patterns);
/// <summary>
/// Finds a new column in which a <see cref="HitObject"/> can be placed.
/// </summary>
/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
/// <param name="nextColumn">A function to retrieve the next column. If null, a randomisation scheme will be used.</param>
/// <param name="validation">A function to perform additional validation checks to determine if a column is a valid candidate for a <see cref="HitObject"/>.</param>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
/// <returns>A column which has passed the <paramref name="validation"/> check and for which there are no
/// <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func<int, int> nextColumn = null, [InstantHandle] Func<int, bool> validation = null,
params Pattern[] patterns)
{
lowerBound = lowerBound ?? RandomStart;
upperBound = upperBound ?? TotalColumns;
nextColumn = nextColumn ?? (_ => GetRandomColumn(lowerBound, upperBound));
// Check for the initial column
if (isValid(initialColumn))
return initialColumn;
// Ensure that we have at least one free column, so that an endless loop is avoided
bool hasValidColumns = false;
for (int i = lowerBound.Value; i < upperBound.Value; i++)
{
hasValidColumns = isValid(i);
if (hasValidColumns)
break;
}
if (!hasValidColumns)
throw new NotEnoughColumnsException();
// Iterate until a valid column is found. This is a random iteration in the default case.
do
{
initialColumn = nextColumn(initialColumn);
} while (!isValid(initialColumn));
return initialColumn;
bool isValid(int column) => validation?.Invoke(column) != false && !patterns.Any(p => p.ColumnHasObject(column));
}
/// <summary>
/// Returns a random column index in the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
/// </summary>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
/// <summary>
/// Occurs when mania conversion is stuck in an infinite loop unable to find columns to place new hitobjects in.
/// </summary>
public class NotEnoughColumnsException : Exception
{
public NotEnoughColumnsException()
: base("There were not enough columns to complete conversion.")
{
}
}
}
}
@@ -3,9 +3,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Logging;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
@@ -15,14 +12,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// </summary>
internal abstract class PatternGenerator
{
/// <summary>
/// An arbitrary maximum amount of iterations to perform in <see cref="RunWhile"/>.
/// The specific value is not super important - enough such that no false-positives occur.
///
/// /b/933228 requires at least 23 iterations.
/// </summary>
private const int max_rng_iterations = 30;
/// <summary>
/// The last pattern.
/// </summary>
@@ -53,44 +42,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
TotalColumns = Beatmap.TotalColumns;
}
protected void RunWhile([InstantHandle] Func<bool> condition, Action action)
{
int iterations = 0;
while (condition())
{
if (iterations++ >= max_rng_iterations)
{
// log an error but don't throw. we want to continue execution.
Logger.Error(new ExceededAllowedIterationsException(new StackTrace(0)),
"Conversion encountered errors. The beatmap may not be correctly converted.");
return;
}
action();
}
}
/// <summary>
/// Generates the patterns for <see cref="HitObject"/>, each filled with hit objects.
/// </summary>
/// <returns>The <see cref="Pattern"/>s containing the hit objects.</returns>
public abstract IEnumerable<Pattern> Generate();
/// <summary>
/// Denotes when a single conversion operation is in an infinitely looping state.
/// </summary>
public class ExceededAllowedIterationsException : Exception
{
private readonly string stackTrace;
public ExceededAllowedIterationsException(StackTrace stackTrace)
{
this.stackTrace = stackTrace.ToString();
}
public override string StackTrace => stackTrace;
public override string ToString() => $"{GetType().Name}: {Message}\r\n{StackTrace}";
}
}
}
@@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
}
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandleMouseInput => false;
public override bool HandlePositionalInput => false;
}
}
}
@@ -111,6 +111,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
}
protected void BeginHold()
{
holdStartTime = Time.Current;
bodyPiece.Hitting = true;
}
protected void EndHold()
{
holdStartTime = null;
bodyPiece.Hitting = false;
}
public bool OnPressed(ManiaAction action)
{
// Make sure the action happened within the body of the hold note
@@ -123,8 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
// and within the limited range of the above if-statement. This state will be managed by the head note if the
// user has pressed during the hit windows of the head note.
holdStartTime = Time.Current;
BeginHold();
return true;
}
@@ -137,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
holdStartTime = null;
EndHold();
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
@@ -170,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
holdNote.holdStartTime = Time.Current;
holdNote.BeginHold();
return true;
}
@@ -32,6 +32,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
background = new Box { RelativeSizeAxes = Axes.Both },
foreground = new BufferedContainer
{
Blending = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
@@ -73,6 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
@@ -86,6 +88,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
public bool Hitting
{
get { return hitting; }
set
{
hitting = value;
updateAccentColour();
}
}
private Cached subtractionCache = new Cached();
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
@@ -118,13 +130,26 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
private bool hitting;
private void updateAccentColour()
{
if (!IsLoaded)
return;
foreground.Colour = AccentColour.Opacity(0.9f);
background.Colour = AccentColour.Opacity(0.6f);
foreground.Colour = AccentColour.Opacity(0.5f);
background.Colour = AccentColour.Opacity(0.7f);
const float animation_length = 50;
foreground.ClearTransforms(false, nameof(foreground.Colour));
if (hitting)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (foreground.BeginDelayedSequence(synchronisedOffset))
foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(foreground.Colour, animation_length).Loop();
}
subtractionCache.Invalidate();
}
@@ -30,10 +30,11 @@ namespace osu.Game.Rulesets.Mania.UI
if (Result.IsHit)
{
this.ScaleTo(0.8f);
this.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
this.Delay(50).FadeOut(200).ScaleTo(0.75f, 250);
JudgementBody.Delay(50).ScaleTo(0.75f, 250);
this.Delay(50).FadeOut(200);
}
Expire();
+2 -2
View File
@@ -26,11 +26,11 @@ namespace osu.Game.Rulesets.Mania.UI
throw new ArgumentException("Can't have zero or fewer stages.");
GridContainer playfieldGrid;
InternalChild = playfieldGrid = new GridContainer
AddInternal(playfieldGrid = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[] { new Drawable[stageDefinitions.Count] }
};
});
var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;
@@ -0,0 +1,64 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class StackingTest
{
[Test]
public void TestStacking()
{
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
using (var reader = new StreamReader(stream))
{
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
var objects = converted.HitObjects.ToList();
// The last hitobject triggers the stacking
for (int i = 0; i < objects.Count - 1; i++)
Assert.AreEqual(0, ((OsuHitObject)objects[i]).StackHeight);
}
}
private const string beatmap_data = @"
osu file format v14
[General]
StackLeniency: 0.2
[Difficulty]
ApproachRate:9.2
SliderMultiplier:1
SliderTickRate:0.5
[TimingPoints]
217871,6400,4,2,1,20,1,0
217871,-800,4,2,1,20,0,0
218071,-787.5,4,2,1,20,0,0
218271,-775,4,2,1,20,0,0
218471,-762.5,4,2,1,20,0,0
218671,-750,4,2,1,20,0,0
240271,-10,4,2,0,5,0,0
[HitObjects]
311,185,217871,6,0,L|318:158,1,25
311,185,218071,2,0,L|335:170,1,25
311,185,218271,2,0,L|338:192,1,25
311,185,218471,2,0,L|325:209,1,25
311,185,218671,2,0,L|304:212,1,25
311,185,240271,5,0,0:0:0:0:
";
}
}
@@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Tests
}
}
private class TestDrawableHitCircle : DrawableHitCircle
protected class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
@@ -94,6 +94,8 @@ namespace osu.Game.Rulesets.Osu.Tests
this.auto = auto;
}
public void TriggerJudgement() => UpdateResult(true);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && timeOffset > 0)
@@ -0,0 +1,23 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseShaking : TestCaseHitCircle
{
public override void Add(Drawable drawable)
{
base.Add(drawable);
if (drawable is TestDrawableHitCircle hitObject)
{
Scheduler.AddDelayed(() => hitObject.TriggerJudgement(),
hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
}
}
}
}
@@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
}
public override void PreProcess()
public override void PostProcess()
{
base.PreProcess();
base.PostProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap);
}
@@ -56,6 +56,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
}
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandleMouseInput => false;
public override bool HandlePositionalInput => false;
}
}
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
body.UpdateProgress(0);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
public override Quad SelectionQuad => body.PathDrawQuad;
+75 -1
View File
@@ -2,14 +2,88 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModRelax : ModRelax
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
public bool AllowFail => false;
public void Update(Playfield playfield)
{
bool requiresHold = false;
bool requiresHit = false;
const float relax_leniency = 3;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{
if (!(drawable is DrawableOsuHitObject osuHit))
continue;
double time = osuHit.Clock.CurrentTime;
double relativetime = time - osuHit.HitObject.StartTime;
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
continue;
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
}
if (requiresHit)
{
addAction(false);
addAction(true);
}
addAction(requiresHold);
}
private bool wasHit;
private bool wasLeft;
private OsuInputManager osuInputManager;
private void addAction(bool hitting)
{
if (wasHit == hitting)
return;
wasHit = hitting;
var state = new ReplayState<OsuAction>
{
PressedActions = new List<OsuAction>()
};
if (hitting)
{
state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
wasLeft = !wasLeft;
}
state.Apply(osuInputManager.CurrentState, osuInputManager);
}
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
{
// grab the input manager for future use.
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
osuInputManager.AllowUserPresses = false;
}
}
}
@@ -0,0 +1,53 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
{
public override string Name => "Transform";
public override string ShortenedName => "TR";
public override FontAwesome Icon => FontAwesome.fa_arrows;
public override ModType Type => ModType.Fun;
public override string Description => "Everything rotates. EVERYTHING.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle) };
private float theta;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
{
var hitObject = (OsuHitObject) drawable.HitObject;
float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2;
Vector2 originalPosition = drawable.Position;
Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance;
//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
double moveDuration = hitObject.TimePreempt + 1;
using (drawable.BeginAbsoluteSequence(appearTime, true))
{
drawable
.MoveToOffset(appearOffset)
.MoveTo(originalPosition, moveDuration, Easing.InOutSine);
}
theta += (float) hitObject.TimeFadeIn / 1000;
}
}
}
}
@@ -0,0 +1,67 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects
{
public override string Name => "Wiggle";
public override string ShortenedName => "WG";
public override FontAwesome Icon => FontAwesome.fa_certificate;
public override ModType Type => ModType.Fun;
public override string Description => "They just won't stay still...";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform) };
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
private const int wiggle_strength = 10; // Higher = stronger wiggles
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
}
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
{
var osuObject = (OsuHitObject)drawable.HitObject;
Vector2 origin = drawable.Position;
Random objRand = new Random((int)osuObject.StartTime);
// Wiggle all objects during TimePreempt
int amountWiggles = (int)osuObject.TimePreempt / wiggle_duration;
void wiggle()
{
float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI);
float nextDist = (float)(objRand.NextDouble() * wiggle_strength);
drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), wiggle_duration);
}
for (int i = 0; i < amountWiggles; i++)
using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * wiggle_duration, true))
wiggle();
// Keep wiggling sliders and spinners for their duration
if (!(osuObject is IHasEndTime endTime))
return;
amountWiggles = (int)(endTime.Duration / wiggle_duration);
for (int i = 0; i < amountWiggles; i++)
using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * wiggle_duration, true))
wiggle();
}
}
}
@@ -88,7 +88,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
{
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
return;
}
ApplyResult(r => r.Type = result);
}
@@ -10,19 +10,29 @@ using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - HitObject.TimePreempt;
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= HitObject.StartTime - HitObject.TimePreempt;
private readonly ShakeContainer shakeContainer;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
base.AddInternal(shakeContainer = new ShakeContainer { RelativeSizeAxes = Axes.Both });
Alpha = 0;
}
// Forward all internal management to shakeContainer.
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
protected sealed override void UpdateState(ArmedState state)
{
double transformTime = HitObject.StartTime - HitObject.TimePreempt;
@@ -68,6 +78,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
}
}
@@ -44,14 +44,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s)
Ball = new SliderBall(s, this)
{
BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale),
AlwaysPresent = true,
Alpha = 0
},
HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
{
OnShake = Shake
},
TailCircle = new DrawableSliderTail(s, s.TailCircle)
};
@@ -181,6 +184,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
}
}
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
@@ -28,5 +29,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!IsHit)
Position = slider.CurvePositionAt(completionProgress);
}
public Action<double> OnShake;
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
}
}
@@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
{
// IsHovered is used
public override bool HandlePositionalInput => true;
public Func<bool> Hit;
public CirclePiece()
@@ -5,12 +5,11 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Skinning;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@@ -37,9 +36,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly Slider slider;
public readonly Drawable FollowCircle;
private Drawable drawableBall;
private readonly DrawableSlider drawableSlider;
public SliderBall(Slider slider)
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
{
this.drawableSlider = drawableSlider;
this.slider = slider;
Masking = true;
AutoSizeAxes = Axes.Both;
@@ -101,29 +102,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
};
}
private InputState lastState;
private Vector2? lastScreenSpaceMousePosition;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
lastState = state;
return base.OnMouseDown(state, args);
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
lastState = state;
return base.OnMouseUp(state, args);
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
return base.OnMouseUp(e);
}
protected override bool OnMouseMove(InputState state)
protected override bool OnMouseMove(MouseMoveEvent e)
{
lastState = state;
return base.OnMouseMove(state);
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
return base.OnMouseMove(e);
}
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
{
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
@@ -155,11 +153,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (Time.Current < slider.EndTime)
{
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
// Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position.
Tracking = canCurrentlyTrack
&& lastState != null
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
&& lastScreenSpaceMousePosition.HasValue
&& ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value)
&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
}
}
@@ -7,14 +7,15 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
using OpenTK;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@@ -43,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedEnd { get; private set; }
private Color4 accentColour = Color4.White;
/// <summary>
/// Used to colour the path.
/// </summary>
@@ -61,6 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
private Color4 borderColour = Color4.White;
/// <summary>
/// Used to colour the path border.
/// </summary>
@@ -85,6 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private Vector2 topLeftOffset;
private readonly Slider slider;
public SliderBody(Slider s)
{
slider = s;
@@ -108,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => path.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
public void SetRange(double p0, double p1)
{
@@ -139,8 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var texture = new Texture(textureWidth, 1);
//initialise background
var raw = new RawTexture(textureWidth, 1);
var bytes = raw.Data;
var raw = new Image<Rgba32>(textureWidth, 1);
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
@@ -155,19 +158,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (progress <= border_portion)
{
bytes[i * 4] = (byte)(BorderColour.R * 255);
bytes[i * 4 + 1] = (byte)(BorderColour.G * 255);
bytes[i * 4 + 2] = (byte)(BorderColour.B * 255);
bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * (BorderColour.A * 255));
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
}
else
{
progress -= border_portion;
bytes[i * 4] = (byte)(AccentColour.R * 255);
bytes[i * 4 + 1] = (byte)(AccentColour.G * 255);
bytes[i * 4 + 2] = (byte)(AccentColour.B * 255);
bytes[i * 4 + 3] = (byte)((opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * (AccentColour.A * 255));
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
}
}
@@ -11,9 +11,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerBackground : CircularContainer, IHasAccentColour
{
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
protected Box Disc;
public Color4 AccentColour
@@ -4,7 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
};
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private bool tracking;
public bool Tracking
@@ -68,10 +68,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
protected override bool OnMouseMove(InputState state)
protected override bool OnMouseMove(MouseMoveEvent e)
{
mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
return base.OnMouseMove(state);
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
return base.OnMouseMove(e);
}
private Vector2 mousePosition;
+28 -1
View File
@@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu
@@ -12,8 +13,33 @@ namespace osu.Game.Rulesets.Osu
{
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
public bool AllowUserPresses
{
set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
}
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new OsuKeyBindingContainer(ruleset, variant, unique);
public OsuInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
private class OsuKeyBindingContainer : RulesetKeyBindingContainer
{
public bool AllowUserPresses = true;
public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
protected override bool Handle(UIEvent e)
{
if (!AllowUserPresses) return false;
return base.Handle(e);
}
}
}
@@ -21,6 +47,7 @@ namespace osu.Game.Rulesets.Osu
{
[Description("Left Button")]
LeftButton,
[Description("Right Button")]
RightButton
}
+5
View File
@@ -117,6 +117,11 @@ namespace osu.Game.Rulesets.Osu
new OsuModRelax(),
new OsuModAutopilot(),
};
case ModType.Fun:
return new Mod[] {
new OsuModTransform(),
new OsuModWiggle(),
};
default:
return new Mod[] { };
}
@@ -12,7 +12,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using OpenTK;
using OpenTK.Graphics;
@@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
@@ -117,15 +117,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
timeOffset = Time.Current;
}
protected override bool OnMouseMove(InputState state)
protected override bool OnMouseMove(MouseMoveEvent e)
{
Vector2 pos = state.Mouse.NativeState.Position;
Vector2 pos = e.ScreenSpaceMousePosition;
if (lastPosition == null)
{
lastPosition = pos;
resampler.AddPosition(lastPosition.Value);
return base.OnMouseMove(state);
return base.OnMouseMove(e);
}
foreach (Vector2 pos2 in resampler.AddPosition(pos))
@@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
}
return base.OnMouseMove(state);
return base.OnMouseMove(e);
}
private void addPosition(Vector2 pos)
@@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Texture.DrawQuad(
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
DrawInfo.Colour,
DrawColourInfo.Colour,
null,
v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
{
@@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
return false;
}
public override bool HandleMouseInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
protected override void PopIn()
{
+3 -2
View File
@@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.UI
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
@@ -72,7 +72,8 @@ namespace osu.Game.Rulesets.Osu.UI
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale * 1.65f)
};
judgementLayer.Add(explosion);
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
{
TaikoHitObject first = x.First();
if (x.Skip(1).Any())
if (x.Skip(1).Any() && !(first is Swell))
first.IsStrong = true;
return first;
}).ToList();
@@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private bool validActionPressed;
private bool pressHandledThisFrame;
protected DrawableHit(Hit hit)
: base(hit)
{
@@ -51,6 +53,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action)
{
if (pressHandledThisFrame)
return true;
if (Judged)
return false;
@@ -62,6 +67,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (IsHit)
HitAction = action;
// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
pressHandledThisFrame = true;
return result;
}
@@ -76,6 +85,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
base.Update();
// The input manager processes all input prior to us updating, so this is the perfect time
// for us to remove the extra press blocking, before input is handled in the next frame
pressHandledThisFrame = false;
Size = BaseSize * Parent.RelativeChildSize;
}
@@ -31,10 +31,10 @@ namespace osu.Game.Rulesets.Taiko.UI
switch (Result.Type)
{
case HitResult.Good:
Colour = colours.GreenLight;
JudgementBody.Colour = colours.GreenLight;
break;
case HitResult.Great:
Colour = colours.BlueLight;
JudgementBody.Colour = colours.BlueLight;
break;
}
}
+16 -13
View File
@@ -1,23 +1,24 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Objects;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
@@ -40,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false;
protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Overlapping;
private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
+6 -6
View File
@@ -7,7 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
@@ -184,7 +184,7 @@ namespace osu.Game.Tests.Visual
/// </summary>
/// <param name="cursorContainer">The cursor to check.</param>
private bool checkAtMouse(CursorContainer cursorContainer)
=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
private class CustomCursorBox : Container, IProvideCursor
{
@@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor { get; }
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
private readonly Box background;
@@ -224,16 +224,16 @@ namespace osu.Game.Tests.Visual
};
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
background.FadeTo(0.4f, 250, Easing.OutQuint);
return false;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
background.FadeTo(0.1f, 250);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
}
@@ -8,14 +8,14 @@ using System.Linq;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.EventArgs;
using osu.Framework.Logging;
using osu.Game.Screens.Play;
using OpenTK;
namespace osu.Game.Tests.Visual
{
[Description("player pause/fail screens")]
public class TestCaseGameplayMenuOverlay : OsuTestCase
public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
@@ -73,12 +73,18 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
AddStep("Hide overlay", () => failOverlay.Hide());
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
}
private void press(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
/// <summary>
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
/// </summary>
@@ -86,7 +92,7 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
AddStep("Press enter", () => press(Key.Enter));
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
AddStep("Hide overlay", () => pauseOverlay.Hide());
@@ -99,7 +105,7 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
AddStep("Hide overlay", () => pauseOverlay.Hide());
@@ -112,7 +118,7 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
AddStep("Hide overlay", () => pauseOverlay.Hide());
@@ -125,11 +131,11 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddStep("Hide overlay", () => failOverlay.Hide());
@@ -142,11 +148,11 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddStep("Hide overlay", () => failOverlay.Hide());
@@ -161,8 +167,8 @@ namespace osu.Game.Tests.Visual
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddStep("Down arrow", () => press(Key.Down));
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
AddAssert("Second button selected", () => secondButton.Selected);
@@ -174,12 +180,16 @@ namespace osu.Game.Tests.Visual
/// </summary>
private void testKeySelectionAfterMouseSelection()
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Show overlay", () =>
{
pauseOverlay.Show();
InputManager.MoveMouseTo(Vector2.Zero);
});
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Second button not selected", () => !secondButton.Selected);
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
@@ -195,9 +205,9 @@ namespace osu.Game.Tests.Visual
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
AddStep("Hide overlay", () => pauseOverlay.Hide());
@@ -218,7 +228,7 @@ namespace osu.Game.Tests.Visual
var lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true;
retryButton.TriggerOnClick();
retryButton.Click();
pauseOverlay.OnRetry = lastAction;
});
@@ -235,23 +245,28 @@ namespace osu.Game.Tests.Visual
AddStep("Select second button", () =>
{
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
press(Key.Down);
press(Key.Down);
});
var retryButton = pauseOverlay.Buttons.Skip(1).First();
bool triggered = false;
Action lastAction = null;
AddStep("Press enter", () =>
{
var lastAction = pauseOverlay.OnRetry;
lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true;
retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
pauseOverlay.OnRetry = lastAction;
press(Key.Enter);
});
AddAssert("Action was triggered", () => triggered);
AddAssert("Action was triggered", () =>
{
if (lastAction != null)
{
pauseOverlay.OnRetry = lastAction;
lastAction = null;
}
return triggered;
});
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
}
}
+65 -2
View File
@@ -1,32 +1,45 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseKeyCounter : OsuTestCase
public class TestCaseKeyCounter : ManualInputManagerTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(KeyCounterKeyboard),
typeof(KeyCounterMouse),
typeof(KeyCounterCollection)
};
public TestCaseKeyCounter()
{
KeyCounterKeyboard rewindTestKeyCounterKeyboard;
KeyCounterCollection kc = new KeyCounterCollection
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right),
},
};
AddStep("Add random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
@@ -34,7 +47,57 @@ namespace osu.Game.Tests.Visual
});
AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
double time1 = 0;
AddStep($"Press {testKey} key", () =>
{
InputManager.PressKey(testKey);
InputManager.ReleaseKey(testKey);
});
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
AddStep($"Press {testKey} key", () =>
{
InputManager.PressKey(testKey);
InputManager.ReleaseKey(testKey);
time1 = Clock.CurrentTime;
});
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
IFrameBasedClock oldClock = null;
AddStep($"Rewind {testKey} counter once", () =>
{
oldClock = rewindTestKeyCounterKeyboard.Clock;
rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
});
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
Add(kc);
}
private class FixedClock : IClock
{
private readonly double time;
public FixedClock(double time)
{
this.time = time;
}
public double CurrentTime => time;
public double Rate => 1;
public bool IsRunning => false;
}
}
}
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
AddInternal(trackManager);
Add(trackManager);
}
[Test]
@@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual
TestTrackOwner owner = null;
PreviewTrack track = null;
AddStep("get track", () => AddInternal(owner = new TestTrackOwner(track = getTrack())));
AddStep("get track", () => Add(owner = new TestTrackOwner(track = getTrack())));
AddStep("start", () => track.Start());
AddStep("attempt stop", () => trackManager.StopAnyPlaying(this));
AddAssert("not stopped", () => track.IsRunning);
@@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual
{
var track = getTrack();
AddInternal(track);
Add(track);
return track;
}
+6 -5
View File
@@ -27,13 +27,15 @@ namespace osu.Game.Beatmaps
[JsonProperty("id")]
public int? OnlineBeatmapID
{
get { return onlineBeatmapID; }
set { onlineBeatmapID = value > 0 ? value : null; }
get => onlineBeatmapID;
set => onlineBeatmapID = value > 0 ? value : null;
}
[JsonIgnore]
public int BeatmapSetInfoID { get; set; }
public BeatmapSetOnlineStatus Status { get; set; } = BeatmapSetOnlineStatus.None;
[Required]
public BeatmapSetInfo BeatmapSet { get; set; }
@@ -82,7 +84,7 @@ namespace osu.Game.Beatmaps
[JsonIgnore]
public string StoredBookmarks
{
get { return string.Join(",", Bookmarks); }
get => string.Join(",", Bookmarks);
set
{
if (string.IsNullOrEmpty(value))
@@ -93,8 +95,7 @@ namespace osu.Game.Beatmaps
Bookmarks = value.Split(',').Select(v =>
{
int val;
bool result = int.TryParse(v, out val);
bool result = int.TryParse(v, out int val);
return new { result, val };
}).Where(p => p.result).Select(p => p.val).ToArray();
}
+30 -38
View File
@@ -1,4 +1,4 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
@@ -11,6 +11,7 @@ using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Platform;
@@ -62,6 +63,8 @@ namespace osu.Game.Beatmaps
public override string[] HandledExtensions => new[] { ".osz" };
protected override string ImportFromStablePath => "Songs";
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
@@ -72,11 +75,6 @@ namespace osu.Game.Beatmaps
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
/// <summary>
/// Set a storage with access to an osu-stable install for import purposes.
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
{
@@ -103,6 +101,11 @@ namespace osu.Game.Beatmaps
b.BeatmapSet = beatmapSet;
}
validateOnlineIds(beatmapSet.Beatmaps);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps);
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
{
@@ -114,11 +117,6 @@ namespace osu.Game.Beatmaps
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
validateOnlineIds(beatmapSet.Beatmaps);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
}
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
@@ -195,7 +193,7 @@ namespace osu.Game.Beatmaps
downloadNotification.CompletionClickAction = () =>
{
PresentBeatmap?.Invoke(importedBeatmap);
PresentCompletedImport(importedBeatmap.Yield());
return true;
};
downloadNotification.State = ProgressNotificationState.Completed;
@@ -231,6 +229,12 @@ namespace osu.Game.Beatmaps
BeatmapDownloadBegan?.Invoke(request);
}
protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
{
base.PresentCompletedImport(imported);
PresentBeatmap?.Invoke(imported.LastOrDefault());
}
/// <summary>
/// Get an existing download request if it exists.
/// </summary>
@@ -311,27 +315,6 @@ namespace osu.Game.Beatmaps
/// <returns>Results from the provided query.</returns>
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
/// </summary>
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public async Task ImportFromStable()
{
var stable = GetStableStorage?.Invoke();
if (stable == null)
{
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
return;
}
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs").Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
}
/// <summary>
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
/// </summary>
@@ -350,7 +333,11 @@ namespace osu.Game.Beatmaps
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in this beatmap archive.");
if (string.IsNullOrEmpty(mapName))
{
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
return null;
}
Beatmap beatmap;
using (var stream = new StreamReader(reader.GetStream(mapName)))
@@ -401,21 +388,22 @@ namespace osu.Game.Beatmaps
}
/// <summary>
/// Query the API to populate mising OnlineBeatmapID / OnlineBeatmapSetID properties.
/// Query the API to populate missing values like OnlineBeatmapID / OnlineBeatmapSetID or (Rank-)Status.
/// </summary>
/// <param name="beatmap">The beatmap to populate.</param>
/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
/// <returns>True if population was successful.</returns>
private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
{
if (api?.State != APIState.Online)
return false;
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null
&& beatmap.Status != BeatmapSetOnlineStatus.None && beatmap.BeatmapSet.Status != BeatmapSetOnlineStatus.None)
return true;
Logger.Log("Attempting online lookup for IDs...", LoggingTarget.Database);
Logger.Log("Attempting online lookup for the missing values...", LoggingTarget.Database);
try
{
@@ -427,6 +415,9 @@ namespace osu.Game.Beatmaps
Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
beatmap.Status = res.Status;
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
{
Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
@@ -435,6 +426,7 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
return true;
}
catch (Exception e)
@@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats;
using osu.Game.Graphics.Textures;
using osu.Game.Skinning;
using osu.Game.Storyboards;
@@ -45,6 +44,10 @@ namespace osu.Game.Beatmaps
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
private LargeTextureStore textureStore;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
protected override Texture GetBackground()
{
if (Metadata?.BackgroundFile == null)
@@ -52,7 +55,7 @@ namespace osu.Game.Beatmaps
try
{
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
return (textureStore ?? (textureStore = new LargeTextureStore(new TextureLoaderStore(store)))).Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{
@@ -73,6 +76,14 @@ namespace osu.Game.Beatmaps
}
}
public override void TransferTo(WorkingBeatmap other)
{
base.TransferTo(other);
if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
owb.textureStore = textureStore;
}
protected override Waveform GetWaveform()
{
try
+20
View File
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
@@ -44,6 +45,25 @@ namespace osu.Game.Beatmaps
public virtual void PostProcess()
{
void updateNestedCombo(HitObject obj, int comboIndex, int indexInCurrentCombo)
{
if (obj is IHasComboInformation objectComboInfo)
{
objectComboInfo.ComboIndex = comboIndex;
objectComboInfo.IndexInCurrentCombo = indexInCurrentCombo;
foreach (var nestedObject in obj.NestedHitObjects)
updateNestedCombo(nestedObject, comboIndex, indexInCurrentCombo);
}
}
foreach (var hitObject in Beatmap.HitObjects)
{
if (hitObject is IHasComboInformation objectComboInfo)
{
foreach (var nested in hitObject.NestedHitObjects)
updateNestedCombo(nested, objectComboInfo.ComboIndex, objectComboInfo.IndexInCurrentCombo);
}
}
}
}
}
+4 -2
View File
@@ -17,10 +17,12 @@ namespace osu.Game.Beatmaps
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
get => onlineBeatmapSetID;
set => onlineBeatmapSetID = value > 0 ? value : null;
}
public BeatmapSetOnlineStatus Status { get; set; } = BeatmapSetOnlineStatus.None;
public BeatmapMetadata Metadata { get; set; }
public List<BeatmapInfo> Beatmaps { get; set; }
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@@ -14,20 +13,35 @@ namespace osu.Game.Beatmaps.Drawables
{
private readonly OsuSpriteText statusText;
private BeatmapSetOnlineStatus status = BeatmapSetOnlineStatus.None;
private BeatmapSetOnlineStatus status;
public BeatmapSetOnlineStatus Status
{
get { return status; }
get => status;
set
{
if (value == status) return;
if (status == value)
return;
status = value;
statusText.Text = Enum.GetName(typeof(BeatmapSetOnlineStatus), Status)?.ToUpperInvariant();
Alpha = value == BeatmapSetOnlineStatus.None ? 0 : 1;
statusText.Text = value.ToString().ToUpperInvariant();
}
}
public BeatmapSetOnlineStatusPill(float textSize, MarginPadding textPadding)
public float TextSize
{
get => statusText.TextSize;
set => statusText.TextSize = value;
}
public MarginPadding TextPadding
{
get => statusText.Padding;
set => statusText.Padding = value;
}
public BeatmapSetOnlineStatusPill()
{
AutoSizeAxes = Axes.Both;
Masking = true;
@@ -45,10 +59,10 @@ namespace osu.Game.Beatmaps.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = @"Exo2.0-Bold",
TextSize = textSize,
Padding = textPadding,
},
};
Status = BeatmapSetOnlineStatus.None;
}
}
}
+3 -3
View File
@@ -55,11 +55,11 @@ namespace osu.Game.Beatmaps.Formats
} while (line != null && line.Length == 0);
if (line == null)
throw new IOException(@"Unknown file format");
throw new IOException(@"Unknown file format (null)");
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key) ? d.Value : null).FirstOrDefault();
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
if (decoder == null)
throw new IOException(@"Unknown file format");
throw new IOException($@"Unknown file format ({line})");
return (Decoder<T>)decoder.Invoke(line);
}
@@ -408,11 +408,8 @@ namespace osu.Game.Beatmaps.Formats
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
var obj = parser.Parse(line);
if (obj != null)
{
beatmap.HitObjects.Add(obj);
}
}
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
+2 -2
View File
@@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.Formats
if (ShouldSkipLine(line))
continue;
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
{
@@ -53,7 +53,7 @@ namespace osu.Game.Beatmaps.Formats
}
}
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//", StringComparison.Ordinal);
protected virtual void ParseLine(T output, Section section, string line)
{
@@ -60,7 +60,7 @@ namespace osu.Game.Beatmaps.Formats
private void handleEvents(string line)
{
var depth = 0;
while (line.StartsWith(" ") || line.StartsWith("_"))
while (line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal))
{
++depth;
line = line.Substring(1);
@@ -269,9 +269,9 @@ namespace osu.Game.Beatmaps.Formats
return Anchor.BottomCentre;
case LegacyOrigins.BottomRight:
return Anchor.BottomRight;
default:
return Anchor.TopLeft;
}
throw new InvalidDataException($@"Unknown origin: {value}");
}
private void handleVariables(string line)
+67 -101
View File
@@ -8,10 +8,10 @@ using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Game.Storyboards;
using osu.Framework.IO.File;
using System.IO;
using System.Threading;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
@@ -38,12 +38,26 @@ namespace osu.Game.Beatmaps
Mods.ValueChanged += mods => applyRateAdjustments();
beatmap = new AsyncLazy<IBeatmap>(populateBeatmap);
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
track = new AsyncLazy<Track>(populateTrack);
waveform = new AsyncLazy<Waveform>(populateWaveform);
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
skin = new AsyncLazy<Skin>(populateSkin);
beatmap = new RecyclableLazy<IBeatmap>(() =>
{
var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
b.BeatmapInfo = BeatmapInfo;
return b;
});
track = new RecyclableLazy<Track>(() =>
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
applyRateAdjustments(t);
return t;
});
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
skin = new RecyclableLazy<Skin>(GetSkin);
}
/// <summary>
@@ -58,28 +72,6 @@ namespace osu.Game.Beatmaps
return path;
}
protected abstract IBeatmap GetBeatmap();
protected abstract Texture GetBackground();
protected abstract Track GetTrack();
protected virtual Skin GetSkin() => new DefaultSkin();
protected virtual Waveform GetWaveform() => new Waveform();
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public IBeatmap Beatmap => beatmap.Value.Result;
public async Task<IBeatmap> GetBeatmapAsync() => await beatmap.Value;
private readonly AsyncLazy<IBeatmap> beatmap;
private IBeatmap populateBeatmap()
{
var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
b.BeatmapInfo = BeatmapInfo;
return b;
}
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
@@ -136,62 +128,53 @@ namespace osu.Game.Beatmaps
public override string ToString() => BeatmapInfo.ToString();
public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value.Result;
public async Task<Texture> GetBackgroundAsync() => await background.Value;
private AsyncLazy<Texture> background;
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public IBeatmap Beatmap => beatmap.Value;
protected abstract IBeatmap GetBeatmap();
private readonly RecyclableLazy<IBeatmap> beatmap;
private Texture populateBackground() => GetBackground();
public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value;
protected virtual bool BackgroundStillValid(Texture b) => b == null || b.Available;
protected abstract Texture GetBackground();
private readonly RecyclableLazy<Texture> background;
public bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value.Result;
public async Task<Track> GetTrackAsync() => await track.Value;
private AsyncLazy<Track> track;
private Track populateTrack()
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
applyRateAdjustments(t);
return t;
}
public Track Track => track.Value;
protected abstract Track GetTrack();
private RecyclableLazy<Track> track;
public bool WaveformLoaded => waveform.IsResultAvailable;
public Waveform Waveform => waveform.Value.Result;
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
private readonly AsyncLazy<Waveform> waveform;
private Waveform populateWaveform() => GetWaveform();
public Waveform Waveform => waveform.Value;
protected virtual Waveform GetWaveform() => new Waveform();
private readonly RecyclableLazy<Waveform> waveform;
public bool StoryboardLoaded => storyboard.IsResultAvailable;
public Storyboard Storyboard => storyboard.Value.Result;
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
private readonly AsyncLazy<Storyboard> storyboard;
private Storyboard populateStoryboard() => GetStoryboard();
public Storyboard Storyboard => storyboard.Value;
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
private readonly RecyclableLazy<Storyboard> storyboard;
public bool SkinLoaded => skin.IsResultAvailable;
public Skin Skin => skin.Value.Result;
public async Task<Skin> GetSkinAsync() => await skin.Value;
private readonly AsyncLazy<Skin> skin;
public Skin Skin => skin.Value;
protected virtual Skin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<Skin> skin;
private Skin populateSkin() => GetSkin();
public void TransferTo(WorkingBeatmap other)
/// <summary>
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
/// </summary>
/// <param name="other">The new beatmap which is being switched to.</param>
public virtual void TransferTo(WorkingBeatmap other)
{
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
other.background = background;
}
public virtual void Dispose()
{
if (BackgroundLoaded) Background?.Dispose();
if (WaveformLoaded) Waveform?.Dispose();
if (StoryboardLoaded) Storyboard?.Dispose();
if (SkinLoaded) Skin?.Dispose();
background.Recycle();
waveform.Recycle();
storyboard.Recycle();
skin.Recycle();
}
/// <summary>
@@ -210,15 +193,15 @@ namespace osu.Game.Beatmaps
mod.ApplyToClock(t);
}
public class AsyncLazy<T>
public class RecyclableLazy<T>
{
private Lazy<Task<T>> lazy;
private Lazy<T> lazy;
private readonly Func<T> valueFactory;
private readonly Func<T, bool> stillValidFunction;
private readonly object initLock = new object();
private readonly object fetchLock = new object();
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
public RecyclableLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
{
this.valueFactory = valueFactory;
this.stillValidFunction = stillValidFunction;
@@ -230,45 +213,28 @@ namespace osu.Game.Beatmaps
{
if (!IsResultAvailable) return;
(lazy.Value.Result as IDisposable)?.Dispose();
(lazy.Value as IDisposable)?.Dispose();
recreate();
}
public bool IsResultAvailable
public bool IsResultAvailable => stillValid;
public T Value
{
get
{
recreateIfInvalid();
return lazy.Value.IsCompleted;
lock (fetchLock)
{
if (!stillValid)
recreate();
return lazy.Value;
}
}
}
public Task<T> Value
{
get
{
recreateIfInvalid();
return lazy.Value;
}
}
private bool stillValid => lazy.IsValueCreated && (stillValidFunction?.Invoke(lazy.Value) ?? true);
private void recreateIfInvalid()
{
lock (initLock)
{
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
// we have not yet been initialised or haven't run the task.
return;
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
// we are still in a valid state.
return;
recreate();
}
}
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory));
private void recreate() => lazy = new Lazy<T>(valueFactory, LazyThreadSafetyMode.ExecutionAndPublication);
}
}
}
@@ -83,8 +83,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
Set(OsuSetting.IncreaseFirstObjectVisibility, true);
// Update
@@ -143,7 +141,6 @@ namespace osu.Game.Configuration
ChatDisplayHeight,
Version,
ShowConvertedBeatmaps,
SpeedChangeVisualisation,
Skin,
ScreenshotFormat,
ScreenshotCaptureMenuCursor,
@@ -10,6 +10,8 @@ namespace osu.Game.Configuration
[Description("Sequential")]
Sequential,
[Description("Overlapping")]
Overlapping
Overlapping,
[Description("Constant")]
Constant
}
}
+83 -14
View File
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using osu.Framework.IO.File;
@@ -58,7 +59,7 @@ namespace osu.Game.Database
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ArchiveImportIPCChannel ipc;
private readonly List<Action> cachedEvents = new List<Action>();
private readonly List<Action> queuedEvents = new List<Action>();
/// <summary>
/// Allows delaying of outwards events until an operation is confirmed (at a database level).
@@ -76,20 +77,27 @@ namespace osu.Game.Database
/// <param name="perform">Whether the flushed events should be performed.</param>
private void flushEvents(bool perform)
{
Action[] events;
lock (queuedEvents)
{
events = queuedEvents.ToArray();
queuedEvents.Clear();
}
if (perform)
{
foreach (var a in cachedEvents)
foreach (var a in events)
a.Invoke();
}
cachedEvents.Clear();
delayingEvents = false;
}
private void handleEvent(Action a)
{
if (delayingEvents)
cachedEvents.Add(a);
lock (queuedEvents)
queuedEvents.Add(a);
else
a.Invoke();
}
@@ -129,7 +137,6 @@ namespace osu.Game.Database
List<TModel> imported = new List<TModel>();
int current = 0;
int errors = 0;
foreach (string path in paths)
{
if (notification.State == ProgressNotificationState.Cancelled)
@@ -162,12 +169,29 @@ namespace osu.Game.Database
{
e = e.InnerException ?? e;
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
errors++;
}
}
notification.Text = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
notification.State = ProgressNotificationState.Completed;
if (imported.Count == 0)
{
notification.Text = "Import failed!";
notification.State = ProgressNotificationState.Cancelled;
}
else
{
notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
notification.CompletionClickAction += () =>
{
if (imported.Count > 0)
PresentCompletedImport(imported);
return true;
};
notification.State = ProgressNotificationState.Completed;
}
}
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
{
}
/// <summary>
@@ -178,7 +202,8 @@ namespace osu.Game.Database
{
try
{
return Import(CreateModel(archive), archive);
var model = CreateModel(archive);
return model == null ? null : Import(model, archive);
}
catch (Exception e)
{
@@ -257,17 +282,19 @@ namespace osu.Game.Database
/// Is a no-op for already deleted items.
/// </summary>
/// <param name="item">The item to delete.</param>
public void Delete(TModel item)
/// <returns>false if no operation was performed</returns>
public bool Delete(TModel item)
{
using (ContextFactory.GetForWrite())
{
// re-fetch the model on the import context.
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == item.ID);
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).FirstOrDefault(s => s.ID == item.ID);
if (foundModel.DeletePending) return;
if (foundModel == null || foundModel.DeletePending) return false;
if (ModelStore.Delete(foundModel))
Files.Dereference(foundModel.Files.Select(f => f.FileInfo).ToArray());
return true;
}
}
@@ -282,7 +309,7 @@ namespace osu.Game.Database
var notification = new ProgressNotification
{
Progress = 0,
CompletionText = "Deleted all beatmaps!",
CompletionText = $"Deleted all {typeof(TModel).Name.Replace("Info", "").ToLower()}s!",
State = ProgressNotificationState.Active,
};
@@ -384,12 +411,54 @@ namespace osu.Game.Database
return fileInfos;
}
#region osu-stable import
/// <summary>
/// Set a storage with access to an osu-stable install for import purposes.
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
/// </summary>
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
/// <summary>
/// The relative path from osu-stable's data directory to import items from.
/// </summary>
protected virtual string ImportFromStablePath => null;
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public Task ImportFromStableAsync()
{
var stable = GetStableStorage?.Invoke();
if (stable == null)
{
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
return Task.CompletedTask;
}
if (!stable.ExistsDirectory(ImportFromStablePath))
{
// This handles situations like when the user does not have a Skins folder
Logger.Log($"No {ImportFromStablePath} folder available in osu!stable installation", LoggingTarget.Information, LogLevel.Error);
return Task.CompletedTask;
}
return Task.Factory.StartNew(() => Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
}
#endregion
/// <summary>
/// Create a barebones model from the provided archive.
/// Actual expensive population should be done in <see cref="Populate"/>; this should just prepare for duplicate checking.
/// </summary>
/// <param name="archive">The archive to create the model for.</param>
/// <returns>A model populated with minimal information.</returns>
/// <returns>A model populated with minimal information. Returning a null will abort importing silently.</returns>
protected abstract TModel CreateModel(ArchiveReader archive);
/// <summary>
+3 -2
View File
@@ -5,7 +5,6 @@ using System;
using System.Linq;
using System.Threading;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Platform;
namespace osu.Game.Database
@@ -118,7 +117,9 @@ namespace osu.Game.Database
private void recycleThreadContexts()
{
threadContexts?.Values.ForEach(c => c.Dispose());
// Contexts for other threads are not disposed as they may be in use elsewhere. Instead, fresh contexts are exposed
// for other threads to use, and we rely on the finalizer inside OsuDbContext to handle their previous contexts
threadContexts?.Value.Dispose();
threadContexts = new ThreadLocal<OsuDbContext>(CreateContext, true);
}
+7
View File
@@ -75,6 +75,13 @@ namespace osu.Game.Database
}
}
~OsuDbContext()
{
// DbContext does not contain a finalizer (https://github.com/aspnet/EntityFrameworkCore/issues/8872)
// This is used to clean up previous contexts when fresh contexts are exposed via DatabaseContextFactory
Dispose();
}
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
{
base.OnConfiguring(optionsBuilder);
+1 -3
View File
@@ -5,8 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Game.Graphics.Textures;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Backgrounds
{
@@ -28,7 +27,6 @@ namespace osu.Game.Graphics.Backgrounds
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkGray,
FillMode = FillMode.Fill,
});
}
+2 -6
View File
@@ -30,10 +30,6 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary>
private const float edge_smoothness = 1;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public Color4 ColourLight = Color4.White;
public Color4 ColourDark = Color4.Black;
@@ -116,7 +112,7 @@ namespace osu.Game.Graphics.Backgrounds
float adjustedAlpha = HideAlphaDiscrepancies ?
// Cubically scale alpha to make it drop off more sharply.
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
(float)Math.Pow(DrawColourInfo.Colour.AverageColour.Linear.A, 3) :
1;
float elapsedSeconds = (float)Time.Elapsed / 1000;
@@ -235,7 +231,7 @@ namespace osu.Game.Graphics.Backgrounds
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
);
ColourInfo colourInfo = DrawInfo.Colour;
ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(particle.Colour);
Texture.DrawTriangle(
@@ -20,8 +20,6 @@ namespace osu.Game.Graphics.Containers
{
}
public override bool HandleMouseInput => true;
private OsuGame game;
private Action showNotImplementedError;
@@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
@@ -22,7 +22,7 @@ namespace osu.Game.Graphics.Containers
protected virtual bool PlaySamplesOnStateChange => true;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
private PreviewTrackManager previewTrackManager;
@@ -54,20 +54,20 @@ namespace osu.Game.Graphics.Containers
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
public virtual bool BlockScreenWideMouse => BlockPositionalInput;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
{
State = Visibility.Hidden;
return true;
}
return base.OnClick(state);
return base.OnClick(e);
}
public virtual bool OnPressed(GlobalAction action)
@@ -6,7 +6,7 @@ using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.Containers
{
@@ -18,16 +18,16 @@ namespace osu.Game.Graphics.Containers
protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
base.OnHoverLost(state);
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]
@@ -2,8 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using OpenTK.Input;
namespace osu.Game.Graphics.Containers
@@ -21,7 +20,7 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public double DistanceDecayOnRightMouseScrollbar = 0.02;
private bool shouldPerformRightMouseScroll(InputState state) => RightMouseScrollbar && state.Mouse.IsPressed(MouseButton.Right);
private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
@@ -29,40 +28,40 @@ namespace osu.Game.Graphics.Containers
protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
if (shouldPerformRightMouseScroll(state))
if (shouldPerformRightMouseScroll(e))
{
scrollToRelative(state.Mouse.Position[ScrollDim]);
scrollToRelative(e.MousePosition[ScrollDim]);
return true;
}
return base.OnMouseDown(state, args);
return base.OnMouseDown(e);
}
protected override bool OnDrag(InputState state)
protected override bool OnDrag(DragEvent e)
{
if (mouseScrollBarDragging)
{
scrollToRelative(state.Mouse.Position[ScrollDim]);
scrollToRelative(e.MousePosition[ScrollDim]);
return true;
}
return base.OnDrag(state);
return base.OnDrag(e);
}
protected override bool OnDragStart(InputState state)
protected override bool OnDragStart(DragStartEvent e)
{
if (shouldPerformRightMouseScroll(state))
if (shouldPerformRightMouseScroll(e))
{
mouseScrollBarDragging = true;
return true;
}
return base.OnDragStart(state);
return base.OnDragStart(e);
}
protected override bool OnDragEnd(InputState state)
protected override bool OnDragEnd(DragEndEvent e)
{
if (mouseScrollBarDragging)
{
@@ -70,7 +69,7 @@ namespace osu.Game.Graphics.Containers
return true;
}
return base.OnDragEnd(state);
return base.OnDragEnd(e);
}
}
}
@@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Containers
if (parallaxEnabled)
{
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
@@ -0,0 +1,39 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that adds the ability to shake its contents.
/// </summary>
public class ShakeContainer : Container
{
/// <summary>
/// Shake the contents of this container.
/// </summary>
/// <param name="maximumLength">The maximum length the shake should last.</param>
public void Shake(double maximumLength)
{
const float shake_amount = 8;
const float shake_duration = 30;
// if we don't have enough time, don't bother shaking.
if (maximumLength < shake_duration * 2)
return;
var sequence = this.MoveToX(shake_amount, shake_duration / 2, Easing.OutSine).Then()
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
// if we don't have enough time for the second shake, skip it.
if (maximumLength > shake_duration * 4)
sequence = sequence
.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
sequence.MoveToX(0, shake_duration / 2, Easing.InSine);
}
}
}
+14 -15
View File
@@ -12,8 +12,7 @@ using osu.Game.Configuration;
using System;
using JetBrains.Annotations;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using OpenTK.Input;
namespace osu.Game.Graphics.Cursor
@@ -40,11 +39,11 @@ namespace osu.Game.Graphics.Cursor
screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
}
protected override bool OnMouseMove(InputState state)
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (dragRotationState != DragRotationState.NotDragging)
{
var position = state.Mouse.Position;
var position = e.MousePosition;
var distance = Vector2Extensions.Distance(position, positionMouseDown);
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.
@@ -53,7 +52,7 @@ namespace osu.Game.Graphics.Cursor
// don't rotate when distance is zero to avoid NaN
if (dragRotationState == DragRotationState.Rotating && distance > 0)
{
Vector2 offset = state.Mouse.Position - positionMouseDown;
Vector2 offset = e.MousePosition - positionMouseDown;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance
@@ -66,13 +65,13 @@ namespace osu.Game.Graphics.Cursor
}
}
return base.OnMouseMove(state);
return base.OnMouseMove(e);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
// only trigger animation for main mouse buttons
if (args.Button <= MouseButton.Right)
if (e.Button <= MouseButton.Right)
{
activeCursor.Scale = new Vector2(1);
activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
@@ -81,29 +80,29 @@ namespace osu.Game.Graphics.Cursor
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
}
if (args.Button == MouseButton.Left && cursorRotate)
if (e.Button == MouseButton.Left && cursorRotate)
{
dragRotationState = DragRotationState.DragStarted;
positionMouseDown = state.Mouse.Position;
positionMouseDown = e.MousePosition;
}
return base.OnMouseDown(state, args);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
if (!state.Mouse.HasMainButtonPressed)
if (!e.IsPressed(MouseButton.Left) && !e.IsPressed(MouseButton.Right))
{
activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
activeCursor.ScaleTo(1, 500, Easing.OutElastic);
}
if (args.Button == MouseButton.Left)
if (e.Button == MouseButton.Left)
{
if (dragRotationState == DragRotationState.Rotating)
activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
dragRotationState = DragRotationState.NotDragging;
}
return base.OnMouseUp(state, args);
return base.OnMouseUp(e);
}
protected override void PopIn()
-4
View File
@@ -4,7 +4,6 @@
using System;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
@@ -16,7 +15,6 @@ namespace osu.Game.Graphics
public DrawableDate(DateTimeOffset date)
{
AutoSizeAxes = Axes.Both;
Font = "Exo2.0-RegularItalic";
Date = date.ToLocalTime();
@@ -56,8 +54,6 @@ namespace osu.Game.Graphics
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
public override bool HandleMouseInput => true;
protected virtual string Format() => Date.Humanize();
private void updateTime() => Text = Format();
+1 -1
View File
@@ -71,7 +71,7 @@ namespace osu.Game.Graphics
private volatile int screenShotTasks;
public async Task TakeScreenshotAsync() => await Task.Run(async () =>
public Task TakeScreenshotAsync() => Task.Run(async () =>
{
Interlocked.Increment(ref screenShotTasks);
+3 -3
View File
@@ -71,7 +71,7 @@ namespace osu.Game.Graphics
if (loadableIcon == loadedIcon) return;
var texture = store?.Get(((char)loadableIcon).ToString());
var texture = store.Get(((char)loadableIcon).ToString());
spriteMain.Texture = texture;
spriteShadow.Texture = texture;
@@ -95,7 +95,7 @@ namespace osu.Game.Graphics
{
//adjust shadow alpha based on highest component intensity to avoid muddy display of darker text.
//squared result for quadratic fall-off seems to give the best result.
var avgColour = (Color4)DrawInfo.Colour.AverageColour;
var avgColour = (Color4)DrawColourInfo.Colour.AverageColour;
spriteShadow.Alpha = (float)Math.Pow(Math.Max(Math.Max(avgColour.R, avgColour.G), avgColour.B), 2);
@@ -129,7 +129,7 @@ namespace osu.Game.Graphics
if (icon == value) return;
icon = value;
if (IsLoaded)
if (LoadState == LoadState.Loaded)
updateTexture();
}
}
@@ -3,9 +3,6 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Graphics.Sprites
@@ -19,27 +16,6 @@ namespace osu.Game.Graphics.Sprites
Shadow = true;
TextSize = FONT_SIZE;
}
protected override Drawable CreateFallbackCharacterDrawable()
{
var tex = GetTextureForCharacter('?');
if (tex != null)
{
float adjust = (RNG.NextSingle() - 0.5f) * 2;
return new Sprite
{
Texture = tex,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(1 + adjust * 0.2f),
Rotation = adjust * 15,
Colour = Color4.White,
};
}
return base.CreateFallbackCharacterDrawable();
}
}
public static class OsuSpriteTextTransformExtensions
@@ -1,18 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Graphics.Textures
{
/// <summary>
/// A texture store that bypasses atlasing.
/// </summary>
public class LargeTextureStore : TextureStore
{
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
{
}
}
}
@@ -47,10 +47,10 @@ namespace osu.Game.Graphics.UserInterface
public readonly SpriteIcon Chevron;
//don't allow clicking between transitions and don't make the chevron clickable
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceivePositionalInputAt(screenSpacePos);
public override bool HandleKeyboardInput => State == Visibility.Visible;
public override bool HandleMouseInput => State == Visibility.Visible;
public override bool HandleNonPositionalInput => State == Visibility.Visible;
public override bool HandlePositionalInput => State == Visibility.Visible;
public override bool IsRemovable => true;
private Visibility state;
@@ -13,7 +13,7 @@ using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Framework.Configuration;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@@ -211,9 +211,9 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
flash();
@@ -225,20 +225,20 @@ namespace osu.Game.Graphics.UserInterface
glowContainer.FadeOut();
});
return base.OnClick(state);
return base.OnClick(e);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
base.OnHover(state);
base.OnHover(e);
Selected.Value = true;
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(state);
base.OnHoverLost(e);
Selected.Value = false;
}
@@ -5,7 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using OpenTK;
using OpenTK.Graphics;
@@ -37,19 +37,19 @@ namespace osu.Game.Graphics.UserInterface
this.host = host;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
InternalChild.FadeColour(hoverColour, 500, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
InternalChild.FadeColour(Color4.White, 500, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
if(Link != null)
host.OpenUrlExternally(Link);
@@ -3,8 +3,7 @@
using OpenTK.Graphics;
using System;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using OpenTK.Input;
@@ -34,22 +33,22 @@ namespace osu.Game.Graphics.UserInterface
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
protected override void OnFocus(InputState state)
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(state);
base.OnFocus(e);
BorderThickness = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!HasFocus) return false;
if (args.Key == Key.Escape)
if (e.Key == Key.Escape)
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
return base.OnKeyDown(state, args);
return base.OnKeyDown(e);
}
public override bool OnPressed(GlobalAction action)
@@ -5,7 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@@ -21,10 +21,10 @@ namespace osu.Game.Graphics.UserInterface
{
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
sampleClick?.Play();
return base.OnClick(state);
return base.OnClick(e);
}
[BackgroundDependencyLoader]
@@ -8,7 +8,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@@ -28,10 +28,10 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.Both;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
sampleHover?.Play();
return base.OnHover(state);
return base.OnHover(e);
}
[BackgroundDependencyLoader]
@@ -4,7 +4,7 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@@ -84,16 +84,16 @@ namespace osu.Game.Graphics.UserInterface
});
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
icon.FadeColour(IconColour, 500, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
}
}
@@ -6,8 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using OpenTK.Graphics;
@@ -77,34 +76,34 @@ namespace osu.Game.Graphics.UserInterface
Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
hover.FadeIn(500, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
hover.FadeOut(500, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
return base.OnClick(state);
return base.OnClick(e);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
Content.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(state, args);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
return base.OnMouseUp(e);
}
}
}
+73 -1
View File
@@ -1,7 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
@@ -10,9 +18,73 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class OsuButton : Button
{
private Box hover;
public OsuButton()
{
Add(new HoverClickSounds(HoverSampleSet.Loud));
Height = 40;
Content.Masking = true;
Content.CornerRadius = 5;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.BlueDark;
AddRange(new Drawable[]
{
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Colour = Color4.White.Opacity(0.1f),
Alpha = 0,
Depth = -1
},
new HoverClickSounds(HoverSampleSet.Loud),
});
Enabled.ValueChanged += enabled_ValueChanged;
Enabled.TriggerChange();
}
private void enabled_ValueChanged(bool enabled)
{
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
}
protected override bool OnHover(HoverEvent e)
{
hover.FadeIn(200);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hover.FadeOut(200);
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(e);
}
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Font = @"Exo2.0-Bold",
};
}
}
@@ -8,7 +8,7 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
@@ -95,18 +95,18 @@ namespace osu.Game.Graphics.UserInterface
};
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
Nub.Glowing = true;
Nub.Expanded = true;
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
Nub.Glowing = false;
Nub.Expanded = false;
base.OnHoverLost(state);
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]
@@ -97,6 +97,9 @@ namespace osu.Game.Graphics.UserInterface
#region DrawableOsuDropdownMenuItem
public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
{
// IsHovered is used
public override bool HandlePositionalInput => true;
private Color4? accentColour;
public Color4 AccentColour
{
+7 -7
View File
@@ -10,7 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using OpenTK;
@@ -97,25 +97,25 @@ namespace osu.Game.Graphics.UserInterface
}
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
sampleHover.Play();
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
sampleClick.Play();
return base.OnClick(state);
return base.OnClick(e);
}
protected sealed override Drawable CreateContent() => text = CreateTextContainer();
@@ -9,8 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
namespace osu.Game.Graphics.UserInterface
@@ -43,23 +42,23 @@ namespace osu.Game.Graphics.UserInterface
this.host = host;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
protected override bool OnKeyDown(KeyDownEvent e)
{
if (args.Key == Key.CapsLock)
if (e.Key == Key.CapsLock)
updateCapsWarning(host.CapsLockEnabled);
return base.OnKeyDown(state, args);
return base.OnKeyDown(e);
}
protected override void OnFocus(InputState state)
protected override void OnFocus(FocusEvent e)
{
updateCapsWarning(host.CapsLockEnabled);
base.OnFocus(state);
base.OnFocus(e);
}
protected override void OnFocusLost(InputState state)
protected override void OnFocusLost(FocusLostEvent e)
{
updateCapsWarning(false);
base.OnFocusLost(state);
base.OnFocusLost(e);
}
private void updateCapsWarning(bool visible) => warning.FadeTo(visible ? 1 : 0, 250, Easing.OutQuint);
@@ -13,8 +13,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@@ -125,16 +124,16 @@ namespace osu.Game.Graphics.UserInterface
AccentColour = colours.Pink;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
Nub.Glowing = true;
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
Nub.Glowing = false;
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override void OnUserChange()
@@ -164,16 +163,16 @@ namespace osu.Game.Graphics.UserInterface
sample.Play();
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
Nub.Current.Value = true;
return base.OnMouseDown(state, args);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
Nub.Current.Value = false;
return base.OnMouseUp(state, args);
return base.OnMouseUp(e);
}
protected override void UpdateAfterChildren()
@@ -14,7 +14,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites;
@@ -126,14 +126,14 @@ namespace osu.Game.Graphics.UserInterface
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
if (!Active)
fadeActive();
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Active)
fadeInactive();
@@ -265,16 +265,16 @@ namespace osu.Game.Graphics.UserInterface
Padding = new MarginPadding { Left = 5, Right = 5 };
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
Foreground.Colour = BackgroundColour;
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
Foreground.Colour = BackgroundColourHover;
base.OnHoverLost(state);
base.OnHoverLost(e);
}
}
}
@@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@@ -59,18 +59,18 @@ namespace osu.Game.Graphics.UserInterface
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
fadeIn();
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Current)
fadeOut();
base.OnHoverLost(state);
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]
@@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface
@@ -44,17 +44,17 @@ namespace osu.Game.Graphics.UserInterface
BorderColour = colour.Yellow;
}
protected override void OnFocus(InputState state)
protected override void OnFocus(FocusEvent e)
{
BorderThickness = 3;
base.OnFocus(state);
base.OnFocus(e);
}
protected override void OnFocusLost(InputState state)
protected override void OnFocusLost(FocusLostEvent e)
{
BorderThickness = 0;
base.OnFocusLost(state);
base.OnFocusLost(e);
}
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };
@@ -10,7 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
@@ -67,14 +67,14 @@ namespace osu.Game.Graphics.UserInterface
box.Colour = colours.Yellow;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
if (!Active)
slideActive();
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Active)
slideInactive();
@@ -2,8 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using OpenTK;
using OpenTK.Input;
@@ -33,11 +32,11 @@ namespace osu.Game.Graphics.UserInterface
PlaceholderText = "type to search";
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
if (!e.ControlPressed && !e.ShiftPressed)
{
switch (args.Key)
switch (e.Key)
{
case Key.Left:
case Key.Right:
@@ -49,7 +48,7 @@ namespace osu.Game.Graphics.UserInterface
if (!AllowCommit)
{
switch (args.Key)
switch (e.Key)
{
case Key.KeypadEnter:
case Key.Enter:
@@ -57,16 +56,16 @@ namespace osu.Game.Graphics.UserInterface
}
}
if (state.Keyboard.ShiftPressed)
if (e.ShiftPressed)
{
switch (args.Key)
switch (e.Key)
{
case Key.Delete:
return false;
}
}
return base.OnKeyDown(state, args);
return base.OnKeyDown(e);
}
}
}
@@ -2,17 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
@@ -21,79 +14,17 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class TriangleButton : OsuButton, IFilterable
{
private Box hover;
protected Triangles Triangles;
public TriangleButton()
{
Height = 40;
}
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Font = @"Exo2.0-Bold",
};
protected Triangles Triangles { get; private set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.BlueDark;
Content.Masking = true;
Content.CornerRadius = 5;
AddRange(new Drawable[]
Add(Triangles = new Triangles
{
Triangles = new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
ColourLight = colours.Blue,
},
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Colour = Color4.White.Opacity(0.1f),
Alpha = 0,
},
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
ColourLight = colours.Blue,
});
Enabled.ValueChanged += enabled_ValueChanged;
Enabled.TriggerChange();
}
private void enabled_ValueChanged(bool enabled)
{
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
{
hover.FadeIn(200);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
hover.FadeOut(200);
base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
public IEnumerable<string> FilterTerms => new[] { Text };

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